The Legend of Zelda: Twilight Princess/Unused Setups
This is a sub-page of The Legend of Zelda: Twilight Princess.
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If you could make it suck less, that would be awesome.
Specifically: Broken image links and barely any descriptions. It would also be helpful if all images here were shown in game if possible.
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Twilight Princess is programmed to load different sets of objects (model files) and actors (AI files that control the way the models behave) depending on the current in-game circumstances. For example, different objects and actors are loaded in Kakariko Village depending on whether the area is covered in twilight, or whether light has been restored. Likewise, different objects and actors are loaded in Ordon Village depending on whether the player is playing through day 1, day 2, or day 3 of the prologue. These setups are all accessible through normal gameplay.
However, some setups cannot be activated without hacking or using codes. An effort is being made to document these setups below:
Actor Setup Modifier by Dark Linkaël (PAL) 0040cf6b 0000000x 0040cf79 0000000xChange the x from 0 to F.
- 1 R_SP01 - Ordon's Houses
- 2 D_MN04 - Goron Mines
- 3 D_MN05 - Forest Temple
- 4 D_MN07 - City in the Sky
- 5 D_SB04 - Bridge of Eldin Magnet Cave
R_SP01 - Ordon's Houses
Room 04 - Link's House
Insert description here.
Room 07 - Link's House Basement
Insert description here. Chests : Left 50 rupees and right 100 rupees
D_MN04 - Goron Mines
Room 01 - Entrance
This layer features a Torch Slug and a Fire Toadpoli, positioned in the middle of the room.
Room 03 - Main Room
Insert description here.
Room 04 - Magnetic Ceiling Maze
This layer features a seemingly-misplaced Dodongo that falls from the sky.
Room 06 - Magnet Wall Room
Insert description here, and figure out what the AND_SW2 is used for.
Room 07 - Bulblin Fortress Room
This layer features some torches positioned near the former location of the north door that was present in the E3 2006 demo but later removed from the game.
Room 12 - Pre-Boss Room
This layer features two decorative torches on either side of the bridge. Curiously, these torches are also absent from the E3 and kiosk demo versions of this area.
Room 13 - Lava Platform Room
This layer features a chest with a Blue Rupee inside, floating in midair. A similarly airborne red/green switch is positioned in the middle of the room, but doesn't seem to do anything.
D_MN05 - Forest Temple
Room 05 - Dark Tile Worm Room
This layer features two decorative torches placed on either side of the monkey door.
D_MN07 - City in the Sky
Room 02 - Main Room
This layer features two Helmasaurs to the sides of the room.
Room 06 - Left Bridge
This layer features two propellers positioned outside the bounds of the room.
Room 10 - Clawshot Climbing Room
This layer features a misplaced Tile Worm near the middle of the top area.
Room 11 - Big Baba Room
This layer features a Clawshot target next to the chest that contains a Piece of Heart.
Room 13 - Main Tower Room
This layer features various propellers positioned far outside the bounds of the room.
Room 14 - Northern Fan Room
This layer features various propellers positioned towards the back of the room.
Room 15 - Pre-Boss Room
This layer features a Helmasaurus positioned on the second to last platform.
D_SB04 - Bridge of Eldin Magnet Cave
Room 10 - Bridge of Eldin Magnet Cave
This layer features a torch on the first platform.