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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Luminar/To-do list
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Contents
- 1 Jak and Daxter series
- 1.1 Jak and Daxter: The Precursor Legacy (PS2)
- 1.2 Jak and Daxter: The Precursor Legacy Jampack Demo [NTSC] (PS2)
- 1.3 Jak and Daxter: The Precursor Legacy Magazine Demo [PAL] (PS2)
- 1.4 Jak 2 (PS2)
- 1.5 Jak 2 Magazine Demo [PAL] (PS2)
- 1.6 Jak 2 E3 Demo [NTSC] (PS2)
- 1.7 Jak 3 (PS2)
- 1.8 Jak 3 Demo (PS2)
- 1.9 Jak X (PS2)
- 1.10 Jak X Demo (PS2)
- 1.11 Jak X Public Beta [PAL] (PS2)
Jak and Daxter series
- Debug Mode
- PS3-exclusive unused levels
Jak and Daxter: The Precursor Legacy (PS2)
- Document regional differences
- Find all debug text and document all of them - screenshots already done, haven't I already added it to the page? :confused:
- Debug functions - found a few, like freecam, need to find all
- Verify unused dialogue - possible, but not a priority right now
- Check for unused HUD
Jak and Daxter: The Precursor Legacy Jampack Demo [NTSC] (PS2)
- Unused menus - found many, will add them soon
- Inhabitants of Sandover Village - talking with them is not always possible, need to find a way to fix this
- Music differences - documentation is kinda done, many (if not all) tracks are different
- Find all debug text and document all of them - not done at all
- Verify dialogue removed from final game
- Check for unused HUD
Jak and Daxter: The Precursor Legacy Magazine Demo [PAL] (PS2)
- Find any noticable differences from the final game - nothing yet
Jak 2 (PS2)
- Unused levels - found halfpipe, portwall and a nest with minor differences so far, there might be more
- Find all debug text and document all of them - mostly done
- Unused menus - didn’t find any so far but I still didn't check everything
- Debug functions - found a few, like freecam, need to find all
- Verify unused dialogue
- Check for unused HUD
Jak 2 Magazine Demo [PAL] (PS2)
- Unused levels - there are some, need to document them all
- Music differences - some MUS files are slightly different, need to research this
- Unused menus - checked, there are some, need to document them
- Unused missions - there are some, but missing cutscene files prevent their completion
- Find all debug text and document all of them - not done at all
- Debug functions - didn't start looking into it yet
- Find dialogue removed from final game
- Check for unused HUD
Jak 2 E3 Demo [NTSC] (PS2)
- Unused levels - being worked on in the sandbox
- Haven City map - being worked on in the sandbox
- Music differences - need to check
- Unused missions - there are a few, need to document them
- Find all debug text and document all of them - started documenting it
- Debug functions - found a few, like freecam, need to find all
- WOMDRAWN/WOMEMPTY/WOMLAYER - not possible yet
- Verify dialogue removed from final game
- Check for unused HUD
Jak 3 (PS2)
- Unused levels - there are some, mostly Jak 2 leftovers, halfpipe and some levels which are only used in cutscenes, there might be more
- Find all debug text and document all of them - not really done yet
- Ingame Jak 2 model - need to document it properly, it seems to be a removed Secret
- Unused menus - didn’t find any so far but I still didn't check everything
- Debug functions - found a few, like freecam, need to find all
- Find all unused dialogue
- Check for unused HUD
Jak 3 Demo (PS2)
- Unused levels - there are some but it is hard to load levels in this demo, I will find an easier way soon
- Find all debug text and document all of them - not really done yet
- Ingame Jak 2 model - it exists, should mention it
- Unused menus - found a few, need to find the rest
- Debug functions - found a few, like freecam, need to find all
- Weapon differences - need to document it
- Vehicle differences - need to document it
- Dark Jak differences - need to document it, there is even a removed dark power
- Light Jak differences - need to document it
- Find dialogue removed from final game
- Check for unused HUD
Jak X (PS2)
- Unused levels - didn't check yet (I mean I can't)
- Find all debug text and document all of them - not really done yet
- Unused menus - didn’t check yet
- Name of the unused track - found it, I will add soon
- Debug functions - found a few, like freecam, need to find all
- Find all unused dialogue
- Check for unused HUD
Jak X Demo (PS2)
- Unused levels - didn't check yet
- Find all debug text and document all of them - didn't check yet
- Unused/different menus - didn't check yet
- Unused graphics - found some old menu concepts (or maybe images of old ingame menus), there might be more stuff
- Debug functions - didn't check yet
- Unused/different music - found some unheard ones, and almost all of them are different a bit, some are even missing whole instruments
- Full game content - didn't check yet, they might be accessible somehow
- General differences, like HUD - didn't document yet
- Vehicle differences - didn't check yet
- Level differences - didn't check yet
- Cutscene differences - didn't check yet
- Weapon differences - didn't check yet
- Event differences, like different rules - didn't check yet
- Find out if there are multiple demo versions or not
- Find dialogue removed from final game
- Check for unused HUD
Jak X Public Beta [PAL] (PS2)
- Unlock singleplayer
- Document vehicle differences - names, etc...
- Find dialogue removed from final game
- Check for unused HUD