Bully (PlayStation 2)/Unused Objects and Models/Objects/Props
This is a sub-page of Bully (PlayStation 2)/Unused Objects and Models/Objects.
po_razor03
ID 1819. A variation of the fences in the Junkyard area.
2by4_rack
ID 1849. Unknown.
Log_single
ID 1851. Meant for the scrapped sawmill.
Log_half
ID 1852. Meant for the scrapped sawmill.
Log_medstack
ID 1853. Meant for the scrapped sawmill.
Log_lgstack
ID 1854. Meant for the scrapped sawmill.
burner
ID 2206. Unknown.
ShwrFloLight
ID 2583. Meant for the Boys' Dorm's removed bathroom.
bench
ID 2584. Meant for the Boys' Dorm's removed bathroom.
Lobby_Bench
ID 2986. Meant for the School.
PHallPolo
ID 2996. Meant for Harrington House.
L_Desk
ID 3067. Meant for the Library.
pool_Sgn04
ID 3254. Meant for the Gym.
pool_Sgn01
ID 3260. Meant for the Gym.
irongate_c
ID 3331. Unknown.
sculped_a
ID 3333. Unknown.
sculped_b
ID 3334. Unknown.
Tree_AutLeaves
ID 3366. Unknown.
birch_lwpoly_a
ID 3373. Unknown.
birch_sml_b
ID 3377. Unknown.
Pine
ID 3383. Unknown.
FirClusterA
ID 3397. Unknown.
TreeClimbPlatfrm
ID 3449. Unknown.
hydro
ID 3503. Unknown.
railing
ID 3505. Unknown.
rdblock_C
ID 3506. Unknown.
bldgGenerator
ID 3511. Unknown.
Light_narrowST
ID 3512. Unknown.
IN_Jump01
ID 4324. Unknown.
IN_Jump02
ID 4325. Same as IN_Jump01, but mirrored.
In_Tools
ID 4339. Meant for the Autoshop.
StatuePrinc
ID 9141. A slightly higher-poly model of the same statue seen in the Principal's Office.
WHplywood
ID 9153. Meant for the Warehouse.
WH_couch
ID 9156. Meant for the Warehouse.
WhiskyCrate
ID 9157. Meant for the Warehouse.
DPI_Coffee
ID 9840. Meant for the Boxing Gym.
DPI_Dishes
ID 9843. Same as DPI_Coffee, but it appears in the Cafeteria as part of the area's model.
DPI_Sugar
ID 9844. Same as DPI_Dishes.
DPI_BowlStack
ID 9845. Meant for the Boxing Gym.
DPI_barcad2
ID 9847. Unknown.
DPI_barcad1
ID 9848. Unknown.
DPI_barcad3
ID 9849. Unknown.
Palette
ID 9851. Unknown.
DPI_Whisky
ID 9852. Unknown. It looks like a lower-quality version of the bottle targets in the Shooting Range minigame at the Carnival.
DPI_Stool
ID 9853. Unknown.
DPI_Whisky2
ID 9856. Unknown.
DPI_Gramophone
ID 9862. Unknown. Does have an unused sound effect for being destroyed.
DPI_poolcue
ID 9861. A model of a cue stick.
According to PoolQ.cat in the debug build of Scholarship Edition, it was meant to be a weapon.
DPI_VFlytrapDMG
ID 9885. A destroyed variation of the Venus Flytrap. Earlier in development, the plant was meant to be destroyed, rather than poisoned.
BulletinChapter1_6
ID 3003. A bulletin board meant for Chapter I.
3_06CarBarr01
ID 3673. A model of cars, meant for The Rumble.
3_06TruckBarr
ID 3676. A model of a truck, meant for The Rumble.
sc_LogBarric03
ID 5292. An unused part of the barricade blocking access to Blue Skies.
PalettesY
ID 9145. Unknown.
palm
ID 9146. Unknown.
BananaT1
ID 9147. Unknown.
PalettePile
ID 9150. Unknown.
PalettesFlat
ID 9151. Unknown.
WH_Crates
ID 9160. Meant for the Warehouse.
WH_globe
ID 9163. Meant for the Warehouse.
SC_PrepHouseGate
ID 5183. A model of a gate. As suggested by the name, Harrington House might have been locked at one point.
scGateLock01
ID 5192. Unknown.
scGateLock02
ID 5193. Unknown.
4_S11_equipment
ID 5220. Unknown. Their name has the ID of the scrapped mission The Paddle.
DPE_BMXGate
ID 9605. A barricade. tbusines_BMXGate.DAT, an unused file, loads it in New Coventry, but it has the wrong name and doesn't seem to work.
Its purpose is probably to hide the shortcut. It can be easily destroyed by running into it.
DPE_GnomeB, DPE_GnomeC, DPE_GnomeD, DPE_GnomeE, DPE_GnomeF
ID 9615, 9616, 9617, 9618, and 9619, respectively. Unknown.
DPE_Lf_Guard
ID 9624. Unknown.
DPE_Picnic
ID 9625. Unknown.
DPE_SandCasl
ID 9626. Unknown.
DPE_SnowWallA
ID 9628. Meant for the scrapped Snowball minigame.
DPE_SnowWallB
ID 9629. Meant for the scrapped Snowball minigame.
DPE_BSignFireWrks
ID 9667. Meant for the exteriors of the scrapped Fireworks Stores.
DPE_SnowWallC
ID 9630. Meant for the scrapped Snowball minigame.
GhostDrs
ID 9995. Funhouse doors. It's possible that FGhost would have come out of them.
NLock03B
ID 10027. A red locker that used to be part of the removed third floor of the School.
CLadderA
ID 10056. Unknown.
FLbPaint
ID 10087. An upside-down painting that can be interacted with.
FGhost
ID 10093. A Funhouse ghost, it moves around a bit when spawned. It was meant to appear in the graveyard section of Funhouse Fun as a trap to use against the jocks, as shown by the unused dialogue.
INDgateC
ID 10097. Unknown.
BXPBag
ID 10104. An earlier version of PunchBag. iboxing_punchingbags.DAT, an unused file, tries to load it in the Boxing Gym, but it doesn't seem to work.
This one is an interactable prop instead of a ped and will disappear after being hit a few times.
SnowWall
ID 10105. Unknown.
SnowBlob
ID 10110. Unknown.
AsyLever
ID 10124. Meant for the Asylum.
BrkSwtch
ID 10168. Unknown.
GatCool
ID 10155. A textureless version of PCaf_GatCooler used in The Big Game.
BoldRoll
ID 10174. A boulder meant for Lola's Race. Greasers would have likely pushed this throughout the race.
clothbench
ID 10453. A longer variation of the bench found in the Worn In store.
fun_TombLid
ID 10702. Meant for the Funhouse.
fun_walllight
ID 10842. Meant for the Funhouse.
ibox_uvCrowd01, ibox_uvCrowd02, ibox_uvCrowd03, ibox_uvCrowd04, ibox_uvCrowd05
ID 11663, 11662, 11665, 11664, and 11666, respectively. Five props making up a 2D animated crowd of preps in their earlier designs.
This was originally the crowd by the boxing ring.
Made up by: ibox_uvCrowd01 (shadows), ibox_uvCrowd02 (left), ibox_uvCrowd03 (up), ibox_uvCrowd04 (right) and ibox_uvCrowd05 (bottom).