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User:ZeeRoX

From The Cutting Room Floor
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Developer Oversights and Oddities

Forest Temple Main Room:

The small walls surrounding the lift section leading down to the pre boss room are not all textured in the same way, instead they partly use a different texture which is not correctly aligned. lift section

It looks like it was hastily put together and uses a higher resolution version of the texture used for the pillars in the background – this higher resolution texture was once used and is visible in an old screenshot.

Temple of Time Exterior Collision

There is a lot of unnecessary collision pointing to older versions of the visible exterior rendering. Exterior Collision

The most prominent remnants are the dirt roads leading to the sides of the temple and collision for the trees next to the entrance which you can see in this old screenhot. One part of the collision could possibly belong to the old stairway.

Market Day Child Link Collision Data

The collision with the brown color doesn’t correspond to anything in the visible render.

It might belong to the tree to the left side, but the position doesn't match. collision

Texture depicting the Temple of Time

This texture used in Hyrule Castle shows an older version of the Temple of Time, displaying the pillars leading up in front of the central tower as seen in old screenshots.

Possible Exit Trigger Collision Leftover

A part of Hyrule Market collision is cut off by crates, behind their collision you can find a small area which contains collision looking like a typical exit trigger collision as seen in other places.

The best way to see this collision is the adult version of hyrule market, but it’s visible in the others too.

A video of E3 1998 shows this part of Hyrule Market without the crates.

Matching Overlay

This a weird one and most likely just coincidence, but if you overlay the collision data of hyrule market, back alley, temple of time exterior and the entrance area to hyrule market, they kind of fit together in a weird way

Actor

En_Wonder_Item

Triggers several things depending on the variable.

This needs further investigation by someone with more experience, because several en_wonder_item actors use the same variables, but behave differently in different scenes, so there there must be something within the scene setups, room setups or something else.

There are some entries which could explain some types of the actor debugger arrows.

Variable Scene Stage Room Actor Identification Type Actor Debug Used Respawn Notes
1093 Gerudo Training Grounds 5 #5 small magic jar, but it does not refill the magic (?) pick up green
10FF Water Temple 16 #1 ? floating in the air above the water spout Actor #8
1178 Action Testing #2 1 #5 30 arrows? pick up
11FF Water Temple 16 #2 ?
1214 Kokiri Forest #0 1 #40 green rupee pick up green reached by jumping off the fences or backflips
1215 Kokiri Forest #0 1 #41 green rupee pick up green reached by jumping off the fences or backflips
123F Hyrule Castle #0 1 #33-41 green rupee pick up in the river surrounding the castle
123F Lost Woods #0 2 #6, #7 green rupee pick up tall grass in front and right
123F Sacred Forest Meadow #0 1 #13-15 green rupee pick up tall grass ( respawns after reentering the room )
123F Kokiri Forest #0 3 #6, #7 green rupee pick up tall grass in the sword area
123F Zora\'s River #0 1 #16-39 green rupee pick up in the river
123F Zora\'s River #0 2 #6-9 green rupee pick up in the river
123F Dampe\'s Grave #0 2 #6-10 green rupee pick up in the dead end
123F Dampe\'s Grave #0 3 #8-12 green rupee pick up in the dead end
123F Dampe\'s Grave #0 4 #9-13 green rupee pick up in the dead end
123F Market(Day) 1 #16-20 green rupee pick up on the balcony ( respawns after reentering the room )
1241 Market(Night) 1 #6 blue rupee pick up on the balcony ( doesn\'t respawn after reentering the room )
1242 Market(Night) 1 #7 blue rupee pick up on the balcony ( doesn\'t respawn after reentering the room )
1250 Kokiri Shop 1 #5 blue rupee pick up in the end of the right path on the right side of the shop
1256 Kokiri Forest #0 1 #42 blue rupee pick up green reached by jumping off the fences or backflips
127F Hyrule Castle #0 1 #42 blue rupee pick up in the river, in front the iron barns
127F Lost Woods #0 2 #8 blue rupee pick up tall grass at left
127F Sacred Forest Meadow #0 1 #16-18 blue rupee pick up tall grass ( respawns after reentering the room )
127F Zora\'s River #0 1 #40, #41 blue rupee pick up in the river
1282 Impa\'s House 1 #7 red rupee pick up in the corner of the upper floor ( doesn\'t respawn after reentering the room )
129F Kakariko Village #0 1 #56 red rupee pick up at the semi built shooting gallery ( doesn\'t respawn after reentering the room )
129F Kakariko Village #1 1 #56 red rupee pick up at the semi built shooting gallery ( doesn\'t respawn after reentering the room )
12BF Gerudo Valley #1 1 #41, #42 red rupee pick up drop down the waterfalls
12BF Zora\'s River #0 1 #42 red rupee pick up in the river
12BF Hyrule Field #1 1 #51-53 red rupee pick up green on top of the closed gate
1809 Ganon\'s Castle 13 #13 platform in the right side of the shadow room which looks like an older version of dodongo\'s cavern main room - same spot as the bombflower
183F Water Temple 6 #3 deku nut Hookshot sign at the wall on the right side
18A3 Water Temple 3 #25 magic jar, triggers falling small treasure chest Actor #24 Hookshot sign at the wall
18A5 Water Temple 8 #1 sign at the wall
18B5 Fire Temple 8 #7 big magic jar Hookshot pink sign at the wall
18BF Bottom of the Well 1 #6-8 big magic jar slingshot
18BF Hyrule Castle #0 1 #13 big magic jar pink right torch at the closed drawbridge
18BF Desert Collossus #1 1 #23 big magic jar palm tree at the oasis
18BF Water Temple 9 #5 big magic jar
18BF Water Temple 9 #6 big magic jar
18BF Water Temple 12 #1 big magic jar
18BF Water Temple 17 #1 big magic jar
18BF Fire Temple 5 #7 big magic jar Hammer pink
18BF Fire Temple 8 #5 big magic jar Hookshot pink sign behind the climb spot
18D7 Water Temple 18 #8 sign at the wall
18DB Dodongo\'s Cavern 5 #4 opens the door Actor #23 Bombs pink the grave in the wall
18DE Dodongo\'s Cavern 5 #5 opens the door Actor #15 Bombs pink the grave in the wall
18E5 Lord Jabu Jabu 12 #20-22 the cow on the right side
18FF Desert Collossus #0 1 #20 small magic jar Slingshot/Bow palm tree at the oasis
1904 Lord Jabu Jabu 2 #20 navi spot
1915 Lord Jabu Jabu 1 #14 left side
1918 Lord Jabu Jabu 1 #15 right side
1920 Lord Jabu Jabu 7 #8 cow in the wall
192F Spirit Temple 19 #9, #10 location of the teasure chest
193E Lord Jabu Jabu 6 #10 cow in the wall
193F Water Temple 6 #4 green rupee Hookshot pink the right sign at the wall
193F Fire Temple 5 #8 green rupee Hammer pink beneath the sign on the ground ( shouldn\'t be reachable )
193F Inside the Deku Tree 8 #10-13 scattered around the \"gravestone hall\" room
1953 Lord Jabu Jabu 3 #14 at the wall, navi spot
1968 Lord Jabu Jabu 6 #11 cow in the wall
197F Water Temple 21 #3 sign at the wall
1983 Lord Jabu Jabu 4 #14-16 in the right side at the wall
1987 Lord Jabu Jabu 4 #17-19 in the left side at the wall
19A7 Lord Jabu Jabu 12 #23-25 the cow on the left side
19BD Lord Jabu Jabu 5 #14 cow in the wall
19BF Fire Temple 5 #9 10 arrows Hammer pink beneath the sign on the ground ( shouldn\'t be reachable )
19F8 Shadow Temple 13 #2 between the eyes of the sign above the door
19FF Bottom of the Well 1 #9, #10 deku seeds Slingshot
1A53 Kokiri Forest #0 1 #33 blue rupee Sword pink slice the sign in the training area with the sword
1A7F Desert Collossus #0 1 #21-23 blue rupee Slingshot/Bow left palm tree in front of the fairy fountain, palm trees at the oasis
1A7F Desert Collossus #1 1 #24, #25 blue rupee Slingshot/Bow left palm tree in front of the fairy fountain, palm tree at the oasis
1A81 Zelda\'s Courtyard #0 1 #6 red rupee Slingshot pink the right window
1ABF Hyrule Castle #0 1 #14 red rupee Slingshot pink the left torch at the closed drawbridge
1ABF Gerudo\'s Fortress #0 1 #8 red rupee Hookshot pink gerudo sign hanging in the path to the shooting range
1ABF Gerudo\'s Fortress #0 1 #9 red rupee Hookshot pink gerudo sign hanging in the path at the entrance
1ABF Gerudo\'s Fortress #1 1 #6 red rupee Hookshot pink gerudo sign hanging in the path at the entrance
1ABF Gerudo\'s Fortress #1 1 #7 red rupee Hookshot pink gerudo sign hanging in the path to the shooting range
1ABF Gerudo\'s Fortress #2 1 #6 red rupee Hookshot pink gerudo sign hanging in the path at the entrance
1ABF Gerudo\'s Fortress #2 1 #7 red rupee Hookshot pink gerudo sign hanging in the path to the shooting range
1ABF Desert Collossus #0 1 #24 red rupee Slingshot/Bow pink right palm tree in front of the fairy fountain
1ABF Desert Collossus #1 1 #26 red rupee Slingshot/Bow pink right palm tree in front of the fairy fountain
1ABF Water Temple 6 #5 red rupee Hookshot pink right sign at the wall
1ABF Water Temple 19 #4 red rupee sign at the wall
1ABF Fire Temple 6 #20 red rupee Hookshot pink sign at the wall
1AC9 Water Temple 20 #6 sign at the wall
1AE7 Gerudo Training Grounds 8 #10 fairy Bow gerudo sign above the door
1AF5 Fire Temple 8 #8 fairy, triggers the opening of door Actor #24, removes navi spot Hookshot pink sign at the wall
1AFD Water Temple 6 #10-12 fairy, triggers the movement of the hookshot target, removes navi spot Hookshot pink left sign at the wall
1AFD Fire Temple 15 #2 sign at the wall
1AFD Lord Jabu Jabu 6 #12 cow in the wall
1AFE Fire Temple 20 #10, #11 sign at the wall
1AFF Bottom of the Well 1 #11-13 fairy Slingshot
1AFF Water Temple 4 #4 fairy sign at the wall
1AFF Water Temple 9 #7 fairy right eye of the dragon statue
1AFF Water Temple 12 #2 fairy right sign at the wall in the pre boss room
1AFF Fire Temple 8 #6 fairy Hookshot pink sign behind the climb spot
1AFF Fire Temple 11 #43 fairy
1AFF Fire Temple 13 #1 fairy sign at the wall
1AFF Fire Temple 17 #1 fairy sign at the wall
1AFF Lord Jabu Jabu 12 #28-30 fairy ground in the center of the room
1B3F Water Temple 11 #2 sign at the wall
1D3F Thieves Hideout 1 #3, #4 green rupee Bow pink
1D3F Thieves Hideout 2 #4, #5 green rupee Bow pink
1D3F Thieves Hideout 3 #3, #4 green rupee Bow pink
1D3F Thieves Hideout 4 #4, #5 green rupee Bow pink
1D3F Thieves Hideout 5 #3, #4 green rupee Bow pink
1D3F Thieves Hideout 6 #3, #4 green rupee Bow pink
260 Kokiri Forest #0 1 #39 blue rupee jumping sequence 1 - actor variable changes the item yellow changing Actor #39 to variable 230 - green rupee in the sequence, changing Actor #64 to variable 280 - red rupee
2A63 Kokiri Forest #0 1 #34 blue rupee jumping sequence 2 - actor variable changes the item pink changing Actor #34 to variable 2A33 - green rupee in the sequence, changing Actor #64 to variable 2A83 - red rupee
37E3 Kokiri Forest #0 1 #35, #36 blue rupee jumping sequence 2 trigger blue If you touch Actor #35? first the sequence will disappear, so you have to touch Actor #36 first, time based, 2 Actors to pass
3FC4 Hyrule Castle #0 1 #56 triggers the new location of the box Actor #6 and #7 so that they remain in the solved position in subsequent visits white in front of the crawl hole
3FD8 Dodongo\'s Cavern 1 #11-13 triggers actor in the following room? white at the location of the bombable wall
3FE2 Desert Collossus #0 1 #29 triggers falling chest actor #37 white right hand of the colossus
3FE2 Desert Collossus #1 1 #31 triggers falling chest actor #39 white right hand of the colossus
3FE6 Ice Cavern 5 #3-5 triggers preset toggle of Dungeon Switch Actor #10 in Room 6 white
3FE7 Ice Cavern 9 #5, #6 trigger Transparent Platform Actor #17 and #18 in Room 10 white
3FE8 Ice Cavern 1 #5, #6 trigger Transparent Platform Actor #09-#12 in Room 2 white
3FE9 Spirit Temple 26 #9 triggers actor in the following room? in front of the door to the right side
3FF0 Dodongo\'s Cavern 8 #3-6 triggers actor in the following room? white
3FF6 Ganon\'s Castle 10 #12 triggers actor in the following room? in the last section of the first light medallion room right at the door
3FF7 Ganon\'s Castle 2 #5, #6 triggers actor in the following room? white in front of the spirit door, when missed the iron knuckle is standing in the room and the eye switch is open instead of closed
3FF7 Ganon\'s Castle 19 #23 triggers actor in the following room? right after entering the central spirit room
47C0 Zelda\'s Courtyard #0 1 #1 bomb dropped by a soldier Slingshot yellow left window
FE0 Kokiri Forest #0 1 #37, #38 blue rupee jumping sequence 1 trigger green time based, 2 Actors to pass
FF Action Testing #3 1 #5 magic jar sequence - actor variable changes the item yellow
FFF Action Testing #3 1 #2-4 magic jar sequence trigger green time based, 3 Actors to pass