We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Cah4e3
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Please, if you see me edit something, fix grammar if needed. ;)
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Useful Tools
The whole stuff now here: [1]
It's included:
- An IDA iNES files loader with sources, automatic mapper detect, banks loading, vector disasm.
- An IDA Game Boy/Game Boy Color files loader with sources, automatic banks loading, memory mapping.
- A various IDA scripts for NES/GB/SNES/SMD that can be used in conjunction with FCEUX/BizHawk's CDL trace/loggers to make a mostly complete disassemble listing on the whole program including all traced data/code.
VARIE ERROR HANDLERS LIST
TODO TO ME
Roundball - 2-on-2 Challenge (E) [!].nes Pattern "DEMO" found at 0000F8B1: 0000F8A0: 43 22 24 24 0C 18 17 1D 1B 18 15 24 24 FF 91 21 zY[[CONTROL[[6.X demo - пункт правого меню, явных вызовов по индексу строки нет, из какого пункта левого меню 0000F8B0: 24 0D 0E 16 18 24 24 24 24 24 24 24 FF 91 21 24 [DEMO[[[[[[[6.X[ он вызывался - неизвестно 0000F8C0: 01 24 24 24 24 24 24 24 24 24 24 FF B1 21 24 02 8[[[[[[[[[[6.X[9 Tetsuwan Atom (J) [!].nes Pattern "DEMO" found at 0001C287: 0001C270: 07 85 25 4C F0 B8 60 20 22 E3 A9 75 85 0E A9 C2 ..%L..` "..u.... 0001C280: 85 0F 4C 0E F3 0A 0A 44 45 4D 4F 44 45 53 55 59 ..L....DEMODESUY 0001C290: 4F FF 60 A2 00 BD AC C2 95 68 E8 E0 0B D0 F6 86 O.`......h......