Video Eight Ball
Video Eight Ball |
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Developer: Century Electronics This game has hidden development-related text. |
Hey dude. Have you ever played eight ball...on video?
Filler Text
Text from this game's source code appears in the first version of the game as filler text.
First block starts at 118D:
INVALID ASSEMBLED ORIGIN PROGRAM SIZE > 32K
Second chunk at 1392:
PHASE ** LINK EDIT VER 3.1 ** INVALID RECORD MULTIPLY DEFINED SYMBOL PHASE COMMAND REQUIRED BEGIN PASS 1
The third and largest block, starting at 691F, is only partially intact. A best guess at the deleted text appears on the right.
In Code | Fixed |
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P CVT2 RES 6 LAY2 POCK T VALUES OCFLG RES 11 BALL IN HICH POCK T TABLE B P1 RES 16 LAY1 BALL POSITION ABLE BSP2 RES 16 PLA 2 BALL PO ITION TAB E R1D MP RES 1 R1 TEMP DUMP PATS RE 1 PATTERN O (SCORE ALC) BALS RES 1 BAL NO (SCOR CALC) PO S RES 1 P CKET VALU (SCORE C LC) FIRFG RES FIRE FLAG (WHI E BAL ) PERFCT ES 1 URLRC RES 1 CURSOR /R COUNTE IN ATTRA T MODE CU UDC RES 1 CURSOR U/ COUNTER N ATTRACT MODE POCS D RES 8 P CKET BALL SOUND FLA S PLABUF ES 12 PVPOS RE 0 BUFFER OR 12 PVI U/D & L/R VALUE FOR BALL & CURSOR PVIUD RE 11 BALL U D POSITIO S CURSUD ES 1 CURS R U/D POS TION PVIL RES 11 B LL L/R PO ITIONS CU SLR RES 1 CURSOR L/ POSITION UDOFST RE 11 FLAG F R DIRECTI N 80 =UP ROFST RES 1 DIT O 80 =RIG T STOTL ES 11 SSIZEU RE 11 UBYTE INTEGER A OUNT OF D TS MOVED ER STEP) SIZEL RES 11 LBYTE F ACTIONAL OTS MOVED STOTLB RE 11 U LR RES 11 COU T RES 0 COUNTU RES 1 UBY E OF STEP INC M JOR AXIS ER SINGLE DOT ON MI OR AXIS C UNTL RES 11 LBYTE (F ACTIONAL OT MOVE) ART SPEED RES 1 TIME1 ES 11 HVFLAG RE 11 SET IF MOTION IS PURE HOR R VERT EL E CLEAR B OLTB RES 11 INDEX NO OF BALL C LLIDED WI H PUT HERE BCOL X RES 11 B CKUP USED TO PREVEN SAME COL ISION DET CTED AGAI BCOLTZ R S 11 COUNT OWN TO RE NABLE COL ISION DET CTION UDL B RES 1 ACKUP STO E FOR UDL VALUE AN STR RES 2 TEMP STOR FOR ANGL S COLCNT ES |
POCVT2 RES 6 PLAY2 POCKET VALUES POCFLG RES 11 BALL IN WHICH POCKET TABLE BSP1 RES 16 PLAY1 BALL POSITION TABLE BSP2 RES 16 PLAY2 BALL POSITION TABLE R1DTMP RES 1 R1 TEMP DUMP PATS RES 1 PATTERN NO (SCORE CALC) BALS RES 1 BALL NO (SCORE CALC) POCS RES 1 POCKET VALUE (SCORE CALC) FIRFG RES 1 FIRE FLAG (WHITE BALL) PERFCT RES 1 CURLRC RES 1 CURSOR L/R COUNTER IN ATTRACT MODE CURUDC RES 1 CURSOR U/D COUNTER IN ATTRACT MODE POCSND RES 8 POCKET BALL SOUND FLAGS PLABUF RES 12 PVPOS RES 0 BUFFER FOR 12 PVI U/D & L/R VALUES FOR BALLS & CURSOR PVIUD RES 11 BALL U/D POSITIONS CURSUD RES 1 CURSOR U/D POSITION PVILR RES 11 BALL L/R POSITIONS CURSLR RES 1 CURSOR L/R POSITION UDOFST RES 11 FLAG FOR DIRECTION 80 =UP UROFST RES 11 DITTO 80 =RIGHT STOTL RES 11 SSIZEU RES 11 UBYTES INTEGER AMOUNT OF DOTS MOVED PER STEP SSIZEL RES 11 LBYTE FRACTIONAL DOTS MOVED STOTLB RES 11 UDLR RES 11 COUNT RES 0 COUNTU RES 11 UBYTE OF STEP INC MAJOR AXIS PER SINGLE DOT ON MI OR AXIS COUNTL RES 11 LBYTE (FRACTIONAL DOT MOVE) PART SPEED RES 11 TIME1 RES 11 HVFLAG RES 11 SET IF MOTION IS PURE HOR OR VERT ELSE CLEAR BCOLTB RES 11 INDEX NO OF BALL COLLIDED WITH PUT HERE BCOLTX RES 11 BACKUP USED TO PREVENT SAME COLLISION DETECTED AGAIN BCOLTZ RES 11 COUNTDOWN TO REENABLE COLLISION DETECTION UDLRB RES 11 BACKUP STORE FOR UDLR VALUE ANGSTR RES 2 TEMP STORE FOR ANGLES COLCNT RES |
Version Differences
There are two known versions of Video Eight Ball: The original version of the game, and a newer version that's labeled as Revision 1 in the MAME set.
Attract Mode
Original | Rev. 1 |
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The palette of the text in the game was changed. Notably, the hard to see blue text was replaced with green, which is considerably easier to see against the game's dark blue background. And, for some inexplicable reason, "PLAYER" was changed to "PLAY".
Gameplay
Original | Rev. 1 |
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The pool table graphics were improved, so now it actually looks like a pool table and not some abstract rectangle. The number of lives, hit counter, and speed counter were moved to the sides of the table.
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
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Games > Games by developer > Games developed by Century Electronics
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Games > Games by publisher > Games published by Century Electronics
Games > Games by release date > Games released in 1982