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BONELAB

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Title Screen

BONELAB

Developer: Stress Level Zero
Platforms: Windows, Meta Quest 2
Released internationally: September 29, 2022


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

BONELAB is the experimental physics action sequel to BONEWORKS. This time, with modding and the community in mind, it has a wide array of pop culture references, really catchy music, and an odd fascination with clipboard based plot.

Explore a mysterious lab filled with weapons, enemies, challenges, and secrets. Escape your reality, or wreak havoc.

No wrong answers.

Hmmm...
To do:
  • Upload images of areas/unused items.
    • Areas and objects from in development cut for either performance or level changes can be seen with tools such as UnityExplorer.
  • Upload audio files for cut/early voicelines.
    • Such as; lines for Jay, the individual Avatars, sounds carried over from Boneworks, etc.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Levels

Variants

Tunnel Tipper (Tac Trial)

At one point in development, Tunnel Tipper was meant to have a Tac Trial variant. This was cut for the final game.

BLab-TTipper.png

Unused Areas

Mine Dive

As of Patch 5, more areas were "added" to Mine Dive, potentially for a new update.

Unused Wishing Well

If you noclip below the Wishing Well using a Nimbus Gun, you will find an unused area.

A view from the door.

Unused Breakroom

Very unstable. Can break lighting and movement.

The basketball court in the breakroom.

Unused/Hidden Avatars

Hmmm...
To do:
Upload images for Avatars .

BONELAB features an interchangeable avatar system, and along with that, there's a few avatars that are either incomplete or inaccessible by normal means.

Skeleton Pirate

The default Skeleton model with no differences. Likely created as an anti-piracy measure.

Poly Debugger

The PolyBlank model with built in graphics debugging information accessible by clicking both thumbsticks.

Security Guard

The same security guard that can be seen in both Street Puncher and as an unlockable NPC.

Of note is that the avatar stops being rendered when looking down and crouching, most likely due to it using the same model as the regular Security Guard NPCs, and is therefore most likely flagged to be hidden when out of view for performance reasons.

Unused Items

Note: Most of the items listed below either require a hacked save / 'Dev Save', or via re-enabling level objects via UnityExplorer.

Handlight

A crude model of a flashlight that can be toggled between different levels of brightness. Can be freely grabbed and moved/angled around, and floats in the air. Most likely used for lighting in promotional materials/store screenshots.

Unused Sounds

Hmmm...
To do:
There exist FAR more lines/sounds in-game, including lines from individual avatars and more early/cut Jay voicelines, aswell as BONEWORKS leftovers. Document them.

Jay Voice Lines

An earlier version of Jay mentions white vans outside his home that always show up at 2:06.


Jay details a second encounter with the previously mentioned van where he had stolen it and driven away out of town and to a motel. there when he falls asleep he wakes up back at his house as if nothing had happened. He then decides to try and steal another Van and discovers a lack of gas pedals or a steering wheel


Jay Mentions the fact that all of the trees in his town are between 2-4 meters tall, and if one is cut down it vanishes. he also mentions this is similar to how a game designer would plant trees


Jay mentions the fact that trees snap between a sapling and a full tree overnight


Jay tells you that the evidence of his simulation theory is blatant and obvious given the shoddy design addressed in previous broadcasts. he is then interrupted by an unknown caller.