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1942 (Amstrad CPC)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Elite Systems
Games > Games by platform > Amstrad CPC games
Games > Games by publisher > Games published by Elite Systems
Games > Games by release date > Games released in 1987
Games > Games by series > 19xx series
1942 |
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Developer: Elite Systems This game has uncompiled source code. |
Source Code
A slightly large amount of source code was left behind. The hex addresses below are for the disk version. However, the text seen below is not perfectly extracted, as the original text had two extra bytes before every line of code.
933A:
uc 03F6 avet 041C wavet2 041D org 1000 dosprt:equ 22603 udg:equ 7708 sdummy:equ 8620 setup:equ 22610 spt:equ 22445 sc:equ 22610 flip:equ 22730 call setup scroll:defw 0 select:nop clock:nop clock8:nop ftime:nop btype:nop status:nop youc:defb bmstat:defw 0,0,0,0,0,0 pstat:defw 0,0,0,0,0,0,0,0,0,0,0,0 slowp:nop wavet:nop wavet2:nop lcount:nop hcount:nop clock5:nop sheet:nop diff:defb backp:equ 22607 backg:defw wavesh:defw loops:equ org 5700 score1:defw 0,0,0,0 lives1:defb sheet1:nop hc1:nop btype1:nop sidep1:nop 0,0,0 defb 0,0,0 score2:defw 0,0,0,0 lives2:defb sheet2:nop hc2:nop btype2:nop sidep2:nop defb 0,0,0 numplr:nop nxtplr:nop jp incs0 jp panel jp contrl jp shoot jp dobull jp clsscr sidep:nop fire:defw 0 gamest:nop jp noisef jp noised jp noisep defb 0,0,0 game: ld a,9 call #bc2c ld e,a ld hl,49152 ld bc,16384 am0: ld (hl),e inc hl dec a,b nz,am0 game2: ld hl,score1 ld b,32 ld a,0 gam1: ld (hl),a inc hl djnz gam1 ld a,5 ld (lives1),a ld (lives2),a call panel call start ld a,(numplr) ld e,a add a,a add a,a add a,e ld (lives2),a gam5: ld a,(nxtplr) add a,a add a,a add a,a add a,a ld e,a ld d,0 ld ix,score1 add ix,de push ix ld a,(ix+9) ld (sheet
9A06:
ld e,a ld d,0 ld hl,diftab add hl,de ld a,(hl) ld (diff),a ld a,(ix+11) ld (btype),a ld a,(ix+12) ld (sidep),a ld a,0 ld (gamest),a ld (lcount),a ld a,(ix+10) ld (hcount),a call panel call begin defb 0,0,0 ;call game pop ix call wait ld a,(gamest) cp 1 jp z,gamdie ; next sheet push ix call shtcom pop ix ld (ix+10),0 ld a,(ix+9) inc a ld (ix+9),a cp 32 jp nz,gam5 ;mega bonus call end call comp0 jp gam8 gamdie: dec (ix+8) ld a,(hcount) ld (ix+10),a ld a,0 ld (ix+11),a ld (ix+12),a ld a,(ix+8) and a jp z,gamd1 ld a,(numplr) and a jp z,gam5 ld a,(nxtplr) xor 1 ld (nxtplr),a add a,a add a,a add a,a add a,a ld e,a ld d,0 ld ix,score1 add ix,de ld a,(ix+8) and a jp nz,gam5 ld a,e xor 16 ld e,a ld ix,score1 add ix,de ld a,(nxtplr) xor 1 ld (nxtplr),a jp gam5 gamd1: call end call comp0 ld a,(numplr) and a jp z,gam8 ld a,(nxtplr) cp 1 jp z,gam8 xor 1 ld (nxtplr),a jp gam5 gam8: jp game panel: ld c,12 ld b,12 call #bc38 ;set bord call colours ld a,9 call #bc2c ;enc ld d,19 ld h,13 ld l,0 ld e,24 call #bc44 ;box ld hl,score1 ld (scr12),hl ld hl,49368 ld (scr12+2),hl ld ix,plr1 ld hl,49288 ld b,8 call pstrs call disscr ld ix,plr2 ld hl,49848 ld b,8 call pstrs ld hl,score2 ld (scr12),hl ld hl,49928 ld (scr12+2),hl call disscr ld hl,49608 ld b,8 ld ix,l942 call pstrs ld hl,49693 ld b,5 ld ix,elite call pstrs ld a,(numplr) and a jp z,play1 ld a,(nxtplr) and a jp nz,play2 play1: ld bc,score1 ld hl,49368 jp play3 play2: ld bc,score2 ld hl,49928 play3: ld (scr12),bc ld (scr12+2),hl ld hl,49448 ld a,(lives1) call disliv ld hl,50008 ld a,(lives2) call disliv ret disliv: cp 5 jp nz,dl0 dec a dl0: add a,a add a,a ld e,a ld d,0 ld ix,livgx add ix,de ld b,4 call pstrs inc hl inc hl ld ix,roll ld b,3 jp pstrs roll: defb 27,27,27 livgx: defb 36,36,36,36 defb 37,36,36,36 defb 37,37,36,36 defb 37,37,37,36 defb 37,37,37,37 colour: ld ix,ink ld b,15 clr0: ld c,(ix+0) push bc ld a,15 sub b ld b,c call #bc32 inc ix pop bc djnz clr0 ret pstrs: push a,(ix+0) call prt0 inc ix pop bc djnz pstrs ret scr12: defw 0,0 plr1: defb 25,21,10,34,14,27,36,1 plr2: defb 25,21,10,34,14,27,36,2 elite: defb 14,21,18,29,14 l942: defb 36,36,1,9,4,2,36,36 ink: defb 2,9,0,13,19,24,6,9,18,12,18,10,23,1,26,5 begin: call clear ld ix,plr1 ld a,(nxtplr) add a,a add a,a add a,a ld e,a ld d,0 add ix,de ld hl,50292 ld b,8 call pstrs ld ix,lstage ld hl,49804 ld b,13 callpstrs ld hl,49819 ld a,(sheet) ld e,a ld a,32 sub e call digit2 ret digit2: ld b,0 dg0: inc b sub 10 jp nc,dg0 add a,10 push af dec b ld a,b call prt0 pop af call prt0 ret end: call clear ld hl,49808 ld ix,gover ld b,10 call pstrs ld hl,50294 ld a,(nxtplr) add a,a add a,a add a,a ld e,a ld d,0 ld ix,plr1 add ix,de ld b,8 call pstrs call wait ret gover: defb 16,10,22,14,36,24,31,14,27,36 lstage: defb 21,10,28,29,36,36,36,36,28,29,10,16,14 incs0: ld hl,(scr12) ld de,6 add hl,de incs1: ld a,(hl) add a,b incs2: cp 10 jr c,incs3 dec hl inc (hl) inc hl sub 10 jp incs2 incs3: ld (hl),a ld b,0 dec hl dec e jp nz,incs1 disscr: ld ix,(scr12) ld hl,(scr12+2) ld a,8 dis1: push af ld a,(ix+0) call prt0 inc ix pop af dec a jp nz,dis1 ret prt0: push hl ld l,a ld h,0 add hl,hl add hl,hl add hl,hl ld e,l ld d,h add hl,hl add hl,de ld de,udg add hl,de ex de,hl pop hl jp prt prt: ld b,8 push hl prt1: ld a,(de) ld (hl),a inc de inc hl ld a,(de) ld (hl),a inc de inc hl ld a,(de) ld (hl),a inc de push de ld de,2048-2 add hl,de pop de djnz prt1 pop hl inc hl inc hl inc hl ret keys: defw 0 comp0: ld a,(nxtplr) ; compare scores add a,a add a,a add a,a add a,a ld e,a ld d,0 ld hl,score1 add hl,de ld (co
E146:
ld de,11 add iy,de inc ix inc ix inc ix jp hit2 hit20: push ix push hl pop ix ld a,(ix+7) add a,a push af add a,c ld l,a pop af sub e add a,(ix+1) cp l jp nc,hit22 ld a,b add a,8 cp l ld l,a ld a,(ix+2) sub d add a,8 jp nc,hit22 ld a,128 jp hit22a hit22: ld a,0 hit22a: push ix pop hl pop ix and a ret z ld (hl),0 ld a,(ix+0) cp 6 jp c,hit25 ld (ix+1),128 cp 10 ret nz ld a,(bonc2) inc a ld (bonc2),a cp 5
The 19xx series
| |
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Arcade | 1942 • 1943: The Battle of Midway • 1943 Kai • 1941: Counter Attack • 19XX: The War Against Destiny • 1944: The Loop Master |
Amstrad CPC | 1942 |
Commodore 64 | 1942 |
ZX Spectrum | 1942 |
NES | 1943: The Battle of Midway (Prototype) |
SuperGrafx | 1941: Counter Attack |
Game Boy Color | 1942 |
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Elite Systems
Games > Games by platform > Amstrad CPC games
Games > Games by publisher > Games published by Elite Systems
Games > Games by release date > Games released in 1987
Games > Games by series > 19xx series