Bad Boys: Miami Takedown (PlayStation 2)
Bad Boys: Miami Takedown |
---|
Also known as: Bad Boys II (EU) This game has unused graphics. |
Bad Boys: Miami Takedown is, despite being considered one of the worst games of all time by several reviews and the majority of YouTube viewers, not nearly as bad as everyone seems to think.
At least Michael Bay had no part in its creation.
To do: Document all Debug Mode features, and screenshots of their effects. |
Contents
Debug Menu
A very extensive Debug Menu, similar in style to a standard Windows menu, is hidden in the game. Some cheat disks already have the codes required to unlock the menu in their built-in cheat database, but in case yours doesn't have it, GameShark codes 9836ED7C BB34162F (Master code, must be on) and 2848D551 0CA57A56 will re-enable it.
To enable these features in PCSX2, copy the following codes to a text file, and save it as 8AD9D4B1.pnach in the cheats folder. This code will only work with the US version of the game.
comment=Bad Boys: Miami Takedown cheat codes // enable code patch=1,EE,FE129B51,word,800813BF patch=1,EE,000FFFFE,word,0000005C patch=1,EE,000FFFFF,word,0000005C patch=1,EE,903A83FC,word,0C0ED5BD // debug Menu patch=1,EE,0052E66C,word,00000001
Press Select to open the Debug Menu.
Unused Graphics
Unused Textures
A texture for a stack of $100 bills, loaded in the main menu.
A (strangely-overdetailed) walkie-talkie texture, also loaded at the main menu.
And then there's this thing, which doesn't fit any of the artwork in the game, and may be a leftover of another Blitz Games project.
Unused Menu Icons
Icons for four unused menu options are loaded into RAM:
The clapperboard may have been meant for a movie viewer. The joystick is used in the PC version for the gamepad configuration screen, and the door icon is used on the Quit option. The UK flag is likely a language selection leftover.
A ninth icon, representing a skull, is loaded but does not have a counterpart, unlike the icons above.
Legal Notices
These two legal notices are loaded, but not used. Their sizes and layouts are different, but have the same text.
Early Menu Graphics
Also loaded into memory at the game menu. The oddly-colored regions are where alpha transparency should be. The controller image, meant for the game options, is also completely different from the one used in-game.
Regional Differences
Europe | US |
---|---|
- Pages missing developer references
- Games developed by Blitz Games
- Pages missing publisher references
- Games published by Empire Interactive
- Games published by Crave Games
- PlayStation 2 games
- Pages missing date references
- Games released in 2004
- Games released in September
- Games released on September 21
- Games released in February
- Games released on February 27
- Games with unused graphics
- Games with debugging functions
- Games with regional differences
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Blitz Games
Games > Games by platform > PlayStation 2 games
Games > Games by publisher > Games published by Crave Games
Games > Games by publisher > Games published by Empire Interactive
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 27
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 21