Woodruff and the Schnibble of Azimuth
|Woodruff and the Schnibble of Azimuth|
A lot of the graphics and animations here have compression artifacts and need to be re-ripped.
|Oh dear, I do believe I have the vapors.|
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: ½ second of flasher wang
Switch off your Tobazon, grab a bowl of Bouziouli, consult some forgetful wisemen, and do battle with the Bigwig, Schnibble style.
An animation of Woodruff with a simplified color scheme. The red stripes on his pants and the skull on the back of his shirt only appear in a couple of frames, and his headband and shirt are dark blue instead of black, as are his boots. He appears to be taking what looks like a third boot out of his pocket. The blank last frame is part of the data.
A rough version of the mad scientist's laboratory, showing the walkable areas and outlines of Woodruff, the mad scientist, and the Fertility Wiseman. The handwriting translates to "To reach the first plan".
A blocking version of the formula composition screen, complete with small Woodruff for company.
NSFW - The high morals club gets a taste of friday night in the slums, as Woodruff (a secret flasher) parades his lower half for all to see.
The Bigwig's lair in various stages of planning. The sprites on the right side show a softer version of the Bigwig and unused bloody skulls and arms. The moustachioed man is never seen.
Woodruff levitates miles into the air when giving the sign of the schnibble to the sect. Normally, he only rises off the floor a small amount.
Different versions of the wounded Bouzook from the battlefield. Here though, he's in color talking and giving the horn to Woodruff.
The version of this sequence used in the game is a combination of all three of these. The photo is pulled out of the boot like the third sequence instead of out of a pocket, and shown to the player like the second. The photo used though, is the first.
The bystander in the first scene doesn't react to being shown Azimuth's photo, but this reaction exists in the game data.
A foreground sequence of a Boozook trying to climb over a ledge, then falling back down. It's found amongst the videos from the prison tower.
A human and a Bouzook on the lower level of the bar watching a ball on the billiard table roll around until it disappears down a hole in the center.
In the game, the police are always talking to the woman in the above images, rather than this guy.
This bouzook, while sad, is never seen crying in the game
A similar animation to these is used when trying to cross the acid river with one boot. That's only in the left-wards direction though and without both boots on.
In the game, if you leave Woodruff idle or use items incorrectly, an animation plays. If you do this while Woodruff is in the foreground however, nothing happens. Twelve foreground reactions most likely intended for these situations do exist in the game data, they are just not played.
This sequence isn't unused, but it means taking Azimuth's previous letter literally and searching behind the Bigwig's portrait. To do this requires waiting for a weather report predicting winds outside of the Bigwig's place and then using the levitation power on the cross, with no prompts whatsoever. It provides a bit more detail into Woodruff's backstory.
The map files used by the engine have text for every conversation in that area, but the subtitles are never displayed.