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Specifically: There's a hell of a lot more than this. This is only a fraction of the stuff found inside the game.
Add and organize this stuff.
In Bloodborne, all you see or seem is but a dream within a dream.
In the alpha of the game, the iconic "Lanterns" used to travel from the game's various "Nightmare" locations to the safety of "The Hunter's Dream" were actually chairs that the player could use in which to fall asleep and enter a dreaming state. A fully working Warp Chair can be seen in the video below.
A translation of the on-screen prompts used by Warp Chairs is as follows:
幻影を揺り起こす : "Shake the phantom awake"
寝椅子に座る : "Sit in the [relaxing/sleeping] chair"
Other Gameplay Changes
Enemies were intended to move according to the ringing of the Clock Tower bell. This was indicated in early interviews.
In the alpha of the game, Father Gascoigne had two different lines; one notable for linking it directly to the world of Demon's Souls!
Get clear video & sound of this.
"The reek of blood... That intolerable scent... It makes me retch. It sickens me..." - This line varies from what he says when taking damage in the public release.
"Sick creature... May you rest in peace... Umbasa..." - This line would've been spoken when the player was killed.
Boss Changes and Unused Bosses
The bossfight in the alpha remains mostly unchanged but with slight details. In the alpha Father Gascoigne's boss display name changes from when he transforms into a beast:
ガスコイン神父 - Father Gascoigneto
ガスコイン神父（獣）- Father Gascoigne (Beast)
Gascoigne's pistol shots could also destroy the tombstones. Gascoigne's model has some lighter texturing indicating that it may have been unfinished at the time.
Alternate Moon Prescence
The secret final boss of the game had a larger body and used tentacles to attack. Via a Chalice Dungeon glyph (be sure to back up your save before trying the glyph: sikgc3sm) this fight is accessible but is very unfinished. Falling into the void behind the boss hallway returns you to the Hunter's Dream.
Shots in trailers indicate that both the Cleric Beast and Ebrietas were in Amelia's position at the Grand Cathedral during development. Amelia herself was in Hemwick Charnel lane in a place called the "Witches Abode".
Concept art indicates that Maria's 2nd phase had a more ghastly transformation. The transformed state resembles the Pthumerian Chalice Dungeon bosses.
Knight and Stead
A Knight like boss with an untextured model (with the exception of his helmet) along with a halberd weapon (with banner attached) and with a model for a horse that he would ride. The helmet has a mild resemblance to the Penetrator boss of Demon's Souls, a beard of sorts flows out from under the helmet indicating that the Knight is extremely old, the armor has some arrows sticking out of it, and most distinctively the Knight has a peg leg which could mean that it was intended to be Gherman.
It apparently has no name or files referencing it.
One of the stranger unused bosses, a feather-winged firey demon with a second head embedded in it's side and wielding a large gnarly axe. It bears some resemblance to Kyros Fateweaver of Warhammer 40K.