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The Legend of Zelda: Majora's Mask/Unused Textures

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This is a sub-page of The Legend of Zelda: Majora's Mask.


jpn_font_static

This file contains the font textures used in the game.

Hylian Font

OoT hylian characters.png

Like in Ocarina of Time, a font containing a complete set of Time Hylian characters can be found within the Japanese font file that is used for dialog boxes. It is possible to hack the game in order to display these symbols.

Unlike The Wind Waker, in which the Deku Tree, Jabun, and Valoo speak in Sky Hylian script on the first play-through, no characters in Majora's Mask use Hylian. However, Hylian script appears on various signs and items in the game. Unfortunately, save for instances of Hylian on textures reused from Ocarina of Time, the Hylian in Majora's Mask is gibberish. Transcriptions and translations of the Hylian from each Zelda game are available at Zelda Wiki.

Greek Font

OoT greek characters.png

Also, like in Ocarina of Time, a font containing a complete set of Greek characters can also be found within the Japanese font file used for dialog boxes. Once again, it is possible to hack the game in order to display these symbols.

No characters in Majora's Mask or Ocarina of Time speak in Greek. However, Greek symbols can be found in certain areas in Ocarina of Time, such as the walls of the first room in the Fire Temple.

OoT-Fire Temple Entrance.png

item_icon_dungeon_static

This file contains textures that appear on the dungeon map screen.

Floor Labels

Like Ocarina of Time, there are more floor tags than there are dungeon floors.

MM-5F.png OoT 6F.png OoT 7F.png OoT 8F.png

MM-B2.png MM-B3.png MM-B4.png OoT B5.png OoT B6.png OoT B7.png OoT B8.png

icon_item_gameover_static

This file contains textures that would have appeared on a Game Over screen similar to Ocarina of Time. However, in Majora's Mask, running out of hearts simply resets you to the beginning of the area, and letting the moon fall results in a lengthy cutscene that never explicitly says "Game Over" (or uses these textures) at any point.

Game Over

MM Gameover MM 00A0F000 - 00A12300zdata.png

Continue Playing?

MM-Continue Playing (EN).png MM-Continue Playing (JP).png

map_name_static

This file contains textures that appear on the pause screen.

Dungeon Names

These textures are only present in (J) 1.0.

LoZMM OoT-temples 00A43000-00A4A780RpSE05C .png
  • Fire Temple
  • Water Temple
  • Spirit Temple
  • Shadow Temple
  • Bottom of the Well
  • Ice Cavern

00A09E70-00A4F140 (Menu Backgrounds, Icons, & Text)

Display Notes

OoT Display notes with.png

This graphic, which reads "Display notes with", would have been used to display the notes for various songs. It is a leftover from Ocarina of Time.

00A5F000-00A65A10 (Bombers' Notebook Icons)

Madame Aroma

Unused: MM-Bombers Notebook Madame Aroma Unused Icon.png Used: MM-Bombers Notebook Madame Aroma Used Icon.png

For some reason, Madame Aroma has two Bombers' Notebook icons. The one on the left is higher contrast, and the fact that her right arm is visible sticking out at her side may mean that her model is in a T-pose due to no animation being assigned to it.

do_action_static

This file contains textures that appear on the action button.

Navi

MM-Texture-Navi.png

This action text reads "Navi". It's leftover from Ocarina of Time's early development, when the action button said "Navi".

Reel

MM-Texture-Reel.png

This text reads "Reel". It is used when Link takes out the Fishing Rod in Majora's Mask (J) 1.0, an item only obtainable through hacking.

Hook

MM-Texture-Hook.png

This text reads "Hook". It may be a development leftover used when Link had the option to grab onto things with the Hookshot.

gameplay_keep

This file contains objects that are used during regular gameplay.

Early Navi Wing

OoT Navi Wings.png

This fairy wing is a left over from Ocarina of Time. The design was once used for Navi's wings in Ocarina of Time, before being replaced by the modern wing style.

gameplay_feild_keep

This misspelled file contains objects that are used in the outdoor areas of the game.

Bombable Wall

This bombable wall is left over from Death Mountain Trail in Ocarina of Time. The filenames of these textures have been taken from Majora's Mask 3D. The "c" stands for "child".

gameplay_dangeon_keep

This misspelled file contains objects that are used in the dungeons of the game.

Early Item Icons

These icons are left over from Ocarina of Time. They feature earlier item designs: A Kokiri Sword with a green gem instead of a red one, a small magic bottle without a drop shadow, a bomb bag, and white Fairy Slingshot. The filenames of these textures have been taken from Majora's Mask 3D.

title_static

This file contains textures that appear on the game's file select and option screens.

Medallion Icons

MMmedallions01EAF000 - 01EDE270.zdata.png

These medallions icons were used on Ocarina of Time's file select screen. They are only present in (J) 1.0.

Save x

MM-Texture-Save x.png

This text reads "Save x". It is a leftover from Ocarina of Time.

parameter_static

This file contains textures that appear on the game's HUD.

Flat Hearts

MM-Texture-Flat Heart 0-4.pngMM-Texture-Flat Heart 1-4.pngMM-Texture-Flat Heart 2-4.pngMM-Texture-Flat Heart 3-4.pngMM-Texture-Flat Heart 4-4.png

The regular Majora's Mask heart icon is more detailed.

Fairies

MM-Texture-Pink Fairy.pngMM-Texture-Green Fairy.pngMM-Texture-Blue Fairy.pngMM-Texture-Yellow Fairy.png

These cute fairy icons are never seen on the HUD during normal gameplay.

Z2_F40

This file contains textures that appear in Stone Tower.

Hidden Developer Signature

MM-Stone Tower Textures.png

The statue of the head located at the top of Stone Tower that serves as the entrance to the local temple has untextured holes for its eyes, nose, and mouth. Hidden in the space these holes obscure is a mirrored signature of field designer Hiromasa Shikata.

しかた		Shikata
ひろまさ		Hiromasa
12年2月3日	Feb. 3rd, Heisei 12 (2000)


(Source: GlitterBerri)

bump_texture_static

Unknown Character

OoT bump texture Unknown Character.png

This texture also appears in Ocarina of Time. It is one of the last graphics in the ROM. Its use and identity are unknown.