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Ys IX: Monstrum Nox (Windows)/Other Maps

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This is a sub-page of Ys IX: Monstrum Nox (Windows).

Puzzle Maps

The following two maps can be accessed by speaking to the Verification cat NPC in the map mp_9999 and choosing the option Inmate Adol Part Test, then Puzzle Part Test.

Ys IX-PC-unusedmap-mp 9999-verification-inmate-puzzle.png

Leftover development files related to these maps are present as well. The file [Game directory]/inc/temp/testaka1.h appears to list each object of note in the puzzle maps. The comment at the top of the file roughly translates to Escape game prototype (Please erase before entering production data). The comments throughout reveal what areas can be inspected, which objects would be obtained, and how these objects would be used. Another file related to these maps, [Game directory]/text/freecursor_evbox.csv, appears to list each puzzle map's objects along with which event ID they use. The more interesting note about this file is that there are two additional maps listed here: DEB_TEST which has only a book and a chair to inspect, and ADV_02_00, an area which contains a table, bed, barrel, chair, pots, candles, a bird's nest, and a "kira harigane".

testaka1 (Puzzle Map 1)

A "puzzle" map that features a cabin on a mountainside with a nice view. This map appears to be a leftover from the previous game. Some characters from the previous game are also mentioned here (Ricotta and Thanatos). This area features an investigation mechanic which is unused in the game. The player seems to be locked within the room, and upon examining the doorway, the player is then able to inspect various parts of the room. There is a unique HUD element, along with a cursor mechanic which allows one to select things to inspect while in first person view. The DPAD can be used to select different slots displayed on the bottom of the screen.

Ys IX-PC-unusedmap-testaka1-interior.png Ys IX-PC-unusedmap-testaka1-exterior.png Ys IX-PC-unusedmap-testaka1-aerial.png

Selecting the Puzzle_Difficulty High (Start Here) option on map mp_9999 warps the player here. Upon warping here this option, a short event plays, with the camera panning around the player and showing the messages:

There doesn't seem to be anyone in the hut.


You led the village children to
stay here last night.


Everyone must be out right now.

Ys IX-PC-unusedmap-testaka1-intro.png

A cat near the doorway, who is named Cat Object, simply says the following:

Meow.
Meow meow.

Ys IX-PC-unusedmap-testaka1-investigate.png Ys IX-PC-unusedmap-testaka1-investigate 2.png Ys IX-PC-unusedmap-testaka1-door.png Ys IX-PC-unusedmap-testaka1-door 2.png Ys IX-PC-unusedmap-testaka1-investigate 3.png Ys IX-PC-unusedmap-testaka1-item get.png Ys IX-PC-unusedmap-testaka1-object instance.png Ys IX-PC-unusedmap-testaka1-combolock.png Ys IX-PC-unusedmap-testaka1-combolock 2.png

The following text is shown upon inspecting each object listed below. Most objects' names are untranslated when hovering the cursor over them. Various objects can be obtained and there are some things Adol makes notes of in his journal. None of the items acquired seem to show up in the slots below, or in the items menus. Unfortunately, it seems that items do not get used like they do on the other available puzzle test map but from reading the comments in inc/temp/testaka1.h, we can get a rough idea of what would happen.

{| class="wikitable" style="margin: auto; "
|-
! Text || Location || Object || Notes
|-
| Pushing or pulling doesn't seem to work.<br>It must be locked.<br><br>There may be a key inside the room.<br>It wouldn't hurt to search around a bit. || Doorway || Door || The door itself is not present.
|-
| I'm a cat.<br>Please me. || Doorway || Cat || The cat's inspection "hit box" seems to be quite large, making it hard to inspect some other nearby objects.
|-
| You tried turning the carpet over.<br>But nothing looked particularly suspicious. || Doorway || Carpet ||
|-
| It's a warm-looking pelt.<br><br>It was probably stored for<br><br>protection against the cold. || Shelf by door || Pelt || The cat is in the way, but this can be inspected when selecting it while inspecting the doorway area.
|-
| Adol checked the box.<br><br>......There's a dial lock on it.<br><br>There are three dials, one for<br>each part of a three-digit number.<br><br>Please input the hundreds-digit.<br><br>Please input the tens-digit.<br><br>Please input the ones-digit. || Shelf by door || Wooden Box || The player is prompted to input a three-digit code here, each digit ranging from 1 to 6. The cat is in the way, but this can be inspected when selecting it while looking at the doorway area.
|-
| .......The box unlocked with<br>an audible *clink*.<br><br>Adol opened the lid of the box.<br><br>......There was a large,<br>worn-out magnet inside. || Shelf by door || Wooden Box || Upon entering the correct code. The solution is 114: 56 (in Thanatos' journal) + 23 (mud on table) + 35 (torn paper). This was learned by reading the comments in the ''inc/temp/testaka1.h'' file, as the player is unable to inspect the notes Adol makes in his journal here. Adol acquires a '''Large Magnet''' here.
|-
| The box is empty. || Shelf by door || Wooden Box || After taking the magnet.
|-
| ......The lock isn't budging.<br>The code must have been wrong. || Shelf (by door) || Wooden box || When entering an incorrect code.
|-
| It's some worn-out cloths.<br>They're all completely dried out.<br><br>You decide to borrow one<br>in case it comes in handy. || Shelf (by door) || Cloths || Adol borrows a '''Cloth''' here.
|-
| It's some worn-out cloths.<br>You already borrowed one. || Shelf (by door) || Cloths || After borrowing the cloth.
|-
| It's an accessory made from<br>materials found on the island.<br><br>It looks like something Ricotta might make.<br>You can tell she has a great eye for detail. || Shelf (by door) || Accessories ||
|-
| The basket is full of fruits.<br>They all look delicious. || Shelf (by door) || Fruit baskets ||
|-
| These medicinal herbs are fresh.<br>Nothing out of the ordinary here. || Cupboard || Herbs ||
|-
| It's a sealed sack.<br><br>It weighs quite a bit in all.<br>Maybe it's a stock of grain? || Cupboard  || Sack ||
|-
| It's a barrel stuffed full of beans.<br>You stuck your hand inside, but<br>all you found was more beans. || Cupboard  || Barrel ||
|-
| The dinnerware here is<br>clean despite its age.<br><br>...This empty bottle might<br>come in handy<br><br>It couldn't hurt to borrow it for a bit. || Cupboard || Tableware || Adol acquires an '''Empty Bottle''' here.
|-
| The dinnerware here is<br>clean despite its age.<br><br>You borrowed one of the<br>bottles that was here. || Cupboard || Tableware || After taking the bottle.
|-
| These containers are made of bamboo.<br><br>The tightly sealed one probably<br>holds something fermented inside. || Cupboard || Bamboo containers ||
|-
| Adol picked up the<br>toppled bamboo cup.<br><br>......Inside was a rolled-up piece of paper.<br><br>There's some sort of note written on it.<br><br>"Family sticks together! That's what<br>everyone in the village taught me!" || Cupboard || Bamboo cup || Adol takes the '''Rolled-Up Note'''.
|-
| Adol picked up the<br>toppled bamboo cup.<br><br>There was nothing inside. || Cupboard || Bamboo cup || After taking the note.
|-
| These medicinal herbs are fresh.<br>Nothing out of the ordinary here. || Shelf (by table) || Herbs ||
|-
| It is a mortar and pestal used<br>for crushing medicinal herbs.<br><br>It's well-maintained despite<br>how worn it is. || Shelf (by table) || Mortar & pestle ||
|-
| It's a tightly sealed sack. Probably<br>filled with medicinal herbs or some such. || Shelf (by table) || Sack ||
|-
| It seems to be a wooden toolbox.<br>There's nothing inside, though.<br><br>The tools Thanatos gathered have been<br>nothing short of invaluable to the village. || Shelf (by table) || Wooden box ||
|-
| There's some kitchen cutlery here.<br><br>The knives are fairly dull, so<br>they're not well-suited for cutting.<br><br>......Adol suddenly realized that<br>he hadn't eaten breakfast yet.<br><br>Adol borrowed a knife. It should<br>be sharp enough to cut through fruit. || Shelf (by table) || Tableware || '''Knife''' is acquired here.
|-
| It's a knife and fork for meals.<br>You borrowed one of the knives already. || Shelf (by table) || Tableware || After taking the knife.
|-
| Adol peered into the jar, but<br>there was nothing inside. || Shelf (by table) || Small pot ||
|-
| It's a ladder made of branches. Maybe you<br>could climb up the chimney with this... || Wall || Ladder ||
|-
| A bounty of dried fish hangs here. Just goes<br>to show how skilled Thanatos is at fishing. || Wall || Dried fish ||
|-
| It's a bulletin board for memos.<br><br>There's a piece of paper with<br>the bottom half torn off on it.<br><br>Adol jotted down the contents of<br>the torn paper into his journal. || Wall || Bulletin board || Adol makes note of the torn paper here. Inspecting it again only shows the first two texts afterwards.
|-
| It's a sack stuffed full of beans.<br>Adol stuck his hand right into it.<br><br>......<br>*rustle* *rustle*<br><br>Some sort of hard object brushed against<br>his fingertips, but he lost it in the beans.<br><br>Adol made a note about the<br>strange object in the sack. || Wall || Sack || Adol notes the object in the sack, and as with the bulletin board, omits the last text upon further inspection since it's been noted already.
|-
| It's some leftover kindling from last night.<br>The fire isn't lit.<br><br> || Hearth || Burnt wood ||
|-
| It's an iron axe. It's probably<br>used for chopping wood.<br><br>You COULD break the door down with<br>this, but that's more of a last resort.<br><br>Better to look for a key in the hut. || Hearth || Axe ||
|-
| Kindling is stacked up for the hearth. || Hearth || Wood pile ||
|-
| You peered into the chimney.<br>It gets narrower the higher you go.<br><br>Probably not the best of escape routes.<br><br>...On second glance, there's<br>a rope hanging down from it.<br><br>It seems to have a loop you might<br>be able to fasten something to.<br><br>Adol left a note about<br>the rope in his journal. || Hearth || Chimney || Adol takes note of the rope here. Like with other objects noted, the text about that is omitted when looking here again.
|-
| The barrel is tightly sealed.<br>There's no way to check inside. || Hearth || Barrel ||
|-
| This pot is visibly worn.<br>It must have been part of the driftage. || Hearth || Frying pan ||
|-
| It's a bottle filled with seasoning.<br>Did Ricotta make this? || Hearth || Bottles ||
|-
| There are fruits inside the box.<br>They all look delicious. || Hearth / Bed || Fruits ||
|-
| It's a bunk bed.<br><br>You led the village children here<br>to sleep in this hut yesterday. || Bed || Bed ||
|-
| It's a wooden life-preserver. The waves did a<br>number on it, judging from all the scratches. || Bed || Float ||
|-
| There's an iron implement lying on the floor.<br>It must be some driftage Thanatos picked up. || Bed || Tools ||
|-
| There's a stain on the table.<br>It seems to be caked-on mud. || Table || Table || It is assumed that a wet cloth would be used to clean this up, revealing a number.
|-
| It's an ordinary pillar.<br><br>...Actually, upon closer inspection,<br>there's a few small scratches on it.<br><br>They seem to mainly span from the<br>height of your waist to your chest. || Table || Column ||
|-
| Adol lifted the lid of the tea<br>pot and peered inside.<br><br>........There was, in fact, no tea.<br>But there was a single old coin. || Table || Teapot || Adol takes the '''Old Coin''' found here. According to the file ''inc/temp/testaka1.h'', the coin would be inserted inside the bottle.
|-
| Adol lifted the lid of the tea<br>pot and peered inside.<br><br>........There's no longer<br>anything left inside. || Table || Teapot || After taking the coin.
|-
| The tea in this cup is cold.<br>It must have been left out. || Table || Cup ||
|-
| Ricotta picked and arranged<br>these flowers yesterday.<br><br>The water in the vase is<br>freshly changed, too. || Table || Vase || According to the file ''inc/temp/testaka1.h'', cloth would become wet at some point. This water might be what is used to do this.
|-
| There's a stain on the table.<br>It seems to be caked-on mud. || Desk || Object Instance || Seems to be bugged (?). Adol inspects the table in the middle of the room when this is chosen, oddly.
|-
| It's a well-used quill.<br>This must have drifted in, too. || Desk || Pen stand ||
|-
| Adol reads the book on top of the desk.<br>Nothing out of the ordinary, really. || Desk || Book ||
|-
| It's a candle lantern.<br>And a pretty dusty one, at that. || Desk || Lantern ||
|-
| It's Thanatos's journal.<br><br>...It's held shut by a small lock. || Desk || Pocket book ||
|-
| The window won't open. No way<br>to get through short of breaking it. || Desk || Window ||
|-
| Adol grabbed the top book of the stack<br><br>...Looks like a book about cooking.<br>This must've been Ricotta's favorite. || Desk || Top of bookshelf ||
|-
| Adol grabbed the book<br>off the top of the shelf<br><br>...It's written in a language<br>he can't understand.<br><br>While trying to return the book,<br>a piece of paper fell from it. || Desk || Bookshelf, first level || A '''Torn Paper''' falls from the book which Adol acquires. The text about the paper falling out is omitted upon inspecting the shelf again.
|-
| Adol grabbed the book<br>off the top of the shelf<br><br>...It's...not exactly age-appropriate.<br><br>Adol reluctantly returned the book<br>to where he found it. || Desk || Bookshelf, upper level || The textbox height here is 3 lines high for some odd reason.
|}
testaka1_e (Puzzle Map 2)

Another "puzzle" test map. Similarly to the map testaka1, after inspecting the doorway, the player is able to inspect various objects around the room in a first-person view. This is a map of Dana's bedroom (another leftover from the previous game) and there appears to be some glitches with how the lighting is rendered as it flickers around strangely. There are less areas to inspect here than in the testaka1 map, and some text when receiving items is untranslated.

Ys IX-PC-unusedmap-puzzle map 2.png Ys IX-PC-unusedmap-puzzle map 2-typo and doorway.png

Selecting Puzzle_Difficulty Low in map mp_9999 takes the player here, and upon loading the map, the camera pans around the player, showing the text below, followed by a message stating items can't be used normally here, and if needed, will be used automatically.

...This is Dana's room, isn't it?
Is this a dream?


It feels different here than usual...
You should try to escape.

Ys IX-PC-unusedmap-puzzle map 2-intro.png Ys IX-PC-unusedmap-puzzle map 2-intro 2.png Ys IX-PC-unusedmap-puzzle map 2-intro 3.png Ys IX-PC-unusedmap-puzzle map 2-item get.png Ys IX-PC-unusedmap-puzzle map 2-secret passage.png Ys IX-PC-unusedmap-puzzle map 2-end.png

The following text is shown upon inspecting each object listed below.

{| class="wikitable" style="margin: auto; "
|-
! Text || Location || Object || Notes
|-
| Pushing or pulling doesn't seem to work.<br>It must be locked.<br><br>There may be a key inside the room.<br>It wouldn't hurt to search around a bit. || Doorway || Door || The door itself is not present.
|-
| It's a large water tank.<br>A number of plants are inside.<br><br>Adol has never seen even<br>one of these species before. || Flowerbed || Flowerbed || 
|-
| Pruning tools and fertilizer<br>are stored within the pot.<br><br>......Upon closer examination, there's<br>also a long stick of incense inside.<br><br>It seems weirdly out of place here.<br>Maybe you should return it where it belongs. || Flowerbed || Pot || Adol receives an item here, an incense stick.
|-
| Pruning tools and fertilizer<br>are stored within the pot. || Flowerbed || Pot || After taking the item.
|-
| It's a rather tall bookshelf.<br>You can barely reach the top shelf. || Bookshelf || Bookshelf: Upper || 
|-
| It's a row of thick books.<br>Adol withdrew one of them out<br><br>......As he did, a piece of paper<br>slipped out from between two books.<br>......It seems to be some sort of note. || Bookshelf || Bookshelf: Middle || Adol takes the '''Handwritten Note'''.
|-
| It's a row of thick books. They're about<br>as large as you'd expect for this era.<br><br>You imagine Dana must have<br>had a hard time reading these. || Bookshelf || Bookshelf: Middle || After taking the note.
|-
| Books are packed tightly together on every<br>level but the bottom, where one is missing.<br><br>Adol inserted the book he<br>had into the open gap. || Bookshelf || Bookshelf: Lower || Adol notes the missing book the first time this is inspected.
|-
| Books are packed tightly together on every<br>level but the bottom, where one is missing.<br><br>Adol jotted down a note about<br>the missing book in his journal. || Bookshelf || Bookshelf: Lower || When carrying the '''Large Book'''. The screen fades to white as a message saying a secret passage is revealed. The screen fades to black, indicating the end of the puzzle room, and thanks the player. The player is returned to the map '''mp_9999'''.
|-
| This candlestick is for the altar.<br>The candle in it is currently lit. || Altar || Candlestick || 
|-
| This candlestick is for the altar.<br>The candle in it is currently lit.<br><br>Adol used the candle to light<br>the incense stick he was holding. || Altar || Candlestick || If holding the incense stick, Adol receives a '''Lit Incense'''.
|-
| It's a stand for incense. Five<br>sticks are currently burning.<br><br>There's no room for more incense. || Altar || Incense stand (Left) || The font color for the word ''Five'' is a light tan color, indicating it is important.
|-
| It's a stand for incense. Five<br>sticks are currently burning.<br><br>Adol used the water he had on hand<br>to extinguish one stick of incense.<br><br>An audible *clink* sounded out,<br>as if something was released. || Altar || Incense stand (Left) || When carrying the '''Pot of Water'''. The words ''one stick'' are highlighted here. The stand then says that four sticks are burning after inspecting it.
|-
| Part of the altar appears<br>to be some sort of drawer.<br><br>It won't open, however.<br>Maybe it's locked.<br><br>Adol jotted down a note<br>about the altar drawer. || Altar || Altar: Base || Adol makes note of the drawer here.
|-
| Adol opened the unlocked drawer.<br><br>......Inside was a single, large book. || Altar || Altar: Base || Opens once both incense holders have four lit sticks each. Adol finds a '''Large Book''' here. It then says ''The drawer is empty'' after it is taken.
|-
| It's a stunning altar adorned with an<br>intricately detailed crest of a giant tree.<br><br>Three points lie in the north, while<br>eight are aligned in the east and west. || Altar || Altar: Relief || 
|-
| It's a stand for incense. Three<br>sticks are currently burning. || Altar || Incense stand (Right) || The number here is colored different again. The number increases as Adol adds sticks.
|-
| It's a stand for incense. Three<br>sticks are currently burning.<br><br>Adol stuck one of the sticks of<br>incense he was carrying into the stand. || Altar || Incense stand (Right) || When carrying the '''Lit Incense'''.
|-
| It's Dana's bed.<br>It's small considering the era.<br>Maybe she's using it as<br>as bed for the children. || Bed || Bed || 
|-
| This is a pretty wide table<br>for just one person.<br><br>Maybe it's used<br>for rituals or something. || Table || Table || 
|-
| It's a candle holder. || Table || Candle || 
|-
| It's a bunch of small, handheld pots.<br>Maybe they were used to draw water.<br><br>You decide to borrow one.<br>It may come in handy later. || Water tank || Small pot || Adol finds a '''Small Pot''' here.
|-
| It's a bunch of small, handheld pots.<br>Maybe they were used to draw water.<br><br>You already borrowed one of them. || Water tank || Small pot || After taking the pot.
|-
| There's nothing inside these pots.<br>Maybe they can be used as water jugs. || Water tank || Pot || 
|-
| It's a faucet of flowing water.<br>It seems to be Essence-powered. || Water tank || Water faucet || 
|-
| It's a faucet of flowing water.<br>It seems to be Essence-powered.<br><br>Adol collected some water from<br>the faucet in a small pot. || Water tank || Water faucet || When carrying a '''Small Pot'''. Receives the '''Pot of Water''' afterwards.
|}

Trap Test Maps

The following two maps can be accessed by speaking to the Verification cat NPC in the map mp_9999 and choosing the option Inmate Adol Part Test, then Trap Action Part Test.

Ys IX-PC-unusedmap-mp 9999-verification-inmate-trap.png

testrap_test01 (Trap Action Stage 1 aka Gimmick Main)

A square-shaped test map with an unused mechanic which tasks the player with reaching a goal positioned at the other end of the map. Upon loading the map, the camera moves and pans around the level, finally ending at the goal and displaying instructions. Gifts are disabled here, as is the System menu in the Main Menu. A number of traps are present, including spiked floors, a big spiked ball with placeholder textures, moving stone blocks, and a trap floor. There are many square pressure switches on the floor throughout the map, plus a hostile Lv. 10 Cuhanni. Upon reaching the goal, the player is returned to mp_9999.

Ys IX-PC-unusedmap-trap map1-intro.png Ys IX-PC-unusedmap-trap map1-start.png Ys IX-PC-unusedmap-trap map1-enemy.png Ys IX-PC-unusedmap-trap map1-traps.png Ys IX-PC-unusedmap-trap map1-end.png Ys IX-PC-unusedmap-trap map1-aerial.png

testrap_test02 (Trap Action Stage 2, aka Battle Main)

Similar to the previous map, with many of the same traps. There are four Lv. 10 Cuhanni placed in boxes overhead and as the player draws near, the floor opens dropping the monster on Adol.

Ys IX-PC-unusedmap-trap map2-intro.png Ys IX-PC-unusedmap-trap map2-start.png Ys IX-PC-unusedmap-trap map2.png Ys IX-PC-unusedmap-trap map2-enemy.png Ys IX-PC-unusedmap-trap map2-aerial.png

Random Dungeon Generator (Abyssal World)

Talking to the Verification cat in the map mp_9999 and selecting the Dungeon Test option allows one to test an unused random dungeon generation mechanic. The two choices are Random Dungeon Test (Random), which selects random values and warps the player to the dungeon map, and Random Dungeon Test (Req Pt), which is used to configure an in-depth series of randomizer settings before warping.

Ys IX-PC-unusedmap-randun.png Ys IX-PC-unusedmap-randun-settings-size.png Ys IX-PC-unusedmap-randun-location.png Ys IX-PC-unusedmap-randun-strong enemy.png Ys IX-PC-unusedmap-randun-treasure room.png Ys IX-PC-unusedmap-randun-battle rank.png Ys IX-PC-unusedmap-randun-position offset.png Ys IX-PC-unusedmap-randun-rng.png Ys IX-PC-unusedmap-randun-settings.png

Upon warping to a dungeon, the player is given an unused item, the Moonbeam Mirror, which can be used to warp out of the dungeon. The message displayed when receiving the mirror indicates that the random dungeon areas would have been called the Abyssal World. It seems that this cut dungeon mechanic was possibly meant as a post-game or secret dungeon. Opening the Area Map shows a functional map. Each area spawns the player next to a statue which gives an ominous message, and after reading this, the ??? onscreen is updated to the area name [Tomb of Those Lost to Darkness]. This message never seems to be different, always saying the same thing. Each dungeon ends upon reaching and inspecting the Saint statue which seems to softlock the game.

Ys IX-PC-unusedmap-randun-mirror.png Ys IX-PC-unusedmap-randun-mirror 2.png Ys IX-PC-unuseditems-moonbeam mirror.png Ys IX-PC-unusedmap-randun-start.png Ys IX-PC-unusedmap-randun-end.png Ys IX-PC-unusedmap-randun-end 2.png

Hmmm...
To do:
Are the boss and treasure rooms able to be restored? The map data is present in the game's files.

The following are examples of some of the randomly generated dungeons and what the environments look like. Depending on the selected map size, they can range from fairly short, to being quite large and complex. Hookshot points are usually present throughout each map to aid in traversal. No treasure chests or boss enemy rooms seem to properly spawn in most dungeons, regardless of the settings used. After looking at the file text/randun_parts.csv, it appears these rooms are commented out.

TEst Map

Has a small typo in the name. Very primitive, featuring crude, basic walls outlining the rooms' shapes. Mostly flat in terms of elevation, some rooms have large trees in them with branches that the player can hookshot onto and stand on.

Ys IX-PC-unusedmap-randun-testmap.png Ys IX-PC-unusedmap-randun-testmap-tree.png Ys IX-PC-unusedmap-randun-testmap-aerial.png Ys IX-PC-unusedmap-randun-testmap-areamap.png

Manmade Structures (Remains)

An underground crypt-like environment with purple torches throughout. There are winding staircases, bottomless pits, guillotine traps hanging over bridges, and some rooms with multiple floors. Hookshot points help the player reach upper floors.

Ys IX-PC-unusedmap-randun-stone.png Ys IX-PC-unusedmap-randun-stone 2.png Ys IX-PC-unusedmap-randun-stone 3.png Ys IX-PC-unusedmap-randun-stone-areamap.png

Natural Terrain (Grassland)

The areas here are made up of floating stone islands and pathways. Some islands have torches with purple flames, and some have ancient looking towers and structures with hookshot points. Some islands have ponds, waterfalls, small tunnels, and stone arches as well.

Ys IX-PC-unusedmap-randun-grassland.png Ys IX-PC-unusedmap-randun-grassland-aerial.png Ys IX-PC-unusedmap-randun-grassland-areamap.png

Snow Field

Almost identical to the previous location type, this area is not very snowy or field-like at all. There are no waterfalls as seen in the Grassland location. No enemies appear to ever spawn in this environment.

Ys IX-PC-unusedmap-randun-snowfield.png Ys IX-PC-unusedmap-randun-snowfield-areamap.png

Subspace

An interesting and detailed location type. This map actually spawns chests as well as breakable objects in some rooms. The chests act the exact same as those found in the unused test maps. There are floating rings of platforms with hookshot points, and some areas with spots to wall run up to higher elevations.

Ys IX-PC-unusedmap-randun-subspace.png Ys IX-PC-unusedmap-randun-subspace-objects.png Ys IX-PC-unusedmap-randun-subspace-aerial.png Ys IX-PC-unusedmap-randun-subspace-areamap.png

Tunnel / Forest

Found within the map/randun folder in the game's files, are each of the possible dungeon generator environments. Two folders here are named after location types which cannot be selected from the Random Dungeon Test (Req Pt) menus. After renaming files here and overwriting files in another folder with them (such as in the map/randun/test folder), we can see bits of these environments in-game. Objects within the rooms, such as traps, are loaded in the wrong positions as a result.

Ys IX-PC-unusedmap-randun-tunnel segments.png Ys IX-PC-unusedmap-randun-tunnel segments 2.png Ys IX-PC-unusedmap-randun-tunnel segments 3.png Ys IX-PC-unusedmap-randun-tunnel segments 4.png Ys IX-PC-unusedmap-randun-tunnel segments 5.png Ys IX-PC-unusedmap-randun-forest.png Ys IX-PC-unusedmap-randun-forest 2.png Ys IX-PC-unusedmap-randun-forest 3.png Ys IX-PC-unusedmap-randun-forest 4.png Ys IX-PC-unusedmap-randun-forest 5.png