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Bad Boys: Miami Takedown (PlayStation 2)
|Bad Boys: Miami Takedown|
Bad Boys: Miami Takedown is, despite being considered one of the worst games of all time by several reviews and the majority of YouTube viewers, not nearly as bad as everyone seems to think. At least Michael Bay had no part in its creation...we hope.
Document all Debug Mode features, and screenshots of their effects.
A very extensive Debug Menu, similar in style to a standard Windows menu, is hidden in the game. Some cheat disks already have the codes required to unlock the menu in their built-in cheat database, but in case yours doesn't have it, GameShark codes 9836ED7C BB34162F (Master code, must be on) and 2848D551 0CA57A56 will re-enable it.
To enable these features in PCSX2, copy the following codes to a text file, and save it as 8AD9D4B1.pnach in the cheats folder. This code will only work with the North American release of the game.
comment=Bad Boys: Miami Takedown cheat codes // enable code patch=1,EE,FE129B51,word,800813BF patch=1,EE,000FFFFE,word,0000005C patch=1,EE,000FFFFF,word,0000005C patch=1,EE,903A83FC,word,0C0ED5BD // debug Menu patch=1,EE,0052E66C,word,00000001
Press Select to open the Debug Menu.
Unused Menu Icons
Icons for four unused menu options are loaded into RAM:
The clapperboard may have been meant for a movie viewer. The joystick is used in the PC version for the gamepad configuration screen, and the door icon is used on the quit option. The UK flag is likely a language selection leftover.
Early Menu Graphics
The above images are also loaded into memory at the game menu, and are not used. The oddly-colored regions are where alpha transparency should be. The controller image, meant for the game options, is also completely different from the one used in-game.
The European version is just called, Bad Boys II.