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User:RiffyDiffy
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PC | This user looks for cut content in Windows games. |
iOS | This user looks for cut content in iOS games. |
ADR | This user looks for cut content in Android games. |
RiffyDiffy |
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Surname: R.D, PittaPatter Pronouns: He/Him Birthdate: March 11 Birthplace: Granby, Quebec GitHub: RiffyDiffy Pastebin: LuckyBigDoot Steam: WithASideOfPenne YouTube: RiffyDiffy Personal Website: https://riffy.carrd.co |
Typical Cookie Run and Garfield fan who surfs around this website, maybe make a few changes in here.
Current profile picture made with reelrollsweat's little guy maker: https://picrew.me/en/image_maker/2069970
Tools
Inspired by Vyroz's "Wanna know what I used to rip Kirby games?" section in their userpage.
PC and Mobile Games
Program | Function |
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AssetStudio | Used this tool for almost every Unity games. As of now, I use aelurum's AssetStudioMod fork to rip games made with newer versions of the Unity engine, like Stone Story RPG. |
Spine | For .skel and .atlas files found in some games. Examples are Cookie Run: Kingdom, Cult of the Lamb, Cooking Fever, you get the idea. (Search "spine esoteric software" in order to avoid Searches related to the actual spine.) |
QuickBMS | Used in a few situations. Most commonly FMOD .bank files. |
DetectItEasy | For looking at strings inside random file formats and .exe files. |
ImHex | My go-to hex editor. Currently used for Tomodachi Life save data analysis. |
Nintendo
Program | Function |
---|---|
KillzXGaming's Switch Toolbox | My main tool for looking inside Nintendo Switch/Wii U/3DS game files. |
AeonSake's MSBT Editor | For checking out the MSBT files. In the past, I used IcySon55's MSBT Editor Reloaded, but eventually switched to this due to supporting custom function maps and having an editor akin to Visual Studio Code. |