User:ZeeRoX
Sandbox - Jabu-Jabu Early Masterquest WIP
Contents
Developer Oversights and Oddities
Forest Temple Main Room:
The small walls surrounding the lift section leading down to the pre boss room are not all textured in the same way, instead they partly use a different texture which is not correctly aligned. lift section
It looks like it was hastily put together and uses a higher resolution version of the texture used for the pillars in the background – this higher resolution texture was once used and is visible in an old screenshot.
Temple of Time Exterior Collision
There is a lot of unnecessary collision pointing to older versions of the visible exterior rendering. Exterior Collision
The most prominent remnants are the dirt roads leading to the sides of the temple and collision for the trees next to the entrance which you can see in this old screenhot. One part of the collision could possibly belong to the old stairway.
Market Day Child Link Collision Data
The collision with the brown color doesn’t correspond to anything in the visible render.
It might belong to the tree to the left side, but the position doesn't match. collision
Texture depicting the Temple of Time
This texture used in Hyrule Castle shows an older version of the Temple of Time, displaying the pillars leading up in front of the central tower as seen in old screenshots.
Possible Exit Trigger Collision Leftover
A part of Hyrule Market collision is cut off by crates, behind their collision you can find a small area which contains collision looking like a typical exit trigger collision as seen in other places.
The best way to see this collision is the adult version of hyrule market, but it’s visible in the others too.
A video of E3 1998 shows this part of Hyrule Market without the crates.
Test Comparison Table
Ddan_DD.bak | Master Quest | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Actor | Filename | ID | Object | Variable | Actor | Filename | ID | Object | Variable | Notes |
012A | Obj_Switch | Bronze / Diamond / Eye Switch | 0003 | 3A20 | 012A | Obj_Switch | Bronze / Diamond / Eye Switch | 0003 | 0300 | xxx |
004C | En_Bombf | Bomb Flower | 0031 | FFFF | ✘ | |||||
0127 | Obj_Bombiwa | Bombable Boulder | 0163 | 000C | ✘ | |||||
0054 | En_Am | Armos | 0038 | 0000 | ✘ | |||||
✘ | 011B | Elf_Msg | Navi Message (Auto Trigger) | 0001 | 0C15 | xxx | ||||
✘ | 005E | Obj_Syokudai | Torch Stand (Generic) | 00A4 | 03C3 | xxx |