User:Screwdriver/GTA 2 prototype info sandbox
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A pre-release demo was released by Rockstar in September 1999. In this demo, you're placed in the Commercial district with a bellyful of explosives and six whole minutes of playtime, before the release of Grand Theft Auto 2, In the GTA2 website player can download a Demo version or watch the GTA2 movie, Demo version are still able to download but outdated, Works only on windows 7 or earlier, But not in Windows 10 using new drivers will be easy to crash, freezing and making static noise like methods in GTA 2 before 2004, GTA 2 Demo version didn't get any fixed edition for modern drivers so exploring game will be very hard.
Contents
Tests
The demo will record your gameplay with dates, errors and warnings.
Information
Exiting the game, Will gonna display information about the game which screen is left unused in the final game.
Score statistics
Score statistics doesn't show much options like in final game.
Missing Options
There aren't many options in manager.exe, And the game while it's only appears Play, Options and Quit.
Unused Code and Developer Message
Developer Message
801 GTA2 PREVIEW 802 Hey there, kid. Sorry to break this to you but...
You got a bellyful of explosives and only 6 minutes to live life to the full. Have fun! sales_1 GTA2 - AVAILABLE FRIDAY 22 OCTOBER 1999
Civic Center
Avalon was known as a "Civic Center", Police dispatcher called it with a random area name.
Unused Vehicle Parameters
{Armed Land Roamer} 22 {model} 0 {turbo} 30 {value} 0 {pad} f12.000 {mass} f0.500 {front drive bias} f0.600 {front mass bias} f1.750 {brake friction} f0.550 {turn in} f0.350 {turn ratio} f1.300 {rear end stability} f0.175 {handbrake slide value} f0.130 {thrust} f0.240 {max_speed} f1.000 {anti strength} f0.115 {skid threshhold} f0.550 {gear1 multiplier} f0.600 {gear2 multiplier} f1.000 {gear3 multiplier} f0.120 {gear2 speed} f0.152 {gear3 speed} {Land Roamer} 30 {model} 0 {turbo} 5 {value} 0 {pad} f12.000 {mass} f0.500 {front drive bias} f0.600 {front mass bias} f1.750 {brake friction} f0.550 {turn in} f0.350 {turn ratio} f1.300 {rear end stability} f0.175 {handbrake slide value} f0.130 {thrust} f0.240 {max_speed} f1.000 {anti strength} f0.115 {skid threshhold} f0.550 {gear1 multiplier} f0.600 {gear2 multiplier} f1.000 {gear3 multiplier} f0.120 {gear2 speed} f0.152 {gear3 speed} {Stretch Limousine} 32 {model} 0 {turbo} 50 {value} 0 {pad} f24.000 {mass} f0.500 {front drive bias} f0.500 {front mass bias} f2.000 {brake friction} f0.250 {turn in} f0.650 {turn ratio} f0.800 {rear end stability} f0.200 {handbrake slide value} f0.210 {thrust} f0.275 {max_speed} f0.750 {anti strength} f0.085 {skid threshhold} f0.550 {gear1 multiplier} f0.800 {gear2 multiplier} f1.000 {gear3 multiplier} f0.120 {gear2 speed} f0.215 {gear3 speed} {Sports Limousine} 33 {model} 0 {turbo} 50 {value} 0 {pad} f24.000 {mass} f1.000 {front drive bias} f0.500 {front mass bias} f2.000 {brake friction} f0.200 {turn in} f0.600 {turn ratio} f0.750 {rear end stability} f0.200 {handbrake slide value} f0.220 {thrust} f0.295 {max_speed} f0.750 {anti strength} f0.085 {skid threshhold} f0.550 {gear1 multiplier} f0.800 {gear2 multiplier} f1.000 {gear3 multiplier} f0.135 {gear2 speed} f0.230 {gear3 speed} {Special Agent Car} 84 {model} 0 {turbo} 70 {value} 0 {pad} f15.000 {mass} f1.000 {front drive bias} f0.600 {front mass bias} f2.000 {brake friction} f0.155 {turn in} f0.450 {turn ratio} f1.200 {rear end stability} f0.350 {handbrake slide value} f0.165 {thrust} f0.300 {max_speed} f0.800 {anti strength} f0.085 {skid threshhold} f0.550 {gear1 multiplier} f0.700 {gear2 multiplier} f1.000 {gear3 multiplier} f0.130 {gear2 speed} f0.195 {gear3 speed}
Differences
Version Numbers
Proto | Final |
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As can be expected, the demo has an earlier version number.
Spawn Point
Proto | Final |
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On the left side, you spawn in Fruitbat. The missions the loonies gave you from top to bottom are Radio Za-Za! and Pizza Cake.
Mission Names
In the demo, mission names such as "Who's Mad" and "Dimentia To Go!" share their PlayStation version counterparts, with the former being "Who's Behind You!", and the latter being "Getta Isetta!". These were possibly placeholder titles used in an earlier version of the game before the final titles were decided.
Sound Differences
Many sounds are changed or removed from the demo and final game because they're too loud. Note the sound file is bill.sdt (industrial district sounds) and also some of the sounds emit loud noises probably due to being corrupted.
Wasted&Busted
After being killed in the demo, the audience will boo you saying "OH HIT NO", while in the final game, the commentator will say "Wasted!" with the crowd being disappointed, Sound sample taken from an unknown library that Team Fortress 2 and other games also taken from.
Proto | Final |
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KILL FRENZY!
A very early version of the kill frenzy line said by the commentator, where he says the line very quickly with no clapping, while the final one makes the announcer say "KILLLLL FREEENZY!" while having a lot of fanfare behind him.
Proto | Final |
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Church music
The church used to be what seems to be a part of the in-game track, Rev. Rooney & The Rocksta Choir - "God Bless All The Universe" while the final game uses the appropriate church organs.
Proto | Final |
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Unused old police sounds
Some of the unused demo sounds, Crude and unintelligible saying "We've got", "There's a"," In need of assistance", "Respond to", "A ten" and "24", These sounds were used and fixed in the final game.
Cop:"There's a"
Unused Prototype Sound | Final |
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Cop:"We've got-"
Unused Prototype Sound | Final |
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Cop:"Twenty four"
Unused Prototype Sound | Final |
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Cop:"A ten"
Unused Prototype Sound | Final |
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Cop:"In need of assistance" Cop:"In need of assistance with" (final game)
Unused Prototype Sound | Final |
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Cop:"respond to-"
Unused Prototype Sound | Final |
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Also prototype has space same as Grand Theft Auto when the cop says something here's an example:
The prototype has a sound named "COP_RADIO_IN" which is silent.
Train Sounds
Train sounds were too loud oh my ear, Both the demo and final version had an unintelligible announcement sound.
Arriving
Prototype | Final |
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Departing
Prototype | Final |
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Night Club
Demo has an unused Night Club for residential district that loudly makes low-quality music.
Unused Prototype Sound | Final |
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Salon music
The same notes of the nightclub.
Unused Prototype Sound | Final |
---|---|
Unused Ghetto blaster Sound
That object probably was meant to appear in residential district or industrial district, Before cutting his sound was like this.
Unused Prototype Sound | Unused Sound found in Final |
---|---|
Unused Temple Sound
Temple are quiet and calm without noise.
Unused Prototype Sound | Final |
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Large Explosion
Explosion sound that is used in the PlayStation version.
Prototype | Final |
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Cheer
Completing a mission audience will be happy, same with the final game adding the announcer saying "JOP COMPLETE!".
Prototype | Final |
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Ending
When 6 minutes pass, you will get a large explosion.
Other Differences
- It is impossible to gain access to the Suburban & Industrial districts without external code.
- The game mostly uses the Grand Theft Auto weapon set: the Pistol, Flamethrower, Rocket Launcher, and Machine Gun, plus the new Molotov Cocktail.
- Bullets go through stairs due to a programming error which removes bullet collision with stairs.
- There is no radio whatsoever.
- NPCs don't use machine guns, flamethrowers, or rocket launchers. The exception of Molotov cocktails is in the mission "Radio Za Za!", as the loonies throw said weapons at you.
- After a bloodshed, there is less gore. An example is no blood pools.
- Some NPCs are missing. Particularly the naked man.
- Depending on the quality of your PC performance, sound bugs (no audio, static) may occur uncommonly.
Setup Wizard
To do: This looks like the Setup Wizard from the released game? Need to compare/contrast the differences if any exist. |
There is a setup wizard during bootup. The options are:
- Welcome
- To this day, the only language you can pick here is English (British).
- Text speed. Ranging from 1-5.
- Video
- Maximum Frame Rate. Normal speed.
- Minimum Frame Rate. The framerate goes faster than Sonic the Hedgehog when you choose this!
- Lighting. Choose from noon to dusk.
- Gamma Value. Increases brightness.
- Display Mode. Ranges from Window to Full Screen.
- Screen options. Purpose is currently unknown.
- Special Recognition. Used incase your PC has "special" drivers.
- Audio
- Effects Volume. Increases volume of SFX.
- Music Volume. Quite unnecessary because of the lack of music tracks in the prototype.
- Controls.
- Default Keyboard.
- "Classic" Keyboard.
- Controller.
Unused High Score System
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Another "breakable brick wall". This doesn't work in any way seemingly, but it could be "revived". |
From looking inside the game's files, there are seven "slots" that would hold your high scores. These scores would have been uploaded to a currently-unknown website by an application in the game which connects to the internet.
The function of saving high scores when exiting is defunct, sadly.
(Not related to regularly saving high scores without external communication.)