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Cannon Fodder (Game Boy Color)

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Title Screen

Cannon Fodder

Developer: Codemasters
Publisher: Codemasters
Platform: Game Boy Color
Released in US: December 5, 2000
Released in EU: November 24, 2000


DevTextIcon.png This game has hidden development-related text.


BugsIcon.png This game has a bugs page

A conversion of the British home computer classic. Most known today for very suspiciously jamming its cartridge with a smorgasbord of atypical features: nearly one megabyte of the 4MB cartridge is dedicated towards long stretches of PCM data, and the game opens with one hell of an intro; over twenty seconds of pre-rendered video, along with similarly pre-rendered segments for the menu.

How big were those cutscenes? Two megabytes. The actual game could comfortably fit within a one megabyte / eight megabit cartridge; a stark contrast to another Game Boy Color game that had to use padding thanks to being too small. Even weirder, none of the main Game Boy channels are used: everything is piped through the wave channel (which can be used to play back audio samples). Every single sound effect is pre-recorded. Did Codemasters have fun while making this game?

Sub-Page

Read about notable bugs and errors in this game.
Bugs

Build Date

Present at 0x3EEF68.

CANNON FODDER 0.44
 ©CODEMASTERS 2000