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User:CebolaBros64
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Cleanup > To investigate
The Cutting Room Floor > Users > Babel - Users by language > En
The Cutting Room Floor > Users > Babel - Users by language > En > User en-4
The Cutting Room Floor > Users > Babel - Users by language > Es
The Cutting Room Floor > Users > Babel - Users by language > Es > User es-2
The Cutting Room Floor > Users > Babel - Users by language > Pt
The Cutting Room Floor > Users > Babel - Users by language > Pt > Pt-BR
The Cutting Room Floor > Users > Babel - Users by language > Pt > Pt-BR > User pt-BR-N
The Cutting Room Floor > Users > Babel - Users by language > Pt > User pt-4
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Users by language |
Thanks for checking my page out. I usually go by CebolaBros64 online, but you can call me just Cebola.
Want to contact me? Here's my talk page, and here's my Discord: Cebola#3605
Sandbox |
Contents
- 1 To-do
- 1.1 Tomodachi Life
- 1.2 Wonder Boy in Monster Land (Sega Master System)
- 1.3 Mônica Dentuça
- 1.4 Need for Speed Nitro
- 1.5 Rhythm Heaven Megamix
- 1.6 Rhythm Tengoku (Arcade)
- 1.7 Rhythm Tengoku (GBA)
- 1.8
[WIP Page] Block Breaker Deluxe - 1.9
[WIP Page] Beat City - 1.10 [WIP Page] Template:DidYouKnow/pt-br
- 1.11 [WIP Page] 31 Minutos (Android)
- 2 Rhythm Heaven Fever Debug Menu
- 3 Girlfriend zone
To-do
Tomodachi Life
WIP Page- Notes about the TTS engine used in the game
[20:07] Cebola: also, I've found rooms 112 thru 114 if you wanna check them out
[20:08] Cebola: they're exclusive to the korean version
- this implies that the korean version was developed alongside the western localizations
- Looking at the release dates again, yeah, the Korean version was definitely developed alongside the others
- this implies that the korean version was developed alongside the western localizations
- Japanese and Korean versions do not celebrate Christmas eve
- "merry christmas" in europe, "happy holidays" in north america
- miis can sing off-pitch in the japanese version (untested in korean version)
- Vinny Vinesauce's "smeg" situation (Episode 1 > Vine Sauce > No Export for You)
- I'm pretty sure the checking for bad words was an addition from Version 1.1, and this is supporting evidence for it
Placeholder banners in the Japanese version
Wonder Boy in Monster Land (Sega Master System)
[WIP Page] Mônica no Castelo do Dragão[WIP Page] English Script Differences- The prototype international/export version is not documented. Check for differences in that version as well. https://www.smspower.org/maxim/WonderBoyInMonsterLandSphinxQuestions
- none of the brazilian localized Wonder Boy games contain proper accentuation or the "cedilla" (ç), therefore character tables should be identical to their English equivalents.
Mônica Dentuça
- http://jul.rustedlogic.net/thread.php?id=18891 Thanks to this thread I was able to open the project files for the game
- I could document the process in a Help: page
- Dir 1 is a black screen. Dir 2 is a "scene select" of sorts that I assume is unused
- 2023 UPDATE: https://github.com/ProjectorRays/ProjectorRays seems to work like a charm for decompiling Director .dir files, while also keeping the scripts functional
Need for Speed Nitro
- config.txt file provides some insight on debugging options from when the game was still in development. Trying to edit the file will not affect the game whatsoever.
Rhythm Heaven Megamix
[WIP Page] English DifferencesRevamp Debug Menu section
Rhythm Tengoku (Arcade)
- Showtime is internally called esa, judging by the filenames you can find while hex editing
- In the 1101 interview, Osaka revealed that Esa (Bait) was the working name for Showtime.
Rhythm Tengoku (GBA)
- Compare headers for kiosk demo and retail
- There's more than just the header to be compared...
Rework Debug Menu page- rhythm game themes
[WIP Page] Block Breaker Deluxe
[WIP Page] Beat City
[WIP Page] Template:DidYouKnow/pt-br
- Approximately 1/3 finished
[WIP Page] 31 Minutos (Android)
- Graphics for a demo version (Android version
isused to be free-to-play with ads) - Internal names: APE, MonkeyGame and some other I don't remember
unused (?) string at bb_introscene1_IntroScene1.smali line 4844"Aprieta el botón para ver que hace."- Not unused. Wait a few seconds when Mario Hugo tells you to press the button for the first time, then he will repeat this line every 3 seconds
Rhythm Heaven Fever Debug Menu
How to trigger the Debug Menu
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: It seems like there may be a better way to trigger this |
Method 1: Gecko Code The following Gecko codes will trigger debug menu upon entering any save file, with the following downsides:
- The default Game Select music will play in the background while the debug menu is being used.
- You won't be able to open the Game Select screen by selecting the first entry (numbered 000).
Japanese | USA |
---|---|
002550bb 00000000 | 00253e4b 00000000 |
(Source: kimbjo#2130)
Method 2: Hex editing This method should work for all versions of the game, with the following downsides:
- Hole in One's music will play in the background, as well as the monkeys' cues.
- Hole in One (entry 056) will not be playable.
Instructions:
- Extract the game's main.dol file, and open it in a hex editor.
- For extracting and replacing files in a Wii game, both WiiBaFu and WiiScrubber are reliable options.
- In the hex editor, replace the third instance of 00 00 09 00 00 00 00 02 with 00 00 09 00 00 00 00 00.
- 00 00 09 00 00 00 00 xx is the command to load a new game engine, with xx being the engine you want to load.
- Save the file, and insert it back into the game.
- Load any save file.
- Enter Hole in One and skip/pass the practice stage.
- Profit!
(Source: Mariofan5000)
Girlfriend zone
hi look at these animations I ripped from Friday Night Funkin' that aren't being used in the article anymore
Cleanup > To investigate
The Cutting Room Floor > Users > Babel - Users by language > En
The Cutting Room Floor > Users > Babel - Users by language > En > User en-4
The Cutting Room Floor > Users > Babel - Users by language > Es
The Cutting Room Floor > Users > Babel - Users by language > Es > User es-2
The Cutting Room Floor > Users > Babel - Users by language > Pt
The Cutting Room Floor > Users > Babel - Users by language > Pt > Pt-BR
The Cutting Room Floor > Users > Babel - Users by language > Pt > Pt-BR > User pt-BR-N
The Cutting Room Floor > Users > Babel - Users by language > Pt > User pt-4