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The Walking Dead (Windows)/Episode 1: A New Day

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This is a sub-page of The Walking Dead (Windows).

This page houses all of the unused dialogue, models, etc. from Telltale's The Walking Dead's first episode, A New Day.

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Unseen Details

The diorama for episode 1 features a completely clean and unboarded drugstore interior.

TheWalkingDeadTelltaleS1 Drugstore diorama.png

General Notes

  • In some promotional screenshots, Glenn's baseball cap has the New York Yankees logo on it. However, in the game it does not.

Unused Icons

This episode contains a couple of icons that go unused:

The list of EP1 icons.
  • The "Teapot" and "Hammer" (not the same hammer as the one you bash Sandra with) icons aren't used at any point.
  • The running icon was eventually used in Episode 2: Starved For Help.
  • The rag concept was later re-used in Episode 3: Long Road Ahead.

Unused Models & Textures

Early versions of stuff that would get (re)used in the future, or just general unused models and textures.

The St. Johns

Andy and Danny both use textures which closely resemble their concept art, with their clothes seeing some coloration tweaks for the final release of Episode 2: Starved For Help. Their face textures were made darker altogether, featuring darker skin tone as well as darker hair. It is interesting to note that both Andy and Danny can be seen using these textures in the "Next Time On The Walking Dead" segment at the end of the episode.

Early Final
TheWalkingDeadTelltaleS1 sk54 andy body.png WalkingDead sk54 andy body NEW.png
WalkingDead sk54 andy face.png WalkingDead sk54 andy face NEW.png


Early Final
TheWalkingDeadTelltaleS1 sk54 danny body.png WalkingDead sk54 danny body NEW.png
WalkingDead sk54 danny face.png WalkingDead sk54 danny face NEW.png

Ben Paul

Like the St. Johns, Ben's textures also saw a slight modification when he was finally seen in Episode 2. His early textures had darker pants and shoes, but a lighter skin tone and hair color. He also uses these textures in the "Next Time On" segment showcasing Episode 2.

Early Final
WalkingDead sk54 ben body.png WalkingDead sk54 ben body NEW.png
Early Final
WalkingDead sk54 ben face.png WalkingDead sk54 ben face NEW.png

Mark

Mark probably had one of the more noticeable changes. In the "Next Time On" segment teasing Episode 2, Mark is seen with just a plain t-shirt. In the final release, some of his skin texture has been pasted over his shirt texture, as he now wears a jacket, which is a completely new mesh that didn't exist yet at the time of Episode 1's release. His glasses were also given more detail. His early face texture had a lighter skin tone, a lighter hair color, and a more noticeable beard, which was toned down in the final release.

Early Final
WalkingDead sk54 mark body.png WalkingDead sk54 mark body NEW.png
Early Final
WalkingDead sk54 mark face.png WalkingDead sk54 mark face NEW.png

Christa

Oddly enough, even Christa, who wouldn't appear until Episode 3: Long Road Ahead, already has textures present in Episode 1. This is likely due to her already being present on the diorama for Episode 4: Around Every Corner. The overall textures of her clothes were simply made darker, but her face texture saw some more noticeable changes. Her skin tone was made lighter, her eyebrows were completely redone, she was given some blue tones around her eyes, and textures on her cheeks, lips, nose, and ears were redrawn. The old texture also lacks the small loose strands of hair on her forehead.

Early Final
WalkingDead sk55 christa body.png WalkingDead sk55 christa body NEW.png
Early Final
WalkingDead sk55 christa head.png WalkingDead sk55 christa head NEW.png

Reused Models and Textures

Shawn's friend Andre, otherwise known as Officer Mitchell, is the only character in the episode whose appearance isn't guaranteed. It's likely for this reason that it was decided to reuse pre-existing assets to create him, rather than creating fully unique ones. Mitchell's face texture is derived from Doug's, although made darker and given a buzz cut.

Doug Andre
WalkingDead sk54 doug face.png WalkingDead sk54 mitchell face.png

Mitchell's body texture, on the other hand, has been taken from unnamed cop from the start of the episode. For some reason, all of the textures are basically identical, with the exception of the torso and arms, which were completely redrawn. The cop's uniform is drawn a lot cruder and more two-dimensional, while Mitchell's details pop out a lot more.

Cop Andre
WalkingDead sk54 copwd body.png WalkingDead sk54 mitchell body.png