Cannon Fodder (Game Boy Color)
Cannon Fodder |
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Developer: Codemasters This game has hidden development-related text. This game has a bugs page |
A conversion of the British home computer classic. Most known today for very suspiciously jamming its cartridge with a smorgasbord of atypical features: nearly one megabyte of the 4MB cartridge is dedicated towards long stretches of PCM data, and the game opens with one hell of an intro; over twenty seconds of pre-rendered video, along with similarly pre-rendered segments for the menu.
How big were those cutscenes? Two megabytes. The actual game could comfortably fit within a one megabyte / eight megabit cartridge; a stark contrast to another Game Boy Color game that had to use padding thanks to being too small. Even weirder, none of the main Game Boy channels are used: everything is piped through the wave channel (which can be used to play back audio samples). Every single sound effect is pre-recorded. Did Codemasters have fun while making this game?
Sub-Page
Bugs |
Build Date
Present at 0x3EEF68.
CANNON FODDER 0.44 ©CODEMASTERS 2000
The Cannon Fodder series
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Amiga | Cannon Fodder |
Game Boy Color | Cannon Fodder |
Plug & Play | Sensible Soccer, Cannon Fodder, Mega lo Mania |
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