Atomic Robo-Kid (Arcade)
albino xenomorph-like robotic elephant-like creature must swim fly in the air and shoot bubbles lasers at his enemies to accomplish...something. Featuring another cameo by Robo-Bub! This time he sells stuff.
- In the game demo, wait until the timer reaches 99 seconds. Press 1P Start.
- Hold 2P Start and input the following sequence: 1P Shoot, 1P Switch, 1P Shoot, 1P Switch, 1P Shoot, 1P Switch, 1P Shoot, 1P Switch, 1P Shoot
- Wait until the timer reaches 90 seconds, then hold 2P Start and press 1P Switch one last time.
Flip Dip Switch 2:8 (Service Mode) and Dip Switch 2:7 (The first "unused" dip switch in MAME's menu). Then, exit the service menu. This acts like the similar debugging function in Mutant Night which disables collision detection with certain objects...but it's pretty much useless here, since it only disables collision with power-ups.
There are two extra credit graphics hidden in the object graphics ROM.
Alternate versions of two of the shop icons. The early Atomic Power Gun uses a different design, while the early 5-Way Beam is a rough outline of the final gun.
|14||This sounds like a credits track, and that's what it's used for in the PC Engine port, but it's too short for the arcade game's ending.|
|64||This is either a sound engine test or a work-in-progress track that was never completed.|