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The Simpsons Game (PlayStation 3, Xbox 360)/Unused Text

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This is a sub-page of The Simpsons Game (PlayStation 3, Xbox 360).

Menus and Prompts

An option to play the game without saving from the save select menu. The game will always auto save, unless you don't select a storage device in the Xbox 360 version.

String ID String Label String
B7C97ED2 FE_Button_ContinueNoSave [RDLeft]
A4BC3F3F FE_Button_ContinueNoSaveText Continue Without Saving


An option to change your character skin from the bus stop menu. You can only change your character skin inside the Simpson's house.

String ID String Label String
BD66A1B1 FE_BStop_Change_Skin Change Character Skin\n


An option for player 2 to select a character from the bus stop menu. While 2 players in Springfield is disabled, if you edit simpsons_gameflow.lua to allow for 2 players, this string goes used.

String ID String Label String
35FFF876 FE_BStop_Player2 Player 2


Strings for completing and failing a Time Challenge.

String ID String Label String
24920052 FE_ChallengeMode_Complete Time Challenge Complete!
D08132D6 FE_ChallengeMode_Failed Time Challenge Failed


An option to save the game from the pause menu.

String ID String Label String
B52EDBD4 FE_Save_Game Save Game
D15D855D FE_Save_game_query Are you sure you want to overwrite %1 on storage device %2?


Strings for a Save Menu on the pause screen. Likely for either being associated with the Save Game string for the pause menu, or loading a different save file for the pause screen.

String ID String Label String
260776D7 FE_Save_MenuTitle Save Menu
D33DA7E5 FE_Pause_SaveMenu Save Menu


An option for a Extras menu on the main menu. An extras option is present in the Old-Gen version, which shows the Cliches, Movies and Credits.

String ID String Label String
9E3C9969 MENU_MAIN_EXTRAS Extras


An option for some sort of multiplayer versus mode on the main menu.

String ID String Label String
B0287474 MENU_MAIN_VERSUS Versus


An option for a Stats option on the extras menu, which likely was intended to display player progress and score.

String ID String Label String
2F9B24C3 MENU_EXTRAS_STATS Stats
87343A0C FE_MenuText_Stats Stats


Strings for earlier versions of the game types for the episodes, which calls the Time Challenges "Special Challenges".

String ID String Label String
7AC29D84 MENU_GAMETYPE_STORY_REPLAY Story Replay
E11EF76A MENU_GAMETYPE_SPECIAL_CHALLENGE Special Challenge


A String for an earlier version of the "Episodes & Challenges" strings.

String ID String Label String
EE42CD5E MENU_MAIN_EPISODES Episodes


Strings for Beginning and Continuing the Story Mode, In-game "FE_Continue" is always used wheter you've finished the story mode or not.

String ID String Label String
6E046DF9 MENU_MAIN_BEGIN_STORY Begin Story
02304763 MENU_MAIN_CONTINUE_STORY Continue Story


Strings for a Profile option on the main menu, which is likely an earlier version of the save select menu.

String ID String Label String
9B2C5990 MENU_MAIN_PROFILES Profiles
4A41D781 MENU_PROFILE_DELETE Delete Profile
02DE20DC MENU_PROFILE_LOAD Load Profile
8E2C5E2A MENU_PROFILE_NEW New_Profile


Strings for an option selecting either 1 or 2 players. In-game, by default 1 players is always on until the second player drops in the game.

String ID String Label String
A7105548 MENU_PLAYER_ONE Single Player
A98FA50E MENU_PLAYER_TWO Two Player


Earlier variants for the Menu Frontend strings.

String ID String Label String
FDB5AE6A MENU_CONFIRMATION_AREYOUSURE Are you sure?
06173E4B MENU_CONFIRMATION_NO No
C363FCFD MENU_CONFIRMATION_YES Yes
C0133ABE MENU_EXTRAS_CREDITS Credits
9ABF8978 MENU_MAIN_OPTIONS Options


A String for loading a game save, likely meant to replace the strings "FE_Select_text" and "FE_Select_button" at the save selection menu.

String ID String Label String
32C0706B FE_Load_Game Load Game


Earlier versions of the "FE_Upgrade_PowerMeter_1" and "FE_Upgrade_PowerMeter_2" strings.

String ID String Label String
873509E4 FE_PowerMeter Congratulations, the family's power meters have increased!
A98FA50E MENU_PLAYER_TWO Congratulations, the family's power meters now have infinite power!


Episodes

The Land of Chocolate

A string that references a cut attack, where every character would be able to do a jump kick which would break enemy blocks. What interesting is that this attack appears in the Old-Gen and DS versions.

String ID String Label String
FAB9F8CA LOC_jumpkick_tutorial Press [RDDown], [RDLeft] to perform a Jump Kick.


a tutorial text string that references removed mechanic where Homer would originally have to manually pick up food by pressing the Y button, instead of collecting it automatically.

String ID String Label String
A40493BF tutorial_eat_white_head_LOC Press [RDUp] to eat the White Rabbit's head


An alternate version of the "tutorial_become_homerball_LOC" string.

String ID String Label String
EA2A5E75 homerball_hint_LOC Remember: Press [RSBottom] to Transform!


Unused hint strings.

String ID String Label String
6FF8384F hint_one_LOC Follow the White Rabbit
0D9A0215 hint_two_LOC Remember: Press [RDDown] to Jump. Press [RDDown] again to perform a Double Jump.


A string explaining the power combo attack, which a similar string (tutorial_powercombo_LOC) is in Bartman Begins instead of The Land of Chocolate.

String ID String Label String
172DA3AE LOC_combo_tutorial Press [RDLeft], [RDLeft], [RDUp] to perform a Power Combo.


A string giving a hint to press the button to rise the ice cream cookie platforms.

String ID String Label String
86DF6578 push_button_LOC Press [RDUp] to Press Button


An unused tutorial string explaining Homerball.

String ID String Label String
0E2A1068 tutorial_four_LOC When in Homerball Press [RDLeft] to Dash


Springfield

a tutorial text string that references removed mechanic where Homer would originally have to manually pick up food by pressing the B button, instead of collecting it automatically.

String ID String Label String
ED4EB6E9 SPR_hbt_eat Use the vending machine, then press [RDRight] as Homer to eat Food and increase your power meter


A text string that would of likely appeared when completing the Homerball tutorial.

String ID String Label String
093708B5 spr_hub_activity_complete Activity Completed!


Unused objective text strings, likely earlier versions of "spr_obj_homerball", "spr_obj_logging" and "spr_obj_frink"

String ID String Label String
5C82C14A spr_hbt_objective Complete the Homer Ball tutorial
1FCC35EA spr_hug_objective Go to the Auntie Nature logging factory
8313F3BD spr_frinks_objective Find Professor Frink


Bartman Begins

Strings that reference a removed mechanic where Bart's collected ammo would have its own separate counter, instead of being tied to his power meter and the ammo would have enhanced range and damage.

String ID String Label String
F32042A6 tutorial_six_BRT Bart's special Ammo shoots farther and does more damage than normal ammo
6136C9C1 tutorial_fifteen_brt Remember: Special Ammo can target far away objects


A string that references the cut lever in the Planetarium, which can be seen in the Old-Gen version.

String ID String Label String
5D7F962B tutorial_seventeen_brt Look for hidden switches


Unused tutorial strings.

String ID String Label String Notes
67C69A31 tutorial_brt_diorama Shoot targets to frighten Kearney through the dioramas.
44C76D01 tutorial_brt_poleclimb The Simpsons can climb poles. Jump into poles to grab hold.
B7A620ED tutorial_brt_trex Use Homer to keep the T-Rex head lowered down.
A31F13A5 tutorial_eighteen_brt Remember: Use your Buddy to Solve Puzzles
825CB593 tutorial_eight_BRT Bart jumps higher and further than the other characters.
6136C9C1 tutorial_eleven_brt Remember: Press and Hold [RSBottom] while in Air to Bart Cape
098F82E6 tutorial_fourteen_brt Remember: Jump, then press and hold [RSBottom] while in the air to open Bart Cape
0E94F158 tutorial_nine_brt Remember: Press [RDRight] to bring out Bart's Sling Shot
33F2EE71 tutorial_seven_BRT Bart can transform into RoboBart to Shoot through glass!
C95DF621 tutorial_ten_brt Remember: Switch to Homer to Help Bart Climb Higher
A2D2CFDD tutorial_thirteen_brt Your buddy is Currently Coming to You
3446B0A2 tutorial_three_BRT Press and hold [RSBottom] while in the Air to open Bart Cape


Strings for completing and failing the Time Challenge.

String ID String Label String
649EA142 brt_mode_timed_complete Time challenge completed
DDEB4BC6 brt_mode_timed_failed Time challenge failed


Around the World in 80 Bites

Strings for the HUD, likely a leftover from an earlier demo of the game.

String ID String Label String
95735B3E hud_germany_open Germany is now open
0A386FC2 hud_start_EB Destroy the Super Burger to win the contest!
55961C23 hud_taco_eaten Super Taco eaten!


Strings for Goals for the level, also likely a leftover from an earlier demo.

String ID String Label String
5EAB2130 eightybites_goal1 Eat the Super Meatball
5EAB2131 eightybites_goal2 Eat the Super Taco
5EAB2132 eightybites_goal3 Eat the Super Burger to win the contest!
5EAB2134 eightybites_goal5 Completed 80 Bites


A string refrencing a cut mechanic where Homer’s food would fill a "calorie meter" instead of his power meter, which would be used for the Homerball and Gummi Homer abilities. This feature is still present in the Old-Gen version.

String ID String Label String
519FE9D7 tutorial_one_EB Eat food to gain calories


A string that gives a tutorial to destroy the takeout box on the china wall. Only Bart is normally able to reach the Takeout Box and even if you get Homer to the Takeout Box, you can't Dash into it.

String ID String Label String
F5114E91 tutorial_two_EB User Homerball Dash to destroy the Takeout Box


Mob Rules

A string that gives a tutorial of collecting power for Marge, referring to her early power items, "Pacifiers," instead of "Batteries."

String ID String Label String
CFB08E24 tutorial_MOB_powermeter Collect Pacifiers and power to fill Marge's power meter.


Shadow of the Colossal Donut

An unused tutorial text string.

String ID String Label String
2811F934 tutorial_scd_hatch Target the hatches on Lard Lad's backside.


Grand Theft Scratchy

Unused objectives, likely earlier versions of "gts_objective_1" and "gts_objective_2".

String ID String Label String
9DCAD1F9 gts_objective_8 Clean up 7 buildings
9DCAD1FA gts_objective_9 Clean up 8 structures


Unused tutorial text strings.

String ID String Label String Notes
1D9900D1 tutorial_gts_batteries Find the elevator batteries.
1F61E079 tutorial_gts_convert Use Marge's mob to convert buildings.
87E15B33 tutorial_gts_mobmembers When you convert a building, you get more mob members. Referencing a cut mechanic where converting pimped house would spawn out mob members, which is used in the Old-Gen version.


Medal of Homer

A string intended to play after reaching the french village. This string is fully used in the E3 Demo.

String ID String Label String
03034459 FE_MOH_Collect_Flags Collect the Flags


Five Characters in Search of an Author

An unused tutorial text string.

String ID String Label String
66D139A2 tutorial_rwc_balcony Find Matt Groening and close off his balconies.


Cutscene Names

These appear in the videos menu in the Old-gen release because they're pre-rendered, but not in this version.

String ID String Label String
4E9A8E14 FE_FMV_04 The Bullies Scheme
4E9B8E50 FE_FMV_11 Quimby Unbribed
4E9C8E93 FE_FMV_25 Take Zat, Frenchies!
4E9D8ECF FE_FMV_32 The Creator

Subtitles

Several subtitles meant for cutscenes that go unused. Many of them simply describe the sounds, and some of which can still be seen used in the Old-gen version.

The Land of Chocolate
String ID String Label String
CDDAD59B homr_igc_0006031 (SNORING, LOW KEY SLEEPING)
CDDAD59C homr_igc_0006032 (CHOCOLATE BALL EATING NOISE)
CDDAD59D homr_igc_0006033 (LAMP EATING NOISE)
CDDAD59E homr_igc_0006034 (DOG EATINGNOISE)
Bartman Begins
String ID String Label String Notes
EA961658 bart_igc_0006831 Wow...this is what it was like fifty years ago. Intended to be said after Dolph taunts Bart.
Around the World in 80 Bites
String ID String Label String
CDD7D50E homr_igc_000600a (CHOMP)
CDD7D50F homr_igc_000600b (MANIC CHOMPING)
Lisa the Tree Hugger
String ID String Label String
1006254B carl_igc_0006002 (SCREAMS)
Mob Rules
String ID String Label String
860F9B70 marg_igc_0005fed (MMMM,  SMOOCH)
25F800F3 lisa_igc_0005fee (GRRR)
Enter the Cheatrix
String ID String Label String Notes
AE50197E lisa_igc_00030ba (CREEPED-OUT NOISE) Said by Bart and Lisa. Bart's subtitle is used.
The Day of the Dolphin
String ID String Label String Notes
AE531A0D lisa_igc_00030e3 Huh? Said by Bart and Lisa. Bart's subtitle is used.
AE531A10 lisa_igc_00030e6 (HUGE CORNY LAUGHS) Said by Bart, Lisa, and Captain McCallister. Bart's subtitle is used.
F9208DE5 mccl_igc_00030e7 (HUGE CORNY LAUGHS)
A0C72735 kang_igc_0005ffd (CHOMPING,  EATING)
9BFFAC04 kdos_igc_0005ffe (CHOMPING,  EATING)
Invaders of the Yokel-Snatchers
String ID String Label String Notes
089F2E5E clet_igc_0005fec (GROANING)
42766F60 homr_igc_00030cc (SCREAMS) Said by Bart and Homer. Bart's subtitle is used.
5AE31C85 sbob_igc_00030d3 (SHUDDERS, THEN PASSES OUT)
B360A3A4 kdos_igc_00067e4 (LAUGHS) Said by Kang and Kodos. Kang's subtitle is used.
B8281ED7 kang_igc_00067e5 (GRUNT)
Bargain Bin
String ID String Label String
2544E43B lisa_igc_0005e09 (OOHING AND AHHING)
NeverQuest
String ID String Label String
BA1D5695 homr_igc_0005fef (KISSING NOISES)
86109B7B marg_igc_0005ff0 (KISSING NOISES)
Medal of Homer
String ID String Label String Notes
AF44EB24 fr02_igc_0003156 Oui, monsieur, may I 'ave another?! Ahhh! Alternate subtitle variant of an existing line without the "Ahhh!"
942D60D9 frwm_igc_0003157 Ahh Ahh Yah Ya Ohh, We are finished! Intended to be said right before Homer starts making fun of them.
5B913843 bart_igc_000315b Yes, Sergeant Simpson. Said by Homer, Bart, and Pvt. Burns. Homer's subtitle is used.
F5CFEF98 bugi_igc_000315c Yes, Sergeant Simpson.
Big Super Happy Fun Fun Game
String ID String Label String
3D59F8D7 lisa_igc_00067e9 Ya!
D17F4EA0 homr_igc_00067ea Woo-hoo!
3DA4FBF6 lisa_igc_000682d Yeah!
D1CA5198 homr_igc_000682e Woo-hoo!
3DA5FC0A lisa_igc_0006839 Yeah!
D1CB51D3 homr_igc_000683a Woo-hoo!
D97C60CC sprk_igc_0006049 (GROAN)
Five Characters in Search of an Author
String ID String Label String Notes
81B9648F mar8_igc_0003133 There is one place you can go -- the mansion of... the creator! He created all of these worlds. Maybe he can end this pointless cycle of destruction. Alternate subtitle variant of an existing line.
5BBE4324 bart_igc_00031b0 (GIGGLING) Said by Homer and Bart. Homer's subtitle is used.
9B326B81 bend_igc_000683b (attacking voc react)
CDE95239 zoid_igc_000683c (attacking voc react)
E56D3A0B gron_igc_000603c (GROANING)
E6A59A83 bart_igc_000603d (GRUNTING)
CDDAD5CF homr_igc_000603e (GRUNTING)
E56D3A0E gron_igc_000603f (GROANING)
42F37EA4 homr_igc_00031be Yes, ma'am. Said by Bart and Homer. Bart's subtitle is used.
0EE6C38E marg_igc_00031c3 (ANGRY MURMURS) Said by Homer, Marge, and Bart. Homer's subtitle is used.
5BBF4367 bart_igc_00031c4 (ANGRY MURMURS)
0EE6C393 marg_igc_00031c8 Video game engine self-destruct button! Said by Homer, Marge, Bart, and Lisa. Homer's subtitle is used.
5BBF436C bart_igc_00031c9 Video game engine self-destruct button!
AECF293E lisa_igc_00031ca Video game engine self-destruct button!
Game Over
String ID String Label String
BCAD2194 shak_igc_0006840 (SCREAMS)

Unsorted

String ID String Label String
2756BF2E marg_igc_0003c42 (WHISTLING)
B772FC13 homr_igc_0005a15 (BURPS)
B772FC14 homr_igc_0005a16 (BITES)
D03DC0CA bart_igc_0005a17 (GASPS)
836540F3 marg_igc_0005a18 (GASPS)
B772FC17 homr_igc_0005a19 (GASPS)
83155402 grmp_igc_0005a1b (LAUGHS)
CDD8D521 homr_igc_0006015 (UNGGH)
CDD8D522 homr_igc_0006016 (UNGGH)
39B37F82 lisa_igc_0006017 (UNGGH)
CDD8D54D homr_igc_000601a (AHHHHH)
73572462 krny_igc_0006021 (GRUNTING)
E6A49A17 bart_igc_0006027 (UMMPH)
E6A49A46 bart_igc_000602f (GRRR, HRMPPH)
E6A59A4F bart_igc_0006030 (EFFORT GRUNT)
D4ADA954 todf_igc_0006039 (SCREAM)
E6A69A90 bart_igc_0006042 (WHOA)
39B6803B lisa_igc_0006043 (WHOA)
99CE1ABA marg_igc_0006044 (WHOA)
39B68069 lisa_igc_000604a (MEDITATING HUM)
E6A79AD3 bart_igc_0006056 (LAUGHS)

Downloadable Content

String ID String Label String
77F646EC FE_dlc_unavailable The downloaded content is not available.
7FE0B00D TCR_DLC_CORRUPT The downloadable content %1 is corrupt and cannot be used. Re-download the downloadable content to re-enable %1.
A11CE082 TCR_DLC_INUSE An in-use Xbox 360 Memory Unit with The Simpsons¬ Game downloadable content was removed, the game is unable to continue.
44C8031C TCR_DLC_WARNING Removing an in-use Xbox 360 Memory Unit with The Simpsons¬ Game downloadable content can result in the loss of unsaved progress.
85EABA10 TCR_DLC_RESCAN A Xbox 360 Memory Unit has been inserted. Do you wish to scan for The Simpsons¬ Game downloadable content? This will result in the loss of unsaved progress.
9BAFF0EE TCR_LOAD_UNUSABLE %1 is missing dependent content package(s) and cannot be used.\nRe-download the content package(s) to re-enable %1

Test Levels

String ID String Label String
D62907DC FE_Episode_wb_audio_tagging WB Audio Tagging
6E54EB1A FE_Episode_wb_characters WB Characters
B4C010D9 FE_Episode_wb_chatter WB Chatter
C2FACFAC FE_Episode_wb_gymnasium WB Gymnasium
7C84B5D0 FE_Episode_wb_hog WB Hand of God
7EFB0350 FE_Episode_wb_mob WB Mob

Demo Leftovers

Some of the strings have some changes between platforms.

String ID String Label String (PlayStation 3) String (Xbox 360)
D7F16CED Demo_burp As Homer, press [RDRight] to burp and stun enemies. Press and hold [RDRight] to perform a Power Burp. As Homer, press [RDRight] to burp and stun enemies. Hold [RDRight] to perform a Power Burp.
A32AFB60 DEMO_EXIT_GAME_QUERY Are you sure you want to quit the game? You will lose all game progress if you continue.
F1EB4116 Demo_homerball As Homer Ball, break objects with a Burst ([RDLeft]) or a Slam ([RDDown], [RDLeft]).
8B5F6856 demo_intohomerball As Homer, press [RSBottom] to become Homer Ball. As Homer, pull [RSBottom] to become Homer Ball.
33866729 Demo_power Some abilities cost power. Collect small items to fill the Simpsons' power meters.
EA65B9E1 demo_slam Jump ([RDDown]) and press [RDLeft] to do a Homer Ball Slam.
B8F63C07 Demo_slingshot As Bart, press [RDRight] to fire Bart's slingshot. Press and hold [RDRight] to perfom a Power Shot. As Bart, press [RDRight] to fire Bart's slingshot. Hold [RDRight] to perfom a Power Shot.
F318F9B0 Demo_switch Press [LDLeft] to switch characters (in single-player games).
2C4B0B0A Demo_updraft As Bart, press [RDDown] to jump and press and hold [RSBottom] to ride updrafts. As Bart, press [RDDown] to jump and pull and hold [RSBottom] to ride updrafts.
68318075 FE_Demo_1 Hey, Hey\n Kids!
68318076 FE_Demo_2 Is your body still all a-tingle from the demo? Think what the whole game will do for you! It's packed with all of these exciting features:\n\n
68318077 FE_Demo_3 16 parody-packed episodes that deliver the all-time greatest games and game moments ever.\n\n
68318078 FE_Demo_4 An original story crafted by the writers of the show and movie-trust me, these guys know funny!\n\n
68318079 FE_Demo_5 Explore Springfield to find hundreds of collectibles and interact with more than 170 characters - even the losers!\n\n
6831807A FE_Demo_6 Play as Homer, Bart, Lisa, Marge, and even Maggie, each with unique powers. Wait, no Krusty? Who do I have to bribe in this town to get some respect?!\n\n
6831807B FE_Demo_7 Ehhggh. Anyway, it still gets the Krusty Brand Seal of Approval. So go hit up your parents for some dough and buy a couple. Tell 'em Krusty said it's OK.
AEA3EF08 FE_DEMO_controller_01 Target Lock
AEA3EF09 FE_DEMO_controller_02 Attack
AEA3EF0A FE_DEMO_controller_03 Use
AEA3EF0B FE_DEMO_controller_04 Homer Ball
AEA3EF0C FE_DEMO_controller_05 Bart Cape
AEA3EF0D FE_DEMO_controller_06 Slingshot
AEA3EF0E FE_DEMO_controller_07 Burp
AEA3EF0F FE_DEMO_controller_08 Hold
AEA3EF10 FE_DEMO_controller_09 To Charge Up a Power Attack
AEA4EF46 FE_DEMO_controller_10 Jump / Double Jump
AEA4EF47 FE_DEMO_controller_11 Objectives
AEA4EF48 FE_DEMO_controller_12 Switch Character
AEA4EF49 FE_DEMO_controller_13 Press Tap
AEA4EF4A FE_DEMO_controller_14 Move
AEA4EF4B FE_DEMO_controller_15 Camera
D24F800E FE_Demo_legal_PS3 This demo is intended for promotional purposes only, and may not be sold or rented.
70C31874 FE_MenuText_ExitDemo Exit Demo
D0848649 FE_Title_DemoMenu Demo Menu

Early Names

Level Names

At some point in development, the episode names were changed to what they are now. The old names still remain in the code and file/folder names.

Early Name Final Name
The Treehugger Lisa The Tree Hugger
Cheater Cheater Enter the Cheatrix
Day of the Dolphins The Day of the Dolphin
The Day Springfield Stood Still Invasion of the Yokel-Snatchers
Gamehub Game Engine
Rhymes with Complaining Five Characters in Search of an Author
Meet Thy Player Game Over
SPR_HUB Springfield

Movie Names

simpsons_gameflow.lua has several NewMovie() function calls and the first argument it requires is movieName, which has early/placeholder movie names passed to it.

Early Name Final Name
Homer's Dream Chocolate, Half Price
Homer Explodes Damn You, Reality!
gam_igc01 The Game Manual
Principal Skinner confesses Skinner Confesses
80 Bites Intro The Eating Contest
Homer wins You Blew It Up!
Lisa decides to do something I Have Super Powers?
Factory is blown up Out of a Job
Mayor Quimby declares GTS day Gimme Your Ride, Jerk!
gam_igc02 Alien Invasion
Lisa and Bart find themselves in the Game Engine Professor Frink?
Frink helps Bart and Lisa exit back to Springfield Frink's Bride
Free McAllister Snouts and Blowholes
Snorky is defeated Eggrolls! Revenge!
Set up objective Lard Lad
Lard Lad is defeated Eat Fist, Lard Crotch!
Aliens attack citizens A Yokel Is Abducted
Sideshow Bob Sideshow Bob?!
Homer and Bart go back into the game engine Cheating
gam_igc05 Find the Key Cards
Intro to Hobbit town My Ears Are Pointy
Homer grabs the shards My Precious!
Marge and Lisa enter GTS Game Cats and Mice
Hot Coffee, Hillary Clinton Video Game Violence
Retrieval of shard key, Normandy Invasion Victory
Mr. Dirt Intro The Realm of Mr. Dirt
Giant washing machine cleans everything Mr. Sparkle Has Risen
Opening mansion gate The Mansion Gates
Confronting Groening So Long, Suckers!
Praying A Stairway To Heaven
gam_igc07 Confronting God


Powerup Stats

In simpsons_scores.lua there is text that's intended to track the number of Powerups each character collects throughout the game. This was likely meant for the scrapped "Stats" option for the Extras menu, which has text strings for it in the E3 build.

	--Powerup score
	score = sk:CreateScore("SCORE_TOTAL_ROBOBART_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
	score:SetBounds(0, 2)

	score = sk:CreateScore("SCORE_TOTAL_CLOBBERGIRL_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
	score:SetBounds(0, 2)

	score = sk:CreateScore("SCORE_TOTAL_HOTHOMER_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
	score:SetBounds(0, 2)

	score = sk:CreateScore("SCORE_TOTAL_MARGECOP_COLLECTED", 0)
	score:SetStorage("session")
	score:AddDifferenceWatcher("SCORE_TOTAL_POWERUPS_COLLECTED")
	score:SetBounds(0, 2)

	score = sk:CreateScore("SCORE_TOTAL_POWERUPS_COLLECTED", 0)
	score:SetStorage("session")

Developer Credits

In simpsons_gameflow.lua, simpsons_gameflow_helpers.lua and simpsons_scores.lua there are copyright, author and usage messages.

simpsons_gameflow.lua
--///////////////////////////////////////////////////////////////////////////////
--/// \file simpsons_gameflow_helpers.h
--/// \brief Simpsons Gameflow
--///
--///	Builds the Gameflow Structure for the Simpsons
--///
--/// \par Copyright:
--///   (c) 2006 - Electronic Arts Inc.
--/// \author 
--///   Kaye Mason
--/// \date 
--///   12/12/06
--///////////////////////////////////////////////////////////////////////////////

--Syntax notes:
--Create a Game First.
--Create Episodes.
--Create Movies for episodes.
--Create Maps for episodes.
--Create Game modes for Episodes.
--Attach Maps to Modes.
--Attach Movies to Modes.

--NB: Requires simpsons_gamelfow_helpers.lua to be loaded first.
simpsons_gameflow_helpers.lua
--///////////////////////////////////////////////////////////////////////////////
--/// \file simpsons_gameflow_helpers.h
--/// \brief Simpsons Gameflow Helpers
--///
--///	Contains Wrapper functions to assist in building the gameflow model
--///
--/// \par Copyright:
--///   (c) 2006 - Electronic Arts Inc.
--/// \author 
--///   Kaye Mason
--/// \date 
--///   12/12/06
--///////////////////////////////////////////////////////////////////////////////
simpsons_scores.lua
--About the ScoreKeeper: The Score Keeper system is a flexible and data driven way to store scores.
--It supports basic scores, which store values, as well as Score Events (collections of operations that
--may be issued as one) and Score Watchers (which trigger actions based on the values of scores).
--The syntax of this document is described in the function SetupTestScores.

--When using this document, please add your scores to the appropriate epsiode function. If you are unsure
--where to attach scores, please see Tom Wilson (tmwilson@ea.com) or Brad McKee (bmckee@ea.com). This will
--help keep the document readable and maintainable as the number of scores grows.

The function SetupEpisodeScores() has the following notice:

	--The following Scores are used by the GameFlowManager.
	--Please do not rename them without updating the gameflowmanager lua script.

Lower down in simpsons_scores.lua, there's a warning from a developer to the other developers:

-- DO NOT CHANGE BELOW HERE! (unless you know what you're doing and are willing to bear the consequences :-) )