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BloodRayne

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Title Screen

BloodRayne

Developer: Terminal Reality
Publishers: Majesco (US), Vivendi Universal Games (EU), Electronic Arts (JP)
Platforms: PlayStation 2, Xbox, GameCube, Windows
Released in JP: August 26, 2003 (PS2)
Released in US: October 15, 2002 (PS2/GCN/Xbox), September 13, 2003 (Windows), September 14, 2006 (Steam)
Released in EU: May 2, 2003 (PS2/Xbox), May 23, 2003 (GCN), May 2005 (Windows)


AreasIcon.png This game has unused areas.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


Hmmm...
To do:
There is unused dialogue/audio throughout the game. Here they are in video form, and need to be extracted from the game.

BloodRayne is the first in a trilogy of games starring the sexy half-vampire Rayne.

Passwords

Debug Mode

BloodRayne - Debugmode1.png BloodRayne - Debugmode2.png BloodRayne - Debugmode3.png BloodRayne - Debugmode4.png BloodRayne - Debugmode5.png BloodRayne - Debugmode6.png

Entering the password DISHWASHER ATTITUDE HOOKER EFFIGY will give you debug cheats, unlock all cheats in the game, and put a build date at the top of the main menu. In the Terminal Cut PC release, it is instead SPAM RAID DASTARD LYCAN.

Trying to select the Character debug mode will automatically turn debug mode off, at least in the PS2 version. To fix that, apply the below GameShark / CodeBreaker code to re-enable it.

PlayStation 2 USA code:

Re-enable Character Debug Mode
0017DFF0 0000000A
2017DFF8 00000000
(Source: Original TCRF research)

This cheat also enables several other functions:

Hmmm...
To do:
add images of these; preferably find out how to re-enable above code for PC version - I managed to stop the code that moves the mode selector but it displays the same thing)
  • ← Backspace : Displays a build date for game.cpp, telling Nocturne2 is in fact, alive and kicking. Also prints some extra messages like when an enemy can't find its victim.
  • Ctrl + Z : Cycle between debug menu states.
  • Ctrl + Y : Pauses game state and enables noclip.
    • ⇧ Shift or Ctrl + ⇧ Shift(hold) to do everything below faster.
    • Q & A to raise/lower position.
    • Arrow keys (not WASD) to move Rayne.
      • Pressing Ctrl will process geometry collision.
    • Home & Page Up to change the orientation of gravity for Rayne (unfortunately you cannot walk on walls or ceilings)
    • Numpad 5 to reset orientation (yep, no-numpad discrimination again - there is no equivalent)
    • End & Page Down to rotate Rayne

Generally, using the numpad with Num Lock turned off gives an easier experience.

  • Ctrl + R: Opens a console (while playing a questionable sound) where you can type "events".
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What engine functions it can raise exactly?

See with "Events" debug menu state for more info, these are stored in missions' .scb files; for example in Butcheress boss fight, input BUTCHERESSFALL to win instantly

  • F5 : Crops graphical effects to 1/4 of screen (but why...?); Pauses/unpauses trigger & script processing (can pause cutscene scripting as well)
  • F10 : Opens cheat input (see below section).

F10 Cheat Menu

Most of these are leftovers from Terminal Reality's previous game, Blair Witch: Rustin Parr. They are case-insensitive.

Code Rustin Parr BloodRayne Notes
goodtimesman Give dynamite Time Factor (opens prompt) Allows range of 0.001 to 4 (in options menu only down to 0.1)
isuck Easy combat & puzzles difficulty Unsets COMBATMODEHARD if it was set before; gameplay effects needs testing Displays leftover message "DEBUG: Combat set to easy mode. You just broke the game."
irule Hard combat & puzzles difficulty Sets a COMBATMODEHARD game flag; gameplay effects needs testing Displays leftover message "DEBUG: Combat set to hard mode. You just broke the game."
givemefaith Restores health to 100 Restores health to 100* Rayne has 1,000 max health, so this sets her health to be 10%.
noD3D Disables d3d rendering Unknown (plays sfx) Rustin Parr uses static images as backgrounds + 3D overlaid over, while BloodRayne is full 3D; likely this was dummied out.
thunderstorm Starts downpour Ditto Leftover, does not hurt Rayne.
snowstorm Starts snowstorm Ditto
iworkforgod Invulnerability Lowers health to 1 Unlike menu option, plays Rayne hurt sfx & "Have a nice day!" message is displayed in-game.
juggydancesquad Toggles juggy mode Also displays "Juggy Dance Squad !!!"
(Source: Original TCRF research)
(Source: Susan Flint for F10 cheat(s) (YouTube))

Playable Mynce and Butcheress

By editing the respective mission's .MSN file in WORLD.POD, it is possible to control the two dhampirs. Find the line commented by // heroType and change it to:

  • 1 - Rayne
  • 2 - Mynce
  • 3 - Butcheress
  • 4 - Rayne (unknown difference; Used in Act 1)
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Verify source: Possibly what Rayne would've looked like in Act 1. https://cleon_999.artstation.com/projects/obVe0O?album_id=65469

BloodRayne-PlayableMynce.png BloodRayne-PlayableButcheress.png

Most stationary enemies seem to ignore you completely when playing as them, though it is possible to stand in their line of fire (Act 1 where infighting happens). Some bosses/enemies that are scripted to target you will still attack as usual. They cannot pick up weapons (loading a save with weapons will crash) and have otherwise unused hurt voices (dhampir characters fighting each other do not use the sound).

Several WORLD.POD has been packaged and labelled accordingly in the level select for those curious (not 100% tested, backup your original WORLD.POD & PCPOD.ini first):

Open the archive & extract the edition you want in 7-zip, paste in game root folder and either:

  • replace WORLD.POD, or
  • edit PCPOD.INI, put the name of the .pod at the top and correct the file count.

Example PCPOD.ini for Mynce patch (Terminal Cut)

8
WORLDmynce.pod
PCART.POD
PCART2.POD
PCMODEL.POD
PCSET.POD
PCSOUND.POD
STARTUP.POD
WORLD.POD

BloodRayne-PatchedLevelSelectallinone.png

For All-In-One version, type in ONTHELEVEL or SPAMRAIDDASTARDLYCAN to enable it then press Shift + Enter on New and choose the desired character. Note that with this method the character change will not persist on level changes/restarts.

Download.png Download Characters World.POD (145MB extracted).7z
File: BloodRayne_character_WORLD.POD_(145MB_extracted).7z (1.53 MB) (info)


Hidden Areas

Hmmm...
To do:
Move this into a subpage; the Table of Contents is too long now
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: TESTROOM.BST exists in MODELS.POD but has no associated scripts to load it; perhaps the scripts are in a prototype version

Final Ascent

This level is only accessible with the level select code. The temple maps of Act 2 go in the following order:

The Temple            	temple_1.msn 
Temple Internal       	temple_4.msn 
Final Ascent* (unused)	temple_3.msn 
Temple Guardians      	temple_2.msn 
Daemite Chamber       	temple_5.msn 

This map is the most vertical out of the temples, and presumably axed for being too short or requiring precise jumping onto the wires on the last part (slightly easier with Dilated Perception).

The Hill

In Act 1, the Map of Mortton goes through the following order:

Ghetto
Town Hall
The Hill* (unused)
The Beuregard House
Colonial Power > ...

BloodRayne-LA HILL01.png

It is a complete level with several houses, much like Ghetto. It's accessible by level select (LA_HILL.MSN) or entering the BRIMSTONEINTHEBAYOU cheat and starting a new game. The one nest to kill is located in the furthest house, entered through the back door.

The Hill Map Beuregard House Map
BloodRayne-LA HILL02.png BloodRayne-LA HILL03-LA BEAUComparison.png

The map does not glow location text showing where you are (the Beuregard House blinks between red and dark red). Presumably, this area would've been near the top left of the map as it has a cut-off intersection.

Phoenix Hotel

This cutscene actually takes place below AR_GH_SLAVE's shooting range, in Argentina. It takes place at coords (-93, -8, -159)

BloodRayne-Hotel01.png BloodRayne-HotelCupboard2.png


There is slightly more to the hotel used in the Argentina intro cutscene. There is some basic modelling of what appears to be a walk-in cupboard...

BloodRayne-HotelHall.png BloodRayne-HotelBathroom.png BloodRayne-HotelBathroom2.png

...and a bathroom devoid of bathroom furnishings. The door's collision being near to the wall makes it impossible to walk back out without noclipping.

BloodRayne-HotelKick.png

Strangely, part of the table where the dossier exists in the cutscene is registered as a target for Rayne to melee despite being non-solid and indestructible.

BloodRayne-HotelOutside.png BloodRayne-HotelOutside2.png

There is a non-solid walkway just outside the room and a misaligned door latch hole.

BloodRayne-HotelOutside3.png

The room itself is encased within a box, although the walls enclosing it are non-solid as well.

BloodRayne-Hotel08.png BloodRayne-Hotel09.png

The 3D HOTEL letters are not mirrored on the other side. Worth noting: the sign itself is solid!

Argentina Cutscene Grass

There is slightly more grass than shown in the cutscene.

BloodRayne-ArgentinaGrass01.png BloodRayne-ArgentinaGrass04.png

The only thing solid here is a part of the floor & the flood lamps high up on the wall.

BloodRayne-ArgentinaGrass02.png BloodRayne-ArgentinaGrass03.png

There is a hole in the walkable floor inconsistent than suggested by the collision highlight debug option (if it is visible as a flat colour, it should be walkable).

Target Practice Guys In Walls

BloodRayne-ArgentinaGuysInWalls.png

Teleporting above near the hotel's coordinates reveals four guys standing on an invisible platform inside the wall of the shooting range, with one person at the shooting range. They are target practice people and vanish (placed in correct positions?) when the room is entered normally.

boilerroom

It seems to be an earlier version of the Mauler bossfight room in Walls of Jericho. This map works only on Terminal Cut for unknown reasons.

boilerroom Walls of Jericho
BloodRayne-DefaultLoadingScreen.png BloodRayne-AR GH WRECKEDLoadingScreen.png

Loading the level itself will simply reuse the menu background as it has no loadscreen .tga in ART.POD.

boilerroom Walls of Jericho
BloodRayne-BOILERROM-AR GH WRECKED01.png BloodRayne-BOILERROM-AR GH WRECKED05.png
boilerroom Walls of Jericho
BloodRayne-BOILERROM-AR GH WRECKED02.png BloodRayne-BOILERROM-AR GH WRECKED11.png

There is less debris, no fog, and some different lighting. Note Barrier1's hole for a doorway.

boilerroom Walls of Jericho
BloodRayne-BOILERROM-AR GH WRECKED04.png BloodRayne-BOILERROM-AR GH WRECKED09.png

One of the terminal platforms is missing its side polygon.

boilerroom Walls of Jericho Walls of Jericho
BloodRayne-BOILERROM-AR GH WRECKED03.png BloodRayne-BOILERROM-AR GH WRECKED06.png BloodRayne-BOILERROM-AR GH WRECKED07.png

There is a doorway under the alcove of the room in the final version.

boilerroom Walls of Jericho
BloodRayne-BOILERROM-AR GH WRECKED12.png BloodRayne-BOILERROM-AR GH WRECKED10.png

Most noticeably, the doorway near the catwalk is missing.

The actorTypeList mentions a fair amount of assets not used in the map itself compared to actor name list (which are used), suggesting this was another testing map:


// actorTypeList
50
CWeapon 11
CWayPoint 3
CWaterActor 12
CVampire 2
CNest 3
CTrigger 15
CThule 1
CTank 1
CSpinner 2
CSoldier 13
CRopeLadder 2
CRail 4
CQueen 3
CPlatform 19
CPendulum 8
CNPC 7
CMutate 5
CMech 4
CMaraisreq 8
CMauler 1
CMainCharacter 2
CLiteBulb 6
CLever 9
CHero 14
CHeroPlaceholder 4
CHeinrich 4
CHealthItem 3
CGun 2
CGlass 12
CGemini 1
CFlame 11
CEnemy 19
CEmitter 22
CDoor 21
CDecal 3
CDaemiteCluster 1
CDaemWar 3
CDaemite 4
CCurtain 10
CConveyor 2
CChain 4
CCharacter 15
CCameraPathActor 1
CBreakable 12
CBoxActor 36
CBeliar 1
CBatCreature 6
CBarrier 2
CAmmo 1
CDemonActor 14
// actor count
5
// actor name list
CHeroPlaceholder "HeroPlaceholder0"
CBarrier "Barrier0"
CBarrier "Barrier1"
CBarrier "Barrier2"
CBarrier "Barrier3"

Two of the invisible walls (CBarrier) are erroneously placed far below the map, but appear at the correct height of 0.00 anyway:

{ CBarrier "Barrier1"
	0,309.447,-1.78814e-007,294.502    // location
	0,0,0    // orient
	1    // enabled
	""    // group
	0    // selfIlluminated
	0    // attachCount
	1.29444,8.14302,6.29097    // size
	""    // effectClassNameList
	1    // addToPathGrid
} CBarrier "Barrier1"
{ CBarrier "Barrier2"
	0,195.353,-1.78814e-007,343.998    // location
	0,0,0    // orient
	1    // enabled
	""    // group
	0    // selfIlluminated
	0    // attachCount
	1.29444,8.14302,6.29097    // size
	""    // effectClassNameList
	1    // addToPathGrid
} CBarrier "Barrier2"

Barrier1 corresponds to a doorway that's covered by debris in AR_GH_WRECKED (as mentioned above), while Barrier2 corresponds to the hallway's entrance you would enter from in AR_GH_WRECKED.


Death's Quarters

BloodRayne-AR MB BARRACKSUnusedBedroom01.png

From the flooded stairs section of AR_MB_BARRACKS, turn to the right. Noclip through the "This door cannot be opened." trigger to enter the bedroom block.

BloodRayne-AR MB BARRACKSUnusedBedroom02.png BloodRayne-AR MB BARRACKSUnusedBedroom03.png

BloodRayne-AR MB BARRACKSUnusedBedroom04.png BloodRayne-AR MB BARRACKSUnusedBedroom05.png


There are only bedframes, daemite spawning from vents, and a static, immortal Rayne NPC in one of the corridors (she disappears when triggering the Officer turning into daemite cutscene).

The Laboratory

BloodRayne-AR MB BOILER01.png BloodRayne-AR MB BOILER02.png

There is a nearly identical elevator just above the one Rayne starts in, blocked by debris on the outside.

Hell Hall

BloodRayne-AR MB ROOFTOP04.png

The hallway has some modelling not visible during the Butcheress intro cutscene (partially obscured with black culling planes).

BloodRayne-AR MB ROOFTOP01.png

If coming FromElevatorE flag is set, In the corridor Rayne comes from before the bossfight, there are two Officer Eckstein heads; one used for the cutscene, another one on the floor. They are removed after cutscene if Rayne has just finished The Laboratory (FromBoiler flag).

BloodRayne-AR MB ROOFTOP03.png

The floating head can be lopped off.

Unused Scripting Flag

Also, if the same flag is true, the door has a trigger to bring you back to the Laboratory that you just came from (starting the level all over again) and set a FromButcheress gameFlag.

Hell Hall The Laboratory
BloodRayne-AR MB ROOFTOP02.png BloodRayne-AR MB BOILER03.png

This door (green debug trigger) is likely a remnant of the "This door cannot be opened." trigger in The Laboratory room where P. Eckstein tries to poison Rayne. It is even named DoorButcheress in the .MSN file:

{ CDoor "DoorButcheress"
	0,-45.8124,50,120.84    // location
	0,0,1.57    // orient
	1    // enabled
	""    // group
	0    // selfIlluminated
	0    // attachCount
	"LUKESDOOR.SMF"    // modelName
	2    // doorType
	0    // doorSide
	0    // doorState
	0    // doorSwing
	"DoorButcheressOpen"    // openEvent
	"DoorButcheressClose"    // closeEvent
	"metal-door-1o.wav"    // openSound
	"metal-door-1c.wav"    // closeSound
	0    // keyMask
	-45.8124,50,120.84    // origPos
	0,1.57,0    // origOrient
	0    // param
	4    // maxParam
	0.5    // openSpeed
	0.25    // closeSpeed
	5    // groundType
	""    // eventToTriggerWhenOpen
	""    // eventToTriggerWhenClosed
	0    // oneShot
	{ // openRules
		0 // ruleCount
	}
	0    // plotAsBoxInShadow
	0    // allowedSides
	1    // allowBulletHoles
	1    // plotInShadowFlag
	5    // autoClose
	-1    // autoCloseTimer
	0    // autoOpen
	0    // unlockAfterOpening
	8    // sphincterPartCount
	6.5    // sphincterRadius
	45    // sphincterOpenBank
} CDoor "DoorButcheress"
FromButcheress The Laboratory
BloodRayne-AR MB ROOFTOP06.png BloodRayne-AR MB ROOFTOP05.png

This flag is not referenced in any other .SCB mission scripts, and completing that level starts the bossfight as usual with the flag intact.

Mines

Deep Deeper
BloodRayne-AR MINESComparison02.png BloodRayne-AR MINESComparison04.png


Deep Deeper
BloodRayne-AR MINESComparison03.png BloodRayne-AR MINESComparison05.png

Deep's pre-transition level has more detail (boxes and minecarts) than Deeper, which instead has dirt mounds.

Unused Pump Room

Unused Used
BloodRayne-AR MINES SOUTHPipeRoom01.png BloodRayne-AR MINES SOUTHPipeRoom03.png
Unused Used
BloodRayne-AR MINES SOUTHPipeRoom02.png BloodRayne-AR MINES SOUTHPipeRoom06.png
Unused Used
BloodRayne-AR MINES SOUTHPipeRoom04.png BloodRayne-AR MINES SOUTHPipeRoom07.png
Unused Used
BloodRayne-AR MINES SOUTHPipeRoom05.png BloodRayne-AR MINES SOUTHPipeRoom08.png

There is a duplicate Pump Room deeper in the tunnel area, with a broken garage door, less furnishings, thick blue fog, no water near pump & non-functioning switch inside the pump room itself.

In prototype Xbox version the garage door is functional and has some spark (see 5:10 in video). Possibly, either this room was moved earlier into the level to reduce backtracking or there were meant to be two pumps to activate.

Walls of Jericho

By noclipping past the cutscene trigger after the Mauler boss fight, it is possible to find Jurgen Wulf just standing there on his sub, chilling.

BloodRayne-AR GH WRECKEDSubbay01.png BloodRayne-AR GH WRECKEDSubbay04.png

He has the enormous amount of health he usually does (1500), but will die with enough of a one sided beatdown (he will not fight back). As a result, starting the cutscene after this will not have him turn around towards Rayne's direction.

BloodRayne-AR GH WRECKEDSubbay02.png BloodRayne-AR GH WRECKEDSubbay03.png

Also, the submarines are secretly airships... (the water level only gets set in the cutscene trigger.)

Emden U-Boat Station

Being a cutscene-only level, it has a lot of details obscured from the player. With some scripting work (converting the .scb with PodTools, making :ToCastle event goto :mainloop and then putting a setCameraModeNormal() event), it is possible to explore the cutscene area.

Cutscene screenshot In-game spawn
BloodRayne-AR DE SUBBAY12.png BloodRayne-AR DE SUBBAY11.png

Rayne starts on the second floor of the platform, facing a wall. Her torso can be seen more easily in the cutscene if one is playing with a high resolution.

AR_DE_SUBBAY DE_C2_START
BloodRayne-AR DE SUBBAYMynce.png BloodRayne-DE C2 STARTMynce.png

Mynce does not have her GGG accessory, despite already working with them at this point.

BloodRayne-AR DE SUBBAY06.png BloodRayne-AR DE SUBBAY05.png BloodRayne-AR DE SUBBAY09.png

AR_DE_SUBBAY AR_GH_SUBBAY
BloodRayne-AR DE SUBBAY01.png BloodRayne-AR GH SUBBAYComparison01.png

The sub bay is under a massive cliff structure; this is not very noticeable due to the fog & close camera angle used in the cutscene. It also has a proper roof unlike AR_GH_SUBBAY.

BloodRayne-AR DE SUBBAY08.png

There is slightly more to the subbay's roof that is obscured by the mountain.

AR_DE_SUBBAY AR_GH_SUBBAY
BloodRayne-AR DE SUBBAY03.png BloodRayne-AR GH SUBBAYComparison02.png

The submarine is lower and clips into the bay, unlike the one in AR_GH_SUBBAY. The water is also different and does not reflect the sub.

In-game Menu
BloodRayne-AR DE SUBBAY00.png BloodRayne-AR DE SUBBAYTargetList.png


In this mission Rayne recieves a briefing letter from Mynce, with the Target List used for Germany. Despite this, forcing the game to let you open the menu still reveals the Target List for Argentina.

AR_DE_SUBBAY AR_GH_SUBBAY
BloodRayne-AR DE SUBBAY04.png BloodRayne-AR GH SUBBAYComparison03.png

The garage area has an obvious hole since it was initially copied from AR_GH_SUBBAY, then had its details removed.

Cutscene In-game In-game
BloodRayne-AR DE SUBBAY01.png BloodRayne-AR DE SUBBAY02.png BloodRayne-AR DE SUBBAY10.png

It's noteworthy that the darkened subbay to the right is an exact horizontal mirror of the dock used in the cutscene, just with no lights or objects. However, there is a small part of the map lit by moonlight despite being under a roof.

Teachers and Traitors

BloodRayne-DE C2 START01.png BloodRayne-DE C2 START02.png BloodRayne-DE C2 START03.png BloodRayne-DE C2 START06.png

There is some more terrain under the rubble, not visible unless noclipping. The tower and its walkway on the other side is non-solid.

Of Wulfs and Demons

BloodRayne-RayneNPC.png

There's a Rayne NPC directly above the final boss room on a small invisible platform. She can be found at -345, 28, 4.

BloodRayne-DE C3 BOSSROOMSoldier.png

There is also a soldier corpse underneadth the floor.

Oddities

Butcheress Battle Hidden Win Cutscene

It is unlikely, but possible to beat Butcheress by making her fall in the pit. This is done by noclipping onto the rooftop or using godmode and jumping for ages near the pit (but not deep enough to get shocked). Rayne being at a higher position causes her to endlessly use the rebound kick, eventually going into the pit. Otherwise you need to block her path and/or harpoon kick her into one of the pits when she activates a panel with near-perfect timing.

She will be in the falling cutscene instead, but she will (sloppily) die after falling unlike the normal cutscene. Notably, the daemites don't seem to protect her which contradicts her future media appearance. [1]

Her corpse is still despawned afterwards in a different subroutine called :CleanUpAfterButcheress (the normal win condition despawns her in :ButcheressDeadCinemat)

Target Practice Oddities

BloodRayne-ArgentinaTargetPractice01.png BloodRayne-ArgentinaTargetPractice02.png

Normally, the soldier(s) in the beginning of Act 2 will endlessly shoot the target, ignoring Rayne unless she interacts with the alerting triggers in the room (even if she stands in their line of fire, by noclipping).


BloodRayne-ArgentinaTargetPractice04.png BloodRayne-ArgentinaTargetPractice05.png

The soldiers all aim lower than their targets, often hitting the wall.

BloodRayne-ArgentinaTargetPractice03.png

Strangely, there is a trigger at the weapons end of the range despite there being an unavoidable trigger at the entrance (and even then, you can grab the weapons without entering its trigger).

DE_C2_START Explosion Out of Bounds

BloodRayne-DE C2 START04.png BloodRayne-DE C2 START05.png

After the Mynce boss fight in Teachers and Traitors, going to the broken stairs & trying to go out of bounds in the directions of the level exit will cause Rayne to disappear in an explosion and trigger a game over (normally, out-of-bounds triggers kill Rayne by setting her health to 0 and/or fade to black).

Developer Messages

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Copious sexual references & generally naughty language.

There is a lot, and we mean a lot of messages you can get for typing certain "cheats". Here they are along with their respective responses, inconsistent punctuation and all (click [Expand] to view).

To display them in-game, go to the Options Menu, select Enter Cheat, and enter the codes on the left.

Code Response
ACTIVE Try harder
ACTIVEACTIVEACTIVEACTIVE No, really, try harder
ADAMLAIDEVE Such sweet forbidden fruit
ALBATROSS Too much Monty Python!
ANGRYINSANEDUCK Quack, quack, GRRRRR, quack.
BANANAFORTHEMONEY Makes the monkey happy!
COOLIGLOOFORME You must be Canadian, eh?
COOLMAJESCO Why thank you. Please buy our other products.
COOLTRI Why thank you. Please buy our other products.
DANCEJUGGYDANCE Tell me, where is the show? Take me along.
DANCETHETANGO It's a great way to meet women
DANCEWITHSATAN Have you danced with the devil in the pale moon light
DASTARDLYFARTQUEEN If she dealt it, you smelt it.
DELTAFOXTROTECHOTANGO You are go for launch.
DIEFARTDIE is German for 'the Fart the'
DIEMAJESCO Not in your lifetime.
DIETRI Not in your lifetime.
DOGEATDOG Do you really watch that show?
DONTCHEAT That's a little ironic don't you think?
DONTDIE Yah, that's god mode. Really. Trust me.
EATDUCK High in fat.
EATHOOKER You could catch a disease, smart guy!
EATME No, but you can kiss my ass.
EATTHISPURPLEBANANA You need help.
EATYOURNASTYFART I love the taste of Methane in the morning.
FARTGOOD Perhaps for you .
FEEDONME Go find a leech.
FEEDROMEOTHEDOG Kyle will thank you
FOXTROTUNIFORMCHARLEYKILO Wow, that's alot of typing just to drop an F-bomb!
GODHELPME He is out right now, can I take a message?
GODISGOOD John 3:16
GODMODE COME ON! You aren't even trying.
GOODGODHELPME God mode not-activated
HIDETHEGIBS What, you don't like lopping limbs off?
HIDETHEHOOKER Even if you lost her, no one would miss her.
HIDEWHISKEYATWORK It really takes the edge off.
HOOKERSTAIN Gross
HOTELHOOKERHUT Try the streets.
IAMADAM Love the show.
IAMANGRY Get therapy then.
IAMASSASSIN Yeah, sure. And I am a refridgerator.
IAMGOD HA!!! Should I laugh some more?
IAMINSANE Crazy is as crazy does
IAMJIMMY Love the show.
IAMMAJESCO Sure you are. Wake up from the dream kid.
IAMNAKED Good thing I can't see!
IAMTRI Sure you are. Wake up from the dream kid.
ICANDIE Why yes. Yes you can.
ICHEAT Not with that lame code you don't!
IEATSPAM Good for you. I eat electricity.
IHIDESPAM It is a free world, but how strange.
IHUNTFORSPAM Spamhunters, we are a dying breed.
ILAIDMYDISHWASHER Is that possible?
ILAIDMYMONKEY I think that's against the law...
INSANELAMAUVULAENIGMA Do you even know what a uvula is?
ISJIMMYINSANE How the hell I know?
ISOLATETAINTEDLAMA Do your part to save the world, before it's too late.
IWASMAJESCO Sorry to hear that. You got fired?
IWASTRI Sorry to hear that. You got fired?
IWORKFORMAJESCO Doubtful.
IWORKFORTRI Doubtful.
JIMMYRULES Cragie Dag in the Ish Nish Bag!
JUGGYSHOWISKILLER Try again when you are 21.
LOTSOFASSINNOVEMBER Can't wait till November!?
LOTSOFHOOKERS Who are you? Heidi Fieiss?
MANSHOW Drink out a beer and pull out a trampoline. It's going to get good.
MYDOGISPSYCHIC Get him to tell you the cheat codes.
MYHOOKERUNIFORM Don't quit your day job.
MYKILOISLATE DARE didn't work.
MYJIMMYISUP I didn't need to know that.
MYLAZYBANANA It just lies there, looking yellow.
MYNASTYNAKEDMONKEY Too much information.
MYUVULAISPURPLE Perhaps you need oral attention
NAKEDHOOKER Sorry, Rayne is keeping her clothes on
NAKEDMONSTER Sorry, Rayne is keeping her clothes on
NAKEDNASTYMAN Give Uncle Scrotor a hug!
NAKEDNASTYMONSTER You must be into bestiality, huh?
NASTYSATANEATHOOKER What else would you do with them?
NOCHEATACTIVE Correct
PAPADONTTPREACHER It's 'preach' dumbass.
PASSJIMMYTHEJOINT It'd be a lot cooler if you did.
PICKMYMONKEY Smell my console.
PICKUPHOOKER Is this part of your 'To Do' list?
PSYCHICASSASSIN Great idea, want to fund it?
QUEBECISCOOL Bonjour!
RAID Got a roach problem? Cheat codes won't help.
REALITYISTERMINAL We have job openings.
REALITYISTHECONUNDRUM That's why we play games.
SATANCANDANCE much better than you can.
SATANRULES Poser.
SATANTOLDTHISJOKE The one about the banana and the Easter Bunny?
SCARLETCRANE Great idea, want to fund it?
SHOWMEYOURMONKEY And I'll show you mine!
SHOWMEYOURNASTY Eww, put that thing away!
SHOWMYNAKEDMONSTER Maybe in BloodRayne 2.
SPAMSPAMSPAMSPAM Baked beans are off!
STAINMYUNIFORM No, thanks. Talk to Bill.
TAKEMYWEAPONS Lie down and keep your hands on your head
TERMINALREALITYISLAME Eat me, have YOU ever made a game?
TERMINALSTAIN It won't come out!
TERMINALVELOCITY It was a great game, wasn't it.
THEHOOKERISANGRY Cover your nuts!
THEMATRIX Like Trinity!
THERULESAREOBSOLETE Nice try, not a cheat
THISISREALITY No, it isn't.
WEAPONSON Oops wrong cheat. No weapons here.
WHISKEYALPHADELTAFOXTROT Affirmative, sir!
WHISKEYISMYGOD Admitting it is the first step to recovery.
XXX You little pervert!
YANKMYALPHABANANA Get a room.
YOURFARTISDASTARDLY Yeah, silent but deadly are the best
YOURGODISCOOL Why can't we all get along?
YOURHOOKERISNASTY Ain't my bitches, punk!


(Source: abezice (GameFAQs), (codes); Reina (transcription))

Unused Nouns & Phrases

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: More likely the codes that use them just haven't been found yet. If possible, find them.

Many cheats work by combining multiple nouns in the memory, while others are hard-coded phrases. Some nouns & responses are not used in any cheats:

  • HOPE
  • FOR
  • GULF
  • I guess that's why you work for them.
  • Don't insult your employer!
  • You're a disturbed little monkey.


Terminal Cut Differences

  • Support for XInput gamepads including pre-game menu & button prompts (Patch 1.05)[2].
  • Japanese text, voice-acting and some other different sounds, like CHEAT-1.wav (patch 1.04)
  • "Always Run" toggle has been added in control settings, with Shift to slow down the character a la BloodRayne 2.
  • Blood Rage in Terminal Cut has been nerfed to only be slightly more powerful than normal attacks. (or is that the frame limiter in action?) [3]
  • boillerroom.msn is loadable (see its respective section).
  • Uncompressed (larger) world textures (Patch 1.04[4] & 1.05[2]).
  • Upscaled cinematics.
  • Improved graphical effects (higher shadow resolution, Patch 1.04 reflections, & 1.05 fog, water, etc ) [4][2]

References