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True Crime: New York City

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Title Screen

True Crime: New York City

Developers: Luxoflux (PlayStation 2), Exakt (GameCube, Xbox), Aspyr Media (Windows)
Publishers: Activision, Spike (JP), Aspyr Media (Windows)
Platforms: PlayStation 2, GameCube, Xbox, Windows
Released in JP: July 27, 2006 (PlayStation 2)
Released in US: November 15, 2005 (PlayStation 2, GameCube, Xbox), March 24, 2006 (Windows)
Released in EU: November 25, 2005 (PlayStation 2, Xbox, GameCube), September 29, 2006 (Windows)


DevMessageIcon.png This game has a hidden developer message.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


True Crime: New York City is what ended up being the last game in the series, infamous for its buggy nature, the Xbox version even containing a game breaking glitch. A third installment was in development and was later retooled into Sleeping Dogs.

Hmmm...
To do:
  • In the GameCube version, NPC_Cop contains an assload of placeholder dialog, upload them. There is also a placeholder and a dummy file.
  • Document the game breaking glitch in the Xbox version.

Debug Menu

Hmmm...
To do:
Describe what all the options do.
TC NYC Debug (1).png

To access the debug menu, go to the map/CompStat screen and press Right on the D-Pad and immediately press and hold both triggers (L1 and R1 on PlayStation 2). The screen should now go from the map to the music menu. Now release the triggers and press Left quickly.

ChrisC Debug Menu

TC NYC Debug (2).png

Info Menu

TC NYC Debug (3).png

Sound Menu

TC NYC Debug (8).png

Case/Mission Menu

TC NYC Debug (4).png

A level select, select a case and a mission.

RCrime Menu

TC NYC Debug (5).png

Environment Menu

TC NYC Debug (6).png

Cheat Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are any of the cars unused?
TC NYC Debug (7).png

Anim Bank Menu

TC NYC Debug (9).png

Menu Test Menu

TC NYC Debug (10).png

Test Missions

Hmmm...
To do:
Get the rest of the screenshots.

There are 25 test missions in total. All under the case name, Mision0.

TestLevel

True Crime- New York City-TestLevel.png

Has no real purpose other than the radio playing.

Unused Sounds

Amb_Dummy contains placeholder sounds for a car?

Unused Dialog

Street Racing

Text to speech placeholder dialog for the street promoter.

SR_CR_10_Prom_Annouce.ogg: This circuit wouldn't be complete without a race through Central Park. Tread the green lawn, amigos!

SR_Prom_Start_Go.ogg: Go

SR_Prom_Start_Ready.ogg: Ready

Developer Notes

Scattered around the ELF file in the PlayStation 2 version are some developer notes.

Object ID %d already has an actor.  Go bug an artist about it..
exhausted number of lockable doors, bug Nick to add more capacity
******* warning, door didnt find vehicle section
Warning - trying to draw too many lens flares
WARNING: got stuck waiting for interior assets to load
Old Anim format on MDLFILE, please reexport..

Along with references to a test areas.

!INT!\TESTTRACK.P2C
!INT!\TestFightArena.P2C
!INT!\TestWeaponArena.P2C
!MISC!\TEST_EXPLODE.P2C

In the GameCube version, Boot.dol contains some messages as well.

*************************************** 
! ! ! C A U T I O N ! ! !
This TV format "DEBUG_PAL" is only for 
temporary solution until PAL DAC board 
is available. Please do NOT use this 
mode in real games!!!               

Xbox Version

Apparently, the Xbox build was based off an earlier version of the game, explaining its buggier nature.

  • Chairs when hit will spin indefinitely.
  • The Tommy boss is perhaps the most infamous bug in the game. In the PlayStation 2, GameCube and PC versions the boss is relatively easy. However on Xbox, the window of opportunity of throwing off is 1 frame. As a result, it's nearly impossible to beat the boss without using a TAS.