User:Kraken/Sandbox
Mario & Sonic at the Sochi 2014 Olympic Winter Games |
---|
Developers: Sega,
Racjin This game has unused areas. |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Mario & Sonic at the Sochi 2014 Olympic Winter Games is the fourth game in the Mario & Sonic series, and the second (& latest) one to take place during the Olympic Winter Games.
This is a sub-page of User:Kraken.
Silver, Jet, Donkey Kong, and Birdo all exists in the game's filesystem as playable characters but are left unused. A lot of their animations are unfinished to varying degrees, the most severe being Birdo, almost having no animations. Additionally, non-playable characters such as Charmy, Lakitu, Espio, and others, all have IDs as playable characters, but are likely not intended to become playable, as they only have referee or other miscellaneous animations for their purpose.
These unused characters can be loaded by using the Gecko codes below. ONLY ONE override code is to be used.
Player Override | CPU Override | Player List |
---|---|---|
041CD914 60000000 |
0041CDE70 60000000 |
06553454 00000040 XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX |
The game can handle up to 16 different (or the same) characters. Here, "XXXXXXXX" is to be replaced by the character hex ID of whichever character you wish to take that slot. These go in sequential order. For example, first XXXXXXXX is player 1, second is player 2 etc.
Character ID (Decimal) | Character ID (Hex) | Character Name | Used? |
---|---|---|---|
0 | 00000000 | Mario | Yes |
1 | 00000001 | Luigi | Yes |
2 | 00000002 | Peach | Yes |
3 | 00000003 | Daisy | Yes |
4 | 00000004 | Yoshi | Yes |
5 | 00000005 | Birdo | No |
6 | 00000006 | Bowser | Yes |
7 | 00000007 | Donkey Kong | No |
8 | 00000008 | Wario | Yes |
9 | 00000009 | Waluigi | Yes |
10 | 0000000A | Sonic | Yes |
11 | 0000000B | Tails | Yes |
12 | 0000000C | Knuckles | Yes |
13 | 0000000D | Amy | Yes |
14 | 0000000E | Shadow | Yes |
15 | 0000000F | Dr. Eggman | Yes |
16 | 00000010 | Silver | No |
17 | 00000011 | Vector | Yes |
18 | 00000012 | Jet | No |
19 | 00000013 | Blaze | Yes |
20 | 00000014 | Shy Guy | NPC |
21 | 00000015 | Toad | NPC |
22 | 00000016 | Lakitu | NPC |
23 | 00000017 | Charmy | NPC |
24 | 00000018 | Espio | NPC |
25 | 00000019 | Cream | NPC |
26 | 0000001A | Boo | NPC |
27 | 0000001B | Bullet Bill | NPC |
28 | 0000001C | Goomba | NPC |
29 | 0000001D | Eggman Robot 1 | NPC |
30 | 0000001E | Eggman Robot 2 | NPC |
31 | 0000001F | Kiki | NPC |
32 | 00000020 | Big the Cat | NPC |
33 | 00000021 | Mii 1 | Yes |
34 | 00000022 | Mii 2 | Yes |
35 | 00000023 | Mii 3 | Yes |
36 | 00000024 | Mii 4 | Yes |
Donkey Kong and Silver would become playable characters in the sequel, Mario & Sonic at the Olympic Winter Games. Jet would also make an appearance, but only as a rival character, and is not playable. Birdo would not appear as a rival character until Mario & Sonic at the London 2012 Olympic Games. Jet would become a playable character starting with the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, but only as an event-exclusive character. Birdo would only become playable once in the 3DS version of Mario & Sonic at the Rio 2016 Olympic Games in Archery.
Birdo
Birdo is the most unfinished unused character out of the four that were intended to become playable. The bones on her model are set up in game so her snout intrudes inwards into her face, distorting her appearance. Additionally, she has no animations aside from blinking her eyes.