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pt-BR-N Este usuário tem como língua materna o dialeto brasileiro da língua portuguesa.
pt-4 Este utilizador tem um nível quase nativo de português.
en-4 This user has near native speaker knowledge of English.
es-2 Este usuario tiene un conocimiento intermedio del español.
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Thanks for checking my page out. I usually go by CebolaBros64 online, but you can call me just Cebola.

Want to contact me? Here's my talk page, and here's my Discord: Cebola#3605



Tomodachi Life

  • WIP Page
  • Notes about the TTS engine used in the game
  • [20:07] Cebola: also, I've found rooms 112 thru 114 if you wanna check them out
    [20:08] Cebola: they're exclusive to the korean version
    • this implies that the korean version was developed alongside the western localizations
      • Looking at the release dates again, yeah, the Korean version was definitely developed alongside the others
  • Japanese and Korean versions do not celebrate Christmas eve
  • "merry christmas" in europe, "happy holidays" in north america
  • miis can sing off-pitch in the japanese version (untested in korean version)
  • Vinny Vinesauce's "smeg" situation (Episode 1 > Vine Sauce > No Export for You)
    • I'm pretty sure the checking for bad words was an addition from Version 1.1, and this is supporting evidence for it
  • Placeholder banners in the Japanese version

Wonder Boy in Monster Land (Sega Master System)

Mônica Dentuça

  • http://jul.rustedlogic.net/thread.php?id=18891 Thanks to this thread I was able to open the project files for the game
    • I could document the process in a Help: page
  • Dir 1 is a black screen. Dir 2 is a "scene select" of sorts that I assume is unused

Need for Speed Nitro

  • config.txt file provides some insight on debugging options from when the game was still in development. Trying to edit the file will not affect the game whatsoever.

Rhythm Heaven Megamix

Rhythm Tengoku (Arcade)

  • Showtime is internally called esa, judging by the filenames you can find while hex editing
    • In the 1101 interview, Osaka revealed that Esa (Bait) was the working name for Showtime.

Rhythm Tengoku (GBA)

[WIP Page] Block Breaker Deluxe

[WIP Page] Beat City

[WIP Page] Template:DidYouKnow/pt-br

  • Approximately 1/3 finished

[WIP Page] 31 Minutos (Android)

  • Graphics for a demo version (Android version is used to be free-to-play with ads)
  • Internal names: APE, MonkeyGame and some other I don't remember
  • unused (?) string at bb_introscene1_IntroScene1.smali line 4844
    • "Aprieta el botón para ver que hace."
    • Not unused. Wait a few seconds when Mario Hugo tells you to press the button for the first time, then he will repeat this line every 3 seconds

Rhythm Heaven Fever Debug Menu

How to trigger the Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: It seems like there may be a better way to trigger this

Method 1: Gecko Code The following Gecko codes will trigger debug menu upon entering any save file, with the following downsides:

  • The default Game Select music will play in the background while the debug menu is being used.
  • You won't be able to open the Game Select screen by selecting the first entry (numbered 000).
Japanese USA
002550bb 00000000 00253e4b 00000000

(Source: kimbjo#2130)

Method 2: Hex editing This method should work for all versions of the game, with the following downsides:

  • Hole in One's music will play in the background, as well as the monkeys' cues.
  • Hole in One (entry 056) will not be playable.


  1. Extract the game's main.dol file, and open it in a hex editor.
    • For extracting and replacing files in a Wii game, both WiiBaFu and WiiScrubber are reliable options.
  2. In the hex editor, replace the third instance of 00 00 09 00 00 00 00 02 with 00 00 09 00 00 00 00 00.
    • 00 00 09 00 00 00 00 xx is the command to load a new game engine, with xx being the engine you want to load.
  3. Save the file, and insert it back into the game.
  4. Load any save file.
  5. Enter Hole in One and skip/pass the practice stage.
  6. Profit!
(Source: Mariofan5000)

Girlfriend zone

hi look at these animations I ripped from Friday Night Funkin' that aren't being used in the article anymore

FNF GF Cheer.gif
FNF gf sad.gif
FNF GF Dancing Beat Hair blowing.gif