Xenoblade Chronicles 2/Unused Graphics
This is a sub-page of Xenoblade Chronicles 2.
To do:
Download to XC2 image archive ( https://drive.google.com/drive/folders/1koch5EA3cpm4pntHLfU8J21cftB6YQWd ) https://cdn.discordapp.com/attachments/443890374289784833/846858762550771735/message.txt has a list of most of the things of interest here. |
Contents
- 1 Unused Assets
- 2 Unused Menu Assets
- 2.1 Main Menu
- 2.2 Menu 1
- 2.3 Menu 4
- 2.4 Menu 10
- 2.5 Menu 11
- 2.6 Menu 16
- 2.7 Menu 17
- 2.8 Menu 18
- 2.9 Menu 20
- 2.10 Menu 21
- 2.11 Menu 22
- 2.12 Menu 24
- 2.13 Menu 27
- 2.14 Menu 28
- 2.15 Menu 29
- 2.16 Menu 30
- 2.17 Menu 32
- 2.18 Menu 34
- 2.19 Menu 37
- 2.20 Menu 38
- 2.21 Menu 42
- 2.22 Menu 43
- 2.23 Menu 44
- 2.24 Menu 46
- 2.25 Menu 48
- 2.26 Menu 50
- 2.27 Menu 51
- 2.28 Menu 52
- 2.29 Menu 53
- 2.30 Menu 54
- 2.31 Menu 56
- 2.32 Menu 60
- 2.33 Menu 63
- 2.34 Menu 64
- 2.35 Menu 65
- 2.36 Menu 70
- 2.37 Menu 71
- 2.38 Menu 72
- 2.39 Menu 74
- 2.40 Menu 75
- 2.41 Menu 76
- 2.42 Menu 79
- 2.43 Menu 81
- 2.44 Menu 82
- 2.45 Menu 83
- 2.46 Menu 85
- 2.47 Menu 86
- 2.48 Menu 88
- 2.49 Menu 89
- 2.50 Menu 90
- 2.51 Menu 91
- 2.52 Menu 93
- 2.53 Menu 94
- 2.54 Menu 95
- 2.55 Menu 100
- 2.56 Menu 101
- 2.57 Menu 9xx
Unused Assets
(accessory_0)
Early item icons.
(arts_0)
Unfinished art icons.
(alstguidebg_dummy_0)
Texture for the scrapped "Alrest Guide" mode.
(battleskill_icon_0)
Placeholder graphics for battle art icons.
(bl_face_elem_base_0)
Squares whose colors line up with blade elements. Possibly used for portrait backgrounds as the name suggests.
(bl_kizunaring_0)
Early design for the Blade Affinity Chart.
(bl_plate_elem_bg_0)
Similar to bl_face_elem_base_0, but with elongated shapes. Possibly used for full art backgrounds.
(cmn_kizunaguage_X) with X being from 0 to 6
Based on the name this would have been used for the affinity chart, possibly as like a percentage for how much trust you have?
(cmn_lock_0)
An unused lock icon.
(cmn_mer_symbol_0)
Early symbol/coat of arms thingy for the merc group.
(cmn_money_icon_0)
Early Gold symbol.
(cmn_time_icon_0)
Early playtime symbol.
(collection_type_0)
Early collectible icons, possibly for a Collectopaedia?
(compatibility_0)
Unused heart icons. Possibly created for party member affinity, similar to the first game.
(dr_kizunaring_0)
Early design for the Driver affinity chart.
(driver_bus_0)
Drivers to be used in dr_bus_plate, features unshaded Zeke and Mòrag art.
(dummy_blade_0)
Dummy blade art. What character is this? Possibly *super* early Pyra art?
(dummy_buff_0)
Dummy buff icon.
(dummy_createblade_rare_0)
Two portraits of Pyra with Pneuma and Mythra's color schemes; their names indicate that they were placeholders for the Blade portraits that appear after awakening them.
(dummy_debuff_0)
A dummy debuff icon.
(dummy_driver_0)
Dummy driver art. Again, what character is this? Possibly *super* early Rex art?
(dummy_kizunaring_0)
Dummy blade affinity chart.
(dummy_number_0)
Dummy number font.
(equip_icon_0)
Equip icons. Never used in-game, due to equipment being different from the first game.
(face_0) Cropped for convenience.
A bunch of character icons. Several of these icons use unfinished and/or concept sheet images. The Poppi α icon was used in an early build of the game shown during E3 2017, although oddly enough the icon of Dromarch in the same build used a cropped version of his official art, like the final game, and not the unfinished one shown here. Interestingly, Poppi QTπ has brown hair here, while in the final game she has purple hair like the other Poppi models.
(fim_bl_003_0)
An image of Mythra taken from her character design sheet. This image is used as a placeholder for Pneuma's character art.
Early | Final |
---|---|
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(fim_bl_042_0)
Early version of the male axe common Blade.
(fim_bl_043_0)
Image of a male common Blade without a weapon. It was used during the E3 2017 Nintendo Treehouse presentation.
Early | Final |
---|---|
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(fim_bl_044_0)
Early version of the female axe common Blade.
(fim_bl_045_0)
Image of a female common Blade without a weapon.
To do: Apparently this image was changed during an update? The two main Image dumps of this game have different images named this. The other is simply a blank image. Also upload the glow versions of all of these blade/driver art. |
(fim_bl_046_0)
A placeholder image for the Blade album art. Amazing.
Early | Final |
---|---|
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(fim_bl_047_0)
Early version of the beast Blade.
(fim_bl_048_0)
A image of Pyra wearing her Gormotti disguise. It is likely her character portrait was meant to change during the brief period in Chapter 2 where she disguises herself.
(fim_dr_010_0)
Normal Rex art, but with a bonus unshaded Gramps.
(iconlist_base_0)
Possibly an early overlay for common Blades on the Blade list?
(itemcat_0)
Very early placeholders for item category icons. They can be seen below in the menu mockups.
(itemtype_0)
Old item category icons.
(kind_symbol_0)
Male, female, and a question mark. Probably a gender indicator.
(mer_symbol_0)
Based on the name, this may have been used for Mercenary levels.
(poachitem_0)
Early pouch item icons. Featuring a misspelling.
(rare_0)
Early core crystal icons?
(speaker_0)
Were characters meant to have speaking icons similar to other RPGs? Also who is that furry(?) character?
(species_symbol_0)
Dog or Man indicator. Very important.
(ss_dummy_0)
A very blurry screenshot. Might be somewhere from Xenoblade X?
(star_guage_0)
A set of stars.
(thumb_evXXX_0), with XXX being the event ID number.
A screenshot from the 'Resonance of the Heart' cutscene is used as a placeholder for thumbnails for cutscenes that don't exist.
Event 213 is the final cutscene in the game, and these images cover events 214 all the way up to 334, which is where the optional cutscene (blade awakenings, etc...) are kept. "AAAAIYAH!!!"
(thumb_qtXXX_0), with XXX being the quest ID number.
The same thing happened in the quest thumbnails, but instead using an image of a very very unfinished and sad looking World Tree. Over the course of the game's life, quests were added via DLC which replaced some of these images with actual quest thumbnails.
Unused Menu Assets
Main Menu
Menu 1
Title Screen.
(mnu001_titlebg_0)
A placeholder or mockup for the title screen.
(mnu001_titlelogo_b_0)
An alternate version of the Japanese logo, with the flames on the letters removed.
(mnu001_titlelogo_b_us_0)
Same thing but with the International logo.
Menu 4
(mnu004_spart_icon_0)
The icons for the current level that a character's special is up to, however it is impossible to get to level V in the game, thus the level V icon goes unused.
Menu 10
(INSERT FILENAME HERE)
An old drawing of Rex.
Menu 11
Menu 16
Menu 17
(mnu017_alstguidetop_dummy_0)
A humorous image for a menu that has not been completed yet.
Menu 18
Menu 20
Menu 21
Menu 22
Menu 24
A copy of Menu 17's construction image can be found here under the name (mnu024_orb_dummy_0).
Menu 27
Menu 28
Menu 29
Menu 30
Menu 32
Menu 34
Menu 37
Menu 38
Menu 42
Menu 43
Menu 44
A copy of Menu 17's construction image can be found here under the name (mnu044_timechange_dummy_0).
Menu 46
Menu 48
Menu 50
Menu 51
Menu 52
Menu 53
Menu 54
Menu 56
Menu 60
Menu 63
Menu 64
Menu 65
Menu 70
Menu 71
Menu 72
Menu 74
Menu 75
Menu 76
Menu 79
(mnu079_thumnail_list_dummy_0)
Corrupted image of Pyra. Possibly a placeholder for the event theater cutscenes.
Menu 81
Menu 82
Menu 83
Menu 85
Menu 86
Menu 88
Menu 89
Menu 90
Menu 91
Menu 93
Menu 94
(mnu094_rootmenu_dicenemy)
An unused icon for an enemy kill log. Note that this sort of feature is nowhere in the final game. There was an Encyclopedia function in earlier builds of the game, so it was likely meant to be used there.
Menu 95
Menu 100
Menu 101
Menu 9xx
Menus 900 and above seem to be dummy menu placeholders.
(Mnu902_lifeitem_dummy_0)
Two extremely early mockups for menus.