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Advanced Rugby Simulator (Atari ST)
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Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Deltek Software
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by Electronic Arts > Games published by Codemasters
Games > Games by release date > Games released in 1988
Advanced Rugby Simulator |
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Developer: Deltek Software
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Procheck Source Code
Two portions of the source for Procheck is on the disk. In the .stx dump, this starts at 0x5680.
************************************************************************** * PROCHECK for PROTEC for the Atari ST * * (c) PROTOSCAN LTD 1988 (0480) 495520 * * * * This program demonstrates how easy it is to check for * * valid PROTec ST signature disk * ************************************************************************** ; XREF _protec2 ; jsr clear clear screen jsr intro write message jsr wait wait for key ; ************* CALL PROTECTION ROUTINE ********************************** ; move.l #buffer,a0 bsr _protec2 call protection routine cmp.b #$01,d0 and test the result beq nogo Its a copy jsr okmess print OK jsr wait wait for key bra quit and quit
#string1,a0 type message jsr printf with a zero rts jsr okmess print OK jsr wait wait for key bra quit and quit nogo jsr failme print FAIL jsr wait wait for key quit move.w #$4c,-(a7) quit trap #1 ******************************************************************** * terminal stuff * ******************************************************************** string1 dc.b "PROTec2(c) for the ST",13,10 dc.b "=====================",13,10 dc.b "Insert disk to test in drive 0 then press any key...",13,0 string2 dc.b "This disk is GOOD ",0 string3 dc.b "This disk is BAD ",0 clear1 dc.b 27,'E',0 CNOP 0,2 clear move.l #clear1,a0 clear entire screen jsr printf rts intro move.l #string1,a0 type message jsr printf rts okmess move.l #string2,a0 OK message jsr printf rts failme move.l #string3,a0 FAIL message jsr printf rts printf move.l a0,-(a7) write string pointed to by move.w #9,-(a7) address reg A0 trap #1 to the screen addq.l #6,a7 string must be terminated rts with a zero wait move.w #1,-(a7) wait for console input trap #1 addq.l #2,a7 rts ; DATA buffer ds.b 12000 ; END
(Source: Atarimania)
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Deltek Software
Games > Games by platform > Atari ST games
Games > Games by publisher > Games published by Electronic Arts > Games published by Codemasters
Games > Games by release date > Games released in 1988