User:MrU/TWEWY Debug
To do: Fill in the gaps...also maybe rewrite it so that it's not just a literal c/p of TWEWY wiki lol |
The Debug Menu is a choice of menus accessed through using some sort of cheat device like Action Replay or GameShark. The entire text is in Japanese. For safety reasons, before using the Debug Menu, save your game, back up the save and don't save after closing the debug menu - instead turn off the game and re-load your save. This is due to the Debug Menu being fairly unstable, and can easily crash. Even if everything seems right, things can start malfunctioning later.
USA AR code:
920AE5F0 00000AB1 020AE5F4 E5910630 D2000000 00000000 94000130 FFFB0000 920AE5F0 00000AB1 020AE5F4 E3A00008 D2000000 00000000
JP AR code:
520AECCC E2840A21 020AECD0 E590062C 94000130 FFFB0000 020AECD0 E3A00001 D2000000 00000000
Contents
- 1 The K Options
- 2 The F (left) Options
- 3 The B Option
- 4 B3 - Opening and Title
- 5 The M Options
- 6 The A Option
- 7 The T Options
- 7.1 T1 - Test2
- 7.2 T2 - Menu Top
- 7.3 T3 - Badge Select
- 7.4 T4 - Scenario Select
- 7.5 T5 - Equipment
- 7.6 T6 - Results
- 7.7 T7 - Shop
- 7.8 T8 - Department Store
- 7.9 T9 - Save
- 7.10 T1 (Bottom) - Test2
- 7.11 T2 (Bottom) - (Communicating Menu)
- 7.12 T3 (Bottom) - (Communication Settings)
- 7.13 T4 (Bottom) - Friend List
- 8 The S (Top) Option
- 9 The F (Right) Options
- 10 The H Option
- 11 The S (Bottom) Option
The K Options
Programmer: (Kita????)
K1 - Field<->Battle
Description: (A battle happens in the field ?)
This option returns the game to the start of the current mission.
K2 - FLD/Field
Description: 3D Field Test
Opens up the Field Select menu. The Field Select menu lets you view or change:
- the current field
- no003 = Spain Hill
- ce001 = Scramble Crossing
- no001 = AMX
- ce002 = 104 Building
- ce003 = Center St. Entrance
- ce004 = Statue of Hachiko
- no002 = Tipsy Tose Hall
- no004 = Shibu-Q Heads
- no005 = Molco
- no006 = Udagawa Back Streets
- no007 = Blank area with AMX on top screen; registers as Udagawa Back Streets
- no008 = Shibu Dept. Store
- no009 = Cadoi City
- no010 = Towa Records
- ea001 = Miyashita Park
- ea002 = Miyashita Park Underpass
- ea003 = Cat Street
- so001 = West Exit Bus Terminal
- so002 = Station Underpass
- we001 = Dogenzaka
- we002 = Blank area with Pork City 1F on top screen; registers as Pork City 1F
- we003 = A-East
- we004 = Shibukyu Main Store
- we005 = Concert Stage
- mk001 = Pork City 1F
- mk002 = Pork City 2F
- mk003 = Pork City 3F
- mk004 = Pork City 4F
- mk005 = Pork City 5F
- mk006 = Pork City 6F
- mk007 = Pork City 7F
- mk008 = Pork City 8F
- mk009 = Pork City 9F
- mk010 = Pork City 10F
- mk011 = Pork City 11F
- mk012 = Pork City 12F
- mk013 = Pork City 13F
- mk014 = Pork City Roof (black screen)
- ex001 = Trail of the Sinner
- ex002 = Rubicon
- ex003 = Trail of the Bygone
- ex004 = Dead God's Pad
- ex005 = Trail of the Judged
- ex006 = Room of Reckoning
- width: the width of the current map (not changeable)
- Building: the Building number (top screen picture?) (not changeable)
- Road: the Road number (bottom screen map?) (not changeable)
- topScale: The relative size of people at the top of this map, as compared to the original size of the image. 0.8 = 80% of original size, etc. (not changeable)
- botomScale: The relative size of people at the bottom of this map, as compared to the original size of the image. 1.0 = 100% of original size, etc. (not changeable)
- NPC: How many people are wandering around on this map. (too high a number will cause slowdown, negative number seems to just give 0)
- DEBUG WINDOW: Opens a small window located on the upper screen in the upper left corner, it shows your location cordinates and the amount of npcs in the map.
- MapJump: Forces all exits to be open when on.
- Partner: Sets your current battle partner.
- 0 = Shiki
- 1 = Joshua
- 2 = Beat
- noize symbol: How many noise symbols are floating around during a scan, too much can cause slowdown.
- top brand: sets the current top brand
- 0 = Mus Rattus
- 1 = D+B
- 2 = Tigre Punks
- 3 = Lapin Angelique
- 4 = Dragon Couture
- 5 = Hip Snake
- 6 = Pegaso
- 7 = Sheep Heavenly
- 8 = Jupiter of the Monkey
- 9 = Pavo Real
- 10 = Natural Puppy
- 11 = Wild Boar
- 12 = Gatito
K3 - IMD
This menu gives you a list of filenames to scroll through; judging from every entry having an .nsmbd file extension, this menu was probably made to test 3D models. Unfortunately, the filenames listed can't be found in the game anymore, so it's not too surprising that the game crashes when you press A on any selected file.
K4 - Sound Test
Opens the Sound Test menu, where all sounds can be accessed and played. There is a mixer of sorts that can be used to adjust settings such as how the sound plays, the loop, etc. This option is relatively safe if all that is changed is the sound.
- title = "It's So Wonderful"
- F01 to S03 = All other CD Tracks
- ending = A Lullaby for You (credits song)
- e_01_01 = Opening sequence
- e_01_02a = Neku awakening sequence
- e_01_02b = Player Pin sequence
- e_01_02c = Neku scanning sequence
- e_01_03 = "You Have 7 Days" timer sequence
- e_01_04 = Long Beep (Adjust "adx volume" to hear it; supposedly the scene where Neku is running from the frogs)
- e_01_05 = Erasure sequence
- e_01_06 = Pact sequence
- e_02_01 = "Don't kill me" sequence
- e_03_01 = "Don't kill me" erasure sequence
- e_03_02 = Beat/Rhyme Golden Bat sequence
- e_04_01 = Rhyme erasure sequence
- e_07_01 = Higashizawa Noise transform
- r_01_01 = Udagawa flashback (scene)
- r_02_01 = Udagawa flashback (Player Pin drop)
- r_02_02 = Shiki "resurrection" sequence
- r_02_03 = Neku wakes up in the Scramble Crossing
- r_04_01 = Udagawa flashback (Joshua shoot ver.)
- r_05_01 = Joshua "Jesus Beam" sequence
- r_07_01 = Minamimoto Noise transform
- r_07_02 = Udagawa flashback (Minamimoto shoot ver.)
- r_07_03 = Lv. i Flare/Joshua sacrifice sequence
- b_02_01 = Rhyme Noise erasure sequence
- b_07_01 = Beat's shadow sequence
- b_07_02 = Konishi Noise transform
- b_07_03 = Posessed Shiki sequence
- b_07_04 = Kitaniji Noise transform
- b_07_06 = Draco Cantus sequence
- b_07_07 = Final Fusion Attack sequence
- b_07_08 = Udagawa flashback final segment
- b_07_09 = Neku/Joshua duel sequence
- b_07_10 = "What the hell!?" sequence
- b_07_11 = Headphones removal sequence
- b_07_12 = Pre-credits "Meeting" sequence
- s_01_01 = Secret Reports bonus sequence
K5 - Event Select
Opens up the Event Select menu. Each event causes different things, but does not follow events like a boss battle or clearing a wall.Use at your own risk.
K6 - Flash
Opens up the video menu. Each video is named for the chapter, along with an identifying number. Some of the videos crash the game. Use at your own risk.
- 0 OpeningFlash = Crashes game
- 1 EndingFlash = Crashes game
- 2 e_01_01 = W1D1; Neku's opening monologue and waking up in the Scramble
- 3 e_01_03 = W1D1; "You Have 7 Days"
- 4 e_01_04 = W1D1; Opening cinematic
- 5 e_01_05 = W1D1; Players erased at Hachiko
- 6 e_01_06 = W1D1; Neku and Shiki's pact
- 7 e_01_end = W1D1; "Chapter Closed"
- 8 e_02_end = W1D2; "Don't kill me" + "Chapter Closed"
- 9 e_03_01 = W1D3; "Don't kill me"
- 10 e_03_02 = W1D3; Golden bat
- 11 e_03_end = W1D3; "Chapter Closed"
- 12 e_04_01 = W1D4; Rhyme's erasure
- 13 e_04_end = W1D4; "Chapter Closed"
- 14 e_05_end = W1D5; "Chapter Closed"
- 15 e_06_end = W1D6; "Chapter Closed"
- 16 e_07_01 = W1D7; Higashizawa's transformation
- 17 e_07_02 = W1D7; Waking up in the Scramble
- 18 e_07_end = W1D7; "Chapter Closed"
- 19 r_01_01 = W2D1; Udagawa flashback (scene)
- 20 r_01_02 = W2D1; Neku and Joshua's pact
- 21 r_01_end = W2D1; "Chapter Closed"
- 22 r_02_01 = W2D2; Udagawa flashback (pin drop)
- 23 r_02_02 = W2D2; Shiki's 'resurrection'
- 24 r_02_03 = W2D2; Beat on Pork City
- 25 r_02_end = W2D2; "Chapter closed"
- 26 r_03_end = W2D3; "Chapter Closed"
- 27 r_04_01 = W2D4; Udagawa flashback (Joshua shooting)
- 28 r_04_end = W2D4; "Chapter Closed"
- 29 r_05_01 = W2D5; Joshua's 'Jesus beam'
- 30 r_05_end = W2D5; "Chapter Closed"
- 31 r_06_end = W2D6; "Chapter Closed"
- 32 r_07_01 = W2D7; Minamimoto's transformation
- 33 r_07_02 = W2D7; Udagawa flashback (Minamimoto shooting)
- 34 r_07_03 = W2D7; Joshua's sacrifice and waking up in the Scramble
- 35 r_07_end = W2D7; "Chapter Closed"
- 36 b_01_01 = W3D1; Neku and Beat's pact
- 37 b_01_end = W3D1; "chapter Closed"
- 38 b_02_01 = W3D2; Konishi crushing Rhyme
- 39 b_02_end = W3d2; "Chapter Closed"
- 40 b_03_end = W3D3; "Chapter Closed"
- 41 b_04_end = W3D4; "Chapter Closed"
- 42 b_05_end = W3D5; "Chapter Closed"
- 43 b_06_end = W3D6; "Chapter Closed"
- 44 b_07_01 = W3D7; Beat's shadow
- 45 b_07_02 = W3D7; Konsishi's transformation
- 46 b_07_03 = W3D7; Shiki possessed
- 47 b_07_04 = W3D7; Kitaniji's transformation - triggers unrelated Noise battle then returns you to West Exit Bus Terminal and freezes game
- 48 b_07_06 = W3D7; Draco Cantus - triggers unrelated Noise battle then returns you to West Exit Bus Terminal (appears to be safe)
- 49 b_07_07 = W3D7; Final fusion - Freezes game except when used in Another Day, where it will trigger the cutscene where Joshua tries making Mick extend his deadline.
- 50 b_07_08 = W3D7; Udagawa flashback (full)
- 51 b_07_09 = W3D7; Neku/Joshua duel through to "The World Begins With You" - triggers end-of-game save prompt and return to title (appears to be safe)
- 52 b_07_11 = W3D7; Neku taking off his phones
- 53 b_07_end = W3D7; "Chapter End"
- 54 s_01_01 = Secret ending and Neku taking off his phones
- 55 catchE1 through 76 catchC1 = Chapter start screens (E = Shiki, R = Joshua, B = Beat, C = Another Day)
- 77 showend = "Thank you for Playing!"
- 78 test_r_01_01 through 82 test_b_07_08 = Udagawa flashbacks
K7 - NPC Message Select
Opens up all NPC messages that can be said. Each message is grouped by what person can say them, when they can say them, and where they can say them. Relatively safe. Not available in the Japanese version.
K8 - Message Select
Opens up the Message Select menu. Not available in the Japanese version. While it seems as though nothing happens when using this menu, the game does load text when viewed in OAM. Scrolling through the various options allows you to see the entire game script. It should be noted that certain options are invalid, so the game will abruptly crash.
The F (left) Options
Programmer: (Furukawa?)
F1 - ChkBtl/Battle Check
A battle select screen. This screen allows access to the current save's pins, any level, and much more. One of the few debug items that uses the touch screen. Seems relatively safe after choosing every option.
F2 - Continue
Opens up the "Continue" screen that would normally come up after a "Game Over".
F3 - Tutorial
Opens up the tutorial for movement. If the directions are followed, a battle starts where Neku and his partner are currently are. After the battle, the game returns to the Over World. Most likely very safe.
The B Option
Programmer: (Bullet?)
B3 - Opening and Title
A flash of white and then return to the main screen. Seems safe.
The M Options
Programmer: Mori
M1 - Graphics Check
Description: Hardware sprites
A picture test. This is a good idea to look at if there are symbols or in-game images that need to be accessed.
M2 - Graphics Check
Description: Software sprites
An animation test.. This is a good idea to look at if there are animations or in-game images that need to be accessed.
M3 - ChkBtl/Battle Check
Another battle select screen. Seems to have different options. Seems relatively safe.
M4 - Location Title
A "video" of the different names of the places flashing by like they do whenever Neku enters an area. Seems relatively harmless.
M5 - Opening and Title
A flash of white and then return to the main screen. Seems safe.
The A Option
Programmer: Abe
A1 - Mini108
Crashes the system. Try at your own risk.
The T Options
Programmer: Takami
T1 - Test2
Crashes the system. Try at your own risk.
T2 - Menu Top
Opens up the Phone menu. Acts like the normal Phone menu.
T3 - Badge Select
Opens up the Pin menu. Acts like the normal Pin menu.
T4 - Scenario Select
Opens up the Chapter Select menu. Acts like the normal Chapter Select menu.
T5 - Equipment
Opens up the Item menu. Acts like the normal Item menu.
T6 - Results
Opens up the after-battle results screen. Acts like the normal results screen.
T7 - Shop
Opens up the shop menu. Acts like the normal shop menu.
T8 - Department Store
Opens up the Shop Choice menu. Acts like the normal Shop Choice menu.
T9 - Save
Opens up the Save menu. It is not known if the saving aspect works, but every other part seems to act like the normal Save menu.
T1 (Bottom) - Test2
Opens up a menu that looks strangely like the save menu, but there are the first 24 pin images right in the center. Pressing A repeatedly reveals that you can mash through the
T2 (Bottom) - (Communicating Menu)
Starts the game in Mingle Mode.
T3 (Bottom) - (Communication Settings)
Opens up the pre-Mingle Mingle menu. Acts like the normal Mingle menu.
T4 (Bottom) - Friend List
Opens up the Friends menu. Acts like the normal Friends menu.
The S (Top) Option
Programmer: Sugata
S3 - Mingle Sample
Displays the Japanese words "surechigai sample".
The F (Right) Options
Programmer: Fukuda
F1 - Font
Opens up a screen that is basically just some random words, symbols, and colors.
F2 - Font
Opens up a screen with all pin symbols (Positive, Negative, Slash, Blow, Touch, etc., etc., etc.). Press A repeatedly to change the text to some of the battle tutorial text and the text used in the first font test.
F3 - Title(?)
Opens up the "Delete Previous Data" screen.
F4 - Title(?)
Opens up the "Save Data is Corrupted" screen. DO NOT TOUCH AT ALL. It fully wipes your save game.
F5 - Beybadge Menu
Starts a single-player (against the AI) round of Tin Pin Slammer. Freezes your game after you exit.
F6 - Beybadge Menu
Open the single-player Tin Pin Slammer Ranking screen.
F7 - Beybadge Menu
Opens up the multi-player "Tin Pin Slammer" menu, starting from the tutorial screen.
F8 - Beybadge Menu
Crashes the system. Should open the Tin Pin Slammer Multiplayer Ranking screen.
F9 - Beybadge Menu
Opens up the "Tin Pin Slammer Connection Error" screen.
F1 (Bottom) - Title(?)
Opens up the "Unable to read your data" screen.
F2 (Bottom) - Title(?)
Opens up the "Unable to write your data" screen.
F3 (Bottom) - Beybadge Menu
Opens up the multi-player "Tin Pin Slammer" menu, skipping the tutorial screen.
The H Option
Programmer: Horii
H1 - Noise Report
Opens up the "Noise Report" screen.
The S (Bottom) Option
Programmer: Suyama
S1 - Staff Roll
A video of the ending credits. Relatively safe.