Billy Hatcher and the Giant Egg (GameCube)
Billy Hatcher and the Giant Egg |
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Also known as: Giant Egg - Billy Hatcher no Daibouken (JP) This game has hidden development-related text. This game has a prototype article This game has a prerelease article |
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Billy Hatcher and the Giant Egg is a unique platformer that involves using oversized eggs and hatching them to befriend animal friends contained within them. Cock-a-doodle-doo!
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
European Demo A European demo based off the final version. |
USA Demo A US demo based off the final version. |
Debug Menu A debug menu letting you access various parts of the game. |
Unused Video
There's an unused video in the game's files titled mv_boss_clear7.sfd. It's identical to the first part of the ending, except it doesn't have any audio. This may have been used after defeating Dark Raven, but the ending plays automatically after doing so in the final game. The actual ending movie, mv_ending.sfd has this part baked into it with audio.
Unused Sounds
tosakaget.adx
An unused fanfare. Considering the name "tosaka" in the filename, it's likely an early version of the fanfare for collecting an Emblem of Courage. The fanfare used is eb_get.adx.
Unseen Textures
In the stage select menu, the underside of the book that leads to the Egg Gallery cannot be seen normally due to the camera angle. Moving the camera reveals that it is fully modeled and has a unique texture for the cover.
Unseen Level Details
An area of mission 1 in Blizzard Castle contains a stack of crates on top of ice shards. The upper-middle crate is not properly aligned with the others. Since you cannot get to this area in mission 1 and there are no crates at this location in any other mission, it's possible that this level underwent several changes during development.
Unused Graphics
An icon for a tornado is stored in the same texture as the icons for the egg and foot pads. This may have originally been used in Mission 2 of Sand Ruin to deactivate the fog trap, but the game has a standard switch that must be pushed down with an Egg Driver instead.
Unseen Behavior
If hacked into boss battles, Egg Animals are capable of hurting bosses and deal a very large amount of damage to them. To see this behavior for yourself, use the following PAL Action Replay code to replace all standard eggs with Cipher eggs, then hatch Cipher in any boss battle that has fruit:
04003E30 2C030000
04003E34 40820008
04003E38 38600014
04003E3C 2C030063
04003E40 4813F344
04143180 4BEC0CB0
Debug Information
The game has a feature to display a few pieces of debugging information at runtime.
- Heap free size - How much memory remains in the heap.
- Heap Max size - The current size of the heap.
- Exec Time - Indicates how long it took to run a full game loop.
- Disp Time - Indicates how long it took to render a frame.
To show this information, activate the following PAL Action Replay code.
0400C380 60000000
0400C390 3C600011
0400C3A8 3C600011
0400C3C4 3CC00011
0400C3E4 3CC00011
Memory Leak Check
To do: Find if there's a way to make this screen do anything significant. Also check if there's a way to enable this in the prototype. |
There's a memory leak check hidden in the game. On the right side shows the same list of files featured in the debug menu.
Pressing B toggles rendering the text, and pressing Start exits the screen. It seems to be non-functional in the final build: no additional information is displayed, and no other buttons do anything.
To enter this screen, activate the following PAL Action Replay code, then enter the Egg Gallery from the level select screen.
04032788 381F000A
04183274 38800016
Regional Differences
JP | International |
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The egg is tilted slightly in the international logo.
JP | International |
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The middleware screen in the Japanese version lacks the Dolby logo and the Game Boy Advance connectivity notice.
- The Japanese and European versions have a language select menu, with the Japanese version having language options for Japanese and English.
The Billy Hatcher series
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GameCube | Billy Hatcher and the Giant Egg |
Windows | Billy Hatcher and the Giant Egg |
- Pages missing developer references
- Games developed by Sonic Team
- Pages missing publisher references
- Games published by Sega
- GameCube games
- Pages missing date references
- Games released in 2003
- Games released in October
- Games released on October 9
- Games released in September
- Games released on September 23
- Games released on October 31
- Games with hidden development-related text
- Games with unused graphics
- Games with unused cinematics
- Games with debugging functions
- Games with hidden level selects
- To do
- Billy Hatcher series
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
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Games > Games by developer > Games developed by Sega > Games developed by Sonic Team
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Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 31
Games > Games by release date > Games released in October > Games released on October 9
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 23
Games > Games by series > Billy Hatcher series