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User:Kraken/Sandbox

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Title Screen

Mario & Sonic at the Sochi 2014 Olympic Winter Games

Developers: Sega, Racjin
Publishers: Nintendo (JP/KR), Sega (US/EU/AU)
Platform: Wii U
Released in JP: December 5, 2013
Released in US: November 15, 2013
Released in EU: November 8, 2013
Released in AU: November 9, 2013


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
MinigameIcon.png This game has unused modes / minigames.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


See, this is why server preservation is important.
This game/console's online features are no longer supported.
While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mario & Sonic at the Sochi 2014 Olympic Winter Games is the fourth game in the Mario & Sonic series, and the second (& latest) one to take place during the Olympic Winter Games.



This is a sub-page of User:Kraken.

Silver, Jet, Donkey Kong, and Birdo all exists in the game's filesystem as playable characters but are left unused. A lot of their animations are unfinished to varying degrees, the most severe being Birdo, almost having no animations. Additionally, non-playable characters such as Charmy, Lakitu, Espio, and others, all have IDs as playable characters, but are likely not intended to become playable, as they only have referee or other miscellaneous animations for their purpose.

These unused characters can be loaded by using the Gecko codes below. ONLY ONE override code is to be used.

Player Override CPU Override Player List
041CD914 60000000
0041CDE70 60000000
06553454 00000040
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX
XXXXXXXX XXXXXXXX


(Source: final kaoss)


The game can handle up to 16 different (or the same) characters. Here, "XXXXXXXX" is to be replaced by the character hex ID of whichever character you wish to take that slot. These go in sequential order. For example, first XXXXXXXX is player 1, second is player 2 etc.


Character ID (Decimal) Character ID (Hex) Character Name Used?
0 00000000 Mario Yes
1 00000001 Luigi Yes
2 00000002 Peach Yes
3 00000003 Daisy Yes
4 00000004 Yoshi Yes
5 00000005 Birdo No
6 00000006 Bowser Yes
7 00000007 Donkey Kong No
8 00000008 Wario Yes
9 00000009 Waluigi Yes
10 0000000A Sonic Yes
11 0000000B Tails Yes
12 0000000C Knuckles Yes
13 0000000D Amy Yes
14 0000000E Shadow Yes
15 0000000F Dr. Eggman Yes
16 00000010 Silver No
17 00000011 Vector Yes
18 00000012 Jet No
19 00000013 Blaze Yes
20 00000014 Shy Guy NPC
21 00000015 Toad NPC
22 00000016 Lakitu NPC
23 00000017 Charmy NPC
24 00000018 Espio NPC
25 00000019 Cream NPC
26 0000001A Boo NPC
27 0000001B Bullet Bill NPC
28 0000001C Goomba NPC
29 0000001D Eggman Robot 1 NPC
30 0000001E Eggman Robot 2 NPC
31 0000001F Kiki NPC
32 00000020 Big the Cat NPC
33 00000021 Mii 1 Yes
34 00000022 Mii 2 Yes
35 00000023 Mii 3 Yes
36 00000024 Mii 4 Yes

Donkey Kong and Silver would become playable characters in the sequel, Mario & Sonic at the Olympic Winter Games. Jet would also make an appearance, but only as a rival character, and is not playable. Birdo would not appear as a rival character until Mario & Sonic at the London 2012 Olympic Games. Jet would become a playable character starting with the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, but only as an event-exclusive character. Birdo would only become playable once in the 3DS version of Mario & Sonic at the Rio 2016 Olympic Games in Archery.

Birdo

Birdo is the most unfinished unused character out of the four that were intended to become playable. The bones on her model are set up in game so her snout intrudes inwards into her face, distorting her appearance. Additionally, she has no animations aside from blinking her eyes.