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The Oregon Trail (DSiWare)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Ubisoft > Games developed by Gameloft
Games > Games by platform > Nintendo DS games > DSiWare games
Games > Games by publisher > Games published by Gameloft
The Oregon Trail |
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Developer: Gameloft This game has hidden development-related text. |
The Oregon Trail is a strategy game based on the 1985 game of the same name. It was released on various mobile systems, and ported over to the Nintendo DSi as DSiWare.
Developer Text
The ARM9.bin has a lot of leftover developer text within it, likely used for debugging. Starting at offset 0xEA604:
dataPub: dataPrv: nand:/<sharedFont> Cant load sprite, file[] is null ASprite.Load: Invalid BSprite version! Needs to be v[0x%x], sprite uses[0x%x] Sprite has no modules!!! Unknown pixel format: 0x%x DrawArc have not implement yet------------------------------- FillArc have not implement yet------------------------------- Character not available: c = %d Character module not available: c = %d, m = %d INTERRUPTTING!!!!! need load PLAINS %d, the Object id is %d ---------no load the sprite --load the sprite need load DESERT %d, the Object id is %d ---------no load the sprite --load the sprite need load HILLS %d, the Object id is %d ---------no load the sprite --load the sprite need load FOREST %d, the Object id is %d ---------no load the sprite --load the sprite need load BADLAND %d, the Object id is %d ---------no load the sprite --load the sprite need load MOUNTAIN %d, the Object id is %d ---------no load the sprite --load the sprite need load VALLEY %d, the Object id is %d ---------no load the sprite --load the sprite GLLibPlayer.Update.frame %d of animation %d has a duration of 0 manpages_narc.blz m2dres_narc.blz Before manual: After manual:
Found at offset 0xEC398:
Loading font no. %d Before userguide After userguide total is %d objective num is %d i is %d activate it i is %d deactivate it Plum Creek before credits after credits substatecounter is %d
Found at offset 0xEC73C:
FILTER EVENT ID : %d FILTER EVENT ID : %d CHALLENGE EVENTS TEMP %d TRIGGER EVENTS TEMP %d EVENTSLIST %d LOADSPRLIST %d tempDiff is %d dad sprite: %i mon sprite: %i son sprite: %i daug sprite: %i wagon sprite: %i ox sprite: %i .bsprite.lzma skip: sprite already loaded with requested pallets lang/EN_NOA lang/EN_NOA lang/FR_NOA lang/ES_NOA lang/EN_NOE lang/FR_NOE lang/ES_NOE lang/DE_NOE lang/IT_NOE font set %d
Found at offset 0xECD40:
c value is %d You have reached []. Do you want to take a picture? Start of Photo! Photo Post Loading Assets! Photo Post Initializing animations! Photo Setting Keyboard and DMA ek ek! Photo End Loading! Photo Start Unload! End of Photo! Timer is zero so t is %d!!!! save map point: %d OT Loaded story map is %d load map point: %d PIC%d.BMP PIC.BMP PIC%d.BMP PIC.BMP STORY CHAR %d Story_Event_Update event=%i storyEventLevel=%i check=%i skipping this is for option %i and the crt selected option is %i arg[STORY_EARG_COMMAND]=%i %d param0 %d param1 playing sfx: %d Saving map point %d STORY WEATHER %d TOP! BOTTOM! Before fishing Check Mem Start After fishing FISHING ALPHA %d Before floating After floating FLOATING ALPHA TIMER %d Before hunting After hunting width = %d height = %d Check Mem Start HUNTING ALPHA TIMER %d Check Mem End Before repairing After repairing REPAIRING ALPHA TIMER %d Before rafting After rafting RAFTING ALPHA TIMER %d mapID %d pSize_length %d pData_length %d pFlip_length %d level11_map1.bin Before berrypicking BP MG: Number of Objective Parameters(%i) does not match Objective Number(%i) BP MG: Parameters for Objective %i: required %i, present %i script num is %d BP MG: Script(%i) is incorrect size ------------------------------------ BP MG: Initializing with obj %i Frame for layout has %i mods width: %d, height: %d Invalid SPAWN location: %i %i Invalid SPAWN location: %i %i, this grid point already has a spawn point Missing spawn point at grid location %i %i Spawn point created at %i %i Level grid is %i and offsets are %i and %i After berrypicking BERRY PICKING ALPHA %d NO MORE ROOM FOR NEW BERRIES!!! Error! Spawning berry onto location that has a berry!! Error! Spawning berry onto location that has a beehive in it!! after subtraction x = %d y = %d Error! Spawning beehive onto location that has something in it!! Thorn spawn event NO MORE ROOM FOR NEW THORNS!!! NEW THORN!! Thorns are being created on a non-border location! Unknown input grid location: %i %i Good = %i Got the whole group!!! Before telegraph did not start from minigame menu!!! miniGameDur = %d for objective number = %d After telegraph TELEGRAPH ALPHA TIMER %d MOTION DY : %d GOLD ALPHA TIMER %d Before gold panning Before gold panning init sound sfx load FillAlphaRect - Invalid width or height (less than 0) OregonTrail.sdat damn it! why? heap err? 0 Failed to load sound sequence archive did not load properly! please check the sound banks PlayBGM(bank,seqNo) (%d,%d) PlayBGM(bank,seqNo) (%d,%d) PlayBGM(bank,seqNo) (%d,%d) PlayBGM(bank,seqNo) (%d,%d) OregonTrail.sdat
Found at offset 0xEE474:
PIC%d.BMP PIC.BMP Check file %d Checking save file Game file has been tampered! done. checking pic.bmp PIC.BMP dataPub: OREGONTRAILSAVE Progress photo has been tampered! done. Checking high score photo %d PIC%d.BMP dataPub: OREGONTRAILSAVE Hiscore photo(s) has been tampered! done. dataPub: OREGONTRAILSAVE SAVE00 PIC%d.BMP dataPub: OREGONTRAILSAVE PIC.BMP dataPub: OREGONTRAILSAVE dataPub: OREGONTRAILSAVE dataPub: OREGONTRAILSAVE SAVE00 The Oregon Trail data is corrupted and will be deleted. Touch the Touch Screen to continue. ERROR CREATING RECORDING %d **** Backup memory configuration **** Save table breakdown: ************************************* dataPub: OREGONTRAILSAVE SAVE00 dataPub: OREGONTRAILSAVE SAVE00 dataPub: OREGONTRAILSAVE PIC.BMP PIC0.BMP PIC1.BMP PIC2.BMP PIC3.BMP PIC4.BMP dataPub: OREGONTRAILSAVE Get Calibration Parameter from NVRAM Decompressing %s. CLotCheck: Instantiating... ClotCheck: successfully instantiated... CLotcheck: Initializing... CLotcheck: Initialization successful! CLotCheck: Displaying card removal error: Cause -> Game card removed while DS is not in sleep mode CLotCheck: Shutting down DS: Cause -> Game card removed CLotCheck: Entering-Sleep: Cause -> NDS: Folded! CLotCheck: Exiting-Sleep: End Memory: %d
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Ubisoft > Games developed by Gameloft
Games > Games by platform > Nintendo DS games > DSiWare games
Games > Games by publisher > Games published by Gameloft