If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Yo-kai Watch (Nintendo 3DS)/Oddities

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Yo-kai Watch (Nintendo 3DS).

Hmmm...
To do:
More.
  • There's a bit of unseen detail on models that's sorta hard to make out due to the 3DS's resolution.
    • Hidden eyes under Shelley's and Zoey's glasses.
    • Hidden eye under Mark's hairstyle (c306000).

NOTE: Many of the textures were hastily upscaled rather than being given sourced textures in later ports, and will not be covered in such pages.

Early Design Oddities

There's a bit of leftovers relating to this.

Early Tribe Leftovers

In the pause menu, the Medals icon show the earlier Kimagure and Mononoku Tribes which were from prerelease preview. They were not kept for the Switch and iOS/Android port, due to the menu being redesigned for it.

YW1 EarlyYokaiMedalsMenu.png

On the Defense and Speed Talismans, there exists of two tribes that were shown in prerelease media despite the first two being Brave and Mysterious. They were oddly kept in later games

YW Defense Talisman.png YW Speed Talisman.png

The texture file for the Yo-kai Medallium that appears in the player's bedroom (i00200.xc) reveals some inconsistences; the medals are counted in kanji than numbers and a near-final design for the Eerie Tribe symbol.

YW1 i00200 p00.png

Yo-kai Designs

One of the loading screen graphics depicts Jibanyan with a much more rounder smile, matching that of his design that was revealed in the Level-5 VISION 2011 trailer.

Loading Screen Graphic Early Design
YKW1 JP Loading Screen.png EarlyJibanyan Haramaki.png
Hmmm...
To do:
Get a comparison with the finalized icons and stuff.

Tattletell's earlier design also appears as her conversation portrait. It would be carried over to later games in the series.

In-game Conversation Portrait Early Artwork Final Artwork
YKW-Tattletell Potrait In-game.png YKW-Tattletell Potrait Texture.png TattletellBetaArtwork.png

Model Oddities

Nate and Katie Pajama Models Oddity

In game, the pajamaed ingame model, with modelled hands, is used for when Nate and Katie close their eyes and fall asleep. However, there exists duplicates, that resemble cutscene models, with clenched fists. The fact that their parents' pajamaed models are closer to cutscene models, however, indicates that these cutscene models were meant to be used when they fall asleep.

Used Model (c001031.xc) Unused Model (c001030.xc)
YW1 c001031.png
YW1 c001030 FRONT.png
Used Model (c002031.xc) Unused Model (c002030.xc)
YW1 c002031.png
YW1 c002030 FRONT.png

Earlier Menu Design

There seems to be an earlier menu design present on the textures for Whisper's Yo-kai Pad (ei100070.xc) and the smartphones (ei100080.xc) used by NPCs. The text is almost hard to make out.

The design in the screens seems to be a mockup of Inazuma Eleven GO Chrono Stones' InaLink chat.

Model Textures
YW1 ei100070.png
YW1 PhoneGraphic.png
YW1 ei100080.png
YW1 YokaiPadGraphic.png

Hidden Ambulance Text

Hmmm...
To do:
Was this changed in later games and ports? It was kept in YW2 for starters.

The model for the ambulance d010000.xc, only seen in the road bordering Uptown Springdale and Downtown Springdale has some hard-to-see text saying "HIMEDIC", which shares the name with the real-life Toyota HiMedic vehicle.

To say they got away with this trademarked name is an understatement; it wasn't even changed in a later update nor in localized versions!

YW1 d010000 SIDE.png

Hidden Dossier Text

The text on the dossier that Nate has to recover for his father's career (e100050) says Level-5 (レベル5) in Japanese, referencing the developer.

Model Textures
YW1 ei100050.png
YW1 e100050 000.png
]

Everymart Worker

The model used for the Everymart worker (c334000) has hidden text at the back of the model that says "Everyday" (referencing the Japanese motto of the location, Every Day Yoroz Mart) which cannot be fully seen, due to always being viewed at the side.

YW1 c334000 BackView.png

Baddinyan, Bruff and Badude's eyes

Hmmm...
To do:
Retake the render separately.

Baddinyan, Badude and Bruff have textures for their eyes under their glasses that are never seen at any point in-game.

YW-Baddinyan Badude Models.png

Texture Oddities

Marked Inaccessible Buildings on the Minimap

Exclusively in Downtown Springdale, there are three locations that are marked on the minimap but play little of a role compared to other buildings in the game.

Belly Buster Curry Police Station Café Shanista
YW1_t104g00.png
YW1_t104g00.png
YW1_t104g00.png
  • Cafe Shanista has an unused but empty map dedicated to the location implying it was going to appear but was cut. It would be enterable in Yo-kai Watch 2.
  • The place where Belly Buster Curry would be has no references to the interior.
  • The Police Station is the only interior to not be enterable in later games.

Talk Portraits

Though hidden from view, Pandle's talk portrait is missing the ぶ (bu) symbol on his loincloth, despite being present in his 3D model and key artwork. This wasn't fixed in later ports, nor in later Yo-kai Watch games.

Sprite sheet Official artwork
YW1 PandleMissingSymbolError.png YW1 PandleArtwork.png

Extra Battle Backgrounds?

Found within the texture sheet for the battle backgrounds in comm_vs_d00.xa/001.xi are what seems to be placeholder battle background slots, which sorta take up more space than usual.

YW comm vs d00 001.png

Abandoned Tunnel River

The minimap used for Mount Wildwood's Summer Festival (t102g02n), only seen at the beginning of The Extreme Dare, shows a river instead of a rocky chasm near the eastern Abandoned Tunnel.

Summer Festival Mt. Wildwood Minimap (t102g02n) Nighttime Mt. Wildwood Minimap (t102g00n)
YW1 t102g02n.png YW1 t102g00n.png

Full Springdale Map

The Springdale map graphic from the Mirapo warp menu and Yo-kai locations (worldmap.xa/000.xi) have some unseen and unfinished detail that cannot normally be seen.

YW1 FullMap.png

Miscellaneous Oddities

  • If Boss Yo-kai are hacked to be befriendable, they'll use the first line of dialog from Pandle's befriending quote, likely as a placeholder.
  • data/spn/char_icn contains icons for Quests and crosswalks. In other releases, like Japan and Korea, these icons contain unique banks for each region. However, the American version fills every language's set with American icons. The extra graphics would be removed in Ver 1.2.
  • The title screen texture files (title_u00) in the European version are separated into five different languages, despite all of them being identical.
  • Prior to American Ver 1.2, unused and untranslated Japanese text for the Yo-kai Cam could be found as face_text_frca.cfg.bin and face_text_esus.cfg.bin, but the Name challenges aren't present.
  • In the Korean version, the textures for where the Quests and icons are stored gaiji.xa has a Korean equivalent (gaiji_ko.xa), but it appears identical to the international versions.