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Zombieville (1997)

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Title Screen

Zombieville

Developer: Psygnosis
Publishers: Dice Multi Media Europe BV (EU), Diamond Star (US)
Platforms: DOS, Windows
Released in US: 1998
Released in EU: 1997


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: Current documentation is gathered from European release. Need to finish all contents.
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Need a way to reach to the following characters: Keko & Sgt. Joe in the European release. Where are the missing weapons? Also, is it possible to rip character sprites in case if there's any other unused characters?

ZombieVille is an action adventure game with a zombie themes that was intended to capture zombie elements of yesteryears' medias. It has not seen usable coverage nor positive reception until ~20 years later!

Check out that attire on Matt!

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs


TextIcon.png
Unused Text
Why do I always get the bit with the boot in it?
SoundIcon.png
Unused Audio
No, I don't want to drink that glass of water!
Zombieville1997-Rachel unintended movement.png
Oddities
The drunkard is dead! Rachel is after me!

Unused Characters

Multiple characters mention Joe Yamatsu and Keko, while two others - Mellor (Dog Handler) and James Ford (TeknoInc.) - are mentioned in the game's conversation files. However, they are nowhere to be found in the game.

(Graphics for these characters are currently inaccessible until someone is able to rip character sprites out of the game.)

Unused Areas

There exists an area that is currently inaccessible to the player. This area contains it's world "sprite" and a "3d" layout file.

Unused Graphics

Why is this Doodle in the game?

In Zombieville's game files, there's two .spr files, BHUMWB.SPR and BHUMEB.SPR, that are currently unused and they both contain the same doodle graphic.

It is believed that these .spr files originally contained graphics for another Humvee cutscene that was later cut, as these were found in the CUT_SCN folder.

Matt Black is a journalist but doesn't write anything down...

There's an unused notepad graphic that is stored in NOTEPAD.RAW.

According to Mike Haigh, who did background artwork, "it was originally intended for the player to hand write notes." It was believed to be implemented before release but it was not and it was possibly replaced by the tape recorder.

Cut/Incomplete Interactions

ZombieVille 1997 has some world interactions that are considered incomplete/cut.

(Select mp4 source for highest quality!)

The "Green Man Interaction" Unusable Diner Jukebox
Impossible Sheriff Item Cut Roadblock Interactions

Unused Items

Zombieville was designed to not have an inventory menu of any sorts. This means that you'll have to write down notes about which items you've taken and who needs what. However, not all items are made clear of what are needed to progress, and thus some items go unused after picking them up.

When arriving at the city, Deputy Buckmaster tells you that he will impound your Humvee. However, after you receive Rusty's pass and head back to the Humvee, Deputy Buckmaster is nowhere to be seen and you can leave with the Humvee like nothing happened. It is currently unknown if Zombieville was originally written with the intention of looting a Humvee key from the zombiefied sheriff and then leaving the city with the Humvee instead of just making Deputy Buckmaster disappear without the trace. Not only that, but even when you arrive to Deputy Buckmaster for the first time after visiting farmhouse, you can leave right away, despite being told that your Humvee was impounded! Thus negating all further speech speech options with Deputy Buckmaster & 2nd Humvee key's unused purpose even further!

Missing Weapons

Zombieville1997-Missing weapons.png

The game manual shows that there's many weapons to be encountered in Zombieville. However, after exploring every nook and cranny possible, a couple of weapons are nowhere to be found. These are:

* Colt [Revolver]
* M16 With Grenade Launcher.

These weapons are either not in the game at all or only found in the inaccessible area.

Missing Ammo

According to the ZOMB.PRF file, several weapons are given to the player but their ammunitions are never spawned by killing zombies. This means that the ammunition given alongside with weapon the is the only ammo the player has for those weapons.

Weapons affected by this are:

  • M60
  • Heckler & Koch Mp5
  • Desert Eagle Pistol
  • Military Shotgun!

!Despite being a shotgun, the shell case pickups don't refill its ammo as it uses a different ammo 'pool'.

Note: Despite being an LMG, the m60 only gives the player 5 rounds. The M16, Mp5, & M60 function nearly identical to each other with the exception being round capacity.

Regional Differences

Zombieville was released in Europe during 1997. When Zombieville was introduced to the USA markets in 1998, there was changes made to the game's content, particularly where the game was released in 1 disc unlike the European version that was released in 2 discs, as shown here in this YouTube Video.

European USA
Psyngosis in ZVIN.MPG DiamondStar in ZVIN.MPG

Despite that DiamondStar logo was slapped onto the USA game box to 'hide' the fact that Pysgnosis made Zombieville, the Pysgnosis name is still printed onto the box & CD.

US Version is Wrong Version

When Zombieville was released in USA markets in 1998, it was switched to 1 disk instead of 2 discs.

  • The problem with the US version is that the files from the 2nd disc were [accidentally] left out, thus rendering the US Version incomplete. When you reach the town after speaking with Buckmaster, Zombieville will prompt you for a 2nd disc, but the US version doesn't have 2nd disc.
    • There's two ways to fix this:
      • 1.) Insert the European version's 2nd disc when prompted.
      • 2.) Combine the European version 2nd disc's files into the USV 1-disk folders where appropriate and combine them into an .iso and relaunch the game.