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Bloodborne
| Bloodborne |
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Developer:
FromSoftware
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To do:
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In Bloodborne, all you see or seem is but a dream within a dream.
Contents
- 1 Unused Items
- 2 Unused Weapons
- 3 Unused Armor
- 4 Warp Chairs
- 5 Altar of Gremia
- 6 Corpses
- 7 Blood of a Sage
- 8 Gameplay/Event/Location Changes
- 9 Unused Dialogue
- 9.1 Father Gascoigne
- 9.2 Adelle, Nun of the Healing Church
- 9.3 Alfred, Hunter of Vilebloods
- 9.4 Annalise, Queen of the Vilebloods(Current)
- 9.5 Arianna, Woman of Pleasure
- 9.6 Blood Minister
- 9.7 Oedon Chapel Dweller
- 9.8 Djura, Retired Hunter
- 9.9 Plain Doll(Current)
- 9.10 Eileen the Crow
- 9.11 Fishing Hamlet Priest
- 9.12 Gascoigne's Younger Daughter
- 9.13 Gatekeeper
- 9.14 Gehrman, the First Hunter
- 9.15 Gilbert, Critically Ill Man
- 9.16 Laurence
- 9.17 Lady Maria of the Astral Clocktower
- 9.18 Micolash, Host of the Nightmare
- 9.19 Narrow-Minded Man
- 9.20 Kind Old Dear
- 9.21 Patches the Spider
- 9.22 Research Hall Patients
- 9.23 Simon the Harrowed
- 9.24 Suspicious Beggar
- 9.25 Annalise, Queen of the Vilebloods(Alpha)
- 9.26 Provost Willem
- 9.27 Unused Yharnamite
- 9.28 Yharnamites
- 9.29 Enemy Yharnamites
- 9.30 Unused Old Yharnam NPC
- 9.31 Beta Iosefka
- 9.32 Izzy
- 9.33 Archibald
- 9.34 Plain Doll(Early Draft)
- 9.35 Vicar Micolash
- 9.36 Blood-letting beast Head(Laurence)
- 9.37 Unknown Characters 1-9
- 10 Boss Changes and Unused Bosses
- 10.1 Father Gascoigne
- 10.2 Alternate Moon Prescence
- 10.3 Ghost Moon Presence
- 10.4 Saint Laura
- 10.5 Snake Ball
- 10.6 King in Blue
- 10.7 Provost Willem
- 10.8 Great One Beast
- 10.9 Lady Maria
- 10.10 Knight and Stead
- 10.11 Creeper
- 10.12 Lesser Demon of Death and Darkness
- 10.13 Amygdala
- 10.14 Boss Name Switches
- 11 Unused NPCs
- 12 Unused Enemies
Unused Items
Unused Weapons
| Name | Description |
|---|---|
| Shotgun | There is a model for an unused shotgun, which a shotgun of any kind doesn't exist in the current game. |
| Short Pistol | A short pistol exists but is never used. |
| Blast Pistol | A Small Pistol that looks as if it's supposed to shoot powerful shots. |
| Flintlock Rifle | Short Rifle, simple design. |
| Rifle | Regular Wooden Rifle. |
| Bloody Lugwig's Rifle | It is unknown what this and the other bloody versions did, it's possible it is a visual change after Blood coating is applied. |
| Dagger | Adella does use this in-game, however, it was intended for player use. |
| Bloody Logarius Wheel | Same as Ludwig's Rifle, purpose unknown. |
| Sword | A regular sword, location of obtainment unknown. |
| Second Sword | Magical Looking Sword with yellow rust and engraving on the bottom of the blade. |
| Shield | A regular shield equitable to one from Dark Souls or Demon's Souls. |
| Pistol | Regular Pistol, most likely for simple and large damage. |
| Dummy | Use unknown. |
| A prototype for every weapon | A prototype for every current weapon exists, but if they are extremely different is unknown. |
| Second Shield | Just an unused secondary large shield. |
| Mergo Attendant Shield | A shield used by the Mergo Attendants. |
| Mergo Attendant Sword | A sword used by the Mergo Attendants. |
| Shrine Knight Shield | Shield used by the Shrine Knight's has a gap for weapons. |
| Shrine Knight Spear | Spear used by the Shrine Knight's, uses the gap in shield. |
| Argonaut Shield | Shield used by the Argonauts. |
| Argonaut Sword | Sword used by the Argonauts. |
| Zweihander | A Zweihander used by the King of Blue. |
| Rapier | Rapier that only appears in concept art. |
| Spiked Whip | Spiked Whip only shown in concept art. |
Unused Armor
| Name | Description |
|---|---|
| Yharnam Spy Set | Later became the Harrowed Set |
| Hunter of Gremia Set | Later became Henryk's set, Gremia at one point was Loran. |
| Annalise's Set | Annalise's clothing. |
| Garden of Eyes Head | Head of the Garden of Eyes, found in the beginning of the game upon defeat of a singular Garden. |
| Mensis Hand Bindings | The bindings on the Mensis set only found with Micolash, used in the glove slot. |
| Medieval Armor | Unused set of an Archaic armor, location of obtainment unknown. Most likely for Demon's Souls II. The armor is made of cloth and has a helm with patterns. An insignia is at the back of the cape. Most likely a Cainhurst Armor. |
| Second Medieval Armor | Armor with a curved mouthpiece. The armor itself is simple, looks quite Knight-esque. |
| Rapier Hunter Set | Set of the Rapier hunter, most likely obtained after death of NPC. |
| Covert Set | Is not Djura's set, but with a hood. |
| Gremia Set | Is now Madman's set. |
Warp Chairs
In the alpha of the game, the iconic "Lanterns" used to travel from the game's various "Nightmare" locations to the safety of "The Hunter's Dream" were actually chairs that the player could use in which to fall asleep and enter a dreaming state. A fully working Warp Chair can be seen in the video below. Warp chairs seemingly symbolize the dream, along with Mensis who also use these chairs to awake in their Nightmare.
A translation of the on-screen prompts used by Warp Chairs is as follows:
幻影を揺り起こす : "Shake the phantom awake"
寝椅子に座る : "Sit in the [relaxing/sleeping] chair"
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Altar of Gremia
These altars can be spotted in the earliest Project Beast trailer. They are statues of a holy woman praying. One can still be seen in the Hunter's Dream but serves no purpose what-so-ever. These statues were at one point the Lanterns of the game, they glowed blue and a blue pike would be jammed into them. They resemble the Archstones from Demon's Souls II somewhat and that is exactly what they are supposed to represent.
Corpses
At one point, most likely the earliest point in time for Bloodborne, the lanterns were corpses of Yharnamites. They have a skull below them and have their eyes covered. It is also interesting to note, in the reflection texture for the Doll's Brooch, the corpses are the reflection, all in the spots of the current gravestones.
Blood of a Sage
At one point in the game, instead of Paleblood, Blood of a Sage was the plot's McGuffin which needed to be found by the end of the game. In the most known iteration, Laurence, the Hunter's friend, was seeking the blood to presumably cure the disease of the Hunter. It is unknown if this was like Paleblood; Not really blood at all, though, given its name and how certain characters react to it, it was a real item. The Blood of a Sage could be related to the Sages in the Chalice Dungeons, but it is unknown.
Gameplay/Event/Location Changes
Locations
Byrgenwerth was drastically changed, there used to be multiple buildings and a large Plaza. This can only be seen in early maps, however. It suggests that the long hall is the Lecture Hall and the small part at the end is actually the Altar of Despair. The large building is also unknown, it is seemingly completely scrapped. The caverns under Iosefka's clinic most likely were also in Byrgenwerth.
In the Hunters' Nightmare, the Astral Clocktower in the background has an obviously different design than what is shown now. There's a long bridge connecting both Clocktowers and the bridge doesn't connect to the Clock face. Well, the bridge does lead somewhere and most likely lead to a roof. This is actually one of if not the first design for the Astral Clocktower, which was supposed to be in the Waking World and it was all apart of Upper Cathedral Ward.
In the Witch's Abode, it is obvious that there is another floor that is unused. Also in Hemwick, it was the original starting area. The hunter possibly awoke in that third floor, then dropped down to that dead hunter. Once touched, the "Torch of the Hunt" is transferred and is given to the main character. This seemingly was one of the earliest starting areas, Hemwick was one of, if not the first developed location for the game. There is also seemingly an unused path to Yharnam via Hemwick separated by an iron fence.
An unused building near the Grand Cathedral was discovered, it looked quite castle like and is entirely unknown what purpose it serves. It is possible that it was an early draft of the School of Mensis.
Along with the Grand Cathedral is an unused secondary floor that looks identical to the previous floor, just older. The lamp for this locale is called "Secret Place of the Moon" in which is can be presumed it was a holy place in which Moon Worship took place. In this place was also the Skull of Laurence, but a Human Skull, which implies the Healing Church hid the fact their founder died a beast. The beast skull of Laurence is seemingly in an underground space, which can still be seen realized in the game's CGI trailer.
In Upper Cathedral Ward, it is quite apparent there is an unused third floor. What this floor would have contained or had is not known, it possibly connects to the pipes and the singing that can be heard. Upper Cathedral Ward also is a point of interest, as it can be surmised that it connected to other places. In early maps it is obvious there is an elevator and paths that possibly connect to the old location of the Hunter's Workshop. The path to the elevator can also still be seen in-game if at the beginning bridge in Upper Cathedral Ward.
In the Concept Art books there is an obvious lack of the Lunarium, Mergo's Wet Nurse at this time was a Mid game boss which, it is unknown what boss was here. It is possible Micolash was the only boss here and then it lead to the endgame.
In Yahar'gul there are obvious unused second floors to the buildings, furniture is placed there as if they were supposed to be used. However, no seeming pathways are alluded to being able to access them. It is also not known what kind of effect they would have on gameplay.
In Cainhurst, the map has been completely chopped up. Even in the beginning, it is quite obvious the bridge does not line up exactly to Hemwick as it suggests. There are multiple broken connections or newly added connections. There is also an unused elevator to the Logarius boss room. There is also an unused location for the Queen's chamber under the current building it is now. The path to the boss room is also not connected to its current path. It is also obvious from the Early Map there are some unused wings and builds on the castle never explored.
Oedon Chapel and the Tomb of Oedon was once named Gremia Chapel and Tomb of Gremia respectively.
At one point, the Hunter's Dream was called the Dream Refuge. The Dream at one point was also a Mansion or Manor of some sort. A dream for the diseased as cut dialogue suggests.
An unused map in the Chalice Dungeons has an extremely deep meaning to people knowledgeable of cut content and or Demon's Souls. This map is quite literally the shore the Old One was hosted at below the Nexus. It is an uncanny resemblance. This implies that Yharnam is quite a few ways up in terms of the world. With this, it cannot be said if the Nexus in a way became the Chalice Dungeons. Additionally, it can always be surmised that Great Ones are just Demons who have started to be worshipped like Gods. It is possible the boss of this Arena, the Moon Presence or at this time, Ebrietas, is the Maiden in Black. This map has Loran and Isz variants, lore wise this means nothing as there was only one beach in Demon's Souls. As well, this is in fact the Lake of Mud referred to by Micolash in the final game, replaced by the shore in the Fishing Hamlet. Lastly, in concept art, this shore is apparent. In this art, a quite noticeable baby carriage can be seen, implying Mergo was there at some point, which makes a bit of sense.
Old Yharnam suggests multiple paths that have been cut, and suggesting that at the end of the level, it would branch off into multiple paths.
Unused Lamp Names:
- Secret Place of the Moon
- The Idiot of the Moon
- Boss Room of the Imprisoning Church
- Shrine of the Diseased
Events
Enemies were intended to move according to the ringing of the Clock Tower bell. This was indicated in early interviews. The reason for this is most likely that the Yharnamites were sick of the Healing Church and their constant lying.
There is an unused cutscene that revealed the Cleric Beast in the Grand Cathedral, he jumped down from the second floor.
The Rom Corpse in the Altar of Despair is associated with a deleted cutscene, this cutscene is unknown. This corpse would appear after Rom's defeat.
There is an unused cutscene featuring Gehrman and Laurence, where the two discussed some ethics and that Laurence would soon save Gehrman. This cutscene and plotline is unknown; It is most likely associated with an also unused concept where the Moon Presence ate a victor of a duel.
At one point, the Lumenwood flowers were supposed to open up, suggesting at one point, the Gardens were available in an early point in time via the elevator then later they would open.
Gameplay/Lore Concepts
Multiple redrafts of Maps, most can be seen from different angles of faraway maps. Best example is looking at Yharnam from Witch's Abode.
Ebrietas was in the Grand Cathedral guarding Laurence's skull, the reason for this is unknown. By this time, Ebrietas was "Kos" and was going to be summoned to Mensis as well. This is why Kos is referred to in Mensis by Micolash rather than Ebrietas.
The Hunter's Workshop in the waking world was located near the Entrance to Yahar'gul, if one leaves Shining Coins all around the Workshop, and then returns to the path near Yahar'gul, the shining coins can be seen. The Lumenwood Gardens used to connect to the Workshop and Yahar'gul.
Messengers seem to be extremely important, even in earlier drafts they were very important. They were on the Fog Walls and in concept art, they are in some bodies of enemies. Most noteably, they attached themselves to an unused version of the Moon presence.
During early drafts, an outright vampiric tone was present throughout. Pthumerians are most obviously some sort of vampire given their looks and affinity for Blood. Archibald in his early draft essentially calls the Hunter a vampire; Cainhurst as well is Dracula's Castle.
The Great Bridge shortcut used to work.
Madman Set being called "Gremia Set" most likely in reference to Gremia the Great One.
The Oedon Chapel path was completely different, being a staircase instead of the tiny study then ladder.
In earlier builds, Loran Clerics littered Central Yharnam, mostly near the Grand Cathedral. Mad ones also were available throughout all of Yharnam and were able to be called in every Yharnam area. And lastly Pthumerians were in Old Yharnam, many of them. This makes sense given Old Yharnam is located near Pthumeru. PThumerians were also in Forbidden Forest, near what used to be Isz.
The path to Upper Cathedral Ward used to be different, via an elevator.
Unused Dialogue
If the text has italics, the italicized part was removed from a line already in-game, meaning the rest is still in-game, but added for context.
Father Gascoigne
In the alpha of the game, Father Gascoigne had two different lines; one notable for linking it directly to the world of Demon's Souls, in which Bloodborne in its early stages was Demon's Souls II. In the religion of Bloodborne's world it seemed Umbasa drifted into the modern day, and this makes Father Gascoigne's title more obvious and appropriate.
"The reek of blood... That intolerable scent... It makes me retch. It sickens me..." - This line varies from what he says when taking damage in the public release.
"Sick creature... May you rest in peace... Umbasa..." - This line would've been spoken when the player was killed.
" ...WeII, well. A hunter is it? Ahh, tonight, there's something different in the air... Men leave as hunters, and return as beasts. ...Let there be no doubt. If it moves, you can be sure it's a beast. ...And even if it doesn't, well, don't take any chances! Ha ha ha ha ha hah!"
"...Well, well. A hunter is it? Beasts everywhere... I like the smell of this hunt already! Ha ha haa!"
"...Oooh, beasts and beasts and beasts and beasts..."
...Ahh, the sweet stench of blood. Just... just marvelous!"
"That stench of squalid blood. No beast will be spared."
Adelle, Nun of the Healing Church
"Oh, brave hunter, thank the gods you're safe. I pray for your safety."
"Tee hee. Oh, brave hunter. I pray for your safety"
"Oh, brave hunter, why? What have I done..."
"Oh, are you all right, brave hunter? I will never leave your side…"
Alfred, Hunter of Vilebloods
"Long ago, Old Yharnam was overrun by the plague of beasts, and left to rot and decay. It was blocked off for good, and now the only voices heard there are the howls of beasts. One of the Holy Chalices that unlocks the tomb of the gods is said to be there. The church is determined to obtain this Old Yharnam chalice... But we've yet to hear word of any success. Perhaps they're facing some difficulties?"
"But, why... Oh, a mercy killing! So must I pass on in my prime... Yes, of course... So thoughtful, as always... Pray for Master Logarius in my stead.."
"You'll... regret this... I had hopes for you..."
"You damned fool... You let the blood get the best of you... Heh heh heh..."
"Here I am! At your service!"
"Ahh, glad you made it!"
"Terrific! Good hunting! To the both of us. Good hunting! To the both of us."
Annalise, Queen of the Vilebloods(Current)
"Ahh, a welcome offer. We offer no resistance. Do as thou wilt. Bring Us peace, if it is in thy power to do so... Proceed at thy leisure. I prithee succeed."
"This gift is long-awaited."
"Well, well. Our flesh is undying. A trifling matter. Think on it no more. Speak thy mind."
Arianna, Woman of Pleasure
" Oh, there you are... Forgive me, I'm a bit out of sorts... Some stomach pain, you see... Some stomach pain, and I'm nearly ready to vomit... So, no blood today, I'm afraid...
"Oh, there's something wrong with me... It hurts... my stomach, it hurts terribly..."
"Oh, horrors... Was this born of me? It can't be... this is a nightmare. Ohh, my baby... You're absolutely precious, aren't you? Well, what do you think? Isn't he wonderful? I've never been happier…"
"Horrors, why... What have I done?"
Blood Minister
"Welcome, weary traveler. To the great city of Yharnam. The troubles you must have seen. Your homeland, plagued by a sickness that spares few. You suffer. Your loved ones suffer. It's like a curse. But there is hope for you yet. The blood used in ministration, the trade of Yharnam, is a special thing indeed... The only thing that can cure your sickness... Well then, let's draw you up a contract."
"Oh, don't you worry. In a few moments, you'll be as good as new... Like it was all just a bad dream"
"Welcome, traveler. You've suffered a long journey to this great city of Yharnam. And you should be glad you did. The blood used in ministration, the trade of Yharnam, is a special thing indeed... The only thing that can cure your sickness... Well then, let's draw you up a contract."
"...Heh, heh, heheheh... Aren't you lucky. This blood's rather special. It may well cure you of your peculiar condition. Now, let's draw you up a contract. Now, let's begin the transfusion. Oh, don't you worry. You'll be as good as new... Like it was all just a bad dream. ...Heh, heh, heheheh …"
"Woken up with something of a nightmare, have you? A foul, murky story, quite beyond my own reckoning. Won't that be something to tell the grandkids, eh? ...Heh, heh, heheheh... Yes, yes, see? ...Heh, heh, heheheh..."
"Oh, but I've nothing more to tell. I only show the way, and the way has been shown. Now... it's in your hands. Until the dank, sweet mud takes us all... Upon the awakening of Ebrietas…."
"Heh, eh heh... My death matters not... It's your nightmare, after all... Heh, eh heh, eh heh heh heh..."
Oedon Chapel Dweller
" Oh, kind hunter! Thank you. So, that man, you told 'im about this place? I'm... I'm bloody glad you told 'im about us. Stop! Please! What's the- Why! Please, good hunter! I'm beggin' ya stop... Please, just stop... Please, good hunter! How did it come... to this... Kind... hunter... l just wanted to help... people... I only wanted... to be... your friend... But you didn't want to be mine... did ya... Kind... hunter... But you didn't want to be mine... did ya…"
Djura, Retired Hunter
" I'm afraid this is the best an old hunter can do... But remember one thing. You're not hunting beasts. You're hunting people..."
"You still dream, I should think? Then come as often as you like, and I will show you another death. Even a beast will feel pain, eventually…"
"Don't you understand? All beasts were once men. Where is the profit in their murder? Why? Why insist on hunting us? We will never leave Old Yharnam. What possible harm could we cause? Whatever feeds your bloodlust… ...is of your own creation, not ours!"
Plain Doll(Current)
" Oh, good hunter, I must have displeased you... Go on, shut me down... Even so, this vessel will remain in your service... So, have no fear... I must have displeased you…"
She also has cut humming of a Russian lullaby, the same song the Winter Lanterns sing.
Eileen the Crow
"You ignored my warning... You killed Henryk... And made it back alive. Not bad at all. You must've killed Gascoigne as well, then? They were falling apart... I'm sure it had to be done. But try to keep your hands clean. A hunter should hunt beasts. Leave the hunting of hunters to me…"
"Intoxicated by the hunt, drenched in the blood of beasts... What a sorry state you're in. I will be merciful, on my hunter's honor..."
"You can't go on like this... I pity you. A hunter gone mad for the hunt..."
"You still have dreams? Then take a rest, and get your feet back on the ground… ...Tell the little doll I said hello...
"...Ahh... you monsters... All hunters must die! The hunt makes hunters mad... Look at you, you're no different…"
Fishing Hamlet Priest
" Kos! Fair child of Kos! Time is not, and the sea rumbles afar. And yet, a mother's pungent devotion can still be felt."
"Ahh, thank you, messenger, I exude gratitude for one such as you. Kos, bless this messenger, this visitor from beyond."
Gascoigne's Younger Daughter
"Are you that hunter?"
Gatekeeper
"What's the password?"
"Ahh, my first visitor in two decades. I suppose it's just that kind of a night."
"Ahh, my first visitor in two decades. Well go on, then, buzz off! The hunt is on tonight. No need to throw yourself to the wolves. Now, be gone!"
"I don't know how a hunter learned the password, but let me say this much... Down the embankment, beyond the forest, there it stands, old Byrgenwerth. But it's not what you think. They don't welcome newcomers, and their knowledge is better left untouched. No, the old college is not what it once was. Those who enter, never return. At least, not as who they were upon entering. ...Don't say you weren't warned..."
"I don't know how a hunter learned the password, but let me say this much... I cannot stop anyone who knows the password. I can only warn them. So, go on, visitor."
"For that's what the master wishes of you. Sometimes, master's whims are most mystifying... So, go on, visitor. For that's what the master wishes of you. I cannot stop anyone who knows the password. You are free to go."
"...Ahh, ahh, ahh, a nightmare is upon us... ls this your doing, great master? Does it mean that my work is done? Ahh, ahh... Ohhhhhhh... Pass... word... The password... Say... the password... Say it, now.
"...password... Got to close the... Ahh, ahh, ohhhhh.... I... I have failed... Forgive me... forgive me, Master Willem..."
Gehrman, the First Hunter
"...lt has been a long dream, a very long dream... Since I can no longer hunt, this is all I can do... I made a promise, to a dear friend... A promise..."
"Good, good. You're back, and it will all be over soon, then. The moon is close. How fitting, on this night to end all nights."
"...Laurence, I'm getting old. I'm of little help, and to wake is to die... But I'm not entirely useless... I can still do my share. How long I've waited. For this chance to do something."
"Fire, cast upon the workshop?"
"Well, my good hunter. The night is long, the darkness thick. Don't say you weren't warned... Yharnam... how easily she forgets, how quickly she dismisses."
"Time is a cruel, cruel thing. Haven't you noticed?"
"What, looking to free me? Then I graciously accept. Forgive me, Laurence, I could not wait... The night, and the dream, were long..."
"You must accept your death. Forget the dream, wake up to the morning. Be freed from the night..."
"What were you thinking? If I die, you are to be next... What is it you want, from this horrific nightmare?"
"Night will soon come again."
"What's taking so long, Laurence... Yes, the hunt must go on. It is all that keeps us human, now. Farewell, Laurence. I await the realization of your "ministration.""
"How magnificently the flame burns."
"Hunters are held here to be sent on horrific hunts, their souls rotted by blood and madness. We've no need for this accursed abode. Let flame cleanse this house of horrors."
"All these frightful things! Look at them burn!"
"Oh, ye Hunters, let it be known! We are free, free as the wind!"
"Laurence, the end is not far away, now. Every last dream will burn out, and Flora will return from the moon. As for us, the time has come to honour our vows. Hunters are needed no longer. You and I shall fight to the death, and she will consume the victor. The way we've always said we'd end it, you recall. Oh, Laurence. Of course you remember."
Gilbert, Critically Ill Man
"Why, what's this? Are you sure about this? You must know its value? ...Thank you... It was never my intention to impose upon you, but your kindness is most welcome. You don't know how much this will help. Thank you, really..."
Are you sure about this? You must know its value? It was never my intention to impose upon you, but your kindness is most welcome. Ahh, we'll be together again soon... You told me to live, and so I did. Please, tell me that it was enough. Please, my dear..."
"...Not me… ...Stay away... stay away from me… ...Enough blood… …Keep it away..."
Laurence
"So, you're intent on hunting beasts? Even if they are men? But why must you...Indeed, Gehrman. It won't be long..."
So, you're intent on hunting beasts? Even if... they are... But, Gehrman... Why must you... Indeed. It won't be long..."
"I must take my leave, Master Willem…"
Lady Maria of the Astral Clocktower
" Hmm... a visitor. How unexpected. Then the secrets of the Church have been laid bare.
"Good hunter, lost in a nightmare, what did you think of that beastly legend and those ailing wards of the Church? I know what you did to them. It's not your fault. The nightmare held them, and now they are free. But what about you? Have you profited at all?"
"Oh, really? Well, that's a relief. Now you can leave this nightmare. Have respect for the beast hunter Gehrman's wishes. Besides, you will not find your enemies here. Take the relics in this room as your parting prize. Let them be your strength, and return to your hunt, good Hunter. I thought as much. Nightmares and secrets, they'll only get you so far. Now you can leave this place." - If "Yes"
"What's wrong, my Hunter? Don't you hear the Hunt calling? Or do you wish to tease something more from the depths of this nightmare, even if it means my murder?"
"Hmm... look at you. That glint in your eyes. You, boy/girl, are insufferable. Oh, I know very well, how the secrets beckon so sweetly. Only an honest death will cure you now. Liberate you, from your wild curiosity."
Micolash, Host of the Nightmare
"Ah-hah, welcome to our dream. But we don't need anyone, not any more! The sacred rite nears completion. The dream will be real! We will be granted eyes! Catch us if you can, in this dream of dreams!"
"Well, come on! Ah-hah, welcome to our dream. Ah hah hah ha!"
"Please, somebody, anybody, somebody look into my eyes."
"I hear prayers."
"I can't sleep, not ever. So sit here, very, very quietly. A sort of sleepless sleep."
"Ah, Kosm, or some say Kos."
"Rom, the downside-up fool."
"The great lake, clouded by grime."
"Great cosmos, of course."
"I need more eyes to line the wrinkles of my brain."
"The brain is all we have."
"Please, somebody, anybody, my eyes, my sweet dreams."
"Let us sit about and speak feverishly. Chatting into the wee hours... of my wonderful nightmare! Aaeugh!"
"Oh, you kindred spirit, look into my eyes. No, no, look harder."
"Oh, you are terrible."
"We were friends! How could you?"
"There's nothing to be ashamed of! We were friends! How could you?
"Look into my eyes. Deep into my eyes."
Narrow-Minded Man
"I heard you told the old hag about some shelter. Well, any sweet-talking stranger could fool an old hag. Me? I wouldn't touch ‘er with a ten foot bargepole."
"I heard you told the old hag about some shelter. Well, any sweet-talking stranger could fool an old hag."
"Oh, enough. Enough please. Look, I'm short on blood, and you're a real headache. I've no time for your petty lies."
"Oh, don't you ever... No, y'know what, wait a minute. l'm in a generous mood. Give me blood, as much as you can. And I'll forgive your lies and deceit. This is your last chance, outsider, to redeem yourself."
"Heheh... yeah, as it should be. Outsiders wilI always be outsiders. What salvation could possibly await them here?"
"Heheh, as it should be. Outsiders will always be outsiders. I mean, what salvation could possibly await them here?"
"I'll spare you one nugget of advice. Beware the old hag. I saw her slipping away in the night. No one in their right mind would do that, not on a night like this. So, you see... that can only mean one thing..."
"I mean... what salvation could possibly await them here?"
"How dare ya. An outsider won't get far behaving like that."
Kind Old Dear
"What is it? I smell that... You must be a hunter. And not one of ours, either. Well, get lost, and don't come back! I wouldn't open my door for me own poor mother, not on a night of the hunt! And certainly not for a rotten offcomer. Go on, away with ya!"
"What's a hunter, anyway? Go feed yourself to a beast."
"Get lost, enough of this! Oh, help me, gods..."
"Ahh, how di' we get into this rotten spot... My little sweet pea. You just need more blood, that's all... But the doctor's not in... What's a mother to do?"
"But the doctor's not in... Oh, my goodness... You just need a little more blood, is aII... Oh, look who's come, dear. The doctor's in! Ahh, fine, fresh blood. Everything'lI be better now... Yeah, isn't that nice? We'll have to thank the good doctor. I know, we can share some of your little treats."
"You're so sweet, aren't ya? My sweet little Patches... Oh, look who's come, dear. The doctor's in! Yeah, isn't that nice? We'll have to thank the good doctor. Aren't we an ‘appy little tot! Mmhmm, what a wonderful smell..."
"Oh, my. You poor thing... Now, now, be patient..."
"What's wrong with you? I'm your mother, don't you see? Oh... why on earth... My poor baby... what's happened to you... It's... your father's blood... My poor baby... what's happened to you…"
Patches the Spider
"Well, well! Perchance... a shortcut, here? Thank me not, your countenance speaks volumes."
"What troubles you, dear companion? Are you in need of my assistance?"
"What troubles you, dear companion? Are you lacking, or just lost? Are you lacking, or just lost?"
Research Hall Patients
" Ahh, my brain, I feel it melting... Almost there…"
Wait, wait... Doctor, please, don't just leave me... Fix me, fix me up! Doctor, don't just leave me... It hurts, it hurts... My brain, it hurts! Stop, that hurts!"
"Ahh, I'm melting... I'm hot, so hot, feel me melt..."
"Please, help me... help me... What did you do to me? What in hell did you do! Ahh, a gift of love, from the gods. Here you are, you deserve it, too. Let us melt, melt slowly, together..."
Simon the Harrowed
"Can't stand the thought of cutting her down? How positively naïve of you…"
"What is this, some petty revenge? You would kill for secrets, and still think yourself good of heart? What a joke, you filthy hypocrite! It'll be my pleasure to finish you off!"
"What a sham you were, from beginning to end."
"...You're no different... Another blood-stained, wretched hypocrite."
Suspicious Beggar
"Die! Die, die! Hunters are killers, nothing less! You call me a beast? A beast? What would you know? I didn't ask for this! You're no different than I. Rancid beasts, every last one of us... Some of us are better at fakin' it, that's all... You call men beasts, and hunt them down. Well, hunter, I suppose you got what's coming…"
Annalise, Queen of the Vilebloods(Alpha)
"Is someone there? Well, whoever you are, it matters not. I will not die, tarnished as I am. You came here for naught. Be off with you."
"Cease this. I am Queen of the Vilebloods. The Healing Church binds our tongues. Now, off with you."
"You are a peculiar one. You’ve nothing to gain by speaking with me. Well, if you truly do not fear the Healing Church, tell me of your thoughts, your desires."
"I… I am afraid. That, I cannot do. Please, I do not wish to lose anyone else. But thank you, it was a kind offer. My ancestors smile."
"I can help with other things, only no contracts. Anything that you wish. Anything at all. Very well."
"You are kind to me. You are… a friend. I will help you however I can."
"You are welcome here."
"What do you require? I am pleased to oblige."
"I see. Now, you must go. A blessing upon you, and your heartfelt kindness."
"Oh, dear me… have I offended you?"
"I am undead. There is nothing you can do to hurt me. The failed, and so will you."
Provost Willem
"Ahh... Aa... ...Eyes, eyes, where are the eyes…"
"...l need more, I can't see…"
"…Fetch me eyes…"
"…Oh, faster, somebody, argh…"
"…Be they round, be they young..."
"…Fetch me eyes, for my brain…"
"...More eyes, I need more…"
"..Agh, ooh..."
"There you are, finally. You are most welcome, my precious sacrifice... Now, now, over here, quick... Go on, give me your eyes…"
"…Yes, yes, a pleasure to have you…"
"You think now, as Gehrman did, to betray me."
"The blood makes us human. Makes us more than human. Makes us human no more."
"Dear friend, take heed...The blood is foul. And when the night falls, the hunters return..."
"The blood makes us human, makes us more than human, makes us human no more."
Unused Yharnamite
"Not from around here, are ya? And outside, on a night of the hunt? You must be sick, mate. Black death upon you. I hope they have your head before morning, now be gone. Get away from me right now, go."
Mate, not you again. We're not like you. Don't you understand that, we're still normal, you see. ...But, I'll tell you what though, if you want to insist on asking me questions. Bring us blood. That's right, blood. Then, I'll tell you what I know. It hardly pays to be choosy these days. As it's written in the good book, mate. "No blood is bad blood!" Hee hee hee! ...But, I'll tell you what though, if you want to insist on asking me questions."
"Oh, you. Did you bring us blood? Did you bring us blood? Oh, ah, very good. Yeah, nice one mate. Yeah, very good. So, what do you want to know?"
"The blood of a sage? Hmm, I don't know nothing. Not a thing. It's some made-up nonsense, or... you know what... wait a minute, wait a minute... The minister at the cathedral might know something. Father Norbert's his name, quite an highbrow, you see but... Well, the only trouble is... On the nights of the hunt, the Western Quarter is boarded up, blocking passage to the cathedral in the Eastern Quarter. And once the hunt is done, well... well, you'll be dead, along with all the other sickos, you see. Hee hee hee!"
"The minds of the infected are frail. Perhaps you deserve mercy. I know nothing, but Father Norbert, head of the cathedral in the Eastern Quarter, might know something. Pay him a visit, if you dare! Hee hee hee, be gone."
"Laurence? Ah yes Laurence, another outsider, like yourself? Yeah, I know him. He Ieft for the cathedral in the Eastern Quarter. On my advice, even. Unlucky for him. You see, just after he left, the bell tolled, kicking off the hunt. And no offcomer ever lives through the hunt, trust me mate. Hee hee hee! Hee... hic!"
"My God, the minds of the infected are frail. Perhaps you deserve mercy."
"The minds of the infected are frail. You can't be blamed. Off with you, now. Please go away. You're not normal, not normal no matter how hard you try to pretend. You‘re not normal. You're not normal. Give your blessing, and wash from us the blood of beasts... Umbasa."
Yharnamites
"Lousy offcomer. What do you want, stranger? I'll have no business with anyone, while the hunt's on. Good luck staying alive till morning."
"What do you want, stranger? Good luck staying alive till morning."
"Good hunting, mate. We're all fine in here. Nobody's sick, not even a sniff of a cold. Don't you worry about us at all... Good hunting, mate."
"Who are you? Another one... another beast? Yeah, I knew it... I knew it all along... You can't fool me!"
"Ohh, I’m terribly sorry... There's no one home... I'm really, really sorry... So sorry for ya...
"Wh-what is it? We're all fine here, tip-top shape! No sickness here, no sign of trouble! So, don't you worry..."
"Too many corpses tonight... This grave is too, too shallow. So, go along home, and do me a favor... Come back as a corpse!"
"Ahhhhhhhh! Poor you! Poor, poor you! Poor you! Poor, poor you!"
Enemy Yharnamites
" Damn! Where you hidin’?"
"You foul beast! You can’t hide for long!"
"Over here! The outsider!"
"Found you!"
"Kill the priest. Kill the priest."
"Hand over the children."
"The children… Give them to me."
"Judgement… This is the judgement of Louvan."
"Aragon's justice is no more.
"It hurts... stop it, please..."
"It hurts... it always hurts..."
"Why... it was all... me... sister... dear…"
Unused Old Yharnam NPC
"This town's finished. Just as they deserve! For torching the Valley, murdering the diseased! For burning my wife, children, and those great beasts! Glory be! It's the curse of the Holy Chalice! Nah hah hah hah, hurrah! Yes, hahaha, hooray!"
"Ah, ah, still there, mon frere? Flame cometh. I hear it. Can you smell it? The aroma of scorched flesh. The town will not be spared. The Valley's Holy Chalice will curse them good! The wrath of the Old Gods, it be! Gah hah hah hah, hooray!"
"Oh, ah, oh, whoa!"
"I know a secret, I do!"
"In my home, the Valley, beasts be the true form of men, all-natural! Such is par for the blood of the Old Gods. Oh, mercy upon me, why was I not chosen?And now, I'm just a man, deep down in a well! Deep down...in a BLOODY WELL!"
"Don't ever disturb, the ol' tomb of the Chalice. Don't ya NEVER disturb, the ol' tomb of the Chalice. Thence come the pale watchers, all hollow and howlin' like, gloo, gloo, gloo. Don't ya never disturb, the ol' tomb of the Chalice. Don't ever disturb, the ol' tomb of the Chalice.
"All ya false heirs, don't lust for their blood."
"Oh no, never lust for their blood."
Beta Iosefka
"Oh, good. Feeling better, are you? But you mustn’t exert yourself. After your ministration, you slept for a whole month."
"Do you have your wits about you? Tonight is another beast hunt. Nothing for you visitors to worry about, only you mustn’t go out. Keep your ears covered, it’ll be over soon enough, don’t you worry."
"Oh, my. What is it, dear? Are you hungry?"
"Poor thing. Oh, what to do? With all these hunts, we’ve run out of food. Oh, I know. Here, try this. It’s full of nutrition and should fill you up. You might not fancy it, but it’s all I’ve got."
"Really? Well, this is all I’ve got. Hope you don’t mind. Every so often, we’re struck by a malady. The scourge of lycanthropy. When it spreads, they signal the Hunt. But don’t worry, they know exactly what they’re doing. You let the Hunters handle it, like always. This time, it’s just a bit worse than usual, that’s all. It’ll all be over soon enough, dear."
"You needn’t concern yourself with that. The Hunters will take care of it. Tonight’s Hunt will be the last, I’m sure of it."
"What on Earth is that? I really don’t know. Perhaps you should ask someone else. I’m sorry to be of so little help."
"Oh, Laurence. Friend of yours, is he? Dear me, I should have known. He left to find a doctor to treat you, but the Hunt started soon after, and that was a full two weeks ago. Wonder where he’s taken cover? He’ll be back once the Hunts are over. He’ll be wonderfully pleased to find you awake. He was very, very concerned about you."
"Now, you be very, very careful, you hear? You’ve been given a second chance. Don’t waste it."
"Aah… you’ve been infected."
Izzy
"Who are you? ...Could it be that you're a Hunter? You are? Oh my, then the stories are true! A moon-scented hunter hosted in the Dream Refuge, a hunter that vanquishes beasts… I've looked up to the likes of you, always have."
"My name's Izzy. Master Hunter, if it's not too much trouble, may we...may we talk here for a while? I'm no genius, I know, but I can still be of help."
"Thank you so much. It's an honour to talk with you. I'll do anything I can to help, master Hunter."
"Master Hunter, do you wish to talk about the Holy Chalices? Underground, lies the Tomb of the Gods. Only a Holy Chalice can break the seal. It's a Yharnam legend, the city's secret. One of the Holy Chalices is enshrined in Old Yharnam. It fell to the scourge, and its charred ruins lie in the valley. All that's left is a town full of beasts, and not even the Healing Church dare venture there. But there's nothing you couldn't deal with, Master Hunter."
"Holy Chalices is enshrined in Old Yharnam. It fell to the scourge, and its charred ruins lie in the valley. All that's left is a town full of beasts, and not even the Healing Church dare venture there. But there's nothing you couldn't deal with, Master Hunter."
"Master Hunter, you're an outsider, aren't you?"
"It’s not just how you talk, but the air you give off too. And, well, there aren't many Hunters around these days."
"...That's alright, though..."
"I was born in Yharnam, but I wanna see the outside world one day!...At the very least, it won't be in state this place is...
"Master Hunter, why is it that you talk to that Doll sometimes? She doesn't move, but she's so, so beautiful."
"So... I've spent a long time watching her myself. Is there any way I can make her talk to me?"
"Thank you so much. Master Hunter, do you...Do you know the history of the Church Workshop? The leaders of the Healing Church reside in the upper stratum of Cathedral Ward. Nearby is the Church's own Workshop. Ludwig was the first Hunter to join the Church, and most of those who came after followed in his footsteps."
"The Church made them a Workshop where they forged their own weapons. Nowadays it's just an old story...You see, I like the stories of the Hunters… It's the only thing I can really talk about... The thing we were just talking about? The Church Workshop is in the upper stratum of Cathedral Ward. I know it's just an old story, but..."
Archibald
"Who are you? A Hunter, are you? Ah, that's just perfect! My name is Archibald. No need to be wary. I'm an outsider of a decent sort, like you. I wish to uncover the truth about Yharnam."
"If you're a Hunter, will you be exploring the Underground Labyrinths? If so, bring me back the Blood of the Gods, Blood Gems. I can use them to make your weapons stronger..."
"Ah, you're safe. Any news? Found any unusual Blood Gems?"
"Your face tells me something is amiss. Anything wrong? Have something else to give?"
"Farewell."
"I expect you'll bring me some more rare Blood Gems. You are like a vampire, after all... Oh my, that Blood Gem you have...Ah, magnificent... isn’t its Aroma intoxicating...? Hurry and hand it over..."
"It's unbearable... Well, I understand why Byrgenwerth went mad... Even I seem to be losing myself..."
"There, it's yours. Isn't it tremendous? Be careful, make sure the blood doesn’t get to you."
"Such a..! Why!? Such cruelty!"
"So it's like this, then... Already half-dead!"
"Ah, have you reconsidered...?"
"...Ahh, you've reconsidered?"
"...I've been waiting for one like you...You have a Blood Gem, yes? I can smell it...Hurry...Hurry...how delightful, its smell..."
"When will you be back next? Don't make me wait too long. I need Blood Gems..."
"That scent of yours...So pungent...I can already taste it…Hurry up, hurry...!"
"Ah, this is for you. In a short while, very short, Mud will no longer obscure your vision."
"...Ahh...Ahh...Ahh, Why...? ...Why do you say such unkind things to me...Ahh... Stop this unkindness..."
"...You, why are you...? Damn it all, this is... such cruelty..."
"...Even from within me..."
"It smells rather pleasant, doesn't it?"
"...Have you gone mad...?
"...Well, I should have expected as much."
"You're not even half decent, are you?"
"...You've gone mad, haven't you?"
"Well, me... I'm already going mad...."
"You...You, stop this treachery...Painful, so painful."
Plain Doll(Early Draft)
"Greetings, Diseased One."
"This dream is the nightmare of those afflicted by the disease."
"Always on the verge of death, consumed by madness, yet still willing themselves to survive. That is the nightmare they live through. You are the same, yes? That is why you wake up when you die. Like it was all just a nightmare. That is what madness is, after all."
"Diseased One. Seek out madness. I will transform it into your strength."
"Whatever it is that your will desires. Please, make use of me."
"Welcome home, Diseased One. Was the awakening eventful?"
"Farewell, Diseased One. I hope your awakening is pleasant."
"I will channel your madness into strength. Stand close, and shut your eyes."
"Many have visited this nightmare in the past, then gone to their deaths. These gravestones are all that remain of them. It all seems so long ago, now.
"The little ones inhabit the nightmare. They adore and follow the Diseased. I don't understand their language, yet they are still very kind. Strange things like that make me curious."
"Gods love their creations, do they not? I am a doll, made by you humans. Do you love me? So, then... the opposite must be true. Then, I do love you. It must have been my creator’s wish."
"What... What is this? I don't remember anything, I don't know what's happening to me. But, I feel this nostalgia... Something I’ve never felt before... Does this all seem strange to you? Ah...Diseased One, I thank you deeply. You made me feel some happiness."
"Forgive me if I caused you displeasure...Please shut me down. Even so, this body will remain in service to you. So please, do not worry."
Vicar Micolash
"...Hello, how do you do?"
"I was the Healing Church's... leader. My name is Micolash. Father Norbert/Herbert was in that horrific form, but you liberated him."
"I will thank you in his stead. Umbasa."
"Ah, but you are a skilled Hunter."
"... and yet ...No, you need not say it, I understand. You are trapped by a nightmare and seek the Blood of a Sage. I'm very sorry, but I cannot help you. I can tell you only one thing. Seek out the old college. Head west from the plaza in front of the Grand Cathedral and through the forest of snakes. There, you will find an old, abandoned college. The knowledge you seek will be there. The Hunt is not over yet. Please be careful...Umbasa..."
"Someone, anyone, anyone...Please, look into my eyes...I hear bells... I hear prayers...I can't sleep, I can't sleep, not ever...Silence, silence, then more silence. I'm always sleeping, I can't stay awake..."
"Ah, Kos, or some say Kosm."
"Rom, the upside-down fool."
"Sunk in the mud, we cannot see the waters of the lake. The cosmos!"
"I think the eyes aren't enough. For me, for my brain...Yes, my brain!"
"Someone, please...My eyes, my eyes, my dream..."
"Let us speak feverishly through the night. Of my wonderful nightmare! Ahh!"
"I see, just another madman taken by the nightmare after all...Good, Good that the blood sent you into madness..."
Blood-letting beast Head(Laurence)
"You... You, you don't happen to know something about this, do you? Have you seen my head anywhere?"
"It's been missing for so long. I can't find it anywhere. It's quite troublesome. Do you know anything?"
"Aah, that's excellent! Very good. If you know, that's wonderful.I can't thank you enough. Is there anything I can do for you? My greatest thanks. You've given me such hope."
"Aah, yes... Yes, that's just how it goes."
"Even though it's my own head, I can't find it anywhere... Aah, where could it have gone..? My head..."
Unknown Characters 1-9
1. "Come now, bring forth your blood, so that the Great Lord may see into your thoughts."
2. "Ahhh! ...My friend? My friend. Good to see you're safe. What's the matter? Do you need help with something?"
"...My friend, take heed and be careful. Everyone else is against us. They hunger for knowledge. Knowledge they don't have, knowledge not even we have... the futility of it all frightens me. A mystery has no value once it's understood... It's all best forgotten...Remember that..."
3. "Ooh! Ooh! Do you know of the great cosmos? Do you really know? Inside of you? Inside of me? Where do you think it is? Ooh! Ooh! Is that so!? Let's go inside of you, then!"
"Ooh! Ooh! Is that so!? Well, come in, then! Inside of me! Ooh! Ohh...This new philosophy... Should be forgotten...Should be forgotten..."
4. " ...Hey, do you remember? I used to be sand, and I couldn't fly to the sky. I'm still not flying, even now. ...And you. You're like me, when I was sand..."
5. "Give me your blood. You want to make me your bride, don't you? Please, think of your bride."
6. "Aah, is that you, my boy? Where were you? Your mother was so worried. Everyone wanders off sometimes, I suppose."
"Now, do you want something to eat? Ah, your tummy's already full. That's good, good. You come back soon...Definitely, soon..."
7. "...Aah, it's rotting. Slurp, slop...Slurp, slop. The sound of my brain rotting...You, come and help me. My brain is rotting...Please, you must come... ...You are kind...What are you? It's softening... Slurp, slop, slurp, slop...Slurp, slop..."
8. " Ah, ah, you, my dear friend! Look, find my eyes. Let's see...Oh, it's terrible! Dear friend, it's too late, too late. Nothing to be shy about now. ...Find my eyes...Find them..."
9. "You there! Come this way. Could you come and help me? I'm in trouble."
"You bloody idiot! I'll kill and skin you!"
Boss Changes and Unused Bosses
Father Gascoigne
The bossfight in the alpha remains mostly unchanged but with slight details. In the alpha Father Gascoigne's boss display name changes from when he transforms into a beast:
ガスコイン神父 - Father Gascoigne
to
ガスコイン神父(獣)- Father Gascoigne (Beast)
Gascoigne's pistol shots could also destroy the tombstones. Gascoigne's model has some lighter texturing indicating that it may have been unfinished at the time.
Alternate Moon Prescence
The secret final boss of the game had a larger body and used tentacles to attack. Via a Chalice Dungeon glyph (be sure to back up your save before trying the glyph: sikgc3sm) this fight is accessible but is very unfinished. Falling into the void behind the boss hallway returns you to the Hunter's Dream.
Ghost Moon Presence
In the files there is a Moon Presence that looks completely ethereal, it was possibly used for a cutscene that no longer exists. It is also unknown what cutscene that this Moon Presence takes place in, it is most likely in the Hunter's Dream.
Saint Laura
Shots in trailers indicate that both the Cleric Beast and Ebrietas were in Amelia's position at the Grand Cathedral during development. Amelia herself was in Hemwick Charnel lane in a place called the "Witches Abode", Amelia's early name was Saint Laura.
Snake Ball
The Snake ball is a giant intertwined group of snakes that replaced the Shadows of Yharnam. It has large cyst covered heads that bite the Hunter and then tosses them around. This is more appropriate given the name of the forest is the Forest of Snakes. This boss has been restored in some capacity here.
King in Blue
King in Blue was the King of Cainhurst and was cut for unknown reasons. This boss had multiple forms, and carries seemingly a Zweihander.
Provost Willem
Willem at one point was one of or the only boss at Byrgenwerth. He seemingly wanted the Hunter to search for eyes and at the end of this seemed questline he would want the Hunter to become his sacrifice. He would then become hostile and then attack. He would cast magic and also have eyeballs surrounding him to attack. During this he would speak in tongues, seemingly elevated in thought somewhat.
Great One Beast
The Great One beast is a very large quadruped beast with electric power. It is extremely agile and is able to get around whilst attacking with no issue. This boss has been completely restored and showcased here.
Lady Maria
Concept art indicates that Maria's 2nd phase had a more ghastly transformation. The transformed state resembles the Pthumerian Chalice Dungeon bosses.
Knight and Stead
A Knight like boss with an untextured model (with the exception of his helmet) along with a halberd weapon (with banner attached) and with a model for a horse that he would ride. The helmet has a mild resemblance to the Penetrator boss of Demon's Souls, a beard of sorts flows out from under the helmet indicating that the Knight is extremely old, the armor has some arrows sticking out of it, and most distinctively the Knight has a peg leg which connects to the Cainhurst Knight motiff of losing their right legs.
Creeper
One of the stranger unused bosses, a feather-winged fire demon with a second head embedded in its side and wielding a large gnarly axe. It is completely unknown what location this boss was used in. It seems to look this way due to the changing interpretation of Demon's in the collective unconscious. The fog most likely summoned it.
Lesser Demon of Death and Darkness
This is actually just the Wet Nurse, her name and purpose entirely changed. She was a dream demon, she also is Iosefka, the early version, but when the transformation takes place is unknown. The spiders in Mensis are actually "Devotee of Death and Darkness" suggesting a cult around the Demon was constructed.
Amygdala
At one point, Amygdala was the final boss. If one has a good eye, it will be more than obvious Amygdalae already have an important place in Yharnam. In the Grand Cathedral, there are many Amygdala statues lining the way to the sanctum. There is also many Amygdalae imagery in Yhahar'gul. The internal name for Amygdala is "False God" which implies much.
Boss Name Switches
| Name | Name Change |
|---|---|
| Kos | Ebrietas |
| Ebrietas | Moon Presence |
| Ebrietas | Kos |
| Amygdala | God's False Angel |
| Rom, The Vacuous Spider | Rom, The Idiot of the Moon |
Unused NPCs
Archibald
Archibald is a character that is referenced in the current game as the creator of the Spark Hunter workshop. However, in an early version of the game he was an NPC that could seemingly do something with Blood Gems. He asks for powerful Blood Gems, though what he does is not known, possibly amplifying their power. It seems after some time he becomes blood-drunk and becomes hostile, possibly becoming a Lycanthrope.
Izzy
Izzy is a character referenced in the current game as the creator of beast items. He looks up to Beast Hunters and wishes to be one of them. He's curious as to why the Hunter talks to the Doll as she doesn't talk to him. His location is unclear but it's almost certain that he was in one of the Workshops.
The Craftsman
A Character that is an Old Man who is essentially implied to have created the Doll. It can be surmised that the Craftsman took Gehrman's place.
Slug Princess
Seemingly an NPC that is used for dialogue testing. However, she speaks in nonsense, seemingly a made up language. Her appearance is closely related to the snail women in the Fishing Hamlet.
Picture of the Slug Princess:
Cainhurst Library NPC
This NPC is unknown in his purpose, however, his model is still left behind using an older version of the Healing Church's attire. He would most likely be found at the table before going atop the Cainhurst Rooftop, in the library. It is most likely why there are books all of the place. He is not the Byrgenwerth betrayer, however.
Picture of the Cainhurst NPC:
Brandon
Unknown, possibly Eileen before she became who she is. In early builds, the crow set is called "Brandon's Set".
Ashton
Seemingly the name of the role of current Laurence, his name is used in the Byrgenwerth cutscene instead of Laurence.
Beta Iosefka
A woman representing a similar proportion to the Eye Collectors in the current game. She is in the Clinic when the Hunter wakes up. She informs the Hunter about many basic early game information. A keen eye can notice that her clothing is extremely similar to Mergo's Wet Nurse, which this NPC does turn into sometime in the mid-game.
Picture of Beta Iosefka:
Best Friend Laurence
This Laurence is extremely vague. Laurence at this stage was the best friend of the Main Character and brings them to Yharnam to seek a cure for their affliction. However, it has been a few weeks since then and Laurence is most likely stuck in the Beast Scourge. It is quite unknown what happens to this Laurence, it is possible it did not make it far at all.
Blood-letting Beast Laurence
This Laurence is simple, Laurence is the Blood-letting Beast in the Chalice dungeons. Given by the head in the church matches with the Blood-letting Beasts' skull and it'd make sense as to why Laurence would be in the dungeons, to seek another Cord to reach Gehrman. There is unused dialogue for the Beast's head when dead, a similar mechanic to Ludwig. However, dialogue relating exactly to Laurence is unknown. It is most likely the case that this plotline was still considered until last minute, given that the Japanese name "獣血の主" can directly be translated as "Host/Lord of the Beast Blood".
Vicar Micolash
This Micolash a completely new NPC, first seen in possibly the Grand Cathedral, after slaying the Cleric Beast; The hunter is congratulated for liberating a Cleric called Norbert/Herbert (depends on the official subs) and realizes the Hunter is afflicted with a Nightmare. Then, sends them to Byrgenwerth through the forest of snakes. Soon it seems this Micolash goes insane slowly with Eldritch Knowledge, it is possible that he pushes the Hunter into the lake at Hemwick and then commences his Boss Fight which does not at all change.
Gremia
At some point Gremia was a human NPC, their use is unknown.
Unused Yahar'gul NPC
Purpose unknown, possibly linked to the three also used sacrifice NPCs.
Vileblood Drifter Leo
Unknown use, however, his face data still exists in the game. Most likely found at Cainhurst.
Picture of Leo:
Unused Enemies
King of Skeleton
Most likely basic mob, skeleton in regal clothing and a sword. Location unknown, definite use for Demon's Souls II.
Shrine Knight
Golden Knight with multiple weapons and a shield. Location unknown, however, keep in mind the structures beyond the Hunter's Dream are called "Shrines".
Burnt Warrior
A burned most likely pthumerian who is continuously burning, location unknown, however, it is most likely an Old Yharnam enemy.
Argonaut
A Wolf with armor, and can wield multiple weapons, however, its location and use is unknown.
Screamer
A tiny squid-like creature. Most likely the previous Wandering Nightmare equivalent. It opened and screamed and most likely was meant to disorientate or alert nearby enemies.
Rat Hog
Official name is unknown, however, it seems to be somewhat of an important entity. For Project Beast, its concept art was used for the game's loading screen. It is unknown what location it was designed for. It seems to just be a beast transformation.
Picture of the loading screen:
Patient
A large human in arm bindings and an extremely enlarged head. It's possible that they were apart of the Astral Clocktower that was going to be in the base game. It can slam its' head and it crawls using its hands.
Evil Spirit
An older man with no arms, long white hair and a white robe. It is unknown where it was going to be, the code to load it in is still in the game meaning it almost got into the game.
Small Orphan of Kos
Purpose entirely unknown, just a smaller Orphan of Kos model like an infant.
Demon's Fanatic
This actually still exists as the Oedon Chapel Dweller, it was most likely a Chalice Dungeon enemy.
Amalgamations
These also still exist in the game. The large viscera statues in Yahar'gul are these enemies with a stone texture applied to them. They are referred to as Prisoners, and the cages in Mensis held them. Guarding them were Eye collectors, who were the Jailers.
Lesser Demon
The non-boss variant of the Lesser Demon/Creeper. Usually comes with two heads, wields a scythe. Noticeably more thin than the Boss variant.
Gun Shadow of Yharnam
A Shadow of Yharnam with a shotgun.
Cannon Church Giant
A Church Giant with a Cannon, most likely used in Cathedral Ward.
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by FromSoftware
Games > Games by platform > PlayStation 4 games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 2015


