This is a sub-page of The Simpsons: Hit & Run.
Unused HUD Icons
HUD Icons that are not used.
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Graphic |
Notes
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Sitnrota.png
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The Sit-N-Rotate. "Kinky Frinky" originally involved driving here to locate the Hover Car, and the code using this icon is commented-out in the mission files.
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lbsc.png
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The Legitimate Businessmen's Social Club. "... And Baby Makes Eight" has a cut objective where the player has to drive here before talking to Louie. The previous mission ends directly outside the club anyway, making this icon unnecessary.
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Monorail.png
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Springfield Central Monorail Station. "Cell-Outs" and "Never Trust a Snake" load this icon but never use it because of how the missions are formatted; Cell-Outs does spawn a target vehicle at the Monorail Station, but never instructs the player to drive anywhere before initiating a destroy objective, and Never Trust a Snake's garbage truck chase ends right by the Monorail Station, removing the need for a "drive to..." objective.
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Parking.png
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The Springfield Nuclear Power Plant's parking lot. Several missions specifically instruct the player to drive here, but instead the regular Power Plant icon is used in all these instances.
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Tomato.png
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A tomato. "S-M-R-T" was originally going to feature Lisa's giant tomato science project from the season 4 episode "Duffless" instead of Bart's, and this icon would've been used for it.
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Radar.png
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An early radar seen in some pre-release materials.
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Radartop.png
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Part of the early radar.
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camicon.png
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Radar sprite for Wasp Cameras. Likely cut for being either too useless or too useful depending on how it would've worked. The sprite uses an earlier model of the Wasp Cameras found in the source code for the game.
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Count3.png
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These sprites were intended for race countdowns before the system was changed. The final game uses different sprites altogether, so entire words can be displayed.
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Count2.png
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Count1.png
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Cards
A different version of the collector card screen. Interestingly, there are eight card slots rather than the normal seven.
The early collector card tab.
An unused card with a text background.
An unused yellow card, likely related to the alternate collector card screen.
An darkened version of the red card.
Mission Loading
Early Loading Screen Graphics
There exist placeholder loading screen graphics for each Level, where it was supposed to show Homer's desk becoming cluttered with more items over time rather than as a newspaper. Interestingly, there exists graphics up to Level 9 making this an early leftover. Also, an image of Marge reading a gaming magazine is seen, which is possibly an early mission briefing image for Bonestorm Storm similar to the ones seen in early screenshots.
Level01
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Level02-Level09
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Miscellaneous Graphics
Art that is not seen in the game at all.
An earlier version of the logo, used in the PS2, GameCube and Xbox menus, but not the Windows version.
Exploding screen. This is supposed to be used for when Scratchy blows up in the loading screen for a level, but since the game automatically loads a level when the cable runs out, it cannot be seen at all.
A rope sprite that would have been used on the level loading screen. The final game uses a textureless grey bar instead.
Angel Kang and Kodos, loaded right before the credits and intended to appear there.
A price tag. Originally intended for buying clothes or cars instead of yellow text saying the price. Can be seen in an early screenshot from the PR asset disc.
Credits picture showing a theatre with the Simpsons in it, not used.
Movie tickets. A screenshot from the PR asset disc reveals this would originally be used in the Scrapbook.
A sound wave. Possibly intended for the sound settings or Bart's tutorials in Level 1.
A headset, likely meant to be paired with the sound wave.
Extra stars for the bonus game. The highest star count is 4, so these ones go unused.
Textures
Various textures that don't appear in the game.
- An earlier version of the Buzz Cola vending machines. It's interesting to note that the final texture does not include the Buzz Cola logo, which is part of a separate mesh. This texture is located in the files for L3/L6 and is used for the side of some racks holding tyres outside the gas station. While it is technically not unused, it is impossible to see the full texture in-game.
PopMachine.png
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vending.png
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- A parody of the painting "American Gothic" can be found in the files for the Stonecutter's tunnel in Level 1 and 4, indicating that it was supposed to have been used there. Interestingly, the object model for the painting can be found out-of-bounds three times in Levels 1 and 4.
Paintings_B.bmp
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- An unused damaged texture for the Compact Car can be found in the texture files for the vehicle. Interestingly, it is the only traffic car that has damage textures. The damage texture is significantly different from the textures of the normal car, having different lights, a grille similar to the Cell Phone Users' Car, a different door handle, and a rim texture not used anywhere else.
CompactAChassisDam.bmp
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CompactA.bmp
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