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WipEout Fusion

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Title Screen

WipEout Fusion

Developer: SCE Studio Liverpool
Publishers: BAM! Entertainment (US), SCEE (EU)
Platform: PlayStation 2
Released in US: June 17, 2002
Released in EU: February 8, 2002


DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files, movies, sound data and memory usage. It would also report errors if any occurred. To re-enable this mode, apply the below code.

USA code:

Re-enable printf Messages
20102B68 0808DF9A
20102B6C 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

trying to open wac file ¥WOF¥FILESYS.WAC;1
MCD: Allocated 139264 bytes for wad contents.
trying to open wad file ¥WOF¥FILESYS.WAD;1
mem required for sound objects 183656
************** --- init CSS************
...IOP module registered
starting fmv thread
ControllerInit() .. Done
MainSystemInitialize: Done!
starting memcard thread
CSS: not Creating 3D object from config file
CSS: not Creating 3D object from config file
CSS: not Creating 3D object from config file
CSS: not Creating 3D object from config file
Clearing heap "LEVEL" of 12288000 bytes
Cleared heap "LEVEL"
DMA = 1
Video Memory left 2597888 Extra 64
Video Memory left 2574336 Extra 128
Video Memory left 2550784 Extra 192
Video Memory left 2527232 Extra 256
Video Memory left 2503680 Extra 320
Video Memory left 2480128 Extra 384
Video Memory left 2456576 Extra 448
Video Memory left 2433024 Extra 512
Video Memory left 2433024 Extra 512
scePadSetMainMode succeeded.
scePadSetMainMode succeeded.
Entering pressure sensitive mode
Entering pressure sensitive mode
Pressure sensitive mode activated
Pressure sensitive mode activated
Clearing heap "LEVEL" of 12288000 bytes
Cleared heap "LEVEL"
Video Memory left 2415616 Extra 512
Downloading - host0:..//data//frontend//textures//FE_6pt.clt  w:128 h:128 tw:7 th:7 addr:
Video Memory left 2349056 Extra 512
Downloading - host0:..//data//frontend//textures//FE_9pt.clt  w:256 h:256 tw:8 th:8 addr:
Video Memory left 2282496 Extra 512
Downloading - host0:..//data//frontend//textures//FE_20pt.clt  w:256 h:256 tw:8 th:8 addr:
Unable to find host0:..//data//ships//weaponstats.mem in memory
Unable to find host0:..//data//ships//ships.mem in memory
MainGameInitialize: Setting Up Debug Font...
MainGameInitialize: Done!
Video Memory left 2282496 Extra 512
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Clearing heap "TeamHeap0" of 637696 bytes
Cleared heap "TeamHeap0"
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap1" of 690944 bytes
Cleared heap "TeamHeap1"
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap2" of 699392 bytes
Cleared heap "TeamHeap2"
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap3" of 728320 bytes
Cleared heap "TeamHeap3"
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap4" of 667392 bytes
Cleared heap "TeamHeap4"
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap5" of 682752 bytes
Cleared heap "TeamHeap5"
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap6" of 684544 bytes
Cleared heap "TeamHeap6"
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap7" of 654336 bytes
Cleared heap "TeamHeap7"
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
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Video Memory left 2282496 Extra 512
Clearing heap "TeamHeap_Zone" of 1328184 bytes
Cleared heap "TeamHeap_Zone"
Video Memory left 2282496 Extra 512
Video Memory left 2282496 Extra 512
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Null Pilot Pointer
Null Pilot Pointer
Null Pilot Pointer
Null Pilot Pointer
Unable to open file "host0:..//data//objects//missile//missile.mem"
Mesh_LoadMesh: Unable To Open File host0:..//data//objects//missile//missile.trf
Unable to open file "host0:..//data//objects//biomissile//biomissile.mem"
Mesh_LoadMesh: Unable To Open File host0:..//data//objects//biomissile//biomissile.trf
Unable to open file "host0:..//data//objects//gravitybomb//gravitybomb.mem"
Mesh_LoadMesh: Unable To Open File host0:..//data//objects//gravitybomb//gravitybomb.trf
Video Memory left 2275328 Extra 704
Downloading - host0:..//data//FX//Gate//textures//gatepanel.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 2268160 Extra 896
Downloading - host0:..//data//FX//Gate//textures//gatep2.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 2263040 Extra 896
Downloading - host0:..//data//FX//particle.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 2255872 Extra 1088
Downloading - host0:..//data//FX//DustCloud.clt  w:64 h:64 tw:6 th:6 addr:
Weapon grid effect data loaded....
Speedup effect data loaded....
Unable to open file "host0:..//data//frontend//textures//FETex031.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex031.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Unable to open file "host0:..//data//frontend//textures//FETex032.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex032.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Unable to open file "host0:..//data//frontend//textures//FETex033.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex033.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Unable to open file "host0:..//data//frontend//textures//FETex034.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex034.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Unable to open file "host0:..//data//frontend//textures//FETex035.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex035.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Unable to open file "host0:..//data//frontend//textures//FETex066.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex066.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Unable to open file "host0:..//data//frontend//textures//FETex066#.mem"
Texture_Load: Cannot open host0:..//data//frontend//textures//FETex066#.clt0!!
Texture_Load Failed!
PS2Texture_LoadTexture Failed!
Loaded 66 general FrontEnd textures. Limit is 70
Figures should match on release
Loading Meshes
Unable to open file "host0:..//data//frontend//meshes//FEMes001.hud"
Loaded 1 FrontEnd Meshes. Limit is 50
Figures should match on release
Clearing heap "Pilot Heads" of 512000 bytes
Cleared heap "Pilot Heads"
Clearing heap "Course Meshes" of 512000 bytes
Cleared heap "Course Meshes"
Total Mem for Screens = , Kb
Video Memory left 2255872 Extra 1088
Video Memory left 2255872 Extra 1088
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Video Memory left 2255872 Extra 1088
memcard: gamefile needs 191 clusters, 2148 available
user decided they didn't want to create a gamefile
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
FE SFX - Screen Forward
Going to screen 
Clearing heap "FE Texture" of 1843200 bytes
Cleared heap "FE Texture"
Clearing heap "Pilot Heads" of 512000 bytes
Cleared heap "Pilot Heads"
Clearing heap "Course Meshes" of 512000 bytes
Cleared heap "Course Meshes"
Video Memory left 2255872 Extra 1088
Video Memory left 2255872 Extra 1088
Video Memory left 2255872 Extra 1088
Clearing heap "LEVEL" of 14643200 bytes
Cleared heap "LEVEL"
Video Memory left 2255872 Extra 1088
**********************************
**********************************
***  Gamemode data
***  iGameMode = SINGLE_ARCADE
***  iRaceNdx = 0
***  iNbLocalHumanPlayers = 1
***  raceData_g.gameEnvironment = 0
***  raceData_g.gameCircuit = 0
***  raceData_g.gameTeam = 1
***  raceData_g.gamePilot = 2
***  raceData_g.gameTeam2 = 0
***  raceData_g.gamePilot2 = 0
***  raceData_g.numShipsInRace = 16
***  raceData_g.numLapsInRace = 3
***  gameclass = 1
**********************************
Video Memory left 2238464 Extra 1088
Downloading - host0:..//data//font//font7tex.clt  w:128 h:128 tw:7 th:7 addr:
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Downloading - host0:..//data//font//font14tex.clt  w:64 h:32 tw:6 th:5 addr:
Video Memory left 2223104 Extra 1088
Downloading - host0:..//data//font//font21tex.clt  w:128 h:64 tw:7 th:6 addr:
Video Memory left 2213888 Extra 1088
Downloading - host0:..//data//font//font30tex.clt  w:128 h:64 tw:7 th:6 addr:
Clearing heap "Ghost Heap" of 204800 bytes
Cleared heap "Ghost Heap"
Video Memory left 2211840 Extra 1152
Downloading - host0:..//data//tracks//florion_height//sky_3//textures//skybbot.clt  w:16 
h:16 tw:4 th:4 addr:
Video Memory left 2209792 Extra 1216
Downloading - host0:..//data//tracks//florion_height//sky_3//textures//skyftop.clt  w:16 
h:16 tw:4 th:4 addr:
Video Memory left 2122752 Extra 1216
Downloading - host0:..//data//tracks//florion_height//sky_3//textures//skyf.clt  w:256 
h:256 tw:8 th:8 addr:
Found SCE_GS_TEST_1
Found SCE_GS_TEST_1
Found SCE_GS_TEST_1
host0:..//data//tracks//florion_height//florion_height1F.trf
Loading New Track...
Video Memory left 2100224 Extra 1216
Downloading - host0:..//data//tracks//florion_height//textures//aedge2.clt  w:128 h:128 
tw:7 th:7 addr:
Video Memory left 2077696 Extra 1216
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h:128 tw:7 th:7 addr:
Video Memory left 2055168 Extra 1216
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Video Memory left 2032640 Extra 1216
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Video Memory left 2010112 Extra 1216
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Video Memory left 1987584 Extra 1216
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Video Memory left 1980416 Extra 1408
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th:7 addr:
Video Memory left 1943552 Extra 1792
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h:64 tw:6 th:6 addr:
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Video Memory left 1830912 Extra 1792
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file = host0:..//data//tracks//florion_height//florion_height1F.tri
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file = host0:..//data//tracks//florion_height//florion_height1F.trk
Version 5
Mem allocated = 176384  Sections 1696 * 104 = 176384
Mem allocated = 176440  Surface Names Ptr 4 * 14 = 56
Mem allocated = 185464  Lights 64 * 141 = 9024
Mem allocated = 266440  Vertices 16 * 5061 = 80976
Mem allocated = 347416  Vertex Normals 16 * 5061 = 80976
Mem allocated = 563960   Polygons 32 * 6767 = 216544
Mem allocated = 631704   SubSection 32 * 2117 = 67744
Mem allocated = 691862   Poly Index 2 * 27962 = 55924
Mem allocated = 694774   Lights 4 * 728 = 2912
Mem allocated = 696134   Pool Connected 4 * 340 = 1360
Video Memory left 184320 Extra 22912
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Data actually allocated = 696134
Surface 0 name is default.txt length 11
Surface 1 name is wall.txt length 8
Surface 2 name is air1.txt length 8
Surface 3 name is air2.txt length 8
Surface 4 name is barrier.txt length 11
Surface 5 name is sand_N_DUST_126_114_81.txt length 26
Surface 6 name is L_DUST_126_114_81.txt length 21
Surface 7 name is invisible.txt length 13
Surface 8 name is start.txt length 9
Surface 9 name is lava.txt length 8
Surface 10 name is loop.txt length 8
Surface 11 name is pitlane.txt length 11
Surface 12 name is piteffect.txt length 13
Surface 13 name is rock_N_DUST_126_114_81.txt length 26
Found Visibility Info.Mem allocated = 711110   VIS Info
Filename = default.txt
Filename = wall.txt
Wall
Filename = air1.txt
air1
Filename = air2.txt
air2
Filename = barrier.txt
barrier
Filename = sand_N_DUST_126_114_81.txt
N_DUST
Sand:sand_N_DUST_126_114_81.txt
Filename = L_DUST_126_114_81.txt
L_DUST
Filename = invisible.txt
invisible
Filename = start.txt
start
Start ID = 8
Filename = lava.txt
lava
lava.txt
Filename = loop.txt
loop
loop.txt
Filename = pitlane.txt
pitlane
Filename = piteffect.txt
piteffect
Filename = rock_N_DUST_126_114_81.txt
N_DUST
rock:rock_N_DUST_126_114_81.txt
�"Loading Sounds for environment 0
��**********************************
**********************************
***  Gamemode data
***  iGameMode = SINGLE_ARCADE
***  iRaceNdx = 0
***  iNbLocalHumanPlayers = 1
***  raceData_g.gameEnvironment = 0
***  raceData_g.gameCircuit = 0
***  raceData_g.gameTeam = 1
***  raceData_g.gamePilot = 2
***  raceData_g.gameTeam2 = 0
***  raceData_g.gamePilot2 = 0
***  raceData_g.numShipsInRace = 16
***  raceData_g.numLapsInRace = 3
***  gameclass = 1
**********************************
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
Clearing heap "RACE" of 307200 bytes
Cleared heap "RACE"
Name = Course1forward
Name = Pitlaneforward
Curve 0 "Course1forward" Number of Decision points 1
Curve 1 "Pitlaneforward" Number of Decision points 1
Positioning 0 Sound objects
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
RaceConstructLapPositionData : 
host0:..//data//tracks//florion_height//florion_height_C1F.lap found ... reading lap 
datafile = host0:..//data//tracks//florion_height//florion_height1F.tri
Disable bilnear filter
Disable bilnear filter
Positioning 15 Sound objects
positioning sound effect 64 with radius 0 and level 0
positioning sound effect 64 with radius 0 and level 0
positioning sound effect 64 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 44 with radius 0 and level 0
positioning sound effect 12 with radius 0 and level 0
positioning sound effect 12 with radius 0 and level 0
positioning sound effect 12 with radius 0 and level 0
positioning sound effect 12 with radius 0 and level 0
positioning sound effect 12 with radius 0 and level 0
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:alloced got startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
kjt:added startgrid position
 Ship 0 Pilot 0
ship nb 0, team nb 0
Doing damage Fx for "host0:..//data//ships//feisar//vector//vector.trf"
Damage Area 0 "DAMAGE_NOSE"
Damage Area 1 "DAMAGE_STABILITY"
Damage Area 2 "DAMAGE_STABILITY"
Damage Area 3 "DAMAGE_ENGINE"
Damage Area 4 "DAMAGE_STABILITY"
Damage Area 5 "DAMAGE_ENGINE"
Damage Area 6 "DAMAGE_BRAKE_LFLAPA"
Damage Area 7 "DAMAGE_BRAKE_LFLAPB"
Damage Area 8 "DAMAGE_RFLAPA_BRAKE"
Damage Area 9 "DAMAGE_RFLAPB_BRAKE"
Damage Area 10 "DAMAGE_COCKPIT"
Damage Area 11 "DAMAGE_CANOPY"
Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
 Ship 1 Pilot 0
ship nb 1, team nb 7
Doing damage Fx for "host0:..//data//ships//piranha//vector//vector.trf"
Damage Area 0 "DAMAGE_CANOPY_OFF"
Damage Area 1 "DAMAGE_ENGINE_LEFT_OFF"
Damage Area 2 "DAMAGE_ENGINE_RIGHT_OFF"
Damage Area 3 "DAMAGE_NOSE_OFF"
Damage Area 4 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF"
Damage Area 6 "DAMAGE_RBRAKE_BRAKE"
Damage Area 7 "DAMAGE_LBRAKE_BRAKE"
Damage Area 8 "DAMAGE_LFLAP_BRAKE"
Damage Area 9 "DAMAGE_RFLAP_BRAKE"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
 Ship 2 Pilot 0
ship nb 2, team nb 6
Doing damage Fx for "host0:..//data//ships//xios//vector//vector.trf"
Damage Area 0 "DAMAGE_STABILITY_RIGHT_OFF"
Damage Area 1 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 2 "DAMAGE_ENGINE_OFF"
Damage Area 3 "DAMAGE_NOSE_OFF"
Damage Area 4 "DAMAGE_RUDDER_BRAKE"
Damage Area 5 "DAMAGE_RBRAKE_BRAKE"
Damage Area 6 "DAMAGE_LBRAKE_BRAKE"
Damage Area 7 "DAMAGE_CANOPY_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
 Ship 3 Pilot 0
ship nb 3, team nb 5
Doing damage Fx for "host0:..//data//ships//tigron//vector//vector.trf"
Damage Area 0 "DAMAGE_RRUDDER_BRAKE"
Damage Area 1 "DAMAGE_LRUDDER_BRAKE"
Damage Area 2 "DAMAGE_LBRAKE"
Damage Area 3 "DAMAGE_NOSE"
Damage Area 4 "DAMAGE_STABILITY"
Damage Area 5 "DAMAGE_STABILITY"
Damage Area 6 "DAMAGE_STABILITY"
Damage Area 7 "DAMAGE_STABILITY"
Damage Area 8 "DAMAGE_ENGINE"
Damage Area 9 "DAMAGE_CANOPY"
Damage Area 10 "DAMAGE_COCKPIT"
Damage Area 11 "DAMAGE_RBRAKE"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE"
 Ship 4 Pilot 0
ship nb 4, team nb 7
Doing damage Fx for "host0:..//data//ships//piranha//vector//vector.trf"
Damage Area 0 "DAMAGE_CANOPY_OFF"
Damage Area 1 "DAMAGE_ENGINE_LEFT_OFF"
Damage Area 2 "DAMAGE_ENGINE_RIGHT_OFF"
Damage Area 3 "DAMAGE_NOSE_OFF"
Damage Area 4 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF"
Damage Area 6 "DAMAGE_RBRAKE_BRAKE"
Damage Area 7 "DAMAGE_LBRAKE_BRAKE"
Damage Area 8 "DAMAGE_LFLAP_BRAKE"
Damage Area 9 "DAMAGE_RFLAP_BRAKE"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
 Ship 5 Pilot 0
ship nb 5, team nb 6
Doing damage Fx for "host0:..//data//ships//xios//vector//vector.trf"
Damage Area 0 "DAMAGE_STABILITY_RIGHT_OFF"
Damage Area 1 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 2 "DAMAGE_ENGINE_OFF"
Damage Area 3 "DAMAGE_NOSE_OFF"
Damage Area 4 "DAMAGE_RUDDER_BRAKE"
Damage Area 5 "DAMAGE_RBRAKE_BRAKE"
Damage Area 6 "DAMAGE_LBRAKE_BRAKE"
Damage Area 7 "DAMAGE_CANOPY_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
 Ship 6 Pilot 0
ship nb 6, team nb 4
Doing damage Fx for "host0:..//data//ships//egrtech//vector//vector.trf"
Damage Area 0 "DAMAGE_CANOPY_OFF"
Damage Area 1 "DAMAGE_LFLAPB_BRAKE"
Damage Area 2 "DAMAGE_LFLAPA_BRAKE"
Damage Area 3 "DAMAGE_RFLAPA_BRAKE"
Damage Area 4 "DAMAGE_RFLAPB_BRAKE"
Damage Area 5 "DAMAGE_NOSE_OFF"
Damage Area 6 "DAMAGE_ENGINE_OFF"
Damage Area 7 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 8 "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF"
Damage Area 9 "DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
Matched LOD damage node "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
 Ship 7 Pilot 0
ship nb 7, team nb 3
Doing damage Fx for "host0:..//data//ships//auricom//vector//vector.trf"
Damage Area 0 "DAMAGE_STABILITY"
Damage Area 1 "DAMAGE_STABILITY"
Damage Area 2 "DAMAGE_STABILITY"
Damage Area 3 "DAMAGE_STABILITY"
Damage Area 4 "DAMAGE_ENGINE"
Damage Area 5 "DAMAGE_ENGINE"
Damage Area 6 "DAMAGE_CANOPY"
Damage Area 7 "DAMAGE_STABILITY"
Damage Area 8 "DAMAGE_RBRAKE_BRAKE"
Damage Area 9 "DAMAGE_LBRAKE_BRAKE"
Damage Area 10 "DAMAGE_LRUDDER_BRAKE"
Damage Area 11 "DAMAGE_RRUDDER_BRAKE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
 Ship 8 Pilot 0
ship nb 8, team nb 5
Doing damage Fx for "host0:..//data//ships//tigron//vector//vector.trf"
Damage Area 0 "DAMAGE_RRUDDER_BRAKE"
Damage Area 1 "DAMAGE_LRUDDER_BRAKE"
Damage Area 2 "DAMAGE_LBRAKE"
Damage Area 3 "DAMAGE_NOSE"
Damage Area 4 "DAMAGE_STABILITY"
Damage Area 5 "DAMAGE_STABILITY"
Damage Area 6 "DAMAGE_STABILITY"
Damage Area 7 "DAMAGE_STABILITY"
Damage Area 8 "DAMAGE_ENGINE"
Damage Area 9 "DAMAGE_CANOPY"
Damage Area 10 "DAMAGE_COCKPIT"
Damage Area 11 "DAMAGE_RBRAKE"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE"
 Ship 9 Pilot 0
ship nb 9, team nb 4
Doing damage Fx for "host0:..//data//ships//egrtech//vector//vector.trf"
Damage Area 0 "DAMAGE_CANOPY_OFF"
Damage Area 1 "DAMAGE_LFLAPB_BRAKE"
Damage Area 2 "DAMAGE_LFLAPA_BRAKE"
Damage Area 3 "DAMAGE_RFLAPA_BRAKE"
Damage Area 4 "DAMAGE_RFLAPB_BRAKE"
Damage Area 5 "DAMAGE_NOSE_OFF"
Damage Area 6 "DAMAGE_ENGINE_OFF"
Damage Area 7 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 8 "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF"
Damage Area 9 "DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
Matched LOD damage node "DAMAGE_MIDDLE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_OFF" with a big brother "DAMAGE_ENGINE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_LEFT_OFF"
 Ship 10 Pilot 0
ship nb 10, team nb 1
Doing damage Fx for "host0:..//data//ships//vanuber//vector//vector.trf"
Damage Area 0 "DAMAGE_LFLAPB_BRAKE_"
Damage Area 1 "DAMAGE_RFLAPA_BRAKE_"
Damage Area 2 "DAMAGE_RFLAPB_BRAKE_"
Damage Area 3 "DAMAGE_STABILITY_R_FRONT"
Damage Area 4 "DAMAGE_STABILITY_R_BACK"
Damage Area 5 "DAMAGE_ENGINE"
Damage Area 6 "DAMAGE_STABILITY_RR"
Damage Area 7 "DAMAGE_NOSE"
Damage Area 8 "DAMAGE_COCKPIT"
Damage Area 9 "DAMAGE_ENGINE__"
Damage Area 10 "DAMAGE_LFLAPA_BRAKE_"
Damage Area 11 "DAMAGE_CANOPY"
Damage Area 12 "DAMAGE_STABILITY_L_FRONT"
Damage Area 13 "DAMAGE_STABILITY_L_BACK"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE"
 Ship 11 Pilot 0
ship nb 11, team nb 0
Doing damage Fx for "host0:..//data//ships//feisar//vector//vector.trf"
Damage Area 0 "DAMAGE_NOSE"
Damage Area 1 "DAMAGE_STABILITY"
Damage Area 2 "DAMAGE_STABILITY"
Damage Area 3 "DAMAGE_ENGINE"
Damage Area 4 "DAMAGE_STABILITY"
Damage Area 5 "DAMAGE_ENGINE"
Damage Area 6 "DAMAGE_BRAKE_LFLAPA"
Damage Area 7 "DAMAGE_BRAKE_LFLAPB"
Damage Area 8 "DAMAGE_RFLAPA_BRAKE"
Damage Area 9 "DAMAGE_RFLAPB_BRAKE"
Damage Area 10 "DAMAGE_COCKPIT"
Damage Area 11 "DAMAGE_CANOPY"
Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
 Ship 12 Pilot 0
ship nb 12, team nb 3
Doing damage Fx for "host0:..//data//ships//auricom//vector//vector.trf"
Damage Area 0 "DAMAGE_STABILITY"
Damage Area 1 "DAMAGE_STABILITY"
Damage Area 2 "DAMAGE_STABILITY"
Damage Area 3 "DAMAGE_STABILITY"
Damage Area 4 "DAMAGE_ENGINE"
Damage Area 5 "DAMAGE_ENGINE"
Damage Area 6 "DAMAGE_CANOPY"
Damage Area 7 "DAMAGE_STABILITY"
Damage Area 8 "DAMAGE_RBRAKE_BRAKE"
Damage Area 9 "DAMAGE_LBRAKE_BRAKE"
Damage Area 10 "DAMAGE_LRUDDER_BRAKE"
Damage Area 11 "DAMAGE_RRUDDER_BRAKE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY"
 Ship 13 Pilot 0
ship nb 13, team nb 1
Doing damage Fx for "host0:..//data//ships//vanuber//vector//vector.trf"
Damage Area 0 "DAMAGE_LFLAPB_BRAKE_"
Damage Area 1 "DAMAGE_RFLAPA_BRAKE_"
Damage Area 2 "DAMAGE_RFLAPB_BRAKE_"
Damage Area 3 "DAMAGE_STABILITY_R_FRONT"
Damage Area 4 "DAMAGE_STABILITY_R_BACK"
Damage Area 5 "DAMAGE_ENGINE"
Damage Area 6 "DAMAGE_STABILITY_RR"
Damage Area 7 "DAMAGE_NOSE"
Damage Area 8 "DAMAGE_COCKPIT"
Damage Area 9 "DAMAGE_ENGINE__"
Damage Area 10 "DAMAGE_LFLAPA_BRAKE_"
Damage Area 11 "DAMAGE_CANOPY"
Damage Area 12 "DAMAGE_STABILITY_L_FRONT"
Damage Area 13 "DAMAGE_STABILITY_L_BACK"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_ENGINE" with a big brother "DAMAGE_ENGINE"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_STABILITY" with a big brother "DAMAGE_STABILITY_R_FRONT"
Matched LOD damage node "DAMAGE_NOSE" with a big brother "DAMAGE_NOSE"
 Ship 14 Pilot 0
ship nb 14, team nb 2
Doing damage Fx for "host0:..//data//ships//gtech//vector//vector.trf"
Damage Area 0 "DAMAGE_RBRAKE_OFF"
Damage Area 1 "DAMAGE_LBRAKE_OFF"
Damage Area 2 "DAMAGE_NOSE_OFF"
Damage Area 3 "DAMAGE_ENGINE_LEFT_OFF"
Damage Area 4 "DAMAGE_ENGINE_RIGHT_OFF"
Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF"
Damage Area 6 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 7 "DAMAGE_CANOPY_OFF"
Damage Area 8 "DAMAGE_REAR_STABILITY_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_REAR_STABILITY_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_RBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF"
Matched LOD damage node "DAMAGE_LBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF"
 Ship 15 Pilot 0
ship nb 15, team nb 2
Doing damage Fx for "host0:..//data//ships//gtech//vector//vector.trf"
Damage Area 0 "DAMAGE_RBRAKE_OFF"
Damage Area 1 "DAMAGE_LBRAKE_OFF"
Damage Area 2 "DAMAGE_NOSE_OFF"
Damage Area 3 "DAMAGE_ENGINE_LEFT_OFF"
Damage Area 4 "DAMAGE_ENGINE_RIGHT_OFF"
Damage Area 5 "DAMAGE_STABILITY_RIGHT_OFF"
Damage Area 6 "DAMAGE_STABILITY_LEFT_OFF"
Damage Area 7 "DAMAGE_CANOPY_OFF"
Damage Area 8 "DAMAGE_REAR_STABILITY_OFF"
Matched LOD damage node "DAMAGE_NOSE_OFF" with a big brother "DAMAGE_NOSE_OFF"
Matched LOD damage node "DAMAGE_STABILITY_RIGHT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_STABILITY_LEFT_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_LEFT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_ENGINE_RIGHT_OFF" with a big brother 
"DAMAGE_ENGINE_LEFT_OFF"
Matched LOD damage node "DAMAGE_REAR_STABILITY_OFF" with a big brother 
"DAMAGE_STABILITY_RIGHT_OFF"
Matched LOD damage node "DAMAGE_RBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF"
Matched LOD damage node "DAMAGE_LBRAKE_OFF" with a big brother "DAMAGE_RBRAKE_OFF"
Restart All Droids
Restart AI
Restart Pilots
Restart Start Grid
AI allocated via "Slot"0 bytes 4224
AI allocated via "Slot"1 bytes 4224
AI allocated via "Slot"2 bytes 4224
AI allocated via "Slot"3 bytes 4224
AI allocated via "Slot"4 bytes 4224
AI allocated via "Slot"5 bytes 4224
AI allocated via "Slot"6 bytes 4224
AI allocated via "Slot"7 bytes 4224
AI allocated via "Slot"8 bytes 4224
AI allocated via "Slot"9 bytes 4224
AI allocated via "Slot"10 bytes 4224
AI allocated via "Slot"11 bytes 4224
AI allocated via "Slot"12 bytes 4224
AI allocated via "Slot"13 bytes 4224
AI allocated via "Slot"14 bytes 4224
AI allocated via "Slot"15 bytes 4224
Restart Replay
Restart Intro Animation
Restart Pilot Anim Table
Restart Upgrade level
Restart Timers
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
Video Memory left 184320 Extra 22912
Memory used to store quake splines: 21208 bytes
ReplayCamEnumerateCameras: found 12 cameras
Video Memory left 179200 Extra 22912
Downloading - host0:..//data//FX//light.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 174080 Extra 22912
Downloading - host0:..//data//FX//TrailAnim.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 166912 Extra 23104
Downloading - host0:..//data//FX//Plasma.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 149504 Extra 23104
Downloading - host0:..//data//FX//Sun2.clt  w:128 h:128 tw:7 th:7 addr:
Video Memory left 132096 Extra 23104
Downloading - host0:..//data//FX//ShipExp128.clt  w:128 h:128 tw:7 th:7 addr:
Video Memory left 126976 Extra 23104
Downloading - host0:..//data//FX//flame.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 117760 Extra 23104
Downloading - host0:..//data//FX//grenade.clt  w:128 h:64 tw:7 th:6 addr:
Video Memory left 112640 Extra 23104
Downloading - host0:..//data//FX//explode.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 107520 Extra 23104
Downloading - host0:..//data//FX//laserglow.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 102400 Extra 23104
Downloading - host0:..//data//FX//missilering.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 97280 Extra 23104
Downloading - host0:..//data//FX//smoke.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 92160 Extra 23104
Downloading - host0:..//data//FX//missileflare.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 87040 Extra 23104
Downloading - host0:..//data//FX//biosnare.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 81920 Extra 23104
Downloading - host0:..//data//FX//blackhole.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 76800 Extra 23104
Downloading - host0:..//data//FX//minering.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 71680 Extra 23104
Downloading - host0:..//data//FX//seismic.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 66560 Extra 23104
Downloading - host0:..//data//FX//electric.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 61440 Extra 23104
Downloading - host0:..//data//FX//spark.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 56320 Extra 23104
Downloading - host0:..//data//FX//EngFlare.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 51200 Extra 23104
Downloading - host0:..//data//FX//shield.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 46080 Extra 23104
Downloading - host0:..//data//FX//camflash2.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 40960 Extra 23104
Downloading - host0:..//data//FX//starlightflare.clt  w:64 h:64 tw:6 th:6 addr:
Video Memory left 35840 Extra 23104
Downloading - host0:..//data//FX//startlightflarecel.clt  w:64 h:64 tw:6 th:6 addr:
Loading Numbers
Video Memory left 30720 Extra 23104
Downloading - host0:..//data//FX//numbers.clt  w:64 h:64 tw:6 th:6 addr:
Loading Rearview
Video Memory left 25600 Extra 23104
Downloading - host0:..//data//FX//rearview1.clt  w:64 h:64 tw:6 th:6 addr:
Restart Sound System
(Source: Original TCRF research)