WipEout Fusion
WipEout Fusion |
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Developer: SCE Studio Liverpool This game has debugging material. This game has a prerelease article |
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Prerelease Info |
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files, movies, sound data and memory usage. It would also report errors if any occurred. To re-enable this mode, apply the below code.
USA code: Re-enable printf Messages 20102B68 0808DF9A 20102B6C 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
trying to open wac file ¥WOF¥FILESYS.WAC;1 MCD: Allocated 139264 bytes for wad contents. trying to open wad file ¥WOF¥FILESYS.WAD;1 mem required for sound objects 183656 ************** --- init CSS************ ...IOP module registered starting fmv thread ControllerInit() .. Done MainSystemInitialize: Done! starting memcard thread CSS: not Creating 3D object from config file CSS: not Creating 3D object from config file CSS: not Creating 3D object from config file CSS: not Creating 3D object from config file Clearing heap "LEVEL" of 12288000 bytes Cleared heap "LEVEL" DMA = 1 Video Memory left 2597888 Extra 64 Video Memory left 2574336 Extra 128 Video Memory left 2550784 Extra 192 Video Memory left 2527232 Extra 256 Video Memory left 2503680 Extra 320 Video Memory left 2480128 Extra 384 Video Memory left 2456576 Extra 448 Video Memory left 2433024 Extra 512 Video Memory left 2433024 Extra 512 scePadSetMainMode succeeded. scePadSetMainMode succeeded. Entering pressure sensitive mode Entering pressure sensitive mode Pressure sensitive mode activated Pressure sensitive mode activated Clearing heap "LEVEL" of 12288000 bytes Cleared heap "LEVEL" Video Memory left 2415616 Extra 512 Downloading - host0:..//data//frontend//textures//FE_6pt.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 2349056 Extra 512 Downloading - host0:..//data//frontend//textures//FE_9pt.clt w:256 h:256 tw:8 th:8 addr: Video Memory left 2282496 Extra 512 Downloading - host0:..//data//frontend//textures//FE_20pt.clt w:256 h:256 tw:8 th:8 addr: Unable to find host0:..//data//ships//weaponstats.mem in memory Unable to find host0:..//data//ships//ships.mem in memory MainGameInitialize: Setting Up Debug Font... MainGameInitialize: Done! Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap0" of 637696 bytes Cleared heap "TeamHeap0" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap1" of 690944 bytes Cleared heap "TeamHeap1" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap2" of 699392 bytes Cleared heap "TeamHeap2" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap3" of 728320 bytes Cleared heap "TeamHeap3" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap4" of 667392 bytes Cleared heap "TeamHeap4" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap5" of 682752 bytes Cleared heap "TeamHeap5" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap6" of 684544 bytes Cleared heap "TeamHeap6" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap7" of 654336 bytes Cleared heap "TeamHeap7" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Clearing heap "TeamHeap_Zone" of 1328184 bytes Cleared heap "TeamHeap_Zone" Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Video Memory left 2282496 Extra 512 Null Pilot Pointer Null Pilot Pointer Null Pilot Pointer Null Pilot Pointer Unable to open file "host0:..//data//objects//missile//missile.mem" Mesh_LoadMesh: Unable To Open File host0:..//data//objects//missile//missile.trf Unable to open file "host0:..//data//objects//biomissile//biomissile.mem" Mesh_LoadMesh: Unable To Open File host0:..//data//objects//biomissile//biomissile.trf Unable to open file "host0:..//data//objects//gravitybomb//gravitybomb.mem" Mesh_LoadMesh: Unable To Open File host0:..//data//objects//gravitybomb//gravitybomb.trf Video Memory left 2275328 Extra 704 Downloading - host0:..//data//FX//Gate//textures//gatepanel.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 2268160 Extra 896 Downloading - host0:..//data//FX//Gate//textures//gatep2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 2263040 Extra 896 Downloading - host0:..//data//FX//particle.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 2255872 Extra 1088 Downloading - host0:..//data//FX//DustCloud.clt w:64 h:64 tw:6 th:6 addr: Weapon grid effect data loaded.... Speedup effect data loaded.... Unable to open file "host0:..//data//frontend//textures//FETex031.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex031.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Unable to open file "host0:..//data//frontend//textures//FETex032.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex032.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Unable to open file "host0:..//data//frontend//textures//FETex033.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex033.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Unable to open file "host0:..//data//frontend//textures//FETex034.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex034.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Unable to open file "host0:..//data//frontend//textures//FETex035.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex035.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Unable to open file "host0:..//data//frontend//textures//FETex066.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex066.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Unable to open file "host0:..//data//frontend//textures//FETex066#.mem" Texture_Load: Cannot open host0:..//data//frontend//textures//FETex066#.clt0!! Texture_Load Failed! PS2Texture_LoadTexture Failed! Loaded 66 general FrontEnd textures. Limit is 70 Figures should match on release Loading Meshes Unable to open file "host0:..//data//frontend//meshes//FEMes001.hud" Loaded 1 FrontEnd Meshes. Limit is 50 Figures should match on release Clearing heap "Pilot Heads" of 512000 bytes Cleared heap "Pilot Heads" Clearing heap "Course Meshes" of 512000 bytes Cleared heap "Course Meshes" Total Mem for Screens = , Kb Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 memcard: gamefile needs 191 clusters, 2148 available user decided they didn't want to create a gamefile FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen FE SFX - Screen Forward Going to screen Clearing heap "FE Texture" of 1843200 bytes Cleared heap "FE Texture" Clearing heap "Pilot Heads" of 512000 bytes Cleared heap "Pilot Heads" Clearing heap "Course Meshes" of 512000 bytes Cleared heap "Course Meshes" Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Video Memory left 2255872 Extra 1088 Clearing heap "LEVEL" of 14643200 bytes Cleared heap "LEVEL" Video Memory left 2255872 Extra 1088 ********************************** ********************************** *** Gamemode data *** iGameMode = SINGLE_ARCADE *** iRaceNdx = 0 *** iNbLocalHumanPlayers = 1 *** raceData_g.gameEnvironment = 0 *** raceData_g.gameCircuit = 0 *** raceData_g.gameTeam = 1 *** raceData_g.gamePilot = 2 *** raceData_g.gameTeam2 = 0 *** raceData_g.gamePilot2 = 0 *** raceData_g.numShipsInRace = 16 *** raceData_g.numLapsInRace = 3 *** gameclass = 1 ********************************** Video Memory left 2238464 Extra 1088 Downloading - host0:..//data//font//font7tex.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 2235392 Extra 1088 Downloading - host0:..//data//font//font12tex.clt w:64 h:32 tw:6 th:5 addr: Video Memory left 2232320 Extra 1088 Downloading - host0:..//data//font//font14tex.clt w:64 h:32 tw:6 th:5 addr: Video Memory left 2223104 Extra 1088 Downloading - host0:..//data//font//font21tex.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 2213888 Extra 1088 Downloading - host0:..//data//font//font30tex.clt w:128 h:64 tw:7 th:6 addr: Clearing heap "Ghost Heap" of 204800 bytes Cleared heap "Ghost Heap" Video Memory left 2211840 Extra 1152 Downloading - host0:..//data//tracks//florion_height//sky_3//textures//skybbot.clt w:16 h:16 tw:4 th:4 addr: Video Memory left 2209792 Extra 1216 Downloading - host0:..//data//tracks//florion_height//sky_3//textures//skyftop.clt w:16 h:16 tw:4 th:4 addr: Video Memory left 2122752 Extra 1216 Downloading - host0:..//data//tracks//florion_height//sky_3//textures//skyf.clt w:256 h:256 tw:8 th:8 addr: Found SCE_GS_TEST_1 Found SCE_GS_TEST_1 Found SCE_GS_TEST_1 host0:..//data//tracks//florion_height//florion_height1F.trf Loading New Track... Video Memory left 2100224 Extra 1216 Downloading - host0:..//data//tracks//florion_height//textures//aedge2.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 2077696 Extra 1216 Downloading - host0:..//data//tracks//florion_height//textures//aedgewarning.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 2055168 Extra 1216 Downloading - host0:..//data//tracks//florion_height//textures//aextra.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 2032640 Extra 1216 Downloading - host0:..//data//tracks//florion_height//textures//aextra2.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 2010112 Extra 1216 Downloading - host0:..//data//tracks//florion_height//textures//aextra3.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1987584 Extra 1216 Downloading - host0:..//data//tracks//florion_height//textures//aextra4.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1980416 Extra 1408 Downloading - host0:..//data//tracks//florion_height//textures//airp32.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1973248 Extra 1600 Downloading - host0:..//data//tracks//florion_height//textures//airp7.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1950720 Extra 1600 Downloading - host0:..//data//tracks//florion_height//textures//amid.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1943552 Extra 1792 Downloading - host0:..//data//tracks//florion_height//textures//block29sidehr.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1921024 Extra 1792 Downloading - host0:..//data//tracks//florion_height//textures//cliff1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1898496 Extra 1792 Downloading - host0:..//data//tracks//florion_height//textures//cliff4.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1875968 Extra 1792 Downloading - host0:..//data//tracks//florion_height//textures//cliff5.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1853440 Extra 1792 Downloading - host0:..//data//tracks//florion_height//textures//cliff6.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1830912 Extra 1792 Downloading - host0:..//data//tracks//florion_height//textures//cnew1.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1827840 Extra 1920 Downloading - host0:..//data//tracks//florion_height//textures//cnew12.1.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 1820672 Extra 2112 Downloading - host0:..//data//tracks//florion_height//textures//cnew13.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1816576 Extra 2176 Downloading - host0:..//data//tracks//florion_height//textures//cnew16.1.clt w:64 h:32 tw:6 th:5 addr: Video Memory left 1809408 Extra 2368 Downloading - host0:..//data//tracks//florion_height//textures//cnew17.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1786880 Extra 2368 Downloading - host0:..//data//tracks//florion_height//textures//cnew18.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1764352 Extra 2368 Downloading - host0:..//data//tracks//florion_height//textures//cnew21.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1741824 Extra 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- host0:..//data//tracks//florion_height//textures//cnew38.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1661952 Extra 3392 Downloading - host0:..//data//tracks//florion_height//textures//cnew41.1.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 1639424 Extra 3392 Downloading - host0:..//data//tracks//florion_height//textures//cnew44.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1632256 Extra 3584 Downloading - host0:..//data//tracks//florion_height//textures//cnew46.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1628160 Extra 3648 Downloading - host0:..//data//tracks//florion_height//textures//cnew47.1.clt w:64 h:32 tw:6 th:5 addr: Video Memory left 1605632 Extra 3648 Downloading - host0:..//data//tracks//florion_height//textures//cnew48.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1583104 Extra 3648 Downloading - host0:..//data//tracks//florion_height//textures//cnew49.1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 1575936 Extra 3840 Downloading - host0:..//data//tracks//florion_height//textures//cnew50.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1568768 Extra 4032 Downloading - host0:..//data//tracks//florion_height//textures//cnew58.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1561600 Extra 4224 Downloading - host0:..//data//tracks//florion_height//textures//cnew60.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1554432 Extra 4416 Downloading - host0:..//data//tracks//florion_height//textures//cnew63.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1547264 Extra 4608 Downloading - host0:..//data//tracks//florion_height//textures//cnew64.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1540096 Extra 4800 Downloading - host0:..//data//tracks//florion_height//textures//cnew8.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1532928 Extra 4992 Downloading - host0:..//data//tracks//florion_height//textures//crowd02.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1525760 Extra 5184 Downloading - host0:..//data//tracks//florion_height//textures//dbuild1.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1518592 Extra 5376 Downloading - host0:..//data//tracks//florion_height//textures//dbuild11.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1515520 Extra 5504 Downloading - host0:..//data//tracks//florion_height//textures//dbuild13.1.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 1508352 Extra 5696 Downloading - host0:..//data//tracks//florion_height//textures//dbuild14.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1501184 Extra 5888 Downloading - host0:..//data//tracks//florion_height//textures//dbuild15.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1498112 Extra 6016 Downloading - host0:..//data//tracks//florion_height//textures//dbuild16.1.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 1490944 Extra 6208 Downloading - host0:..//data//tracks//florion_height//textures//dbuild17.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1488896 Extra 6208 Downloading - host0:..//data//tracks//florion_height//textures//dbuild23.1.clt w:32 h:16 tw:5 th:4 addr: Video Memory left 1486848 Extra 6208 Downloading - host0:..//data//tracks//florion_height//textures//dbuild24.1.clt w:32 h:16 tw:5 th:4 addr: Video Memory left 1479680 Extra 6400 Downloading - host0:..//data//tracks//florion_height//textures//dbuild28.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1472512 Extra 6592 Downloading - host0:..//data//tracks//florion_height//textures//dbuild3.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1469440 Extra 6720 Downloading - host0:..//data//tracks//florion_height//textures//dbuild32.1.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 1462272 Extra 6912 Downloading - host0:..//data//tracks//florion_height//textures//dbuild34.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1455104 Extra 7104 Downloading - host0:..//data//tracks//florion_height//textures//dbuild37.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 1447936 Extra 7296 Downloading - 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host0:..//data//tracks//florion_height//textures//lgtech2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 556032 Extra 19200 Downloading - host0:..//data//tracks//florion_height//textures//lpiranha.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 548864 Extra 19392 Downloading - host0:..//data//tracks//florion_height//textures//lpiranha2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 536576 Extra 19520 Downloading - host0:..//data//tracks//florion_height//textures//ltigron.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 529408 Extra 19712 Downloading - host0:..//data//tracks//florion_height//textures//ltigron2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 517120 Extra 19840 Downloading - host0:..//data//tracks//florion_height//textures//lvanuber3.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 504832 Extra 19968 Downloading - host0:..//data//tracks//florion_height//textures//lvanuberb.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 497664 Extra 20160 Downloading - host0:..//data//tracks//florion_height//textures//lxios2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 494592 Extra 20288 Downloading - host0:..//data//tracks//florion_height//textures//pi2.1.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 487424 Extra 20480 Downloading - host0:..//data//tracks//florion_height//textures//pit2.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 483328 Extra 20544 Downloading - host0:..//data//tracks//florion_height//textures//pit6.1.clt w:64 h:32 tw:6 th:5 addr: Video Memory left 481280 Extra 20544 Downloading - host0:..//data//tracks//florion_height//textures//pit7.1.clt w:32 h:16 tw:5 th:4 addr: Video Memory left 474112 Extra 20736 Downloading - host0:..//data//tracks//florion_height//textures//sgrid22.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 466944 Extra 20928 Downloading - host0:..//data//tracks//florion_height//textures//stad4.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 444416 Extra 20928 Downloading - host0:..//data//tracks//florion_height//textures//tun1.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 421888 Extra 20928 Downloading - host0:..//data//tracks//florion_height//textures//tun2.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 414720 Extra 21120 Downloading - host0:..//data//tracks//florion_height//textures//wall1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 392192 Extra 21120 Downloading - host0:..//data//tracks//florion_height//textures//nonfilter_speed_feb.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 369664 Extra 21120 Downloading - host0:..//data//tracks//florion_height//textures//speedblur_feb.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 347136 Extra 21120 Downloading - host0:..//data//tracks//florion_height//textures//nonfilter_weapon_feb.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 324608 Extra 21120 Downloading - host0:..//data//tracks//florion_height//textures//weaponblur_feb.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 317440 Extra 21312 Downloading - host0:..//data//tracks//florion_height//textures//ashtrans4.clt w:128 h:32 tw:7 th:5 addr: Video Memory left 314368 Extra 21440 Downloading - host0:..//data//tracks//florion_height//textures//ashtrans6.clt w:32 h:32 tw:5 th:5 addr: Video Memory left 302080 Extra 21568 Downloading - host0:..//data//tracks//florion_height//textures//finish1.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 289792 Extra 21696 Downloading - host0:..//data//tracks//florion_height//textures//goloop1.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 277504 Extra 21824 Downloading - host0:..//data//tracks//florion_height//textures//gt1.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 265216 Extra 21952 Downloading - host0:..//data//tracks//florion_height//textures//hold1.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 252928 Extra 22080 Downloading - host0:..//data//tracks//florion_height//textures//lastlap1.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 240640 Extra 22208 Downloading - host0:..//data//tracks//florion_height//textures//lauricom.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 233472 Extra 22400 Downloading - host0:..//data//tracks//florion_height//textures//lvanuber2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 226304 Extra 22592 Downloading - host0:..//data//tracks//florion_height//textures//pit8.1.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 214016 Extra 22720 Downloading - host0:..//data//tracks//florion_height//textures//ready1.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 191488 Extra 22720 Downloading - host0:..//data//tracks//florion_height//textures//transporter_panel.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 184320 Extra 22912 Downloading - host0:..//data//tracks//florion_height//textures//wroof1.1.clt w:64 h:64 tw:6 th:6 addr: file = host0:..//data//tracks//florion_height//florion_height1F.tri Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 file = host0:..//data//tracks//florion_height//florion_height1F.trk Version 5 Mem allocated = 176384 Sections 1696 * 104 = 176384 Mem allocated = 176440 Surface Names Ptr 4 * 14 = 56 Mem allocated = 185464 Lights 64 * 141 = 9024 Mem allocated = 266440 Vertices 16 * 5061 = 80976 Mem allocated = 347416 Vertex Normals 16 * 5061 = 80976 Mem allocated = 563960 Polygons 32 * 6767 = 216544 Mem allocated = 631704 SubSection 32 * 2117 = 67744 Mem allocated = 691862 Poly Index 2 * 27962 = 55924 Mem allocated = 694774 Lights 4 * 728 = 2912 Mem allocated = 696134 Pool Connected 4 * 340 = 1360 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Data actually allocated = 696134 Surface 0 name is default.txt length 11 Surface 1 name is wall.txt length 8 Surface 2 name is air1.txt length 8 Surface 3 name is air2.txt length 8 Surface 4 name is barrier.txt length 11 Surface 5 name is sand_N_DUST_126_114_81.txt length 26 Surface 6 name is L_DUST_126_114_81.txt length 21 Surface 7 name is invisible.txt length 13 Surface 8 name is start.txt length 9 Surface 9 name is lava.txt length 8 Surface 10 name is loop.txt length 8 Surface 11 name is pitlane.txt length 11 Surface 12 name is piteffect.txt length 13 Surface 13 name is rock_N_DUST_126_114_81.txt length 26 Found Visibility Info.Mem allocated = 711110 VIS Info Filename = default.txt Filename = wall.txt Wall Filename = air1.txt air1 Filename = air2.txt air2 Filename = barrier.txt barrier Filename = sand_N_DUST_126_114_81.txt N_DUST Sand:sand_N_DUST_126_114_81.txt Filename = L_DUST_126_114_81.txt L_DUST Filename = invisible.txt invisible Filename = start.txt start Start ID = 8 Filename = lava.txt lava lava.txt Filename = loop.txt loop loop.txt Filename = pitlane.txt pitlane Filename = piteffect.txt piteffect Filename = rock_N_DUST_126_114_81.txt N_DUST rock:rock_N_DUST_126_114_81.txt �"Loading Sounds for environment 0 ��********************************** ********************************** *** Gamemode data *** iGameMode = SINGLE_ARCADE *** iRaceNdx = 0 *** iNbLocalHumanPlayers = 1 *** raceData_g.gameEnvironment = 0 *** raceData_g.gameCircuit = 0 *** raceData_g.gameTeam = 1 *** raceData_g.gamePilot = 2 *** raceData_g.gameTeam2 = 0 *** raceData_g.gamePilot2 = 0 *** raceData_g.numShipsInRace = 16 *** raceData_g.numLapsInRace = 3 *** gameclass = 1 ********************************** Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Clearing heap "RACE" of 307200 bytes Cleared heap "RACE" Name = Course1forward Name = Pitlaneforward Curve 0 "Course1forward" Number of Decision points 1 Curve 1 "Pitlaneforward" Number of Decision points 1 Positioning 0 Sound objects Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 RaceConstructLapPositionData : host0:..//data//tracks//florion_height//florion_height_C1F.lap found ... reading lap datafile = host0:..//data//tracks//florion_height//florion_height1F.tri Disable bilnear filter Disable bilnear filter Positioning 15 Sound objects positioning sound effect 64 with radius 0 and level 0 positioning sound effect 64 with radius 0 and level 0 positioning sound effect 64 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 44 with radius 0 and level 0 positioning sound effect 12 with radius 0 and level 0 positioning sound effect 12 with radius 0 and level 0 positioning sound effect 12 with radius 0 and level 0 positioning sound effect 12 with radius 0 and level 0 positioning sound effect 12 with radius 0 and level 0 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:alloced got startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position kjt:added startgrid position Ship 0 Pilot 0 ship nb 0, team nb 0 Doing damage Fx for "host0:..//data//ships//feisar//vector//vector.trf" Damage Area 0 "DAMAGE_NOSE" Damage Area 1 "DAMAGE_STABILITY" Damage Area 2 "DAMAGE_STABILITY" Damage Area 3 "DAMAGE_ENGINE" Damage Area 4 "DAMAGE_STABILITY" Damage Area 5 "DAMAGE_ENGINE" Damage Area 6 "DAMAGE_BRAKE_LFLAPA" Damage Area 7 "DAMAGE_BRAKE_LFLAPB" Damage Area 8 "DAMAGE_RFLAPA_BRAKE" Damage Area 9 "DAMAGE_RFLAPB_BRAKE" Damage Area 10 "DAMAGE_COCKPIT" Damage Area 11 "DAMAGE_CANOPY" Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Ship 1 Pilot 0 ship nb 1, team nb 7 Doing damage Fx for "host0:..//data//ships//piranha//vector//vector.trf" Damage Area 0 "DAMAGE_CANOPY_OFF" Damage Area 1 "DAMAGE_ENGINE_LEFT_OFF" Damage Area 2 "DAMAGE_ENGINE_RIGHT_OFF" Damage Area 3 "DAMAGE_NOSE_OFF" Damage Area 4 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF" Damage Area 6 "DAMAGE_RBRAKE_BRAKE" Damage Area 7 "DAMAGE_LBRAKE_BRAKE" Damage Area 8 "DAMAGE_LFLAP_BRAKE" Damage Area 9 "DAMAGE_RFLAP_BRAKE" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Ship 2 Pilot 0 ship nb 2, team nb 6 Doing damage Fx for "host0:..//data//ships//xios//vector//vector.trf" Damage Area 0 "DAMAGE_STABILITY_RIGHT_OFF" Damage Area 1 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 2 "DAMAGE_ENGINE_OFF" Damage Area 3 "DAMAGE_NOSE_OFF" Damage Area 4 "DAMAGE_RUDDER_BRAKE" Damage Area 5 "DAMAGE_RBRAKE_BRAKE" Damage Area 6 "DAMAGE_LBRAKE_BRAKE" Damage Area 7 "DAMAGE_CANOPY_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Ship 3 Pilot 0 ship nb 3, team nb 5 Doing damage Fx for "host0:..//data//ships//tigron//vector//vector.trf" Damage Area 0 "DAMAGE_RRUDDER_BRAKE" Damage Area 1 "DAMAGE_LRUDDER_BRAKE" Damage Area 2 "DAMAGE_LBRAKE" Damage Area 3 "DAMAGE_NOSE" Damage Area 4 "DAMAGE_STABILITY" Damage Area 5 "DAMAGE_STABILITY" Damage Area 6 "DAMAGE_STABILITY" Damage Area 7 "DAMAGE_STABILITY" Damage Area 8 "DAMAGE_ENGINE" Damage Area 9 "DAMAGE_CANOPY" Damage Area 10 "DAMAGE_COCKPIT" Damage Area 11 "DAMAGE_RBRAKE" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE" Ship 4 Pilot 0 ship nb 4, team nb 7 Doing damage Fx for "host0:..//data//ships//piranha//vector//vector.trf" Damage Area 0 "DAMAGE_CANOPY_OFF" Damage Area 1 "DAMAGE_ENGINE_LEFT_OFF" Damage Area 2 "DAMAGE_ENGINE_RIGHT_OFF" Damage Area 3 "DAMAGE_NOSE_OFF" Damage Area 4 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF" Damage Area 6 "DAMAGE_RBRAKE_BRAKE" Damage Area 7 "DAMAGE_LBRAKE_BRAKE" Damage Area 8 "DAMAGE_LFLAP_BRAKE" Damage Area 9 "DAMAGE_RFLAP_BRAKE" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Ship 5 Pilot 0 ship nb 5, team nb 6 Doing damage Fx for "host0:..//data//ships//xios//vector//vector.trf" Damage Area 0 "DAMAGE_STABILITY_RIGHT_OFF" Damage Area 1 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 2 "DAMAGE_ENGINE_OFF" Damage Area 3 "DAMAGE_NOSE_OFF" Damage Area 4 "DAMAGE_RUDDER_BRAKE" Damage Area 5 "DAMAGE_RBRAKE_BRAKE" Damage Area 6 "DAMAGE_LBRAKE_BRAKE" Damage Area 7 "DAMAGE_CANOPY_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Ship 6 Pilot 0 ship nb 6, team nb 4 Doing damage Fx for "host0:..//data//ships//egrtech//vector//vector.trf" Damage Area 0 "DAMAGE_CANOPY_OFF" Damage Area 1 "DAMAGE_LFLAPB_BRAKE" Damage Area 2 "DAMAGE_LFLAPA_BRAKE" Damage Area 3 "DAMAGE_RFLAPA_BRAKE" Damage Area 4 "DAMAGE_RFLAPB_BRAKE" Damage Area 5 "DAMAGE_NOSE_OFF" Damage Area 6 "DAMAGE_ENGINE_OFF" Damage Area 7 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 8 "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF" Damage Area 9 "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Matched LOD damage node "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Ship 7 Pilot 0 ship nb 7, team nb 3 Doing damage Fx for "host0:..//data//ships//auricom//vector//vector.trf" Damage Area 0 "DAMAGE_STABILITY" Damage Area 1 "DAMAGE_STABILITY" Damage Area 2 "DAMAGE_STABILITY" Damage Area 3 "DAMAGE_STABILITY" Damage Area 4 "DAMAGE_ENGINE" Damage Area 5 "DAMAGE_ENGINE" Damage Area 6 "DAMAGE_CANOPY" Damage Area 7 "DAMAGE_STABILITY" Damage Area 8 "DAMAGE_RBRAKE_BRAKE" Damage Area 9 "DAMAGE_LBRAKE_BRAKE" Damage Area 10 "DAMAGE_LRUDDER_BRAKE" Damage Area 11 "DAMAGE_RRUDDER_BRAKE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Ship 8 Pilot 0 ship nb 8, team nb 5 Doing damage Fx for "host0:..//data//ships//tigron//vector//vector.trf" Damage Area 0 "DAMAGE_RRUDDER_BRAKE" Damage Area 1 "DAMAGE_LRUDDER_BRAKE" Damage Area 2 "DAMAGE_LBRAKE" Damage Area 3 "DAMAGE_NOSE" Damage Area 4 "DAMAGE_STABILITY" Damage Area 5 "DAMAGE_STABILITY" Damage Area 6 "DAMAGE_STABILITY" Damage Area 7 "DAMAGE_STABILITY" Damage Area 8 "DAMAGE_ENGINE" Damage Area 9 "DAMAGE_CANOPY" Damage Area 10 "DAMAGE_COCKPIT" Damage Area 11 "DAMAGE_RBRAKE" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE" Ship 9 Pilot 0 ship nb 9, team nb 4 Doing damage Fx for "host0:..//data//ships//egrtech//vector//vector.trf" Damage Area 0 "DAMAGE_CANOPY_OFF" Damage Area 1 "DAMAGE_LFLAPB_BRAKE" Damage Area 2 "DAMAGE_LFLAPA_BRAKE" Damage Area 3 "DAMAGE_RFLAPA_BRAKE" Damage Area 4 "DAMAGE_RFLAPB_BRAKE" Damage Area 5 "DAMAGE_NOSE_OFF" Damage Area 6 "DAMAGE_ENGINE_OFF" Damage Area 7 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 8 "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF" Damage Area 9 "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Matched LOD damage node "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_LEFT_OFF" Ship 10 Pilot 0 ship nb 10, team nb 1 Doing damage Fx for "host0:..//data//ships//vanuber//vector//vector.trf" Damage Area 0 "DAMAGE_LFLAPB_BRAKE_" Damage Area 1 "DAMAGE_RFLAPA_BRAKE_" Damage Area 2 "DAMAGE_RFLAPB_BRAKE_" Damage Area 3 "DAMAGE_STABILITY_R_FRONT" Damage Area 4 "DAMAGE_STABILITY_R_BACK" Damage Area 5 "DAMAGE_ENGINE" Damage Area 6 "DAMAGE_STABILITY_RR" Damage Area 7 "DAMAGE_NOSE" Damage Area 8 "DAMAGE_COCKPIT" Damage Area 9 "DAMAGE_ENGINE__" Damage Area 10 "DAMAGE_LFLAPA_BRAKE_" Damage Area 11 "DAMAGE_CANOPY" Damage Area 12 "DAMAGE_STABILITY_L_FRONT" Damage Area 13 "DAMAGE_STABILITY_L_BACK" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE" Ship 11 Pilot 0 ship nb 11, team nb 0 Doing damage Fx for "host0:..//data//ships//feisar//vector//vector.trf" Damage Area 0 "DAMAGE_NOSE" Damage Area 1 "DAMAGE_STABILITY" Damage Area 2 "DAMAGE_STABILITY" Damage Area 3 "DAMAGE_ENGINE" Damage Area 4 "DAMAGE_STABILITY" Damage Area 5 "DAMAGE_ENGINE" Damage Area 6 "DAMAGE_BRAKE_LFLAPA" Damage Area 7 "DAMAGE_BRAKE_LFLAPB" Damage Area 8 "DAMAGE_RFLAPA_BRAKE" Damage Area 9 "DAMAGE_RFLAPB_BRAKE" Damage Area 10 "DAMAGE_COCKPIT" Damage Area 11 "DAMAGE_CANOPY" Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Ship 12 Pilot 0 ship nb 12, team nb 3 Doing damage Fx for "host0:..//data//ships//auricom//vector//vector.trf" Damage Area 0 "DAMAGE_STABILITY" Damage Area 1 "DAMAGE_STABILITY" Damage Area 2 "DAMAGE_STABILITY" Damage Area 3 "DAMAGE_STABILITY" Damage Area 4 "DAMAGE_ENGINE" Damage Area 5 "DAMAGE_ENGINE" Damage Area 6 "DAMAGE_CANOPY" Damage Area 7 "DAMAGE_STABILITY" Damage Area 8 "DAMAGE_RBRAKE_BRAKE" Damage Area 9 "DAMAGE_LBRAKE_BRAKE" Damage Area 10 "DAMAGE_LRUDDER_BRAKE" Damage Area 11 "DAMAGE_RRUDDER_BRAKE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY" Ship 13 Pilot 0 ship nb 13, team nb 1 Doing damage Fx for "host0:..//data//ships//vanuber//vector//vector.trf" Damage Area 0 "DAMAGE_LFLAPB_BRAKE_" Damage Area 1 "DAMAGE_RFLAPA_BRAKE_" Damage Area 2 "DAMAGE_RFLAPB_BRAKE_" Damage Area 3 "DAMAGE_STABILITY_R_FRONT" Damage Area 4 "DAMAGE_STABILITY_R_BACK" Damage Area 5 "DAMAGE_ENGINE" Damage Area 6 "DAMAGE_STABILITY_RR" Damage Area 7 "DAMAGE_NOSE" Damage Area 8 "DAMAGE_COCKPIT" Damage Area 9 "DAMAGE_ENGINE__" Damage Area 10 "DAMAGE_LFLAPA_BRAKE_" Damage Area 11 "DAMAGE_CANOPY" Damage Area 12 "DAMAGE_STABILITY_L_FRONT" Damage Area 13 "DAMAGE_STABILITY_L_BACK" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT" Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE" Ship 14 Pilot 0 ship nb 14, team nb 2 Doing damage Fx for "host0:..//data//ships//gtech//vector//vector.trf" Damage Area 0 "DAMAGE_RBRAKE_OFF" Damage Area 1 "DAMAGE_LBRAKE_OFF" Damage Area 2 "DAMAGE_NOSE_OFF" Damage Area 3 "DAMAGE_ENGINE_LEFT_OFF" Damage Area 4 "DAMAGE_ENGINE_RIGHT_OFF" Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF" Damage Area 6 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 7 "DAMAGE_CANOPY_OFF" Damage Area 8 "DAMAGE_REAR_STABILITY_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_REAR_STABILITY_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_RBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF" Matched LOD damage node "DAMAGE_LBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF" Ship 15 Pilot 0 ship nb 15, team nb 2 Doing damage Fx for "host0:..//data//ships//gtech//vector//vector.trf" Damage Area 0 "DAMAGE_RBRAKE_OFF" Damage Area 1 "DAMAGE_LBRAKE_OFF" Damage Area 2 "DAMAGE_NOSE_OFF" Damage Area 3 "DAMAGE_ENGINE_LEFT_OFF" Damage Area 4 "DAMAGE_ENGINE_RIGHT_OFF" Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF" Damage Area 6 "DAMAGE_STABILITY_LEFT_OFF" Damage Area 7 "DAMAGE_CANOPY_OFF" Damage Area 8 "DAMAGE_REAR_STABILITY_OFF" Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF" Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother "DAMAGE_ENGINE_LEFT_OFF" Matched LOD damage node "DAMAGE_REAR_STABILITY_OFF" with a big brother "DAMAGE_STABILITY_RIGHT_OFF" Matched LOD damage node "DAMAGE_RBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF" Matched LOD damage node "DAMAGE_LBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF" Restart All Droids Restart AI Restart Pilots Restart Start Grid AI allocated via "Slot"0 bytes 4224 AI allocated via "Slot"1 bytes 4224 AI allocated via "Slot"2 bytes 4224 AI allocated via "Slot"3 bytes 4224 AI allocated via "Slot"4 bytes 4224 AI allocated via "Slot"5 bytes 4224 AI allocated via "Slot"6 bytes 4224 AI allocated via "Slot"7 bytes 4224 AI allocated via "Slot"8 bytes 4224 AI allocated via "Slot"9 bytes 4224 AI allocated via "Slot"10 bytes 4224 AI allocated via "Slot"11 bytes 4224 AI allocated via "Slot"12 bytes 4224 AI allocated via "Slot"13 bytes 4224 AI allocated via "Slot"14 bytes 4224 AI allocated via "Slot"15 bytes 4224 Restart Replay Restart Intro Animation Restart Pilot Anim Table Restart Upgrade level Restart Timers Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Video Memory left 184320 Extra 22912 Memory used to store quake splines: 21208 bytes ReplayCamEnumerateCameras: found 12 cameras Video Memory left 179200 Extra 22912 Downloading - host0:..//data//FX//light.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 174080 Extra 22912 Downloading - host0:..//data//FX//TrailAnim.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 166912 Extra 23104 Downloading - host0:..//data//FX//Plasma.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 149504 Extra 23104 Downloading - host0:..//data//FX//Sun2.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 132096 Extra 23104 Downloading - host0:..//data//FX//ShipExp128.clt w:128 h:128 tw:7 th:7 addr: Video Memory left 126976 Extra 23104 Downloading - host0:..//data//FX//flame.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 117760 Extra 23104 Downloading - host0:..//data//FX//grenade.clt w:128 h:64 tw:7 th:6 addr: Video Memory left 112640 Extra 23104 Downloading - host0:..//data//FX//explode.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 107520 Extra 23104 Downloading - host0:..//data//FX//laserglow.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 102400 Extra 23104 Downloading - host0:..//data//FX//missilering.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 97280 Extra 23104 Downloading - host0:..//data//FX//smoke.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 92160 Extra 23104 Downloading - host0:..//data//FX//missileflare.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 87040 Extra 23104 Downloading - host0:..//data//FX//biosnare.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 81920 Extra 23104 Downloading - host0:..//data//FX//blackhole.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 76800 Extra 23104 Downloading - host0:..//data//FX//minering.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 71680 Extra 23104 Downloading - host0:..//data//FX//seismic.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 66560 Extra 23104 Downloading - host0:..//data//FX//electric.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 61440 Extra 23104 Downloading - host0:..//data//FX//spark.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 56320 Extra 23104 Downloading - host0:..//data//FX//EngFlare.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 51200 Extra 23104 Downloading - host0:..//data//FX//shield.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 46080 Extra 23104 Downloading - host0:..//data//FX//camflash2.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 40960 Extra 23104 Downloading - host0:..//data//FX//starlightflare.clt w:64 h:64 tw:6 th:6 addr: Video Memory left 35840 Extra 23104 Downloading - host0:..//data//FX//startlightflarecel.clt w:64 h:64 tw:6 th:6 addr: Loading Numbers Video Memory left 30720 Extra 23104 Downloading - host0:..//data//FX//numbers.clt w:64 h:64 tw:6 th:6 addr: Loading Rearview Video Memory left 25600 Extra 23104 Downloading - host0:..//data//FX//rearview1.clt w:64 h:64 tw:6 th:6 addr: Restart Sound System
The WipEout series
| |
---|---|
PlayStation | WipEout • WipEout XL • WipEout 3 (Prototype) |
PlayStation 2 | WipEout Fusion • WipEout Pulse |
PlayStation Portable | WipEout Pure |
PlayStation 3 | WipEout HD |
PlayStation Vita | WipEout 2048 |
PlayStation 4 | WipEout Omega Collection |
Windows / Amiga / Mac | WipEout XL |
- Pages missing developer references
- Games developed by SCE Studio Liverpool
- Pages missing publisher references
- Games published by BAM! Entertainment
- Games published by SCEE
- PlayStation 2 games
- Pages missing date references
- Games released in 2002
- Games released in June
- Games released on June 17
- Games released in February
- Games released on February 8
- Games with debugging functions
- WipEout series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by SCE Studio Liverpool
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by BAM! Entertainment
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment > Games published by SCEE
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 8
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 17
Games > Games by series > WipEout series