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The Legend of Zelda: Twilight Princess/Debug Content

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This is a sub-page of The Legend of Zelda: Twilight Princess.

Debug Mode

Access

TP DebugSound1.png

The revision identifier in the header, 0x07 in the game's ISO file can be manipulated to enable and disable the game's debug mode in the GameCube versions. If the byte is anywhere from 00 to 80, debug mode will be disabled. If it's between 81 to 90, the mode will be enabled on development consoles, while values from 91 onwards enable it on any system.

To enable the mode in any GameCube version of the game, have a controller plugged into port 3 and use the following Action Replay code:

04000004 30310091

Once the mode is activated, you will see colored bars at the bottom of the screen, representing CPU and memory usage.

A similar debug mode also exists in The Wind Waker and Animal Crossing.

(Source: Treeki - Method, Dark Linkaël - Code)

Debug Console

TP DebugConsole1.png

Pressing Z on Controller 3 brings up a debug console, which shows information such as the current memory and the internal name of the current room.

Crash Debugger

Like The Wind Waker, Twilight Princess has a crash debugger. It starts up automatically after the game crashes in debug mode and prints out various information including the build date of the game.

Cave of Ordeals Debug Routine

In the Wii US 1.0 release of the game, a debug routine was accidentally left intact in the Cave of Ordeals: Putting out the torches on a floor with the Gale Boomerang will open the door to the next floor down, allowing you to easily traverse the cave system without having to fight off its resident monsters. The routine still exists in later versions but was dummied out.