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The Simpsons Game (PlayStation 3, Xbox 360)/Making-of Movie

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This is a sub-page of The Simpsons Game (PlayStation 3, Xbox 360).

In simpsons_global.##.LH2, there are unused subtitles for a Making-of movie.

Only the name for the 2nd movie remains in the final game, the other two were replaced by generic bonus videos. But thanks to the Beta 4 build as well as the demo builds, the original part names are known. Some of the lines are said by in-game characters, where they most likely showed a clip from the game.
The line MakingOf_Movie3_29 (96FA7E66) happens to have more dialogue in the Beta 4 build. It's also included here and marked in italics.

String ID String Label String
B615A09E FE_ExtrasMenu_Movie1 Bonus Video 1
B615A09F FE_ExtrasMenu_Movie2 Part 2: The Sound and the Music
B615A0A0 FE_ExtrasMenu_Movie3 Bonus Video 2

Part 1: How It Began

String ID String Label String
97260790 MakingOf_Movie1_1 THE SIMPSONS(TM) GAME - How It Began
97260791 MakingOf_Movie1_2 THE SIMPSONS(TM) GAME - The Sound and the Music
97260792 MakingOf_Movie1_3 Hi, my name is Jonathan Knight. I'm the Creative Director for the Simpsons games here at EA.
97260793 MakingOf_Movie1_4 THE SIMPSONS(TM) GAME - Meet the Team
97260794 MakingOf_Movie1_5 Creative Director
97260795 MakingOf_Movie1_6 I am Scot Amos. I'm the Executive Producer for the Simpsons game.
97260796 MakingOf_Movie1_7 Scot Amos
97260797 MakingOf_Movie1_8 Executive Producer
97260798 MakingOf_Movie1_9 I'm Ash Huang. I'm the Art Director on the Simpsons the game.
39EBDCA0 MakingOf_Movie1_10 Ash Huang
39EBDCA1 MakingOf_Movie1_11 Art Director
39EBDCA2 MakingOf_Movie1_12 My job is to facilitate the team. Pull together the right people who are the experts in different things. You know, we've got designers, we've got engineers, artists, producers, creative directors; they all have a skill set, they all have a specialty that you rely on. You go to these guys and say, "I trust you to say, 'Does that look right?'."
39EBDCA3 MakingOf_Movie1_13 I mean I've got one of those jobs that's kind of embarrassing to talk about because it's so cool and it sounds so great. And it really is great.
39EBDCA4 MakingOf_Movie1_14 I get to play with crayons all day mostly, now.
39EBDCA5 MakingOf_Movie1_15 I'm Paul Metcalfe. I'm the Animation Director. So pretty much anything that moves, I kind of have a say in.
39EBDCA6 MakingOf_Movie1_16 Paul Metcalfe
39EBDCA7 MakingOf_Movie1_17 Animation Director
39EBDCA8 MakingOf_Movie1_18 My name is Colin Boswell. I'm the Director of Technology on the Simpsons game.
39EBDCA9 MakingOf_Movie1_19 Colin Boswell
39ECDCDF MakingOf_Movie1_20 Director of Technology
39ECDCE0 MakingOf_Movie1_21 They drop me off on the street one day and I wind up here. And then they gave me a job. And now I'm the Lead Designer of the Simpsons game.
39ECDCE1 MakingOf_Movie1_22 Greg Rizzer
39ECDCE2 MakingOf_Movie1_23 Lead Game Designer
39ECDCE3 MakingOf_Movie1_24 I have two roles. One is to make sure that we're using the right technology for the video game. And the other big part of my role is to make sure that the builds that we make of the game, everyday, are stable.
39ECDCE4 MakingOf_Movie1_25 First thing we did was watch a lot of the episodes. Going back through, there's books, there's all kinds of stuff, Bongo comics, there's so many different things, and strategy guides from other games, as well as playing all the other games that are out there; and said, "What have they done already? What have we seen out there?" And when the writers of the show come up with the concept initially saying, "You know, we really want to have this feeling that the Simpsons are self aware, that they're in the video game."
39ECDCE5 MakingOf_Movie1_26 The writers really believed in the concept of a game that was going to be about gaming. It was going to kind of satirize the gaming universe. That core concept of the story, of the Simpsons going on this journey, of realizing that they were video game characters, and what they do about that; all that stuff came from the writers. So right away, we were working with people that knew gaming and there no question about that. And that let us collaborate from the beginning, and kind of get on with it, and just really focus on the bigger issues of how ambitious we were going to be with the game, and finalizing the story, and getting all the dialog written, and then there's kind of working with them to get their feedback on how to make the game as truly Simpsons as it could be.
39ECDCE6 MakingOf_Movie1_27 Where are we?
39ECDCE7 MakingOf_Movie1_28 We're in the game engine. If our life is a video game, this is the factory where it was made.
39ECDCE8 MakingOf_Movie1_29 That's ridiculous. I'm not a video game character. I'm a real life person with dreams and feelings.
39EDDD1E MakingOf_Movie1_30 Alright, fine, I'm a video game guy.
39EDDD1F MakingOf_Movie1_31 Our pre-production process, I would say, was about a year. We explored lots of different ideas for how to build a Simpsons game. I think that's a very healthy chunk of time. Something that we have the benefit for working for a large company like Electronic Arts. It has the resources and time to really take time and carefully craft an experience that we think game players will like. And that means taking the time to really understand the franchise.
39EDDD20 MakingOf_Movie1_32 Hans ten Cate
39EDDD21 MakingOf_Movie1_33 Producer
39EDDD22 MakingOf_Movie1_34 Even from the beginning, working with Gracie Films and Fox, they always wanted something new and unique because there's been 21 other Simpsons games, 22 including our mobile game from EA. But this one, we wanted to do something that wasn't just the Simpsons meets Crazy Taxi, the Simpsons meets Grand Theft Auto. We wanted to do something that was the Simpsons, as a franchise, in a new way. What would that look like? What would that be?
39EDDD23 MakingOf_Movie1_35 What are you worried about? You have video game powers on your side. It's like cheating, but cheating.
39EDDD24 MakingOf_Movie1_36 Woohoo, cheating!
39EDDD25 MakingOf_Movie1_37 When a game as big as the Simpsons, which spans so much that the story is really huge, a lot of people working on it, most of our days are kept making the game, making sure that people know what they have to do to get their part of the game done. It's a lot of running around and reviewing art and animation and that kind of stuff.
39EDDD26 MakingOf_Movie1_38 One of the things that we do from the very beginning of the project is we looked at the characters and we'd say, "Well what would Homer do if he knew that he had video game powers? What would Lisa do, what would Bart do, and what would Marge do?" So that's where we started really, is the designer to come up with the mechanics that those characters would use. That's really, really difficult and we feel like we nailed it. Obviously Homer turning into a giant fat ball, rolling around and having a mega burp, and all those other cool little things, Lisa using her saxophone, Marge with Maggie on her back; all those little details are the details that have played out so nicely for us in the context of this game because the way that the game plays with those characters, you don't really ever say to yourself, "Those characters wouldn't do that."
39EDDD27 MakingOf_Movie1_39 Here's the thing. Our town's being attacked by aliens, and...
39EEDD5D MakingOf_Movie1_40 Don't you understand, son? You're whole life up until this moment has been a mere video game.
39EEDD5E MakingOf_Movie1_41 Yeah, yeah, what are you going to do? The thing is, our video game powers aren't strong enough. We need upgrades...and fast!
39EEDD5F MakingOf_Movie1_42 We started with a lot more levels than what we ended up with, obviously. But once we narrowed down to what the levels were going to be, then we started the process of designing those levels.
39EEDD60 MakingOf_Movie1_43 You're mustache tickles.
39EEDD61 MakingOf_Movie1_44 As mayor of this village, I would like to thank you brave American soldiers. You hid our cowardice and brought back the pride of our village, our paintings.
39EEDD62 MakingOf_Movie1_45 Dad, can I have some wine? The other kids are doing it.
39EEDD63 MakingOf_Movie1_46 Sorry, boy, you're an American kid. You have to get your booze from an older creep hanging around outside the liquor store.
39EEDD64 MakingOf_Movie1_47 God bless America.
39EEDD65 MakingOf_Movie1_48 The concept art is vital to any video game as they get started very early on in the pre-production process because all you have at that point is you have paper and you have the ability to draw your ideas and get something turned around in just 30 minutes as opposed to waiting a couple days or weeks to even show something on screen.
39EEDD66 MakingOf_Movie1_49 OK, so this is one of the episdes that we worked on that's in the game. This is based on the well known Treehouse of Horror episode called the Night of the Dolphin. This one episode is called the Day of the Dolphin and it basically involves Bart and Lisa who are fighting off the dolphins who come to life and are starting to attack the citizens of Springfield. And you have to fight them across Paradise Pier, which is another location from the show that a lot of fans will recognize. Here we did a lot of concept art to illustrate what we wanted to do with the episode. We had the idea that Lisa would use her Hand of Buddah to flick dolphins into signs and knock those over. Eventually be able to use those to build bridges and things like that. We also have the idea that the pier has been totally annihilated thanks to Kang and Kodos and the dolphins. They're going to use the flotsam and the jetsam and the remaining pieces of the pier to hop across, find collectables, basically make their way into their aquarium where here ultimately they will confront King Snarky who is the head of the dolphins and do battle with him and all his dolphin minions.
39EFDD9C MakingOf_Movie1_50 Jump.
39EFDD9D MakingOf_Movie1_51 Girl Power!
39EFDD9E MakingOf_Movie1_52 Lisa this is a going to be hard for you. Me? No problem.
39EFDD9F MakingOf_Movie1_53 You know, working in 3D games, especially now we're in that next gen territory, it's been an interesting challenge to do a 3D game and make it look completely flat and 2D.
39EFDDA0 MakingOf_Movie1_54 So taking a 2D drawing such as Homer, from every angle in 3D, you can make him look good from one angle, but if you move the camera around him, he can start looking off. Fans will notice that, they'll notice that the eyes don't look quite right and something doesn't look like Homer, and that's huge to people. When we first did it, we thought we were doing really good and were like, "Wow, we've captured it." And then, you get good eyes on them and start realizing that "No we're not, we're not there yet. We need to come up." We had to come up with some quite a bit expensive technology which hasn't been done before on any kind of cell shading game, to acutally make a 3D character look good from every single angle.
39EFDDA1 MakingOf_Movie1_55 So I'm using a piece of animation software called Maya. And in here we have our character, Homer. Within Homer, here's a rig inside of him and that's what we call controllers. With the controllers we can pretty much manipulate his shape and pose anyway we want it. This particular animation has Homer doing a mid-air kick and as you can see, what I've done at the bottom here you can see a time, we call it a timeline. And it's certain poses going through time and different frames. So we work with frames. And there's 30 frames or images every second. So we try to act out some poses if we can, we try to make motions realistic, or in this case as cartoony as possible.
39EFDDA2 MakingOf_Movie1_56 The thing about making games is that you never really know what you have until you can play it. That's why before we spend a lot of time arting a level, we make sure that we can get it up and play with it. So we play with a level every single day, and you never really know for sure when it's done, but there are certain checkpoints that we reach where we go "OK, we feel good enough about where it is now," that we can move it into it's next phase and start to make it pretty.
39EFDDA3 MakingOf_Movie1_57 We have a group of test guys who get a new build every day, and they run through the game and they make a list of issues.
39EFDDA4 MakingOf_Movie1_58 The build is basically a new copy of the game that has all the latest changes that the team has made from the previous day.
39EFDDA5 MakingOf_Movie1_59 Unfortunately, from time to time people add stuff to the game that doesn't work properly and it breaks the build. And I get upset when it breaks the build. Cause it's my build. I don't want people breaking my build.
39F0DDDB MakingOf_Movie1_60 They foiled our plot. We must have revenge.
39F0DDDC MakingOf_Movie1_61 Revenge!
39F0DDDD MakingOf_Movie1_62 Vengence!
39F0DDDE MakingOf_Movie1_63 Revenge!
39F0DDDF MakingOf_Movie1_64 Payback is ours!
39F0DDE0 MakingOf_Movie1_65 The mini eggrolls are done.
39F0DDE1 MakingOf_Movie1_66 The creators of the show who collaborated to make the game really let us decide that Marge was going to be able to command a mob in the game, that Lisa was going to meditate and manipulate the environment. They let us run with that. The parody of the whole industry that we were able to accomplish in the game, all that stuff felt like it hadn't been done before, certainly not inside the Simpsons franchise, in some ways never been done in the industry, especially the parody notion that we created this level that is an homage to 30 years of fantasy game.
39F0DDE2 MakingOf_Movie1_67 That is the lamest video game BS I have ever heard. Why aren't we doing something cool like collecting multi-colored shard keys? That would be totally different and awesome!
39F0DDE3 MakingOf_Movie1_68 Cowabunga!
39F0DDE4 MakingOf_Movie1_69 Let's get to it Video Gang. Let's go give this Creator a piece of our minds!
39F1DE1A MakingOf_Movie1_70 And Save Springfield!

Part 2: The Sound and the Music

String ID String Label String
97A41711 MakingOf_Movie2_1 My name is Paul Gorman, I'm the audio director for the Simpsons. I oversee the creative and technical aspects of audio. So that entails music, sound design, all dialog, as well as basically how we get things working in the game. A lot of the games that I've worked on in the past are very sci-fi, fantasy, cops, things like that and this is trying to make sound for a game that's all about humor is really refreshing, and anything from the music, to working with the voice over talent, to sounds we come up with.
97A41712 MakingOf_Movie2_2 Paul Gorman
97A41713 MakingOf_Movie2_3 Audio Director
97A41714 MakingOf_Movie2_4 Can we real quick just jump back to, um, bar...sorry, what bar Jeff? OK, can we get clicks at 11 please, and let's play from 13 through to downbeat of 19. Just to get less click please, so, 8 into 13 please.
97A41715 MakingOf_Movie2_5 Here we go.
97A41716 MakingOf_Movie2_6 The way the Simpsons game works out is that every level is something that is completely different game parody or idea. So we've got everything from the last one you just heard, which is sort of a John Barry vibe of early James Bond, we have a Neverquest level which is very much a Lord of the Rings kind of feel. We have the crazy Willy Wonka feel, and then we have of course the very Elfman-like vibe when it comes to the wacky zany music that usually comes along with the Simpsons.
97A41717 MakingOf_Movie2_7 Chris Lennertz
97A41718 MakingOf_Movie2_8 Music Composer
97A41719 MakingOf_Movie2_9 This is probably my seventh or eighth game, somewhere in there. It's great, I mean, it's probably the most fun environment that you could work with, especially a game like this for the Simpsons. We're able to write a different, where every level was a different style of music so it kept it changing and dynamic the whole time. It's great as a composer because you're able to do a wide range of musical styles and it's great recording for the orchestra because every cue is a different Cue and it keeps it light, light and great.
6872AD5F MakingOf_Movie2_10 Tim Wynn
6872AD60 MakingOf_Movie2_11 Music Composer
6872AD61 MakingOf_Movie2_12 Land, yeah, Land of Chocolate. Basically, Homer Simpson has found that there's a land of chocolate, he's running around eating the lamp post and chocolate bunnies, and everything like that, so it's... Many of us has been in a place like that when we've needed chocolate.
6872AD62 MakingOf_Movie2_13 The sound design has been a really interesting part of this experience because it's comedy and because it's Simpsons, it does take a slightly different approach from other games. A lot of times, bigger and beefier is often the answer, in Simpsons, it takes more of a delicate approach to the sound design. Roughly half of our sounds comes from libraries, the other half we're out there creating on our own or hiring fully artists, whatnot. Our senior designer, Jay White, spent a lot of time with gloopy bags of balloons to get sounds for Homer ball. Each sound kind of takes its own different technique. For physics objects alone, things that you can break and kick and roll around, there's roughly about twelve thousand samples in the product.
6872AD63 MakingOf_Movie2_14 A thousand thanks brave one and fat one! Your quest is to defeat the evil Mr. Dirt, scourge of the day-lands and CEO of the most-evil Rin Sha corporation! He seek to rid forest and field of Gaion energy!
6872AD64 MakingOf_Movie2_15 Hmm...and how would you describe this evil CEO's attitude toward the old ways and the traditions of your ancestors?
6872AD65 MakingOf_Movie2_16 Mooooost disrespectful!!!
6872AD66 MakingOf_Movie2_17 Pfft...real original...
6872AD67 MakingOf_Movie2_18 Treehugger's a level where Bart, and Lisa, and everyone, all the Simpsons need to stop Mr. Burns from ruining our environment. He's trying to log, so you're in this logging situation, and you've got to go up the conveyor belt and do all kinds of stuff to try and stop Mr. Burns. So what we did is we really went down the road of mixing the orchestra with things that are a little bit more organic. We had rattles, and shakers, as well as, we actually used a nylon string guitar. It's the one level where we really used the acoustic guitar sound and it's got a very quirky off kilter sound to it, much like the early Danny Elfman scores, but also a little out there, there's a little dissonance, a lot of things because everything's all out of whack. And I think for me, it created the most musical expression, the most interesting, original sound that I did for the game, but it also seems to work with the game play very well, and it keeps you on the edge of your seat.
6872AD68 MakingOf_Movie2_19 Mother Earth is ashamed of you.
6873AD9E MakingOf_Movie2_20 Go kill whales.
6873AD9F MakingOf_Movie2_21 Go forth and bloom.

Part 3: Get To Know the Team

String ID String Label String
98222692 MakingOf_Movie3_1 Wow, this is like those places where people used to see movies before video piracy was invented.
98222693 MakingOf_Movie3_2 At the heart of making games, it is the team. I can't program, I can't model characters in 3D, it's too complicated. There's no way that I could do the things that the team does and so it's really about the team coming together and making something.
98222694 MakingOf_Movie3_3 Jonathan Knight
98222695 MakingOf_Movie3_4 Creative Director
98222696 MakingOf_Movie3_5 One thing I love about making this particular product is for the first time, at least in my career from building a game...16 years of doing this, starting from 6 person teams all the way up to 150 person teams, looking around one of the things I've learned through all the different games I've made, from racing, to action games, fighting games, all kinds of different stuff, the game itself to me has become less of I need to make a certain type of game, I need to make RPG or I need to make that, but it's become more about the people. Because at the end of the day, we probably spend more time with each other than with our own families. The Simpsons franchise is great, the Simpsons people have been great to work with, the comedy and the fun and everything that's in there, we love it. So this is a really special family that we get to be a part of now, but really the family comes from the team itself, so that internal culture, it's what...if the teams having fun, the game's going to be fun.
98222697 MakingOf_Movie3_6 Scot Amos
98222698 MakingOf_Movie3_7 Executive Producer
98222699 MakingOf_Movie3_8 Look at this place. Graffitos, bottles in bags, and way more pimps that I'm comfortable with. I just don't understand why Bart would want to play this game.
9822269A MakingOf_Movie3_9 I think the other thing that been an interesting and fun thing to do is thinking about how you translate that Simpsons humor from the television show into something that's a game because the television show, most of the time it's a passive experience. They tell you the jokes, its all based on timing, and then to get that crazy Simpsons wackiness and humor into the game, where its a user experience... It isn't completely timed for them, you don't know where the player's going to go, where they're going to wander in the environment, and to make sure that level of humor stays true to the show has been a fun and interesting challenge too.
96F97E1E MakingOf_Movie3_10 Ash Huang
96F97E1F MakingOf_Movie3_11 Art Director
96F97E20 MakingOf_Movie3_12 Bart, it's not polite to walk on the wall. You'll get them all fingerprinty.
96F97E21 MakingOf_Movie3_13 Hey, Bart! Which one is the smart one? Me or Lisa? While you're living it up, I'm stuck down here like a sucker.
96F97E22 MakingOf_Movie3_14 One of the levels in the game is called Medal of Homer, which is actually a spoof on the game that EA does called Medal of Honor. And in the first part of that game, you actually go into, you land in a French village and all the French villagers instantly surrender. It's just really, really funny.
96F97E23 MakingOf_Movie3_15 Colin Boswell
96F97E24 MakingOf_Movie3_16 Director of Technology
96F97E25 MakingOf_Movie3_17 Sacre bleu! We are 'ow you say "Finished!"
96F97E26 MakingOf_Movie3_18 Oui, monsieur, may I 'ave another? Ahhh!
96F97E27 MakingOf_Movie3_19 Ooo...look at me. I'm French, I'm a scared girl, I don't like being bombed and attacked.
96FA7E5D MakingOf_Movie3_20 Haahahahaha...
96FA7E5E MakingOf_Movie3_21 One thing we really put in a lot of time as well is the dialog and mouth shapes. So when you see the characters talk, they're going to be using the proper mouth shapes not, which is what a lot of games do though, just flap the mouth open and close. And you kind of get an experience, you kind of get into the character, but when you actually see the mouth and the shapes correctly, and the "Oooo's" and all the different mouth expressions and the lip synch match perfectly, it's pretty rewarding.
96FA7E5F MakingOf_Movie3_22 Paul Metcalfe
96FA7E60 MakingOf_Movie3_23 Animation Director
96FA7E61 MakingOf_Movie3_24 Good evening, Springfield. Kent Brockman chasing local imbecile, Homer Simpson, and his delinquent son, Bart, who have picked a fight with an out of control donut mascot statue. Bart Simpson, are you and your father insane?
96FA7E62 MakingOf_Movie3_25 The Simpsons game is actually one of the biggest games I've ever worked on. We have 16 unique levels. Unlike a lot of other games, we actually don't reuse a lot of game ideas between each level. Each level is pretty unique, and each level kind of stands alone as a really, really good game in itself. And we spend a lot of time actually, just tweaking the game play and tuning and coming up with a lot of neat little cameos and ideas that not only Simpsons fans, but I think every game fan will just love playing this game.
96FA7E63 MakingOf_Movie3_26 Lisa, you and I are going to clean up this video game once and for all.
96FA7E64 MakingOf_Movie3_27 Do you think it will still be fun if you can't stomp cat-prostitutes and take their money?
96FA7E65 MakingOf_Movie3_28 Of course, what's more fun than playing nice?
96FA7E66 MakingOf_Movie3_29 Neverquest is our fantasy genre, parody level, and it's one of the great levels in the game. When we came to design the parody levels, we knew that we were only going to have so many, and these are really the levels in the game where the Simpsons go into a whole other video game that they've been licensed out to.
96FB7E9C MakingOf_Movie3_30 The original ending for Neverquest actually, um, you know, the first design, was that we had a giant troll, played by Nelson Muntz, and for complicated reasons, you never get into production and you make choices about what's the best thing to do for the level, we just decided to just get right into the final boss fight with the dragon and skip the whole waking up the troll puzzle. So if you play the level now, the finished level, and you get into the dungeon, after the first room in the dungeon, there's a big mural on the wall of Nelson cast as a troll, with a club and he's kicking little creatures around. And that is an homage to a character that almost made the game, we had the model built, and we just sort of cut him out at the last minute.
96FB7E9D MakingOf_Movie3_31 Check it out. They have a walkthrough for a game called the Simpsons game. Bartman, eating contest, alien invasions, slaughtering dolphins... it's describing everything we've done all day.
96FB7E9E MakingOf_Movie3_32 But what does it say we have to do next? Nothing, I hope.
96FB7E9F MakingOf_Movie3_33 Well, it says that we need to find...
96FB7EA0 MakingOf_Movie3_34 Move it! I want to play solitaire.
96FB7EA1 MakingOf_Movie3_35 We never missed any of the family, all of the family is in there as well. And everyone is playable and that's the great part about it. We didn't just leave and just take one, but everyone is very unique. That was a big challenge, a lot of animations, every character is different, I mean this is one game I've worked on...it's phenomenal...we've got I think over 140 in game characters from the show. I think total you'll see about 200, but everyone is unique, everyone is got a different high and their true to the model sheets. And the model sheets, the sheets that come from Film Roman that say this is how Homer or a character should look.
96FB7EA2 MakingOf_Movie3_36 As many of the people know, most of the Simpsons games that have shipped didn't look anything like the Simpsons. It just never capture the look from the show, so that was one of the first things we said when we sat down and designed the game.
96FB7EA3 MakingOf_Movie3_37 Greg Rizzer
96FB7EA4 MakingOf_Movie3_38 Lead Game Designer
96FB7EA5 MakingOf_Movie3_39 Wooow...we look so pixely.
96FC7EDB MakingOf_Movie3_40 And poorly rendered.
96FC7EDC MakingOf_Movie3_41 Which one is supposed to be me?
96FC7EDD MakingOf_Movie3_42 I'm really happy and proud to have finally been on the product that's going to say that this is the Simpsons game, the one's that everyone's been waiting for.
96FC7EDE MakingOf_Movie3_43 One day, your video game too will be obsolete.
96FC7EDF MakingOf_Movie3_44 No way. The Simpsons game is awesome! Just because every video game up until now has been destroyed and forgotten, doesn't mean ours will be.
96FC7EE0 MakingOf_Movie3_45 I found this really cool quiz on the internet which is like which Simpsons character are you, and you answer like 20 questions and it spits out which Simpsons character you are. And I took the quiz and I'm Lisa. Lisa is the kind of philosopher, you know, she's the environmentalist, she's sort of a problem solver, she's a little neurotic, she worries a lot, and I think that sounds about right.
96FC7EE1 MakingOf_Movie3_46 I think I'd come probably come out a more, a little more like Homer, which is I think cause Homer represents everyday man, so there you have it, I guess that's me.
96FC7EE2 MakingOf_Movie3_47 Willie's my favorite. The Scottish guy, mad Scottish guy. I've met people like him, so he's a lot of fun. He's a violent guy and he has drastic mood swings, so he's my favorite.
96FC7EE3 MakingOf_Movie3_48 Montgomery Burns. It's one of those things that he never has quite enough time, for me, on screen. And even in the game, there's things that he gets to say and do, but he's just this kind of fun evil. You can read who he is, but when he says stuff and does stuff, it's still so damn funny.
96FC7EE4 MakingOf_Movie3_49 I'm a big fan of Bart, I mean, who isn't. I just love Bart, I think he's probably most intelligent, crazy ass character on the show.