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The Oregon Trail (DSiWare)

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Title Screen

The Oregon Trail

Developer: Gameloft
Publisher: Gameloft
Platform: DSiWare
Released in US: December 28, 2009


DevTextIcon.png This game has hidden development-related text.


The Oregon Trail is a strategy game based on the 1985 game of the same name. It was released on various mobile systems, and ported over to the Nintendo DSi as DSiWare.

Developer Text

The ARM9.bin has a lot of leftover developer text within it, likely used for debugging. Starting at offset 0xEA604:

dataPub:
dataPrv:
nand:/<sharedFont>
Cant load sprite, file[] is null
ASprite.Load: Invalid BSprite version! Needs to be v[0x%x], sprite uses[0x%x]
Sprite has no modules!!!
Unknown pixel format: 0x%x
DrawArc have not implement yet-------------------------------
FillArc have not implement yet-------------------------------
Character not available: c = %d
Character module not available: c = %d, m = %d
INTERRUPTTING!!!!!
need load PLAINS %d, the Object id is %d
---------no load the sprite
--load the sprite
need load DESERT %d, the Object id is %d
---------no load the sprite
--load the sprite
need load HILLS %d, the Object id is %d
---------no load the sprite
--load the sprite
need load FOREST %d, the Object id is %d
---------no load the sprite
--load the sprite
need load BADLAND %d, the Object id is %d
---------no load the sprite
--load the sprite
need load MOUNTAIN %d, the Object id is %d
---------no load the sprite
--load the sprite
need load VALLEY %d, the Object id is %d
---------no load the sprite
--load the sprite
GLLibPlayer.Update.frame %d of animation %d has a duration of 0
manpages_narc.blz
m2dres_narc.blz
Before manual: 
After manual: 

Found at offset 0xEC398:

Loading font no. %d
Before userguide 
After userguide 
total is %d
objective num is %d
i is %d activate it
i is %d deactivate it
Plum Creek
before credits 
after credits 
substatecounter is %d

Found at offset 0xEC73C:

FILTER EVENT ID : %d
FILTER EVENT ID : %d
CHALLENGE EVENTS TEMP %d
TRIGGER EVENTS TEMP %d
EVENTSLIST %d LOADSPRLIST %d
tempDiff is %d
dad sprite: %i
mon sprite: %i
son sprite: %i
daug sprite: %i
wagon sprite: %i
ox sprite: %i
.bsprite.lzma
 skip: sprite already loaded with requested pallets
lang/EN_NOA
lang/EN_NOA
lang/FR_NOA
lang/ES_NOA
lang/EN_NOE
lang/FR_NOE
lang/ES_NOE
lang/DE_NOE
lang/IT_NOE
font set %d

Found at offset 0xECD40:

c value is %d
You have reached [].
Do you want to take a picture?

Start of Photo!
Photo Post Loading Assets!
Photo Post Initializing animations!
Photo Setting Keyboard and DMA ek ek!
Photo End Loading!
Photo Start Unload!
End of Photo!
Timer is zero so t is %d!!!!
save map point: %d
OT Loaded story map is %d
load map point: %d
PIC%d.BMP
PIC.BMP
PIC%d.BMP
PIC.BMP
STORY CHAR %d
Story_Event_Update event=%i storyEventLevel=%i check=%i
skipping this is for option %i and the crt selected option is %i
arg[STORY_EARG_COMMAND]=%i
%d param0 %d param1
playing sfx: %d
Saving map point %d
STORY WEATHER %d
TOP!
BOTTOM!
Before fishing 
Check Mem Start
After fishing
FISHING ALPHA %d
Before floating
After floating 
FLOATING ALPHA TIMER %d
Before hunting 
After hunting 
width = %d
height = %d
Check Mem Start
HUNTING ALPHA TIMER %d
Check Mem End
Before repairing 
After repairing
REPAIRING ALPHA TIMER %d
Before rafting 
After rafting 
RAFTING ALPHA TIMER %d
mapID %d
pSize_length %d
pData_length %d
pFlip_length %d
level11_map1.bin
Before berrypicking 
BP MG: Number of Objective Parameters(%i) does not match Objective Number(%i)
BP MG: Parameters for Objective %i: required %i, present %i
script num is %d
BP MG: Script(%i) is incorrect size
------------------------------------
BP MG: Initializing with obj %i
Frame for layout has %i mods
width: %d, height: %d
Invalid SPAWN location: %i %i
Invalid SPAWN location: %i %i, this grid point already has a spawn point
Missing spawn point at grid location %i %i
Spawn point created at %i %i
Level grid is %i and offsets are %i and %i
After berrypicking
BERRY PICKING ALPHA %d
NO MORE ROOM FOR NEW BERRIES!!!
Error! Spawning berry onto location that has a berry!!
Error! Spawning berry onto location that has a beehive in it!!
after subtraction x = %d  y = %d
Error! Spawning beehive onto location that has something in it!!
Thorn spawn event
NO MORE ROOM FOR NEW THORNS!!!
NEW THORN!!
Thorns are being created on a non-border location!
Unknown input grid location: %i %i
Good = %i
Got the whole group!!!
Before telegraph 
did not start from minigame menu!!!
miniGameDur = %d for objective number = %d
After telegraph
TELEGRAPH ALPHA TIMER %d
MOTION DY : %d
GOLD ALPHA TIMER %d
Before gold panning
Before gold panning
init sound
sfx load
FillAlphaRect - Invalid width or height (less than 0)
OregonTrail.sdat
damn it! why? heap err? 0
Failed to load sound
sequence archive did not load properly! please check the sound banks
PlayBGM(bank,seqNo) (%d,%d)
PlayBGM(bank,seqNo) (%d,%d)
PlayBGM(bank,seqNo) (%d,%d)
PlayBGM(bank,seqNo) (%d,%d)
OregonTrail.sdat

Found at offset 0xEE474:

PIC%d.BMP
PIC.BMP
Check file %d
Checking save file
Game file has been tampered!
done.
checking pic.bmp
PIC.BMP 
dataPub: OREGONTRAILSAVE
Progress photo has been tampered!
done.
Checking high score photo %d
PIC%d.BMP 
dataPub: OREGONTRAILSAVE
Hiscore photo(s) has been tampered!
done.
dataPub: OREGONTRAILSAVE
SAVE00
PIC%d.BMP
dataPub: OREGONTRAILSAVE
PIC.BMP
dataPub: OREGONTRAILSAVE
dataPub: OREGONTRAILSAVE
dataPub: OREGONTRAILSAVE
SAVE00
The Oregon Trail data is corrupted and will be deleted.
Touch the Touch Screen to continue.
ERROR CREATING RECORDING %d
**** Backup memory configuration ****
Save table breakdown:
*************************************
dataPub: OREGONTRAILSAVE
SAVE00
dataPub: OREGONTRAILSAVE
SAVE00
dataPub: OREGONTRAILSAVE
PIC.BMP
PIC0.BMP
PIC1.BMP
PIC2.BMP
PIC3.BMP
PIC4.BMP
dataPub: OREGONTRAILSAVE
Get Calibration Parameter from NVRAM
Decompressing %s.
CLotCheck: Instantiating...
ClotCheck: successfully instantiated...
CLotcheck: Initializing...
CLotcheck: Initialization successful!
CLotCheck: Displaying card removal error: Cause -> Game card removed while DS is not in sleep mode
CLotCheck: Shutting down DS: Cause -> Game card removed
CLotCheck: Entering-Sleep: Cause -> NDS: Folded!
CLotCheck: Exiting-Sleep: End
Memory: %d