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Astal

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Title Screen

Astal

Also known as: Kisuishou Densetsu Astal (JP)
Developer: Sega
Publishers: Sega (JP/US), Tec Toy (BR)
Platform: Saturn
Released in JP: April 28, 1995
Released in US: September 27, 1995
Released in BR: 1995


DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Astal is an underrated platformer/beat-'em-up hybrid for the Sega Saturn. The American release is notorious for lazily having the protagonist use his Japanese voice clips during gameplay, and English-dubbed voice clips (from a voice actress with a much deeper voice) in cutscenes.

Unused Mario Sprite

Mario after the end of Hotel Mario.

Located at 0xFE90 in APT.BIN is a sprite of a rather timid-looking Mario, likely left by a supporter of Nintendo on the game's art team.


(Source: The Spriters Resource)

Hidden Messages

Also in APT.BIN at 0x1A44C there are a few unusual and debug-related strings:

Hi! Come come everybody.
Guu... I'm sleepinggguuu...
STAT
ERR
FILM
Cpk system is not initialized.

The same messages can also be found in BPT.BIN at 0x60FC and CPT.BIN at 0x60E0.

Regional Differences

  • There are 5 hidden "Sega!" voices in the Japanese version of the game, featuring an alternative Antowas voice, Astal, Geist, Gerardo and Leda.

https://www.vgfacts.com/attachments/full/1/42.mp3

  • In the Japanese version, Astal has five life points and unlimited continues. This was dropped to three life points and one continue in the US version.
  • In the Japanese version, the song "Let Me Try Again" that plays during the game's intro movie includes vocals. The US version is instrumental. However, the vocal version can be heard by playing the game's CD in a standard CD player.