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Tyrian

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Title Screen

Tyrian

Developer: Eclipse Productions
Publisher: Epic MegaGames
Platforms: DOS
Released internationally: June 10, 1995


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
Carts.png This game has revisional differences.


Tyrian is a shoot-em-up where you can fly around in a giant space-carrot firing hotdogs and bananas at everything you see, while fighting a megacorporation that is definitely not Microsoft. It later saw a re-release with added content in Tyrian 2000.

Hmmm...
To do:
There's a total of 780 shot patterns defined by the game. There is absolutely no way every single one is used; need to dig deeper into the data files to find out which.

Unused Music

The MusicMan

Track 19 in the jukebox. This is part of the Loudness Sound Library used by the game.

The final edge

Track 25 in the jukebox. This is not used in the game at all.

Unused Items

"None"

You can try to fly without a ship, but I'd recommend you fetch an Infinite Improbability Drive from somewhere first.

"None" options exist for all types of items, though normally only Rear Weapons and Sidekicks use them. The options work fine for the most part (although flying around without a generator isn't the brightest idea), but trying to purchase a "None" ship will cause the game to crash.

Internally, the "None" ship is actually used for the second player's ship, the Dragonwing, in two player mode. Many of the Dragonwing's parameters are hardcoded for the second player's ship, however, which prevents it from working properly outside of that mode.

Miscellaneous Option Weapons

Sure, sling shrapnel all over the place, why don't you?

Weapon number 16 is an odd assortment of bizarre firing modes, including some from sidekicks, explosion shrapnel, and one otherwise completely unused shot pattern. It has no price set, so it can be fully upgraded at any time.

Power Level 1 Single Shot Option
Power Level 2 Dual Shot Option
Power Level 3 SuperBomb explosion shrapnel
Power Level 4 Wobbley
Power Level 5 Mini-Missile
Power Level 6 Unused shot type (ID 83)
Power Level 7 Single Shot Option (again)
Power Level 8+ Rear Vulcan Cannon Power 8+

In the most strictest sense, this isn't really unused; every single sidekick aside from the Zica Supercharger references it. However, the only thing sidekicks use weapon ports for is to determine how much power should be drained from the generator when it's fired. This weapon's power draw is also set low enough that you likely weren't even aware that sidekicks drained generator power, were you?

HXS Class C Shield

I think having something that bright in front of your ship might be a bit detrimental to your flying capabilities, but what do I know?

The Class A and B variants of the HXS shield are used, but the C class variant is never purchasable in any location in the game. Playing the game enough will eventually allow open it up in the external ShipEdit program, however. It has a cost of 25000 credits—5000 more than the HXS B class—and has the most defense power allowed by the game (14 units), while having the same power draw as the shield you start the game with, the Gencore High Energy Shield.

In Tyrian 2000, an HXS Class C Shield was added to the last shop in the game, in Episode 5 just prior to FRUIT.

Unused Graphics

MEDIC! An unused white cross icon can be found in the NEWSHP1.SHP file, which contains the icons used for the item shop.

Version Differences

1.0 was the first release of the game, featuring 3 episodes. 1.1 was a bugfix.

2.0 added a fourth episode, An End to Fate, Super Tyrian and a few additional levels to Episode 1.

2.01 fixed some bugs, and adds a "Christmas mode" easter egg, triggered by playing the game while the system clock is in December or launching the game through the command FILE0001 YESXMAS.