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1942 (Arcade)

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Title Screen

1942

Developer: Capcom
Publisher: Capcom
Platform: Arcade (custom)
Released internationally: December 1984


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Carts.png This game has revisional differences.


1942 is a World War II-themed shooter, and Capcom's first big success. Shoot that which shoots at you!

Unused Graphics

1942ArcBomb.png 1942ArcStar.png Unused bonus items. There's a star item in Exed Exes that acts as a screen wipe. Something similar might have been planned here.
1942ArcLifeIcons.png
Some unused icons. It's possible that these are for an earlier lives system, or even to track how many rounds have been cleared Galaga-style.
1942ArcOldCapcom.png A white-colored version of the Capcom logo seen in the yellow box on the title screen.
(Source: Original TCRF research)

Version Differences

There are four known legitimate versions of 1942: the first version, revision A, revision B, and a version licensed to Williams Electronics.

The biggest known difference is an oversight that was fixed in revision B. The earlier versions of the game only reward a life in the 10,000 point range between the number you need for an extra life and the next 10,000 after that; for example, 20,000 to 29,990. If you get a large enough round clear bonus that would put your score completely through one of these ranges, you will miss that extra life. The game is also still waiting for you to reach that particular extra life, so you will never get another for the rest of the game. The actual check checks that the 7th (1,000,000 position) and 8th (10,000,000) and greater digits of the score are 0, and the 5th (10,000) and 6th (100,000) are the required digits. Since the score goes through the required digits, the check fails and the extra lives are not awarded. Aside from this, you normally stop gaining extra lives once you reach 1,000,000 points which is the correct behavior.

(Source: Hisa/Novice (forums.marpirc.net))

If you can get 100% destruction rate in a round, 50,000 points are added to your score. However, the game mistakenly claims that you only receive 10,000, which is odd considering that you get 20,000 points for 99% destruction. This was fixed in revision B.

The game may fail to spawn the large boss plane that's on rounds 6, 14, 22, and 30, which causes a softlock.

Hmmm...
To do:
Find out what revisions the difference applies to. If it was never fixed, put it on a Bugs page.