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Time Slip

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Title Screen

Time Slip

Developer: The Sales Curve
Publisher: Vic Tokai
Platform: SNES
Released in US: November 1993
Released in EU: 1993


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


A Contra-style action game with time travel elements.

Debug Code

At any point during normal gameplay, input the following code: L, R, Down, B, L, R. The screen should quickly fade twice to signify that the code has been entered correctly. This toggles the following:

  • Bullet Level is always at 4.
  • The player always has 8 lives.
  • Pressing the R Button on the 2P controller will skip to the next area of the level.
(Source: Original TCRF research)

Manual Reset

This is enabled by default. Pressing the L + R buttons together on the 2P controller while in the game proper will reset the game. However, due to the way this is coded, the game will freeze after the opening credits screen.

(Source: Original TCRF research)

Removed Map Editor

Text for a complex map editor is present in the ROM starting at 0x424CE, but it does not seem to be present in the game anymore.

SNAKES FAB AND DOODIE MAP EDITOR
BANK DISPLAY 
 SCRATCHPAD 
MAP  DISPLAY
 ENEMY EDIT 
BANK 0
PALETTE 0
MEM:$
FREE:   
CURRENT:
SEL:
XS:   YS:  
XC:    YC:   
PRI: 

EXTRA OPTIONS: (CONTROLLER 2:)
A+B:   RESET MAP EDITOR.
X+Y:   COLLISION BIT EDITOR.
L+R:   BACK TO BANK DISPLAY.


RESET MAP EDITOR!
 ARE YOU SURE ?
 YES    
ANY OTHER BUTTON: NO

--------------------------------

          CONTROLLER 1:

SELECT:     MAP DISPLAY MODE.
ARROWS:     MOVE CURSOR.
   + START: CHANGE GRAB SIZE.
   + X:     FLIP.
   + Y:     MOVE FASTER.


A: GRAB BRUSH.    B: DRAW BRUSH. 
L: INC BANK.      R: INC PALETTE.

          CONTROLLER 2:

SELECT: HELP ON/OFF
START:  PANEL ON/OFF
 
Y: LOAD DATA.
X: SAVE DATA.

          CONTROLLER 1:

SELECT:     BANK DISPLAY MODE.
ARROWS:     MOVE CURSOR.
   + START: CHANGE GRAB SIZE.
   + X:     FLIP.
   + Y:     MOVE FASTER.

X+R: MAP1/2.    
X+L: MAP1/ENEMY.
A: GRAB BRUSH.    B: DRAW BRUSH.
L: SELECT PRI.0   R: SELECT PRI.1

          CONTROLLER 2:

SELECT: HELP ON/OFF
START:  PANEL ON/OFF

          CONTROLLER 2:

SELECT: HELP ON/OFF        BG2 START:  PANEL ON/OFF

          CONTROLLER 1:

SELECT:     BANK DISPLAY MODE.
START:      PICK UP/PLACE ENEMY.

ARROWS:     MOVE CURSOR.
   + Y:     MOVE FASTER.

A: CREATE ENEMY.  B: DEL ENEMY. 
L: SELECT LAST.   R: SELECT NEXT. X: EDIT ENEMY TYPE.

          CONTROLLER 1:

ARROW U/D: CHANGE HEX DIGIT
ARROW L/R: CHOOSE HEX DIGIT

X:         ENTER VALUE

          CONTROLLER 1:

SELECT:     BANK DISPLAY MODE.
ARROWS:     MOVE CURSOR.
   + Y:     MOVE FASTER. 

L: INC BANK.      R: INC PALETTE. 
X: EDIT PARAMETERS.
TYPE: 
DATA: 
COLLISION BITS
BLOCK NO:    
 WALKON     : 0
 CLIMB WALL : 0
 PULL UP TOP: 0
 -----------: 0
 WALK Y BIT3: 0
 WALK Y BIT2: 0
 CAUSE DEATH: 0
 SECTION END: 0
LOAD MAP/NME
SAVE MAP/NME
LOAD COLLIS.
SAVE COLLIS.
 - ARE YOU SURE?
   PRESS A+B+DOWN TO CONFIRM.
    ANY OTHER BUTTON CANCELS
(Source: Original TCRF research)