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Bloodborne

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Title Screen

Bloodborne

Developer: FromSoftware
Publisher: Sony Computer Entertainment
Platform: PlayStation 4
Released in JP: March 26, 2015
Released in US: March 24, 2015
Released in EU: March 25, 2015


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: There's a hell of a lot more than this. This is only a fraction of the stuff found inside the game.
Hmmm...
To do:
Add and organize this stuff.

In Bloodborne, all you see or seem is but a dream within a dream.

Unused Items

Icon Description Notes
Bloodborne-Foulsmellingpill.PNG Foul-smelling Pill This was a treasure found in Central Yharnam. It would gradually restore HP.
Bloodborne-HunterBullet.jpg Hunter Bullet A older version of the Quicksilver Bullets, used by firearms.
No Icon Present Great Bridge Key Dropped by Father Gascoigne in the alpha version of the game along with an unnamed weapon, has no icon. Presumably would have opened the door on the bridge behind the Cleric Beast which leads to the Cathedral Ward. Curiously, there is no way to open the door in the final game even though you can reach the area in Cathedral Ward.

Warp Chairs

In the alpha of the game, the iconic "Lanterns" used to travel from the game's various "Nightmare" locations to the safety of "The Hunter's Dream" were actually chairs that the player could use in which to fall asleep and enter a dreaming state. A fully working Warp Chair can be seen in the video below.

A translation of the on-screen prompts used by Warp Chairs is as follows:

幻影を揺り起こす : "Shake the phantom awake"

寝椅子に座る : "Sit in the [relaxing/sleeping] chair"

Other Gameplay Changes

Enemies were intended to move according to the ringing of the Clock Tower bell. This was indicated in early interviews.

Unused Dialogue

Father Gascoigne

In the alpha of the game, Father Gascoigne had two different lines; one notable for linking it directly to the world of Demon's Souls!

Hmmm...
To do:
Get clear video & sound of this.

"The reek of blood... That intolerable scent... It makes me retch. It sickens me..." - This line varies from what he says when taking damage in the public release.

"Sick creature... May you rest in peace... Umbasa..." - This line would've been spoken when the player was killed.


Boss Changes and Unused Bosses

Father Gascoigne

The bossfight in the alpha remains mostly unchanged but with slight details. In the alpha Father Gascoigne's boss display name changes from when he transforms into a beast:

ガスコイン神父 - Father Gascoigne
to
ガスコイン神父(獣)- Father Gascoigne (Beast)

Gascoigne's pistol shots could also destroy the tombstones. Gascoigne's model has some lighter texturing indicating that it may have been unfinished at the time.

Alternate Moon Prescence

The secret final boss of the game had a larger body and used tentacles to attack. Via a Chalice Dungeon glyph (be sure to back up your save before trying the glyph: sikgc3sm) this fight is accessible but is very unfinished. Falling into the void behind the boss hallway returns you to the Hunter's Dream.

Vicar Amelia

Shots in trailers indicate that both the Cleric Beast and Ebrietas were in Amelia's position at the Grand Cathedral during development. Amelia herself was in Hemwick Channel lane in a place called the "Witches Abode".

Lady Maria

Concept art indicates that Maria's 2nd phase had a more ghastly transformation. The transformed state resembles the Pthumerian Chalice Dungeon bosses.

Knight and Stead

A Knight like boss with an untextured model (with the exception of his helmet) along with a halberd weapon (with banner attached) and with a model for a horse that he would ride. The helmet has a mild resemblance to the Penetrator boss of Demon's Souls, a beard of sorts flows out from under the helmet indicating that the Knight is extremely old, the armor has some arrows sticking out of it, and most distinctively the Knight has a peg leg which could mean that it was intended to be Gherman.

It apparently has no name or files referencing it.

Creeper

One of the stranger unused bosses, a feather-winged firey demon with a second head embedded in it's side and wielding a large gnarly axe. It bears some resemblance to Kyros Fateweaver of Warhammer 40K.


Unused NPCs

Unused Enemies