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Bomberman Hero/Regional Differences/Planet Bomber

From The Cutting Room Floor
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This is a sub-page of Bomberman Hero/Regional Differences.

Hmmm...
To do:
Proper names for enemies.

Area 1: Bomber Base

Battle Room

End level score: 4500 (3500 in Japanese)

  • A blue gem is in the second pit with the spring man instead of a heart.
  • R2D2 is added to the pit after the flingers.
  • A firepower is in the path of one of the flingers instead of a heart.
R2D2 and his heart of fire
Japanese English
BHero Battle Room JP 1.png BHero Battle Room EN 1.png
  • A gold gem is on the platform which can be reached from the vertical bomb powered platform instead of a 1-up.
  • A blue gem is above the trampoline instead of a heart.
  • Only two blue gems are on the sloped area before the chick pit instead of three.
Heart traded in for blue gem on left, sloped area at upper right
Japanese English
BHero Battle Room JP 2.png BHero Battle Room EN 2.png

Hyper Room

End level score: 4000 (3000 in Japanese)

  • A walkie-talkie is added to the start of the level explaining the conveyor belt switches.
  • Three blue gems on the right conveyor are adjusted to be equidistant.
"I fixed up those blue gems for you. Nice and pretty now. Over."
Japanese English
BHero Hyper Room JP 1.png BHero Hyper Room EN 1.png
  • Three blue gems are added to the right belt in the second set of conveyor belts.
  • The safety vest on the left belt of the second set of conveyors is placed further away from the bomb powerup.
English provides many quality of life changes and extra challenges
Japanese English
BHero Hyper Room JP 2.png BHero Hyper Room EN 2.png
  • The blue gems on the big conveyor belt are adjusted to be equidistant.
  • A card key is required for the exit leading to Heavy Room.
    • The door to Heavy Room is changed to reflect this.
    • The area around the Heavy Room door was widened to accommodate for the wider card key door.
  • A walkie-talkie down and to right of the Heavy Room exit explaining the card key mechanic was added.
  • No gold heart on the left side behind the Mr. Bob.
A side effect of these changes is the spring man being centered
Japanese English
BHero Hyper Room JP 3.png BHero Hyper Room EN 3.png
  • A card key is added just after the first warp pad.
The newly required card key
Japanese English
BHero Hyper Room JP 4.png BHero Hyper Room EN 4.png
  • Mr. Bob added in front of the rainbow gem and pink gem at the end of the left path.
Mr. Bob guarding his treasures
Japanese English
BHero Hyper Room JP 5.png BHero Hyper Room EN 5.png
  • No 1-up just before the bars after the Secret Room exit.
  • A gold gem is inside of the left box at the far end of the right path instead of a bomb powerup.

Secret Room

End level score: 3500 (3500 in Japanese)

  • Chicken spawn moved away from the edge of its platform (done to ensure it stays on the third floor, as it spawns in midair and falls toward Bomberman's location, resulting in a fall to the second floor or even ground level if manipulated properly).
  • No heart at the right end of the second floor.
The chicken only falls to the third floor on English. Also, no heart
Japanese English
BHero Secret Room JP 1.png BHero Secret Room EN 1.png
  • The first pink gem in the yellow track platform path was moved back a bit and a little to the right.
  • The second pink gem in the yellow track platform path was moved upward slightly, requiring a jump to obtain.

Heavy Room

End level score: 4500 (4000 in Japanese)

  • Red neck enemy added to start.
Many enemies are added in English, and some even replace items
Japanese English
BHero Heavy Room JP 1.png BHero Heavy Room EN 1.png
  • The two blue gems underneath the upward path are moved outward so they can be seen.
  • A pink gem is by the dancing men instead of a 1-up.
All items hidden by level geometry are moved or removed in English
Japanese English
BHero Heavy Room JP 2.png BHero Heavy Room EN 2.png
  • Bombable blocks added to the hole after the tuning forks.
  • No heart above the hole after forks.
  • A Blue gem was added to the left of the hole after forks.
The blocks here appear only in Water Pool in Japanese
Japanese English
BHero Heavy Room JP 3.png BHero Heavy Room EN 3.png
  • Red neck enemy in second part of stage moved to the right and down a bit.
This change allows the red guy to reach both the wall and the glass
Japanese English
BHero Heavy Room JP 4.png BHero Heavy Room EN 4.png
  • The lower part of the two blue objects next to the generator can't be grabbed onto.
The forbidden Japanese maneuver
BHero Heavy Room JP Grab.png
  • The blue gems and 1-up above the generator are moved upward.
  • A blue gem is at the far left end of the sloped upper area instead of a pink gem.
This easy to miss area is required to get a score of 5, but only in English
Japanese English
BHero Heavy Room JP 5.png BHero Heavy Room EN 5.png

Sky Room

End level score: 4000 (3500 in Japanese)

  • The textures on the red pillar structures throughout the stage were updated.
  • The second set of triplets were raised into the air.
    • This change inadvertently enables an exploit where approaching the triplets as they are moving to the right causes them to fall and start moving a set distance to the right again, resulting in them moving through the wall if done correctly.
A seemingly innocuous change with devastating consequences
Japanese English
BHero Sky Room JP 3.png BHero Sky Room EN 3.png
The exclusive English maneuver
BHero Sky Room EN Bug.png
  • The second spring enemy in the path following the two conveyor belts is moved closer to the first one.
A minor adjustment. There might even be a reason for it
Japanese English
BHero Sky Room JP 2.png BHero Sky Room EN 2.png
Hmmm...
To do:
Clean version of this video.
  • Outer texture of platforms leading to the card key was updated.
  • A box was added to encase the card key.
  • No blue gem on the path of the horizontal moving platform.
To your left, a box, and to your right, nothing
Japanese English
BHero Sky Room JP 1.png BHero Sky Room EN 1.png
  • A gold gem is in the box near the brown spike man party zone instead of a 1-up.

Area 2: Sea of Trees

Blue Cave

End level score: 3000 (2500 in Japanese)

  • A blue gem after the four volcano heads instead of a heart.
  • No blue gem on the right path of the fork.
English removes many, many hearts from the game
Japanese English
BHero Blue Cave JP 1.png BHero Blue Cave EN 1.png
  • A gold gem is added above and to the right of the horizontal moving platform.
  • Only one blue gem is next to the heart at the end.
The Japanese levels typically have fewer platforming challenges
Japanese English
BHero Blue Cave JP 2.png BHero Blue Cave EN 2.png

Hole Lake

End level score: 7000 (5000 in Japanese)

  • Most of the Maoi heads fall down before rising up, instead of rising up first (this change makes them more likely to get in Bomberman's way).
  • A gold gem is after the series of three blue gems instead of a 1-up.
Extra lives are quite scarce in English; most are removed or changed
Japanese English
BHero Hole Lake JP 1.png BHero Hole Lake EN 1.png
  • A gold gem is in front of the giant enemy crabs instead of a gold heart.
  • The exit of the level is reduced in size significantly.
Bomberman can swim over the crabs to exit the level in Japanese
Japanese English
BHero Hole Lake JP 2.png BHero Hole Lake EN 2.png
  • The second, larger crab takes five hits to defeat instead of three.

Red Cave

End level score: 5500 (5000 in Japanese)

  • The bomb pickup at the start is moved away from the wall and encased in a box.
English has a lot more boxes, perhaps to give more things to do
Japanese English
BHero Red Cave JP 1.png BHero Red Cave EN 1.png
  • A blue gem is on the second floating platform instead of a pink gem.
  • A turret enemy is at the bottom area instead of a gold heart.
Hudson giveth and Hudson taketh away
Japanese English
BHero Red Cave JP 2.png BHero Red Cave EN 2.png
  • A second big bomb has been added to the right of the one in front of the exit to Dark Wood.
  • No gold heart in front of the exit to Dark Wood.
  • A gold gem is on the horizontal moving platform's path instead of a 1-up.
Japanese is very keen on ensuring Bomberman is healthy and lively
Japanese English
BHero Red Cave JP 3.png BHero Red Cave EN 3.png
  • A turret enemy is between the red men platforms instead of a volcano head.
  • A gold gem is behind the big bomb on the red men platform instead of a rainbow gem.
  • The big bomb in front of the cubbyhole is moved closer to the gem.
The more protective big boy bomb and his new turret friend
Japanese English
BHero Red Cave JP 4.png BHero Red Cave EN 4.png
  • A turret enemy is added to the left of the platform moving in a circle.
  • A normal heart is beneath the yellow spike platform instead of a gold heart.
The localization team was certainly fond of the turret baddie
Japanese English
BHero Red Cave JP 5.png BHero Red Cave EN 5.png

Big Cannon

End level score: 7000 (5000 in Japanese)

  • A gold gem between the tree branches is moved to the right and back a bit.
  • A firepower between the tree branches is moved to the right and back a bit.
Numerous changes were made in English to better present its content
Japanese English
BHero Big Cannon JP 1.png BHero Big Cannon EN 1.png
  • A pink gem is in front of the left laser instead of a gold heart.
  • A cannon enemy is added to the choke point before the end.
Continuing the trend of removing gold hearts and adding enemies
Japanese English
BHero Big Cannon JP 2.png BHero Big Cannon EN 2.png

Dark Wood

End level score: 2500 (1500 in Japanese)

  • A firepower is on the second stump after the first red tornado instead of a blue gem.
  • A blue gem is above the first fake tree instead of a heart.
  • A blue gem is above the leftmost fake tree instead of a pink gem.
The differences in design philosophy are readily apparent here
Japanese English
BHero Dark Wood JP 1.png BHero Dark Wood EN 1.png
  • Only three blue gems are at the far end of the stage instead of four.
  • The upper area on the left has a blue gem and a gold gem instead of a 1-up and a gold heart.
The two items on the left are also arranged slightly differently
Japanese English
BHero Dark Wood JP 2.png BHero Dark Wood EN 2.png
  • A switch for a horizontal moving platform was added before the two large tree stumps.
  • A gold gem is added on top of the left big tree stump near the exit.
  • A blue gem is added on top of the right big tree stump near the exit.
  • A blue gem is added to the right of the red tornado just before the exit.
The new platform moves between the Adok Bomb area and the stumps
Japanese English
BHero Dark Wood JP 3.png BHero Dark Wood EN 3.png

Dragon Road

End level score: 3500 (3000 in Japanese)

  • No heart in front of the second geodude.
  • A blue gem is between the third geodude and the two knives instead of a 1-up.
Just the typical changes to make Geodude Road more dangerous
Japanese English
BHero Dragon Road JP 1.png BHero Dragon Road EN 1.png
  • Only two blue gems are to the left of the leftmost knife on the lower area instead of three.
A blue gem in a series being removed is a familiar sight here
Japanese English
BHero Dragon Road JP 2.png BHero Dragon Road EN 2.png
  • A blue gem is to the left of the big geodude instead of a gold gem.
  • A gold gem is in front of and a bit to the left of the big geodude instead of a heart.
The high value gold gem has been moved to a more dangerous spot
Japanese English
BHero Dragon Road JP 3.png BHero Dragon Road EN 3.png
  • Big geodude takes five hits to defeat instead of three.

Vs. Nitros

End level score: 7000 (4000 in Japanese)

  • Nitros takes eight hits to defeat instead of five.

Area 3: Peace Mountains

Clown Valley

End level score: 3000 (3000 in Japanese)

  • A normal heart is at the end of the lower area instead of a gold heart.
  • The box at the end of the lower area contains a missile instead of a 1-up.
Box completely obliterated to show its contents
Japanese English
BHero Clown Valley JP 1.png BHero Clown Valley EN 1.png
  • No firepower on the lower bridge.
  • A firepower is on the small platform to the right side of the stage instead of a blue gem.
  • No heart to the right side of the upper bridge.
Item removal may have been an effort to fix a clown despawning issue
Japanese English
BHero Clown Valley JP 2.png BHero Clown Valley EN 2.png

Great Rock

End level score: 3500 (3000 in Japanese)

  • A bomb powerup is added to the bottom left of the stage.
  • A blue gem is added above the fake tree on the left.
English makes use of this stage's interesting landscape much more
Japanese English
BHero Great Rock JP 1.png BHero Great Rock EN 1.png
  • A bomb powerup on the small ledge at the lower right was raised slightly.
  • No heart on the ledge at the bottom right of the stage.
  • Only two gems on the lower right part of the stage instead of three.
Another example of a blue gem in a series being removed
Japanese English
BHero Great Rock JP 2.png BHero Great Rock EN 2.png
  • A pink gem on the lower left of the stage is moved left slightly and put inside a box.
  • A blue gem is added beneath the sloped path on the lower left of the stage.
  • A turret enemy is added to the platform to the right of the lower left slope.
  • A heart at the middle of the stage is moved right slightly and put inside a box.
More boxes means more places to worry about unleashing a missile
Japanese English
BHero Great Rock JP 3.png BHero Great Rock EN 3.png
  • No blue gem above either of the small floating platforms by the top.
  • A turret enemy is added to the lower of the two floating platforms.
English changes tend to make stages less of a race to the finish
Japanese English
BHero Great Rock JP 4.png BHero Great Rock EN 4.png
  • Heart on the top left of the stage moved from the very left to the step in front of the fake tree.
Just one of many English pickups placed in a perilous position
Japanese English
BHero Great Rock JP 5.png BHero Great Rock EN 5.png
  • Rainbow gem at top right of stage moved higher and more to the right.
Kind of questionable that it wasn't like this to begin with, honestly
Japanese English
BHero Great Rock JP 6.png BHero Great Rock EN 6.png

Fog Route

End level score: 3500 (2500 in Japanese)

  • A gold gem is behind the bombable wall on the lower right side of the path leading upward instead of a 1-up.
  • A blue gem is added to a tiny bit of land on the right side of the path leading upward.
English raises difficulty through more than just increasing enemy health
Japanese English
BHero Fog Route JP 1.png BHero Fog Route EN 1.png
  • A blue gem is added to the bottom left of the path leading upward.
  • Laser spikes were added to the wall of the left path leading upward.
The cannon above will also fire down upon Bomberman on the left path
Japanese English
BHero Fog Route JP 2.png BHero Fog Route EN 2.png
  • A cannon enemy is added to the left part of the upper area before the destructible wall.
  • Only two blue gems on the right part of the upper area instead of three.
  • The pillar men just before the double big bombs were moved slightly to the right.
Changes in the placement of area denial enemies aren't too uncommon
Japanese English
BHero Fog Route JP 3.png BHero Fog Route EN 3.png
  • A box with a blue gem is added to the left after the destructible wall.
English sure loves its boxes
Japanese English
BHero Fog Route JP 4.png BHero Fog Route EN 4.png
  • Only one blue gem is on the pillar to the right of the rock archway.
  • A 1-up on the pillar to the right of the rock archway is raised upward.
  • The highest platform on the pillar was increased in size.
  • Laser spikes were added to the highest platform on the pillar.
Yep, all this just for some spikes!
Japanese English
BHero Fog Route JP 5.png BHero Fog Route EN 5.png
  • No heart above the turret on the right of the final pathway.
Another heart removal
Japanese English
BHero Fog Route JP 6.png BHero Fog Route EN 6.png
  • Only two blue gems are on the lower right part of the final pathway instead of three.
  • A pink gem is at the bottom left of the final pathway instead of a gold heart.
Another example of blue gem removal to add to the pile
Japanese English
BHero Fog Route JP 7.png BHero Fog Route EN 7.png
  • The big robot enemy blocking the path takes five hits instead of three.
  • No blue gems after the big robot enemy.
Two blue gems are removed this time!
Japanese English
BHero Fog Route JP 8.png BHero Fog Route EN 8.png

Vs. Endol

End level score: 7500 (8000 in Japanese)

  • Arena is slightly brighter.
  • No walkie-talkie in arena.
  • Endol takes ten hits to defeat instead of six.
  • Lightning balls lock onto your position instead of just flying straight forward.
The brighter, walkie-talkie-less arena and the lightning ball change
Japanese English
BHero Vs Endol JP 1.png BHero Vs Endol EN 1.png
No walkie-talkie means this dialogue goes unseen
BHero Vs Endol JP 2.png
"Beep! Bomberman! Endol's weakness is his gold chest!"