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User:Teflon/letstrygas

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I'm Duke Nukem, and I'm coming to document the rest of you unused bastards!

Duke Nukem 3D

Developer: 3D Realms
Publisher: GT Interactive
Released: 1996, DOS

Duke Nukem 3D is a first person shooter and the third game in the Duke Nukem series. With it's realistic (for the time) city environments, heavy amount of interaction in levels (inlcuding the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons, Duke Nukem 3D forever changed the world of first person shooters.

The game's files contain a whole lotta unused content. Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...

There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.

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Let's roll the dice!

Planescape: Torment

Developer: Black Isle Studios
Publisher: Interplay
Released: 1999, Windows

Planescape: Torment follows The Nameless One, a man that can never truly die, and his quest to discover why he is trapped in this endless cycle and, later on, what can change the nature of a man. Considered one of the best written RPGs out there, it is a cult classic with a devout following.

Quite a few graphics were scrapped for the final game, including a set of graphics for the enigmatic Lady of Pain. There is also a huge amount of unused voiced lines, particularly for Morte and Annah. Like any good RPG, there are also a few removed quests.

While The Nameless One might be not be able to know what can change the nature of a man, you can know what can change the nature of a game's content by reading this article.

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Axel, we cannot predict how long the system can operate at this level, nor how long your opening will exist. Please work as quickly as you can.

Half-Life 2 prototype

Developer: Valve
Publisher: Valve
Released: N/A (Unreleased prototype), Windows

The Half-Life 2 prototype is a prototype of Half-Life 2 that was leaked during autumn 2003, less than a year before Half-Life 2 was released (but a few days after it missed its initial release date!). Thanks to poor security on Valve's end, a hacker was able to remotely enter their hard drives and steal development data. While Valve eventually cut the connection, the hacker quickly released what he could before he was arrested. With the prototype's release, Half-Life fans learned that Valve was nowhere close to being done, despite it being leaked a few days after the game was supposed to be released. Uh oh!

The prototype not only contains resources of what would become the final game, it also contains a many resources from earlier revisions of the game, such as scrapped weapons, level textures that are different in style from the ones used in the final game, removed props, characters that never appeared in the final game, and early textures for characters that did appear. It's not just a prototype; it's also something of an archive of the game's development.

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