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Adastra

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Title Screen

Adastra

Developer: The Echo Project[1]
Publisher: The Echo Project[1]
Platforms: Windows, Linux, Mac OS X, Android
Released internationally: November 10, 2018[2]


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Adastra is a Sci-Fi visual novel where a wolf-furry alien abducts you deep into the galaxy. You have come to live with the future emperor of Adastra, the titular moon. Since you arrive as a race still unknown to them, you have no choice but to hide that you are an enlightened being for your own good.

Unseen Developer Text

Few scripts contain hidden messages left by the writer while writing the script. All other instances of hidden messages are engine generated text or are simply blank.

a1s1.rpy:

show ami frustrated at right with dis
a "\"Dammit.\""
#ammy feels bad about calling him runt, describes to mc he wants to figure out how to introduce him
"I stand quietly around the corner, waiting for Amicus to call me back."

a1s6.rpy:

"After a few more hours, Amicus still doesn't come back, and I end up laying down on the sofa, waiting to fall asleep..."
scene bg black with slow_dissolve

#dream?
play sound "sfx/dooropen.ogg"
scene bg amicusroom with dissolve
"The sound of the door opening jolts me awake, and I quickly sit up, turning to look."

end_game1.rpy:

c "\"You misunderstand. His choice was an illusion so as to assure the cats, especially the ones giving the command, that they are still grounded by their values.\""
#illuseion of vhoice
c "\"I fully understand this, and so did Amicus when I explained the situation. We have both been left in such positions before—\""

gui.rpy:

## Should we show the name and version of the game?
(Source: Original TCRF research)

Unseen Credits

Present in gallery.rpy:

#CG Gallery
# Codebase https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=48056
(Source: Original TCRF research)

Unused Text

Since the game has been completed, "to be continued" endings are no longer used. Although a few are still left in the scripts.

a1s4.rpy:

scene bg black with transition_fade
"To be continued..."
window hide
scene bg credits with dissolve
pause
stop sound fadeout 3.0
return

a1s5.rpy and a3s1.rpy:

play sound "music/tbc.ogg"
scene bg black with transition_fade
"To be continued..."
window hide
scene bg credits with dissolve
pause
stop sound fadeout 3.0
return

a2s1.rpy:

stop loop fadeout 5.0
scene bg black with transition_fade
"To be continued..."
window hide
scene bg credits with dissolve
pause
stop sound fadeout 3.0
return
(Source: Original TCRF research)

Unused Variables

There are a couple of variables mentioned in the script that do not affect the game.

  • end_game3 may increase by 2 if the player defies the monitor's will and is indifferent when asked about the capability of Amicus. Note that there are only two proper endings in the game. The denial of said will also leads the player to the preceding death ending, which could have been more elaborate with this third one.
  • galaxias can change the value to True if the player confirms when asked about the capability of Amicus.
  • fours, fives, sixs, sevens, eights, nines, tens, elevens, twelves, and thirteens are all set to False by default. These are most likely dummy variables created to store choices during options.
(Source: Original TCRF research)

Unused Graphics

Adastra-bg.png

bg.png is an early title screen.

(Source: Original TCRF research)

References