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Yogi Bear's Goldrush (Game Boy)

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Title Screen

Yogi Bear's Goldrush

Also known as: Yogi Bear in Yogi Bear's Goldrush (EU)
Developer: Entertainment International
Publishers: GameTek (US), Empire Interactive (EU)
Platform: Game Boy
Released in US: October 1994
Released in EU: November 24, 1994


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
LevelSelectIcon.png This game has a hidden level select.


Yogi Bear's Goldrush is a decent platformer with some fiendishly hidden secrets, not the least of which is a plethora of unused sprites and objects.

Level Select

Yogi Bear in Yogi Bear's Goldrush Level Select.png
At the title screen, press Up, Down, Left, Right, Right, Right, Up, Down, Right, Left, Left, Left, B.

Unused Sprites and Objects

Yogi

Extra Overworld Sprites

Extra overworld sprites for Yogi.
There exist sprites of overworld Yogi jumping and bouncing, but since you can do neither of those things on the overworld they remain unused.

Yogi Wearing a Nightcap

Yogi wearing a nightcap.
A sprite of Yogi wearing what appears to be a nightcap.

Yogi Grasping

Yogi grasping an invisible object.
Sprites of Yogi grasping an invisible object. Versions for both in-game and the overworld are present.

Items

Rock, Anvil, "S" Potion, Wand

A mysterious rock item. An anvil. A potion with the letter "S" on it. A star-shaped wand with sparkles.

Four unused items that can be spawned in-game. Though they use different graphics, they all share the same behavior: they bounce around like a 1up, and have the same effect as an "I" potion when collected.

Since the "I" potion inflates Yogi, the "S" potion may have been intended to shrink him instead. The diminutive overworld Yogi sprites could have been used for that purpose. The presence of unused jumping and bouncing sprites for overworld Yogi supports this idea.

"Y" Shield

A shield with a "Y" on it.

Magnets

Magnets.

Hammer

A hammer.
A spinning hammer.
A hammer with a stationary item sprite and an animated spinning sprite. An unused object with the item sprite can be spawned in-game, but it's non-interactive.

Lever

A lever that may have been an item.
Unlike similar levers, this one doesn't light up when raised. Because its sprite layout is next to the ones for items, it was likely intended to be one as well.

Enemies

Anthropomorphic Spike Robot

An anthropomorphic robot with two large spikes on its head.
A similar robot is used in-game that has no face. An unused object with this sprite can be spawned in-game and it functions identically to the faceless spike robot.

Anthropomorphic Drill-Head Robot

An anthropomorphic robot with a long drill on its head.
An unused object with this sprite can be spawned in-game and, surprisingly, can be destroyed by being jumped on.

Anthropomorphic Grinder Robot

An anthropomorphic robot with a grinder on its head.
An unused object with this sprite can be spawned in-game and, surprisingly, can be destroyed by being jumped on.

Miscellaneous

50 Points

A sprite for 50 points.
This was probably intended for when you gain 50 points at once, but since that never happens this goes unused.

4-Way Arrow

An arrow that points in four directions.

Cracked Shape

A mysterious cracked shape.

Lightning

A lightning sprite.
Due to its proximity to the anthropomorphic cloud sprites, it was likely intended to be a projectile from them.

Small Fish

A small fish.

Small Bubble

A small bubble.

Worm/Eel

A worm.. or maybe an eel.
An unused object with this sprite can be spawned in-game, but it's non-interactive.

Wavy Platform

A wavy platform.

Construction Site Platforms

Platforms for the construction site stage.
An unused object that uses the sprite of the smaller platform can be spawned in-game, but it's non-interactive.

Arrows

Arrows.

Alternate Saw Blade

An alternative saw blade design.

Small Wheel

A small wheel.

Simple Grinder

Unused Used
Unused Used

A grinder with a simpler look than the one used in-game.