Beethoven: The Ultimate Canine Caper (Game Boy)
|Beethoven: The Ultimate Canine Caper|
During the game, stand still, then press Up, Down, Up, Down, A, A, Up, Down, Down, B. A small number will appear in the middle of the game's HUD. Select the desired level and press B. Note that stage indexes are inverted; 0 means the last level, 5 means the first level. The number 6 means the ending screen.
Unused Super Game Boy Sounds
The game has a SOUND table fully programmed for both A and B type sounds along with the recommended pitch/volume settings, as with the Tetris 2 sound test. The game does not use B type sounds.
Game Genie code ??4-91B-2AA ID (00-30, 31-4A) will replace the sound of Beethoven receiving damage with any of the unused sounds.
There is also a routine that loads the unused mute command, and a separate routine that sets the unused SOUND bytes. Game Genie code ??5-3AE-E6A will set the volume/pitch setting for Sound effect A.
|The Beethoven series|
|SNES||Beethoven: The Ultimate Canine Caper (Prototype)|
|Game Boy||Beethoven: The Ultimate Canine Caper|