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Woodruff and the Schnibble of Azimuth

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Title Screen

Woodruff and the Schnibble of Azimuth

Also known as: The Bizarre Adventures of
Woodruff and the Schnibble
Developer: Coktel Vision
Publisher: Sierra On-Line
Platform: Windows
Released in US: 1995
Released in EU: 1994

GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.

To do:
A lot of the graphics and animations here have compression artifacts and need to be re-ripped.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: ½ second of flasher wang

Switch off your Tobazon, grab a bowl of Bouziouli, consult some forgetful wisemen, and do battle with the Bigwig, Schnibble style.

Planning Images


An animation of Woodruff with a simplified color scheme. The red stripes on his pants and the skull on the back of his shirt only appear in a couple of frames, and his headband and shirt are dark blue instead of black, as are his boots. He appears to be taking what looks like a third boot out of his pocket. The blank last frame is part of the data.


A rough version of the mad scientist's laboratory, showing the walkable areas and outlines of Woodruff, the mad scientist, and the Fertility Wiseman. The handwriting translates to "To reach the first map".


A blocking version of the formula composition screen, complete with small Woodruff for company.

NSFW - The high morals club gets a taste of friday night in the slums, as Woodruff (a secret flasher) parades his lower half for all to see.

The Bigwig's lair in various stages of planning. The sprites on the right side show a softer version of the Bigwig and unused bloody skulls and arms. The moustachioed man is never seen.

Alternate Scenes


Woodruff levitates miles into the air when giving the sign of the schnibble to the sect. Normally, he only rises off the floor a small amount.

Sect Game Over
A seemingly earlier version of the game over for becoming part of the sect, with Woodruff endlessly walking into
the sect room and reappearing. In the final, the voiceover plays while the game over screen (correctly paletted
and centered) shows.

Different versions of the wounded Bouzook from the battlefield. Here though, he's in color talking and giving the horn to Woodruff.

The version of this sequence used in the game is a combination of all three of these. The photo is pulled out of the boot like the third sequence instead of out of a pocket, and shown to the player like the second. The photo used though, is the first.

Unused Scenes

The bystander in the first scene doesn't react to being shown Azimuth's photo, but this reaction exists in the game data.

A foreground sequence of a Boozook trying to climb over a ledge, then falling back down. It's found amongst the videos from the prison tower.

A human and a Bouzook on the lower level of the bar watching a ball on the billiard table roll around until it disappears down a hole in the center.

A woman flying on her vacuum cleaner outside the top of the prison, both with and without Ri-Ri's house in shot.


In the game, the police are always talking to the woman in the above images, rather than this guy.


This bouzook, while sad, is never seen crying in the game

A similar animation to these is used when trying to cross the acid river with one boot. That's only in the left-wards direction though and without both boots on.

In the game, if you leave Woodruff idle or use items incorrectly, an animation plays. If you do this while Woodruff is in the foreground however, nothing happens. Twelve foreground reactions most likely intended for these situations do exist in the game data, they are just not played.

Hidden Letter

This sequence isn't unused, but it means taking Azimuth's previous letter literally and searching behind the Bigwig's portrait. To do this requires waiting for a weather report predicting winds outside of the Bigwig's place and then using the levitation power on the cross, with no prompts whatsoever. It provides a bit more detail into Woodruff's backstory.


Unused Subtitles

The map files used by the engine have text for every conversation in that area, but the subtitles are never displayed.