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Chopper Attack

From The Cutting Room Floor
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Title Screen

Chopper Attack

Also known as: Wild Choppers (JP)
Developer: Seta
Publishers: Seta (JP), Midway Games (US/EU)
Platform: Nintendo 64
Released in JP: November 28, 1997
Released in US: June 17, 1998
Released in EU: September 15, 1998


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Chopper Attack is a game with a nice metal soundtrack and it involves shooting down hundreds of mini-men. Wanna party tonight?

Debug Menu

Chopperattackdebugmode.png

On the title screen, hold down the Z button and press D-Pad Right, D-Pad Left, D-Pad Up, D-Pad Down, A, B and Start.

  • SCORE ATTACK MODE: Enables the game-within-the-game, where the player has to get the highest score within two minutes.
  • STAGE SELECT: Enables a stage select.
  • OPTION: No idea.
  • CLEAR MISSION: No idea here either.
  • TEXTURE MODE: Enable or disable texture filtering.
  • BGM MODE: Listen to all of the game's music tracks.

Extra Debug Menu

A rather big debug menu, hidden away in game code can be re-enabled with the following GameShark code. With the code on, press Z + Start at the Press Start screen and continue holding the buttons until the menu appears on-screen.

GameShark Code Version
D10DD1A4 0000
810117F4 8FB9
D10DD1A4 0000
810117F6 0050
D10DD1A4 3000
810117F4 2419
D10DD1A4 3000
810117F6 0066
USA
D10DD444 0000
810119D0 8FB9
D10DD444 0000
810119D2 0050
D10DD444 3000
810119D0 2419
D10DD444 3000
810119D2 0066
Europe
D10DBC44 0000
810115CC 8FAC
D10DBC44 0000
810115CE 0050
D10DBC44 3000
810115CC 240C
D10DBC44 3000
810115CE 0066
Japan

Chopperattack MasterDebug.png

Controls:

  • Analog Stick moves through the options.
  • START enters the selected option.

MODEL

Hmmm...
To do:
See if there is any unused models in this menu.

Chopperattack MODEL.png

This option allows you to view all of the game's models. From helicopters to level objects.

Options:

  • MODEL: Sets the current model displayed on-screen.
  • BANK: Changes the current bank of displayed models. Change this to display another set of models to choose from.
  • ANMTBL: It's unclear what this does.
  • AGL-XY: Displays the current X/Y coordinates of the selected model on-screen.
  • AGL-Z: Displays the current Z coordinates of the selected model on-screen.
  • SCALE: Changes the model's size currently displayed on-screen.
  • TEXFLT: Toggles between texture filtering on/off for selected model.

Controls:

  • Analog Stick moves the current model on-screen.
  • D-Pad Up / Down moves through the menu.
  • D-Pad Left / Right changes the selected option.

SC-OBJ

Hmmm...
To do:
See if there is any other unused graphics here.
Confirm if these are unused:
SC-OBJ 15, BANK 0 and SC-OBJ 23 BANK 5.

Chopperattack SC-OBJ.png

This option allows you to view all the graphics in the game.

Options:

  • SC-OBJ changes the current image based on the BANK option.
  • BANK changes the current image bank to load different images.
  • ALPHA changes the transparency of the image.

Controls:

  • Analog Stick moves the currently selected picture around the screen.
  • D-Pad Left / Right changes the option currently selected.
  • D-Pad Up / Down moves through the menu.

DISPOS

Hmmm...
To do:
Figure out the controls for this menu.

A level editor option. You can select any level to edit. The SAVE option does not work.

Controls for Set Mode:

  • Analog Stick Up/Down: Moves camera up/down.
  • Analog Stick Left/Right: Moves model left/right.
  • D Pad Up/Down: Moves model though Z-axis.
  • D Pad Left/Right: Moves model through X-axis, similar to the debug version of Ocarina of Time.
  • A: Moves model down Y-axis.
  • B: Moves model up Y-axis. This and the three above this function are similar to the free movement mode of the debug version of Ocarina of Time.
  • C Up/Down: Zooms camera Inward/outward.
  • C Left/Right: Moves camera left/right.

SOUND

Chopperattack SOUND.png

These options allows you to play all the SFX and music in the game.

Options:

  • SOUND plays a SFX.
  • BANK determines the SFX bank. It appears you do not need to change the bank at all.
  • MUSIC plays a song.

Controls:

  • Analog Stick moves through the menu.
  • D-Pad Left / Right changes the option currently selected.
  • Z confirms the option selected.

COLOR

Chopperattack COLOR.png

A nice screen filled with colors that you can look at in this option. That's all is here.

OBJ

Hmmm...
To do:
See if there is anything unused in this option.

Chopperattack OBJ.png

Another model viewer. This time you can view all of the map objects and such here.

Options:

  • OBJ: Sets the current object displayed on screen.
  • HITPNT: Changes the bottom menu and moves it up or down. It's unclear what this does.
  • MODE: Changes the first option in the bottom-most menu. It's unclear what this does.
  • OFST-X, OFST-Y, OFST-Z: Allows you to move the flying objects on-screen around.
  • RANGE: Moves the flying objects on-screen closer together or futher apart.
  • SCALE: Changes the object's size currently displayed on-screen.

Controls:

  • Holding L will prevent the background object from moving while you move through the menu.
  • D-Pad Left / Right moves option currently selected.
  • Analog Stick moves the currently selected object on-screen.
  • C-Left / C-Right moves the object up and down.
  • C-Up / C-Down moves the object forward and backwards.

ENEMY

Chopperattack ENEMY.png

This option allows you to view all of the enemy models here.

Options:

  • ENEMY: Sets the current enemy displayed on-screen.
  • HITPNT: Changes the buttom menu and moves it up or down. It's unclear what this does.
  • MODE: Changes the first option in the buttom-most menu. It's unclear what this does.
  • OFST-X, OFST-Y, OFST-Z: Allows you to move the flying objects on-screen around.
  • RANGE: Moves the flying objects on-screen closer together or further apart.
  • SCALE: Changes the enemy's size currently displayed on-screen.

Controls:

  • Holding L will prevent the background object from moving while you move through the menu.
  • D-Pad Left / Right moves option currently selected.
  • Analog Stick moves the currently selected object on-screen.
  • C-Left / C-Right moves the object up and down.
  • C-Up / C-Down moves the object forward and backwards.

MOTOR

Chopperattack MOTOR.png

It's unclear what any of these options do. Presumably changes the Rumble Pack features.

(Source: Original TCRF research)