We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
User:MrU
Jump to navigation
Jump to search
Contents
Hai
I frequent this place a lot so I figured I might want to get an account and contribute ^^` I'm good with grammar so I'll prolly be doing random things like that here and there. I don't really know to use hex editors and the like yet, but I do know some places for looking at unused content on the surface, so I'll help as I can!
Things I might/should do
- Time Hollow's bonus track has an unfinished version in the game. The game also has a different ED in the Japanese release.
- Time Hollow also has a ton of TGS-related files
- TWEWY has a ton of unused graphics, even more than I already posted
- TWEWY has a bunch of voice clips that might have gone unused
- TWEWY has some placeholder cutscene/shop/overworld backgrounds, and a few that I don't remember seeing and could've gone unused. Also one of them is distinct between regions for some reason ?_?
- The broken cutscenes in the US Debug Menu of TWEWY work in the JP Debug Menu
- Energy Breaker has some unused items and an error handler (and anti-piracy apparently...?)
* Bytes 7E0042, 7E0044, 7E0046, and 7E0048 track Myra's movement * Byte 7E005F loads the room of the given value, it does NOT load room events though. (bytes 7E0071-7E0076 might also be related) * Byte 7E009D and 7E009F are related to maps as well (particularly in regards to events)
- Energy Breaker's intro does not display properly on PAL
- MMZ3 has anti-piracy...at least I think it does
- TWEWY's debug menu stuff starts around address 02100000 in ARM9
- As TASVideos points out, adjusting 0x020E0E50 and 0x020E0E51 will let Frogs drop a bunch random crap rather than their usual drop.
- When both values are set to 0, the game drops an unmastered Ice Blow pin. When 0x020E0E50 is set to 250 while the other byte is 249, you get an unmastered 100 Yen
* Most of the indexing is done with 0x020E0E50, think of 0x020E0E51 as telling which page of the item list to check. * Page 0-1 is just unmastered pins. Anything past the last pin is a glitch pin that doesn't do anything. * Getting the game to drop anything from Page 2 crashes the game. * Starting at Page 3 index 2, the game starts pulling titles from the menu Help items. * Later in Page 3 (around index 230), the game starts dropping Mastered pins.
Stuff I'm Working on
TWEWY Debug Yeet. |
K8 Messages
8900: Godmother Lode 8901-11: UNUSED 8912: Stepmother Lode
Found Anti-Piracies
- Energy Breaker: If no SRAM is detected on startup, the New Game icon will not appear and the player cannot progress past the title screen.
- Chaos Seed: If no SRAM is detected, or if more than 8 KB of SRAM is found on startup, the game will refuse to read any player inputs. Note that if insufficient SRAM is detected, a save file error is shown instead.
No SRAM Oddities
- Bahamut Lagoon: If you boot the game without any SRAM, Ex Mode will be unlocked from the start with a bunch of glitched files.
- FE5: The sound room is unlocked if no SRAM is found
Region Lockouts
Basically all of Konami's late-era SNES games:
- Animaniacs
- Tokimeki Memorial
Late-era Capcom games:
- Mega Man X3
- Breath of Fire 2: The message for this game is not present in the Japanese ROM. It appears when playing the US version on a PAL console, and even then, the game will still continue rather than locking up. It does not appear when playing the PAL version on an NTSC system, but the message for it is still present in the game's ROM.