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User:CebolaBros64/Data
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This page contains info on data for the game CebolaBros64.
Contents
Game Skins
To do: Cross check with these and add them to source template |
Changing the value of any of these ROM offsets will change the graphics (sometimes also SFX and/or mechanics) of the rhythm game associated with it.
Marching Orders
Offsets
- 9D2211 - Marching Orders
- 9D2305 - Marcher 2
Possible Values
- 00 - Marching Orders
- 01 - Remix 7 (Rabbit)
- 02 - Marching Orders (D-Pad inputs are disabled, likely used by one of the remixes)
- 03 - Marcher 2
The Clappy Trio
Offsets
- 9D00E1 - The Clappy Trio (Practice)
- 9D62A5 - The Snappy Trio
Possible Values
- 00 - The Clappy Trio
- 01 - Remix 1/7 (Quartet)
- 02 - The Clappy Trio (Duplicate?)
- 03 - The Clappy Trio (Duplicate?)
- 04 - The Snappy Trio
- 05 - The Snappy
TrioQuartet (Unused) - 06 - The Snappy Trio (Duplicate?)
- 07 - The Snappy Trio (Duplicate?)
Iai Giri
Offsets
- 9D1549 - Iai Giri
Possible Values
- 00 - Iai Giri
- 01 - Remix 2/6/7/8 (No SFX)
- Any other value - Remix 2/6/7/8
Showtime
Offsets
- 9D3BA1 - Showtime (Practice)
Possible Values
- 01 - Remix 3
Bunny Hop
Offsets
- 9D27B1 - Bunny Hop
Possible Values
- 00 - Bunny Hop
- 01 - Bunny Hop (Duplicate?)
- 02 - Unknown, broken hop animations.
- 03 - Remix 3
Tram and Poline
Offsets
- 9D3631 - Tram and Poline
Possible Values
- 00 - Tram and Poline (Practice)
- 02 - Remix 3
Space Dance
Offsets
- 9D3D71 - Space Dance (Practice)
- 9D6851 - Cosmo Dance
Possible Values
- 01 - Cosmo Dance
- 02 - Remix 3
Rap Men
Offsets
- 9D6399 - Rap Women by YONE
- 9D648D - Rap Women by KAZU (Unused)
Possible Values
- 02 - Unused, animations and sound are broken. Likely a remnant of an unused third variant.
Bouncy Road
Offsets
- 9D0CFD - Bouncy Road (Practice)
- 9D0DD9 - Bouncy Road
Possible Values
- 01 - Remix 5
Tap Trial
Offsets
- 9D1CA1 - Tap Trial
- 9D61B1 - Tap Trial 2
Possible Values
- 00 - Tap Trial
- 01 - Remix 7 (Chinese)
- 02 - Remix 7 (Farm)
- 03 - Tap Trial 2
- 04 - Remix 5
Soundbank Table
Start Location: AA44FC General Structure: 24 (0x18) bytes long. LENGTH, SAMPLERATE, PITCH, LOOPPOINTS, LOOPPOINTL, START LENGTH: A DWORD that describes how long the sample is in bytes. SAMPLERATE: A DWORD that defines the samplerate of the sample. It is usually 13379 (0x3443). PITCH: A DWORD that labels the pitch of the sample. The label of the sample must match the actual pitch of the sample. (12*n) + 0 = C (12*n) + 1 = C# (12*n) + 2 = D (12*n) + 3 = D# (12*n) + 4 = E (12*n) + 5 = F (12*n) + 6 = F# (12*n) + 7 = G (12*n) + 8 = G# (12*n) + 9 = A (12*n) + 10 = A# (12*n) + 11 = B LOOPPOINTS/LOOPPOINTL: Two DWORDs that describe the start and end of a looppoint, in bytes, respectively. *Still researching START: A pointer pointing to the start of the sample in GBA terms, a DWORD that tells the location of the SFX in bytes.
(Source: Malalaika#3141 on the RHModding Discord)