Virtua Hamster
Virtua Hamster |
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Also known as: Virtual Hamster (alternate box art mockup)[1] This game has uncompiled source code. |
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
Download Virtua Hamster
File: Virtua Hamster (32X) (Prototype - 1994).zip (info)
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Virtua Hamster is a 1994 entry in Sega's "Virtua x" umbrella that involves rodents racing each other through tubes. The game was cancelled despite being nearly complete, though an early prototype was leaked in 2009.
Contents
Unused Graphics
Given the prototype's early state of development, it should come as no surprise there's a lot hiding in the game.
An alternate player selection screen, with pipes surrounding the characters.
A map selection screen. There's only one playable map in the demo and no way to select the map from the options menu.
A message congratulating the player for capturing a Scuttle. These don't exist in the only playable map, thus making it impossible to see this.
Passwords
Although no passwords are given out by the game, there are some working passwords coded in that send the player to various parts of the demo level.
V TEST1 HELLO NIHILISTAG SLAGAID DECADES BINARY WHORES
Source Code
A small piece of code is present at hex address 51192 in the ROM.
returns d1 weapon select else -1 ----------------------------------------------------------------------------- cycle_weapon move.w current_stick,d0 ;joystick values moveq #numcol-1,d2 ;number to check moveq #0,d1 move.b numcol*2(a5),d1 ;this indexes select bmi.s @none add.w d1,d1 ;which one lea (a5,d1.w),a1 ;this points to the def tst.b (a1) ;any? beq.s @search btst #c_jp,d0 ;do nothing beq.s @found bra.s @next @none moveq #-2,d1 ;compensation bra.s @next
Development Text
Present at 0x1A62A in the ROM is some audio-related text.
Nuhamster Simmons Snare at-fat Techno Bass Linn FM Concert Snare Acoustic Kick 1 mod Koto f vox.FM Ice Lead alo Pad ngs 2 Roll Out FM Bell Lead 1 Guitar Simmons Crash 7 Soft Violin attack Doom Pit Bright Organ Fat Hammond Organ Hit5E .FM Mechanical
Present at 0x25BB0 in the ROM:
End of 68000 code
Present at 0x265A4 in the ROM:
Vbl Tx err Z behind: Z position: Z left: Region: Direct: Chip X pos: Chip X mom: Players : Status : Junction: Offset : Obj sent:
Present at 0x52096 in the ROM is text left over from the Psy-Q SDK:
All the memory in your machine has been exhausted. Do you want to save your files before exiting to DOS? energy rs.b 1 5 toggles=1 0 1 0 0 srch=clear_screen s moveq #numcol-1,d2 at count Software Ltd 1993 C:\PSYQ\asm68k.EXE /i /g /l /zd main.s,main Psy-Q 68k version 2.34 C:\ANDREW\COLLECT.S(11) : Error : Symbol 'collect1_data' not defined Assembly completed. 1 error(s) from 14032 lines in 1.2 seconds Bad return code - make aborted akefile=makefile.mak
Unused Sounds
This would have been for the title screen, but nothing plays on there besides music.
A couple of samples, which also go unplayed.
Four sounds from Windows 3.1 are present.
References
Cleanup > Pages missing developer references
Games
Games
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by David A. Palmer Productions
Games > Games by developer > Games developed by Sega
Games > Games by platform > Genesis games > 32X games
Games > Games by release date > Unreleased games
Games > Games by release date > Unreleased games > Unreleased 32X games