BloodRayne
BloodRayne |
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Developer: Terminal Reality This game has unused areas. |
To do: There is unused dialogue/audio throughout the game. Here they are in video form, and need to be extracted from the game. |
BloodRayne is the first in a trilogy of games starring the sexy half-vampire Rayne.
Contents
- 1 Passwords
- 2 F10 Cheat Menu
- 3 Playable Mynce and Butcheress
- 4 Hidden Areas
- 5 Oddities
- 6 Developer Messages
- 7 Terminal Cut Differences
- 8 References
Passwords
Debug Mode
Entering the password DISHWASHER ATTITUDE HOOKER EFFIGY will give you debug cheats, unlock all cheats in the game, and put a build date at the top of the main menu. In the Terminal Cut PC release, it is instead SPAM RAID DASTARD LYCAN.
Trying to select the Character debug mode will automatically turn debug mode off, at least in the PS2 version. To fix that, apply the below GameShark / CodeBreaker code to re-enable it.
PlayStation 2 USA code: Re-enable Character Debug Mode 0017DFF0 0000000A 2017DFF8 00000000
This cheat also enables several other functions:
To do: add images of these; preferably find out how to re-enable above code for PC version - I managed to stop the code that moves the mode selector but it displays the same thing) |
- ← Backspace : Displays a build date for game.cpp, telling Nocturne2 is in fact, alive and kicking. Also prints some extra messages like when an enemy can't find its victim.
- Ctrl + Z : Cycle between debug menu states.
- Ctrl + Y : Pauses game state and enables noclip.
- ⇧ Shift or Ctrl + ⇧ Shift(hold) to do everything below faster.
- Q & A to raise/lower position.
- Arrow keys (not WASD) to move Rayne.
- Pressing Ctrl will process geometry collision.
- Home & Page Up to change the orientation of gravity for Rayne (unfortunately you cannot walk on walls or ceilings)
- Numpad 5 to reset orientation (yep, no-numpad discrimination again - there is no equivalent)
- End & Page Down to rotate Rayne
Generally, using the numpad with Num Lock turned off gives an easier experience.
- Ctrl + R: Opens a console (while playing a questionable sound) where you can type "events".
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: What engine functions it can raise exactly? |
See with "Events" debug menu state for more info, these are stored in missions' .scb files; for example in Butcheress boss fight, input BUTCHERESSFALL to win instantly
- F5 : Crops graphical effects to 1/4 of screen (but why...?); Pauses/unpauses trigger & script processing (can pause cutscene scripting as well)
- F10 : Opens cheat input (see below section).
F10 Cheat Menu
Most of these are leftovers from Terminal Reality's previous game, Blair Witch: Rustin Parr. They are case-insensitive.
Code | Rustin Parr | BloodRayne | Notes |
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goodtimesman | Give dynamite | Time Factor (opens prompt) | Allows range of 0.001 to 4 (in options menu only down to 0.1) |
isuck | Easy combat & puzzles difficulty | Unsets COMBATMODEHARD if it was set before; gameplay effects needs testing | Displays leftover message "DEBUG: Combat set to easy mode. You just broke the game." |
irule | Hard combat & puzzles difficulty | Sets a COMBATMODEHARD game flag; gameplay effects needs testing | Displays leftover message "DEBUG: Combat set to hard mode. You just broke the game." |
givemefaith | Restores health to 100 | Restores health to 100* | Rayne has 1,000 max health, so this sets her health to be 10%. |
noD3D | Disables d3d rendering | Unknown (plays sfx) | Rustin Parr uses static images as backgrounds + 3D overlaid over, while BloodRayne is full 3D; likely this was dummied out. |
thunderstorm | Starts downpour | Ditto | Leftover, does not hurt Rayne. |
snowstorm | Starts snowstorm | Ditto | |
iworkforgod | Invulnerability | Lowers health to 1 | Unlike menu option, plays Rayne hurt sfx & "Have a nice day!" message is displayed in-game. |
juggydancesquad | Toggles juggy mode | Also displays "Juggy Dance Squad !!!" |
Playable Mynce and Butcheress
By editing the respective mission's .MSN file in WORLD.POD, it is possible to control the two dhampirs. Find the line commented by // heroType and change it to:
- 1 - Rayne
- 2 - Mynce
- 3 - Butcheress
- 4 - Rayne (unknown difference; Used in Act 1)
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Verify source: Possibly what Rayne would've looked like in Act 1. https://cleon_999.artstation.com/projects/obVe0O?album_id=65469 |
Most stationary enemies seem to ignore you completely when playing as them, though it is possible to stand in their line of fire (Act 1 where infighting happens). Some bosses/enemies that are scripted to target you will still attack as usual. They cannot pick up weapons (loading a save with weapons will crash) and have otherwise unused hurt voices (dhampir characters fighting each other do not use the sound).
Several WORLD.POD has been packaged and labelled accordingly in the level select for those curious (not 100% tested, backup your original WORLD.POD & PCPOD.ini first):
Open the archive & extract the edition you want in 7-zip, paste in game root folder and either:
- replace WORLD.POD, or
- edit PCPOD.INI, put the name of the .pod at the top and correct the file count.
Example PCPOD.ini for Mynce patch (Terminal Cut)
8 WORLDmynce.pod PCART.POD PCART2.POD PCMODEL.POD PCSET.POD PCSOUND.POD STARTUP.POD WORLD.POD
For All-In-One version, type in ONTHELEVEL or SPAMRAIDDASTARDLYCAN to enable it then press Shift + Enter on New and choose the desired character. Note that with this method the character change will not persist on level changes/restarts.
Download Characters World.POD (145MB extracted).7z
File: BloodRayne_character_WORLD.POD_(145MB_extracted).7z (1.53 MB) (info)
|
Hidden Areas
To do: Move this into a subpage; the Table of Contents is too long now |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: TESTROOM.BST exists in MODELS.POD but has no associated scripts to load it; perhaps the scripts are in a prototype version |
Final Ascent
This level is only accessible with the level select code. The temple maps of Act 2 go in the following order:
The Temple temple_1.msn Temple Internal temple_4.msn Final Ascent* (unused) temple_3.msn Temple Guardians temple_2.msn Daemite Chamber temple_5.msn
This map is the most vertical out of the temples, and presumably axed for being too short or requiring precise jumping onto the wires on the last part (slightly easier with Dilated Perception).
The Hill
In Act 1, the Map of Mortton goes through the following order:
Ghetto Town Hall The Hill* (unused) The Beuregard House Colonial Power > ...
It is a complete level with several houses, much like Ghetto. It's accessible by level select (LA_HILL.MSN) or entering the BRIMSTONEINTHEBAYOU cheat and starting a new game. The one nest to kill is located in the furthest house, entered through the back door.
The Hill Map | Beuregard House Map |
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The map does not glow location text showing where you are (the Beuregard House blinks between red and dark red). Presumably, this area would've been near the top left of the map as it has a cut-off intersection.
Phoenix Hotel
This cutscene actually takes place below AR_GH_SLAVE's shooting range, in Argentina. It takes place at coords (-93, -8, -159)
There is slightly more to the hotel used in the Argentina intro cutscene. There is some basic modelling of what appears to be a walk-in cupboard...
...and a bathroom devoid of bathroom furnishings. The door's collision being near to the wall makes it impossible to walk back out without noclipping.
Strangely, part of the table where the dossier exists in the cutscene is registered as a target for Rayne to melee despite being non-solid and indestructible.
There is a non-solid walkway just outside the room and a misaligned door latch hole.
The room itself is encased within a box, although the walls enclosing it are non-solid as well.
The 3D HOTEL letters are not mirrored on the other side. Worth noting: the sign itself is solid!
Argentina Cutscene Grass
There is slightly more grass than shown in the cutscene.
The only thing solid here is a part of the floor & the flood lamps high up on the wall.
There is a hole in the walkable floor inconsistent than suggested by the collision highlight debug option (if it is visible as a flat colour, it should be walkable).
Target Practice Guys In Walls
Teleporting above near the hotel's coordinates reveals four guys standing on an invisible platform inside the wall of the shooting range, with one person at the shooting range. They are target practice people and vanish (placed in correct positions?) when the room is entered normally.
boilerroom
It seems to be an earlier version of the Mauler bossfight room in Walls of Jericho. This map works only on Terminal Cut for unknown reasons.
boilerroom | Walls of Jericho |
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Loading the level itself will simply reuse the menu background as it has no loadscreen .tga in ART.POD.
boilerroom | Walls of Jericho |
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boilerroom | Walls of Jericho |
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There is less debris, no fog, and some different lighting. Note Barrier1's hole for a doorway.
boilerroom | Walls of Jericho |
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One of the terminal platforms is missing its side polygon.
boilerroom | Walls of Jericho | Walls of Jericho |
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There is a doorway under the alcove of the room in the final version.
boilerroom | Walls of Jericho |
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Most noticeably, the doorway near the catwalk is missing.
The actorTypeList mentions a fair amount of assets not used in the map itself compared to actor name list (which are used), suggesting this was another testing map:
// actorTypeList 50 CWeapon 11 CWayPoint 3 CWaterActor 12 CVampire 2 CNest 3 CTrigger 15 CThule 1 CTank 1 CSpinner 2 CSoldier 13 CRopeLadder 2 CRail 4 CQueen 3 CPlatform 19 CPendulum 8 CNPC 7 CMutate 5 CMech 4 CMaraisreq 8 CMauler 1 CMainCharacter 2 CLiteBulb 6 CLever 9 CHero 14 CHeroPlaceholder 4 CHeinrich 4 CHealthItem 3 CGun 2 CGlass 12 CGemini 1 CFlame 11 CEnemy 19 CEmitter 22 CDoor 21 CDecal 3 CDaemiteCluster 1 CDaemWar 3 CDaemite 4 CCurtain 10 CConveyor 2 CChain 4 CCharacter 15 CCameraPathActor 1 CBreakable 12 CBoxActor 36 CBeliar 1 CBatCreature 6 CBarrier 2 CAmmo 1 CDemonActor 14 // actor count 5 // actor name list CHeroPlaceholder "HeroPlaceholder0" CBarrier "Barrier0" CBarrier "Barrier1" CBarrier "Barrier2" CBarrier "Barrier3"
Two of the invisible walls (CBarrier) are erroneously placed far below the map, but appear at the correct height of 0.00 anyway:
{ CBarrier "Barrier1" 0,309.447,-1.78814e-007,294.502 // location 0,0,0 // orient 1 // enabled "" // group 0 // selfIlluminated 0 // attachCount 1.29444,8.14302,6.29097 // size "" // effectClassNameList 1 // addToPathGrid } CBarrier "Barrier1" { CBarrier "Barrier2" 0,195.353,-1.78814e-007,343.998 // location 0,0,0 // orient 1 // enabled "" // group 0 // selfIlluminated 0 // attachCount 1.29444,8.14302,6.29097 // size "" // effectClassNameList 1 // addToPathGrid } CBarrier "Barrier2"
Barrier1 corresponds to a doorway that's covered by debris in AR_GH_WRECKED (as mentioned above), while Barrier2 corresponds to the hallway's entrance you would enter from in AR_GH_WRECKED.
Death's Quarters
From the flooded stairs section of AR_MB_BARRACKS, turn to the right. Noclip through the "This door cannot be opened." trigger to enter the bedroom block.
There are only bedframes, daemite spawning from vents, and a static, immortal Rayne NPC in one of the corridors (she disappears when triggering the Officer turning into daemite cutscene).
The Laboratory
There is a nearly identical elevator just above the one Rayne starts in, blocked by debris on the outside.
Hell Hall
The hallway has some modelling not visible during the Butcheress intro cutscene (partially obscured with black culling planes).
If coming FromElevatorE flag is set, In the corridor Rayne comes from before the bossfight, there are two Officer Eckstein heads; one used for the cutscene, another one on the floor. They are removed after cutscene if Rayne has just finished The Laboratory (FromBoiler flag).
The floating head can be lopped off.
Unused Scripting Flag
Also, if the same flag is true, the door has a trigger to bring you back to the Laboratory that you just came from (starting the level all over again) and set a FromButcheress gameFlag.
Hell Hall | The Laboratory |
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This door (green debug trigger) is likely a remnant of the "This door cannot be opened." trigger in The Laboratory room where P. Eckstein tries to poison Rayne. It is even named DoorButcheress in the .MSN file:
{ CDoor "DoorButcheress" 0,-45.8124,50,120.84 // location 0,0,1.57 // orient 1 // enabled "" // group 0 // selfIlluminated 0 // attachCount "LUKESDOOR.SMF" // modelName 2 // doorType 0 // doorSide 0 // doorState 0 // doorSwing "DoorButcheressOpen" // openEvent "DoorButcheressClose" // closeEvent "metal-door-1o.wav" // openSound "metal-door-1c.wav" // closeSound 0 // keyMask -45.8124,50,120.84 // origPos 0,1.57,0 // origOrient 0 // param 4 // maxParam 0.5 // openSpeed 0.25 // closeSpeed 5 // groundType "" // eventToTriggerWhenOpen "" // eventToTriggerWhenClosed 0 // oneShot { // openRules 0 // ruleCount } 0 // plotAsBoxInShadow 0 // allowedSides 1 // allowBulletHoles 1 // plotInShadowFlag 5 // autoClose -1 // autoCloseTimer 0 // autoOpen 0 // unlockAfterOpening 8 // sphincterPartCount 6.5 // sphincterRadius 45 // sphincterOpenBank } CDoor "DoorButcheress"
FromButcheress | The Laboratory |
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This flag is not referenced in any other .SCB mission scripts, and completing that level starts the bossfight as usual with the flag intact.
Mines
Deep | Deeper |
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Deep | Deeper |
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Deep's pre-transition level has more detail (boxes and minecarts) than Deeper, which instead has dirt mounds.
Unused Pump Room
Unused | Used |
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Unused | Used |
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Unused | Used |
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Unused | Used |
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There is a duplicate Pump Room deeper in the tunnel area, with a broken garage door, less furnishings, thick blue fog, no water near pump & non-functioning switch inside the pump room itself.
In prototype Xbox version the garage door is functional and has some spark (see 5:10 in video). Possibly, either this room was moved earlier into the level to reduce backtracking or there were meant to be two pumps to activate.
Walls of Jericho
By noclipping past the cutscene trigger after the Mauler boss fight, it is possible to find Jurgen Wulf just standing there on his sub, chilling.
He has the enormous amount of health he usually does (1500), but will die with enough of a one sided beatdown (he will not fight back). As a result, starting the cutscene after this will not have him turn around towards Rayne's direction.
Also, the submarines are secretly airships... (the water level only gets set in the cutscene trigger.)
Emden U-Boat Station
Being a cutscene-only level, it has a lot of details obscured from the player. With some scripting work (converting the .scb with PodTools, making :ToCastle event goto :mainloop and then putting a setCameraModeNormal() event), it is possible to explore the cutscene area.
Cutscene screenshot | In-game spawn |
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Rayne starts on the second floor of the platform, facing a wall. Her torso can be seen more easily in the cutscene if one is playing with a high resolution.
AR_DE_SUBBAY | DE_C2_START |
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Mynce does not have her GGG accessory, despite already working with them at this point.
AR_DE_SUBBAY | AR_GH_SUBBAY |
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The sub bay is under a massive cliff structure; this is not very noticeable due to the fog & close camera angle used in the cutscene. It also has a proper roof unlike AR_GH_SUBBAY.
There is slightly more to the subbay's roof that is obscured by the mountain.
AR_DE_SUBBAY | AR_GH_SUBBAY |
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The submarine is lower and clips into the bay, unlike the one in AR_GH_SUBBAY. The water is also different and does not reflect the sub.
In-game | Menu |
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In this mission Rayne recieves a briefing letter from Mynce, with the Target List used for Germany. Despite this, forcing the game to let you open the menu still reveals the Target List for Argentina.
AR_DE_SUBBAY | AR_GH_SUBBAY |
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The garage area has an obvious hole since it was initially copied from AR_GH_SUBBAY, then had its details removed.
Cutscene | In-game | In-game |
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It's noteworthy that the darkened subbay to the right is an exact horizontal mirror of the dock used in the cutscene, just with no lights or objects. However, there is a small part of the map lit by moonlight despite being under a roof.
Teachers and Traitors
There is some more terrain under the rubble, not visible unless noclipping. The tower and its walkway on the other side is non-solid.
Of Wulfs and Demons
There's a Rayne NPC directly above the final boss room on a small invisible platform. She can be found at -345, 28, 4.
There is also a soldier corpse underneadth the floor.
Oddities
Butcheress Battle Hidden Win Cutscene
It is unlikely, but possible to beat Butcheress by making her fall in the pit. This is done by noclipping onto the rooftop or using godmode and jumping for ages near the pit (but not deep enough to get shocked). Rayne being at a higher position causes her to endlessly use the rebound kick, eventually going into the pit. Otherwise you need to block her path and/or harpoon kick her into one of the pits when she activates a panel with near-perfect timing.
She will be in the falling cutscene instead, but she will (sloppily) die after falling unlike the normal cutscene. Notably, the daemites don't seem to protect her which contradicts her future media appearance. [1]
Her corpse is still despawned afterwards in a different subroutine called :CleanUpAfterButcheress (the normal win condition despawns her in :ButcheressDeadCinemat)
Target Practice Oddities
Normally, the soldier(s) in the beginning of Act 2 will endlessly shoot the target, ignoring Rayne unless she interacts with the alerting triggers in the room (even if she stands in their line of fire, by noclipping).
The soldiers all aim lower than their targets, often hitting the wall.
Strangely, there is a trigger at the weapons end of the range despite there being an unavoidable trigger at the entrance (and even then, you can grab the weapons without entering its trigger).
DE_C2_START Explosion Out of Bounds
After the Mynce boss fight in Teachers and Traitors, going to the broken stairs & trying to go out of bounds in the directions of the level exit will cause Rayne to disappear in an explosion and trigger a game over (normally, out-of-bounds triggers kill Rayne by setting her health to 0 and/or fade to black).
Developer Messages
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Copious sexual references & generally naughty language. |
There is a lot, and we mean a lot of messages you can get for typing certain "cheats". Here they are along with their respective responses, inconsistent punctuation and all (click [Expand] to view).
To display them in-game, go to the Options Menu, select Enter Cheat, and enter the codes on the left.
Code | Response |
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ACTIVE | Try harder |
ACTIVEACTIVEACTIVEACTIVE | No, really, try harder |
ADAMLAIDEVE | Such sweet forbidden fruit |
ALBATROSS | Too much Monty Python! |
ANGRYINSANEDUCK | Quack, quack, GRRRRR, quack. |
BANANAFORTHEMONEY | Makes the monkey happy! |
COOLIGLOOFORME | You must be Canadian, eh? |
COOLMAJESCO | Why thank you. Please buy our other products. |
COOLTRI | Why thank you. Please buy our other products. |
DANCEJUGGYDANCE | Tell me, where is the show? Take me along. |
DANCETHETANGO | It's a great way to meet women |
DANCEWITHSATAN | Have you danced with the devil in the pale moon light |
DASTARDLYFARTQUEEN | If she dealt it, you smelt it. |
DELTAFOXTROTECHOTANGO | You are go for launch. |
DIEFARTDIE | is German for 'the Fart the' |
DIEMAJESCO | Not in your lifetime. |
DIETRI | Not in your lifetime. |
DOGEATDOG | Do you really watch that show? |
DONTCHEAT | That's a little ironic don't you think? |
DONTDIE | Yah, that's god mode. Really. Trust me. |
EATDUCK | High in fat. |
EATHOOKER | You could catch a disease, smart guy! |
EATME | No, but you can kiss my ass. |
EATTHISPURPLEBANANA | You need help. |
EATYOURNASTYFART | I love the taste of Methane in the morning. |
FARTGOOD | Perhaps for you . |
FEEDONME | Go find a leech. |
FEEDROMEOTHEDOG | Kyle will thank you |
FOXTROTUNIFORMCHARLEYKILO | Wow, that's alot of typing just to drop an F-bomb! |
GODHELPME | He is out right now, can I take a message? |
GODISGOOD | John 3:16 |
GODMODE | COME ON! You aren't even trying. |
GOODGODHELPME | God mode not-activated |
HIDETHEGIBS | What, you don't like lopping limbs off? |
HIDETHEHOOKER | Even if you lost her, no one would miss her. |
HIDEWHISKEYATWORK | It really takes the edge off. |
HOOKERSTAIN | Gross |
HOTELHOOKERHUT | Try the streets. |
IAMADAM | Love the show. |
IAMANGRY | Get therapy then. |
IAMASSASSIN | Yeah, sure. And I am a refridgerator. |
IAMGOD | HA!!! Should I laugh some more? |
IAMINSANE | Crazy is as crazy does |
IAMJIMMY | Love the show. |
IAMMAJESCO | Sure you are. Wake up from the dream kid. |
IAMNAKED | Good thing I can't see! |
IAMTRI | Sure you are. Wake up from the dream kid. |
ICANDIE | Why yes. Yes you can. |
ICHEAT | Not with that lame code you don't! |
IEATSPAM | Good for you. I eat electricity. |
IHIDESPAM | It is a free world, but how strange. |
IHUNTFORSPAM | Spamhunters, we are a dying breed. |
ILAIDMYDISHWASHER | Is that possible? |
ILAIDMYMONKEY | I think that's against the law... |
INSANELAMAUVULAENIGMA | Do you even know what a uvula is? |
ISJIMMYINSANE | How the hell I know? |
ISOLATETAINTEDLAMA | Do your part to save the world, before it's too late. |
IWASMAJESCO | Sorry to hear that. You got fired? |
IWASTRI | Sorry to hear that. You got fired? |
IWORKFORMAJESCO | Doubtful. |
IWORKFORTRI | Doubtful. |
JIMMYRULES | Cragie Dag in the Ish Nish Bag! |
JUGGYSHOWISKILLER | Try again when you are 21. |
LOTSOFASSINNOVEMBER | Can't wait till November!? |
LOTSOFHOOKERS | Who are you? Heidi Fieiss? |
MANSHOW | Drink out a beer and pull out a trampoline. It's going to get good. |
MYDOGISPSYCHIC | Get him to tell you the cheat codes. |
MYHOOKERUNIFORM | Don't quit your day job. |
MYKILOISLATE | DARE didn't work. |
MYJIMMYISUP | I didn't need to know that. |
MYLAZYBANANA | It just lies there, looking yellow. |
MYNASTYNAKEDMONKEY | Too much information. |
MYUVULAISPURPLE | Perhaps you need oral attention |
NAKEDHOOKER | Sorry, Rayne is keeping her clothes on |
NAKEDMONSTER | Sorry, Rayne is keeping her clothes on |
NAKEDNASTYMAN | Give Uncle Scrotor a hug! |
NAKEDNASTYMONSTER | You must be into bestiality, huh? |
NASTYSATANEATHOOKER | What else would you do with them? |
NOCHEATACTIVE | Correct |
PAPADONTTPREACHER | It's 'preach' dumbass. |
PASSJIMMYTHEJOINT | It'd be a lot cooler if you did. |
PICKMYMONKEY | Smell my console. |
PICKUPHOOKER | Is this part of your 'To Do' list? |
PSYCHICASSASSIN | Great idea, want to fund it? |
QUEBECISCOOL | Bonjour! |
RAID | Got a roach problem? Cheat codes won't help. |
REALITYISTERMINAL | We have job openings. |
REALITYISTHECONUNDRUM | That's why we play games. |
SATANCANDANCE | much better than you can. |
SATANRULES | Poser. |
SATANTOLDTHISJOKE | The one about the banana and the Easter Bunny? |
SCARLETCRANE | Great idea, want to fund it? |
SHOWMEYOURMONKEY | And I'll show you mine! |
SHOWMEYOURNASTY | Eww, put that thing away! |
SHOWMYNAKEDMONSTER | Maybe in BloodRayne 2. |
SPAMSPAMSPAMSPAM | Baked beans are off! |
STAINMYUNIFORM | No, thanks. Talk to Bill. |
TAKEMYWEAPONS | Lie down and keep your hands on your head |
TERMINALREALITYISLAME | Eat me, have YOU ever made a game? |
TERMINALSTAIN | It won't come out! |
TERMINALVELOCITY | It was a great game, wasn't it. |
THEHOOKERISANGRY | Cover your nuts! |
THEMATRIX | Like Trinity! |
THERULESAREOBSOLETE | Nice try, not a cheat |
THISISREALITY | No, it isn't. |
WEAPONSON | Oops wrong cheat. No weapons here. |
WHISKEYALPHADELTAFOXTROT | Affirmative, sir! |
WHISKEYISMYGOD | Admitting it is the first step to recovery. |
XXX | You little pervert! |
YANKMYALPHABANANA | Get a room. |
YOURFARTISDASTARDLY | Yeah, silent but deadly are the best |
YOURGODISCOOL | Why can't we all get along? |
YOURHOOKERISNASTY | Ain't my bitches, punk! |
Unused Nouns & Phrases
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: More likely the codes that use them just haven't been found yet. If possible, find them. |
Many cheats work by combining multiple nouns in the memory, while others are hard-coded phrases. Some nouns & responses are not used in any cheats:
- HOPE
- FOR
- GULF
- I guess that's why you work for them.
- Don't insult your employer!
- You're a disturbed little monkey.
Terminal Cut Differences
- Support for XInput gamepads including pre-game menu & button prompts (Patch 1.05)[2].
- Japanese text, voice-acting and some other different sounds, like CHEAT-1.wav (patch 1.04)
- "Always Run" toggle has been added in control settings, with Shift to slow down the character a la BloodRayne 2.
- Blood Rage in Terminal Cut has been nerfed to only be slightly more powerful than normal attacks. (or is that the frame limiter in action?) [3]
- boillerroom.msn is loadable (see its respective section).
- Upscaled cinematics.
- Improved graphical effects (higher shadow resolution, Patch 1.04 reflections, & 1.05 fog, water, etc ) [4][2]
References
- ↑ BloodRayne: Revenge of the Butcheress, (Fandom)
- ↑ 2.0 2.1 2.2 Patch 1.05, (GOG Forums)
- ↑ BR1: Vampire Damage tied to framerate, (GOG Forums)
- ↑ 4.0 4.1 Patch 1.0.4, (GOG Forums)
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