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War of the Monsters
War of the Monsters |
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Also known as: Kaijuu Daigekisen: War of the Monsters (JP) This game has unused areas. This game has a prototype article |
War of the Monsters is a 3D fighting game starring a wide variety of giant monsters. The game pays homage to Kaiju and 1950s Sci-Fi movies.
Contents
Sub-Page
Prototype Info |
Early Development Leftovers
The majority of the videos in the mov folder are leftovers from very early in the game's development.
Character Movies
Filename | Video | Description |
---|---|---|
alien.pss | An icon depicting Zorgulon. | |
dragon.pss | Early artwork of Raptros. | |
energy.pss | An icon depicting Kineticlops. A duplicate of this video exists, named spider.pss. | |
lava.pss | An icon depicting an early version of Magmo. | |
lizard.pss | Early artwork of Togera, with a more Godzilla-like appearance. | |
mantis.pss | Appears to be a test animation for Preytor. | |
monkey.pss | Early artwork of Conga, looking more like his inspiration King Kong. | |
robot.pss | Appears to be a test animation for Robo-47. | |
rock.pss | A very early design of Agamo. | |
shogun.pss | An icon depicting Ultra-V. A duplicate of this video exists, named ogre.pss. |
Placeholder Cinematics
Filename | Video | Description |
---|---|---|
alien_g.pss | After completing arcade mode with a character, a cinematic of how they were created is shown. The unlockable characters Raptros and Zorgulon do not have these cinematics, with these placeholders implying that they were planned to receive them. | |
dragon_g.pss | ||
int_act1.pss | Four placeholder cutscenes for seemingly unused scenes in the game. They all have a modification date of August 10, 2001, making them the oldest video files on the disc. | |
int_act2.pss | ||
int_act3.pss | ||
int_tran.pss |
Early Title
According to intro_s.pss, created August 27, 2001, one working title for the game was Battle of the Monsters!.
Unused Levels
Unused levels can be accessed with GameShark/Codebreaker for the North American versions of the game below. The maps are: Training, Lake Powell, and Tokyo Deathmatch. Lake Powell's internal name is "canyon1". Training has no textures but a ton of powerups. Lake Powell and Tokyo Deathmatch also have a beta HUD, Health, Energy, and Clocking pickups. The pause menu is also different. Lake Powell also contains beta missile pickups that act like a fuel truck when thrown.
Codes to access the levels:
Enable Code (for console only) 90248988 0C09220A
Stage Mod (replaces the map you would normally go into) 00417930 000000??
Replace ?? with:
0C = Training 0D = Lake Powell 10 = Tokyo Deathmatch
Or a code to put all maps in 1P Free for All mode:
202A1B74 00000014 202A1B78 00540000 40540000 00100001 00000001 00000001 20540040 00000019 20540044 0000001A 20540048 0000001B 2054004C 00000004
Unused Text
Unused text within any game mode can be seen here but go unused:
Hidden Cheats
An entire set of cheats can be enabled. In order to input them, follow the steps below:
- Empty your energy gauge completely. You will see bubbles over your character if done right.
- You now have a limited amount of time to input the cheat, CODE ENABLER. Hold all the shoulder buttons (L1+R1+L2+R2) and while holding them, press this set of inputs to enable CODE ENABLER: D-Pad Down, D-Pad Left, Circle, D-Pad Down. You should hear a sound if done correctly.
- Wait approximately eight seconds (don't wait too long or the cheat above will reset!) You're free to dodge enemy fire in the meantime.
- Now, input this set of button inputs while holding all of the shoulder buttons again (L1+R1+L2+R2): Triangle, D-Pad Down, Square, D-Pad Up. If done correctly, you should see the text, CODES ENABLED in the top left corner of your screen.
You can now input all of the cheats below.
Make sure while inputting any cheat below, you are holding all of the shoulder buttons (L1+R1+L2+R2) during the process. If anyone dies while codes are enabled, they will all reset and you will need to do the entire process over again. This cheat system was later used in Twisted Metal: Black.
Button Inputs | Cheat | Notes |
---|---|---|
D-Pad Down, D-Pad Left, Circle, D-Pad Down | CODE ENABLER | You must activate this cheat first before enabling the cheat, CODES ENABLED. No text will be displayed, only a sound will be heard. |
Triangle, D-Pad Down, Square, D-Pad Up | CODES ENABLED | Enables the use of cheats. In order for this cheat to work, you must first wait eight seconds before activating (after enabling the cheat above). Taking too long will result in the cheat above to be reset. |
X, X, D-Pad Up, D-Pad Down | KILLER ATTACKS | One hit kills enemies. |
D-Pad Right, D-Pad Left, D-Pad Down, D-Pad Up | INVINCIBLE | Grants unlimited health. |
D-Pad Down, D-Pad Down, X, Triangle | ENERGY | Grants unlimited energy. |
D-Pad Up, Triangle, D-Pad Right, Square | GOD MODE | Grants unlimited health and energy. |
Square, Circle, D-Pad Up, X | RAPID FIRE | Hold Square to constantly fire. |
X, X, Square, Circle | SUPER HOMING | Extends the auto lock-on range when shooting or throwing an object. |
Triangle, Circle, X, Square | TIMER ENABLE | This cheat needs to be activated first in order to activate the cheat MEGA UNLOCK CODE. No text will be displayed, only a sound will be heard. |
D-Pad Down, D-Pad Down, Triangle, Square | MEGA UNLOCK CODE | Unlocks everything in the game. You first need a special attack available in order for this to work. Then enter the cheat TIMER ENABLE. Wait around eight seconds after activating TIMER ENABLE then input this cheat. |
Triangle, Square, X, Circle | DISABLE ALL CODES | Disables all cheats. You will need to enable TIMER ENABLE first than wait 8 seconds. You will teleport if done correctly. |
D-Pad Up, D-Pad Up, X, Circle | Unknown | Appears to have the same effect as TIMER ENABLE. In order for it to make a confirmation sound, you cannot have a special. It doesn't appear to do anything else. |
Cheat text strings:
GOD MODE ON INVINCIBLE ON ENERGY ON KILLER ATTACKS ON RAPID FIRE ON SUPER HOMING ON MEGA-UNLOCK CODE CODES ENABLED GOD MODE OFF INVINCIBLE OFF ENERGY OFF KILLER ATTACKS OFF RAPID FIRE OFF SUPER HOMING OFF
Alternately, there is one more cheat that cannot be inputted with button inputs below. You will need a cheat device for this unused cheat.
Enable Map Effects (Press L3+R3 while in game) D0779502 0000FFF9 002B421D 00000001
This code activates all the map effects in the game. Earthquake, tsunami, etc, and one hit kills bosses.
Unused Online Play and Modes
Titled "Monsters - Online". All of these modes are found within the network section of the game's code and are mostly complete. On the root of the DVD, you can find a file named"HOSTS.TXT", where it would at one point have held the main IP addresses to connect to. It is suggested that this mode was cut early on as the monster names are different. Within the list of player values you could choose from, the ID for Goliath Prime is present as well. You could also have CPU players in online matches. The unused modes in online are titled:
DeathMatch Survivor Blind Date Weak Link
Old Monster Names (unique to network mode)
Lizard Monkey Robot Dragon Alien Energy Shogun AssBoss (Goliath Prime)
To do: Find a way to restore the menu. |
Odd Goliath Prime Texture
Goliath Prime has two costumes within the game. His second costume as seen in the final game is used, however his first costume displays work in progress textures as seen here:
Placeholder Stage Icons
- Pages missing developer references
- Games developed by Incognito Entertainment
- Pages missing publisher references
- Games published by SCEA
- Games published by SCEE
- Games published by SCE Korea
- Games published by Capcom
- PlayStation 2 games
- Pages missing date references
- Games released in 2003
- Games released in January
- Games released on January 14
- Games released in April
- Games released on April 17
- Games released on April 24
- Games with unused areas
- Games with unused code
- Games with unused graphics
- Games with unused cinematics
- Games with unused text
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Incognito Entertainment
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Capcom
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEA
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCE Korea
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 17
Games > Games by release date > Games released in April > Games released on April 24
Games > Games by release date > Games released in January
Games > Games by release date > Games released in January > Games released on January 14