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Zanac (NES)

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Title Screen

Zanac

Developer: Compile
Publishers: FCI (US), Pony Canyon (JP)
Platforms: NES, Famicom Disk System
Released in JP: November 28, 1986 (FDS)
Released in US: October 1987


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


NotesIcon.png This game has a notes page

Zanac is the greatest vertically-scrolling shooter ever to grace the NES, although it originated on the MSX... Oh well, it's still amazing.

Debug Mode

Time to Recc-tify the situation!

The game contains a debug mode that allows you to skip levels, give yourself any weapon, or maximize your lives. The method of activating it is a real doozy: it requires the US cart, a Famicom, and a Family BASIC Keyboard!

  1. Power on the console.
  2. Soft reset the game 9 times.
  3. Type @COMPILE and press Return. You should hear the 1-up jingle play.
  4. Start the game as usual.

You should now have the full set of debugging features at your command. All of them are activated while the game is paused. The known functions are as follows:

Controller 1:

  • SELECT: Select weapon

Family Keyboard:

  • CLR: 255 lives
  • INS: Warp to next area
  • DEL: Warp to previous area (if at Area 1, warps to Area 12)

Curiously, the Famicom Disk System version of the game contains the keyboard-reading routine, though it is not referenced anywhere else in the code. The rest of the debugging code seems to have been removed entirely.

NOTE: FCE Ultra and its derivatives have a bug which prevents this code from working properly. Please see the Notes page for more details.

Area 0

Welcome to Minus World.

Use Stage Modifier 0091000 to access Area 0. Area 0 uses Area 12's music, loops endlessly, and is devoid of the numbered weapon powerups. It appears to be either a memory filler stage or possibly a test stage. It seems like it could have been used to test enemy patterns, and in particular, the game's AI system and the effects on it caused by shooting or not shooting the Sart enemies (seen in the screenshot, to the left of the Zanac ship) that lower or raise the AI.

Area 0 became an unlockable bonus stage in the PlayStation remake on Zanac X Zanac.

(Source: GameHacking)

Sound Test

Neszanac-sound.png

As with The Guardian Legend, another game by Compile, hold A + B and hit Reset to access the game's Sound Test. This feature is US version only.

Alternatively, press Start + Select + A + B when "Game Over" appears.

Area Select

Zanac (NES)-levelselect.png

Press Reset 13 times. Press Start to go in the main game menu. Press Left or Right to choose the level, then choose the "continue" option and press Start. To start at Area 11 or 12, hold Up on Controller 2 as well. Do the same if you want to continue the game after Area 10.

Hidden Message

Japan US
Zanac NES - FDS Ending.png Zanac NES ending.png

In the ending scene, press A + B on Controllers 1 and 2 to display "SEE YOU AGAIN IN GUARDIC". Guardic is another shooter by the same company for the MSX, released the same year as the original Zanac for the FDS. While there is a game named Guardic Gaiden on the NES released two years later, it has no relation to this message whatsoever.

Regional Differences

Title

Japan US
Zanac NES - FDS title.png Zanac-Title.png

The US version also added a screen to select "GAME START" and "CONTINUE".

Zanac (NES)-levelselect.png

Music

AREA 1 music is different tone.

Japan US

The US version also added some music: