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User:ZeeRoX

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Sandbox - Jabu-Jabu Early Masterquest WIP

Ocarina of Time iQue

Developer Oversights and Oddities

Forest Temple Main Room:

The small walls surrounding the lift section leading down to the pre boss room are not all textured in the same way, instead they partly use a different texture which is not correctly aligned. lift section

It looks like it was hastily put together and uses a higher resolution version of the texture used for the pillars in the background – this higher resolution texture was once used and is visible in an old screenshot.

Temple of Time Exterior Collision

There is a lot of unnecessary collision pointing to older versions of the visible exterior rendering. Exterior Collision

The most prominent remnants are the dirt roads leading to the sides of the temple and collision for the trees next to the entrance which you can see in this old screenhot. One part of the collision could possibly belong to the old stairway.

Market Day Child Link Collision Data

The collision with the brown color doesn’t correspond to anything in the visible render.

It might belong to the tree to the left side, but the position doesn't match. collision

Texture depicting the Temple of Time

This texture used in Hyrule Castle shows an older version of the Temple of Time, displaying the pillars leading up in front of the central tower as seen in old screenshots.

Possible Exit Trigger Collision Leftover

A part of Hyrule Market collision is cut off by crates, behind their collision you can find a small area which contains collision looking like a typical exit trigger collision as seen in other places.

The best way to see this collision is the adult version of hyrule market, but it’s visible in the others too.

A video of E3 1998 shows this part of Hyrule Market without the crates.

Test Comparison Table

Ddan_DD.bak Master Quest
Actor Filename ID Object Variable Actor Filename ID Object Variable Notes
012A Obj_Switch Bronze / Diamond / Eye Switch 0003 3A20 012A Obj_Switch Bronze / Diamond / Eye Switch 0003 0300 xxx
004C En_Bombf Bomb Flower 0031 FFFF
0127 Obj_Bombiwa Bombable Boulder 0163 000C
0054 En_Am Armos 0038 0000
011B Elf_Msg Navi Message (Auto Trigger) 0001 0C15 xxx
005E Obj_Syokudai Torch Stand (Generic) 00A4 03C3 xxx