The Legend of Zelda: Majora's Mask/Unused Textures
This is a sub-page of The Legend of Zelda: Majora's Mask.
Contents
- 1 jpn_font_static
- 2 item_icon_dungeon_static
- 3 icon_item_gameover_static
- 4 map_name_static
- 5 00A09E70-00A4F140 (Menu Backgrounds, Icons, & Text)
- 6 00A5F000-00A65A10 (Bombers' Notebook Icons)
- 7 do_action_static
- 8 gameplay_keep
- 9 gameplay_feild_keep
- 10 gameplay_dangeon_keep
- 11 title_static
- 12 parameter_static
- 13 Z2_F40
- 14 bump_texture_static
jpn_font_static
This file contains the font textures used in the game.
Hylian Font
Like in Ocarina of Time, a font containing a complete set of Time Hylian characters can be found within the Japanese font file that is used for dialog boxes. It is possible to hack the game in order to display these symbols.
Unlike The Wind Waker, in which the Deku Tree, Jabun, and Valoo speak in Sky Hylian script on the first play-through, no characters in Majora's Mask use Hylian. However, Hylian script appears on various signs and items in the game. Unfortunately, save for instances of Hylian on textures reused from Ocarina of Time, the Hylian in Majora's Mask is gibberish. Transcriptions and translations of the Hylian from each Zelda game are available at Zelda Wiki.
Greek Font
Also, like in Ocarina of Time, a font containing a complete set of Greek characters can also be found within the Japanese font file used for dialog boxes. Once again, it is possible to hack the game in order to display these symbols.
No characters in Majora's Mask or Ocarina of Time speak in Greek. However, Greek symbols can be found in certain areas in Ocarina of Time, such as the walls of the first room in the Fire Temple.
item_icon_dungeon_static
This file contains textures that appear on the dungeon map screen.
Floor Labels
Like Ocarina of Time, there are more floor tags than there are dungeon floors.
icon_item_gameover_static
This file contains textures that would have appeared on a Game Over screen similar to Ocarina of Time. However, in Majora's Mask, running out of hearts simply resets you to the beginning of the area, and letting the moon fall results in a lengthy cutscene that never explicitly says "Game Over" (or uses these textures) at any point.
Game Over
Continue Playing?
map_name_static
This file contains textures that appear on the pause screen.
Dungeon Names
These textures are only present in (J) 1.0.
- Fire Temple
- Water Temple
- Spirit Temple
- Shadow Temple
- Bottom of the Well
- Ice Cavern
00A09E70-00A4F140 (Menu Backgrounds, Icons, & Text)
Display Notes
This graphic, which reads "Display notes with", would have been used to display the notes for various songs. It is a leftover from Ocarina of Time.
00A5F000-00A65A10 (Bombers' Notebook Icons)
Madame Aroma
For some reason, Madame Aroma has two Bombers' Notebook icons. The one on the left is higher contrast, and the fact that her right arm is visible sticking out at her side may mean that her model is in a T-pose due to no animation being assigned to it.
do_action_static
This file contains textures that appear on the action button.
This action text reads "Navi". It's leftover from Ocarina of Time's early development, when the action button said "Navi".
Reel
This text reads "Reel". It is used when Link takes out the Fishing Rod in Majora's Mask (J) 1.0, an item only obtainable through hacking.
Hook
This text reads "Hook". It may be a development leftover used when Link had the option to grab onto things with the Hookshot.
gameplay_keep
This file contains objects that are used during regular gameplay.
This fairy wing is a left over from Ocarina of Time. The design was once used for Navi's wings in Ocarina of Time, before being replaced by the modern wing style.
gameplay_feild_keep
This misspelled file contains objects that are used in the outdoor areas of the game.
Bombable Wall
This bombable wall is left over from Death Mountain Trail in Ocarina of Time. The filenames of these textures have been taken from Majora's Mask 3D. The "c" stands for "child".
gameplay_dangeon_keep
This misspelled file contains objects that are used in the dungeons of the game.
Early Item Icons
These icons are left over from Ocarina of Time. They feature earlier item designs: A Kokiri Sword with a green gem instead of a red one, a small magic bottle without a drop shadow, a bomb bag, and white Fairy Slingshot. The filenames of these textures have been taken from Majora's Mask 3D.
title_static
This file contains textures that appear on the game's file select and option screens.
Medallion Icons
These medallions icons were used on Ocarina of Time's file select screen. They are only present in (J) 1.0.
Save x
This text reads "Save x". It is a leftover from Ocarina of Time.
parameter_static
This file contains textures that appear on the game's HUD.
Flat Hearts
The regular Majora's Mask heart icon is more detailed.
Z2_F40
This file contains textures that appear in Stone Tower.
Hidden Developer Signature
The statue of the head located at the top of Stone Tower that serves as the entrance to the local temple has untextured holes for its eyes, nose, and mouth. Hidden in the space these holes obscure is a mirrored signature of field designer Hiromasa Shikata.
しかた Shikata ひろまさ Hiromasa 12年2月3日 Feb. 3rd, Heisei 12 (2000)
bump_texture_static
Unknown Character
This texture also appears in Ocarina of Time. It is one of the last graphics in the ROM. Its use and identity are unknown.