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War of the Monsters

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Title Screen

War of the Monsters

Also known as: Kaijuu Daigekisen: War of the Monsters (JP)
Developer: Incognito Entertainment
Publishers: SCEA (US), SCEE (EU), SCE Korea (KR), Capcom (JP)
Platform: PlayStation 2
Released in JP: March 25, 2004
Released in US: January 14, 2003
Released in EU: April 17, 2003
Released in KR: April 24, 2003


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

War of the Monsters is a 3D fighting game starring a wide variety of giant monsters. The game pays homage to Kaiju and 1950s Sci-Fi movies.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Early Development Leftovers

The majority of the videos in the mov folder are leftovers from very early in the game's development.

Character Movies

Filename Video Description
alien.pss
An icon depicting Zorgulon.
dragon.pss
Early artwork of Raptros.
energy.pss
An icon depicting Kineticlops. A duplicate of this video exists, named spider.pss.
lava.pss
An icon depicting an early version of Magmo.
lizard.pss
Early artwork of Togera, with a more Godzilla-like appearance.
mantis.pss
Appears to be a test animation for Preytor.
monkey.pss
Early artwork of Conga, looking more like his inspiration King Kong.
robot.pss
Appears to be a test animation for Robo-47.
rock.pss
A very early design of Agamo.
shogun.pss
An icon depicting Ultra-V. A duplicate of this video exists, named ogre.pss.

Placeholder Cinematics

Filename Video Description
alien_g.pss
After completing arcade mode with a character, a cinematic of how they were created is shown. The unlockable characters Raptros and Zorgulon do not have these cinematics, with these placeholders implying that they were planned to receive them.
dragon_g.pss
int_act1.pss
Four placeholder cutscenes for seemingly unused scenes in the game. They all have a modification date of August 10, 2001, making them the oldest video files on the disc.
int_act2.pss
int_act3.pss
int_tran.pss

Early Title

WaroftheMonsters-IntroS.png

According to intro_s.pss, created August 27, 2001, one working title for the game was Battle of the Monsters!.

Unused Levels

Unused levels can be accessed with GameShark/Codebreaker for the North American versions of the game below. The maps are: Training, Lake Powell, and Tokyo Deathmatch. Lake Powell's internal name is "canyon1". Training has no textures but a ton of powerups. Lake Powell and Tokyo Deathmatch also have a beta HUD, Health, Energy, and Clocking pickups. The pause menu is also different. Lake Powell also contains beta missile pickups that act like a fuel truck when thrown.

Codes to access the levels:

Enable Code (for console only)
90248988 0C09220A


Stage Mod (replaces the map you would normally go into)
00417930 000000??

Replace ?? with:

0C = Training
0D = Lake Powell
10 = Tokyo Deathmatch

Or a code to put all maps in 1P Free for All mode:

202A1B74 00000014
202A1B78 00540000
40540000 00100001
00000001 00000001
20540040 00000019
20540044 0000001A
20540048 0000001B
2054004C 00000004
(Source: Original TCRF research)

Unused Text

Unused text within any game mode can be seen here but go unused:

(Source: Original TCRF research)

Hidden Cheats

An entire set of cheats can be enabled. In order to input them, follow the steps below:

  1. Empty your energy gauge completely. You will see bubbles over your character if done right.
  2. You now have a limited amount of time to input the cheat, CODE ENABLER. Hold all the shoulder buttons (L1+R1+L2+R2) and while holding them, press this set of inputs to enable CODE ENABLER: D-Pad Down, D-Pad Left, Circle, D-Pad Down. You should hear a sound if done correctly.
  3. Wait approximately eight seconds (don't wait too long or the cheat above will reset!) You're free to dodge enemy fire in the meantime.
  4. Now, input this set of button inputs while holding all of the shoulder buttons again (L1+R1+L2+R2): Triangle, D-Pad Down, Square, D-Pad Up. If done correctly, you should see the text, CODES ENABLED in the top left corner of your screen.

You can now input all of the cheats below.


Make sure while inputting any cheat below, you are holding all of the shoulder buttons (L1+R1+L2+R2) during the process. If anyone dies while codes are enabled, they will all reset and you will need to do the entire process over again. This cheat system was later used in Twisted Metal: Black.

Button Inputs Cheat Notes
D-Pad Down, D-Pad Left, Circle, D-Pad Down CODE ENABLER You must activate this cheat first before enabling the cheat, CODES ENABLED.
No text will be displayed, only a sound will be heard.
Triangle, D-Pad Down, Square, D-Pad Up CODES ENABLED Enables the use of cheats.
In order for this cheat to work, you must first wait eight seconds before activating (after enabling the cheat above).
Taking too long will result in the cheat above to be reset.
X, X, D-Pad Up, D-Pad Down KILLER ATTACKS One hit kills enemies.
D-Pad Right, D-Pad Left, D-Pad Down, D-Pad Up INVINCIBLE Grants unlimited health.
D-Pad Down, D-Pad Down, X, Triangle ENERGY Grants unlimited energy.
D-Pad Up, Triangle, D-Pad Right, Square GOD MODE Grants unlimited health and energy.
Square, Circle, D-Pad Up, X RAPID FIRE Hold Square to constantly fire.
X, X, Square, Circle SUPER HOMING Extends the auto lock-on range when shooting or throwing an object.
Triangle, Circle, X, Square TIMER ENABLE This cheat needs to be activated first in order to activate the cheat MEGA UNLOCK CODE.
No text will be displayed, only a sound will be heard.
D-Pad Down, D-Pad Down, Triangle, Square MEGA UNLOCK CODE Unlocks everything in the game.
You first need a special attack available in order for this to work.
Then enter the cheat TIMER ENABLE.
Wait around eight seconds after activating TIMER ENABLE then input this cheat.
Triangle, Square, X, Circle DISABLE ALL CODES Disables all cheats. You will need to enable TIMER ENABLE first than wait 8 seconds. You will teleport if done correctly.
D-Pad Up, D-Pad Up, X, Circle Unknown Appears to have the same effect as TIMER ENABLE.
In order for it to make a confirmation sound, you cannot have a special. It doesn't appear to do anything else.

Cheat text strings:

GOD MODE ON
INVINCIBLE ON
ENERGY ON
KILLER ATTACKS ON
RAPID FIRE ON
SUPER HOMING ON
MEGA-UNLOCK CODE
CODES ENABLED
GOD MODE OFF
INVINCIBLE OFF
ENERGY OFF
KILLER ATTACKS OFF
RAPID FIRE OFF
SUPER HOMING OFF

Alternately, there is one more cheat that cannot be inputted with button inputs below. You will need a cheat device for this unused cheat.

Enable Map Effects (Press L3+R3 while in game)
D0779502 0000FFF9
002B421D 00000001

This code activates all the map effects in the game. Earthquake, tsunami, etc, and one hit kills bosses.

(Source: Original TCRF research)

Unused Online Play and Modes

Titled "Monsters - Online". All of these modes are found within the network section of the game's code and are mostly complete. On the root of the DVD, you can find a file named"HOSTS.TXT", where it would at one point have held the main IP addresses to connect to. It is suggested that this mode was cut early on as the monster names are different. Within the list of player values you could choose from, the ID for Goliath Prime is present as well. You could also have CPU players in online matches. The unused modes in online are titled:

DeathMatch
Survivor
Blind Date
Weak Link

Old Monster Names (unique to network mode)

Lizard
Monkey
Robot
Dragon
Alien
Energy
Shogun
AssBoss (Goliath Prime)
Hmmm...
To do:
Find a way to restore the menu.
(Source: Original TCRF research)

Odd Goliath Prime Texture

Goliath Prime has two costumes within the game. His second costume as seen in the final game is used, however his first costume displays work in progress textures as seen here:

(Source: Original TCRF research)

Placeholder Stage Icons