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Clockwork Knight 2

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Title Screen

Clockwork Knight 2

Also known as: Clockwork Knight: Pepperouchau no Daibouken - Gekan (JP)
Developer: Sega
Publishers: Sega (JP/US/EU/AU), Tec Toy (BR)
Platform: Sega Saturn
Released in JP: July 28, 1995
Released in US: February 1996
Released in EU: October 27, 1995
Released in AU: 1995
Released in BR: June 1996


DevMessageIcon.png This game has a hidden developer message.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
BonusIcon.png This game has hidden bonus content.


ProtoIcon.png This game has a prototype article

Despite being considered a sequel, Clockwork Knight 2 is just an expansion to the first Clockwork Knight game as the developers didn't have enough time to add all the content for the first one as it was a launch title for the Sega Saturn.

Hmmm...
To do:
  • Search for a debug mode. Also, more regional diffs.
  • Document the prototype version of the game. Source

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Access Part 1 (US version)

At the title screen before the mode select screen, press Up, Down, Left, Up, Left, Down, Right, Up, Left trigger, Right trigger, Left trigger, Right trigger. "Part 1" will become available in the mode select screen.

Level Select

At the title screen, press Right, Up, Left, Up, Right, Up, Down, Up, Left, Up, Left, Up.

Regional Differences

The US version of Clockwork Knight 2 is based on the Japanese exclusive compilation Clockwork Knight: Pepperouchau no Fukubukuro, with "Part 1" seemingly removed. As it is based on Fukubukuro, the game contains additional modes such as The Movies! and Bosses Galore, both of which are missing from the European and Japanese versions of the game.

One thing to be noted in the US version is that just like Fukubukuro, the "A Lullaby" ending video and even credits screens are missing, and after beating "Part 2", you are simply returned to the main title screen after being shown the ending video and the screen showing how many cards you collected during your play.

There's a secret room hidden in the game. To access it, go to the Clock Tower. While in there, do a running jump over the wall and immediately move to the left. Otherwise, you'll fall straight through and land on a lower platform. If you go here in the Japanese version, depending on your difficulty setting, you will either meet idol Hiroko Nakayama (on Easy or Normal) or Hamamura from Famitsu (on Hard). They have unique dialogue that was not translated for any of the overseas versions.

(Source: Prinsdam)

Hiroko Nakayama was a presenter on Famitsu's television program Game Catalogue during this time. Hirokazu Hamamura was the editor-in-chief of Famitsu and also a frequent personality on the show. The secret was featured in the July 8 and July 22, 1995 episodes with some behind-the-scenes footage.

Bonus Content

In the Japanese version, the file "README.DOC" is included on the disc, which contains developer messages.



  è­Šå‘Š  文章の無断転茉を䞀切犁止したす。


● クロックワヌクナむトペパルヌチョの倧冒険・䞋巻 
   スタッフメッセヌゞ集

--------------------------------------------------------------------------------

この床はクロックをお買䞊げいただき誠にありがずうございたす。
某研のアヌケヌド移怍タむトルや、パンドラのように倧きな期埅を掛けられるこずもな
く现々ず展開しおきたクロックもようやく䞋巻の完成にこぎ぀けるこずができたした。
完成に際しお、このプロゞェクトに協力しおくれたすべおの人々ず、䌑日出勀に䞍満の衚
情を芋せるこずなく「がんばっおね」ず送り出しおくれた嫁さんず人の嚘に感謝の意を
衚したいず思いたす。みなさん、本圓にありがずうございたした。

ずたあ固い文章だけではなんなので、くだけた話題を少し。
自分も、パンドラの竹䞋さんず同じく業務甚開発郚出身です。圌には䞀応先茩
であるが幎霢はタメであったりする倚くのアドバむスをいただいお頭が䞊がらない次第
です。竹䞋さんサンキュ。で、サタヌンのハヌドに察する圌の意芋にはたったく同感で、
コンシュヌマハヌドずしおはハむスペック過ぎるのではず感じるぐらいです。圓然、こん
な物を䜿いこなすには盞圓な努力ず時間が必芁な蚳です。ですからサタヌン゜フトも今埌
ノりハりの蓄積ずずもにさらにパワヌアップしおいくのではないでしょうか。
次回䜜では、もっずもっずドキドキやワクワクやハラハラをお届けしたいず画策しおおり
たすので期埅しおいお䞋さい。それでは、たた合う日たで。さいなら。


		メむンプログラマ  犏島 "YOSSAN" 淑生  ふくした  よしお

--------------------------------------------------------------------------------



	仕事垰りに楜しい䞀時を䞎えおくれた亜由矎さん、ありがずう。

	君のおかげでストレスは解消し、心は満たされ、財垃は空になり、

	二日酔いで頭痛ず鬪いながら眩しい朝を迎えた日もありたした。

	近い内にたた兵隊さんの酒堎で䌚いたしょう。  それから、あたり

	恋人以倖の人に目移りしないように。



								

--------------------------------------------------------------------------------

  デバッグで他人の曞いたプログラムを盎すハメになり、泥沌状態に。 

  匷烈な眠気ず戊いながら、匕き受けるんじゃなかったず今頃になっお思っ

  おも遅いのでした。 (æ³£)

					       ゜フト  束岡  雄侀  "YuichiM"

--------------------------------------------------------------------------------

◆開発埌蚘 
 バグが出る
    䜜詞 片野 ”” 培

 近頃 呚りが隒がしい バグがでるずかでないずか・・・
 カメラの動き・コリゞョン関係 調敎するほどバグになる

 私がムキになるぐらいの
 ボスには圓然 根深いバグが出お
 チェック郚隊のバグレポヌトに䞀瞬グラッずするけど
   
 ホントの䌑みが欲しい

 バグは出る きっずバグは出る 真っ青な顔になった倧堎さんが
 クビをかけお 今床こそ
 劥協しない バグらない 䞖論に負けない

 「䜕が足りない・・・。どこが良くない・・・。」
 どんなに努力し続けおも
 遞ばれるのは あぁ結局
 䜕も倉わっおない続線

 䌚瀟にずっず泊たっおしたうず 刀断力が無くなるもので
 絶察バグだず思っおも 眠気が邪魔しおデバッグできない

 ポリゎン・コリゞョン・・・・
 を詰め蟌んだならすぐ凊理萜ちになりそう
 難しく・・・ なんおバランスチェックしたら その日から操䜜性悪いク゜ゲヌ扱い
 マゞメなだけなのに

 倏が来る い぀か倏は来る 䞡手広げお埅っおいる
 バグをずるのは玠敵なコトです
 止たらない 壊れない 間違っおなんかない

 こんなゲヌムをお買い埗だず 賌入しおくれるのは
 優しいパパず 芪友だけ
 そういえばこれも続線

 バグはある きっずバグはある 頑匵っおるんだけど絶察出る
 恐がられおも 煙たがられおも
 無くならない 分からない もう党然ずれない

 「䜕が足りない・・・。どこが良くない・・・。」
 どんなにデバッグし続けおも
 残されるのは あぁ結局
 誰も出さないフリヌズ・バグ

 それでもバグはきっずトる

 私のバグはきっずトる

-------------------------------------------------------------------------------

  ------  血ず汗ず涙のクロックワヌクナむト開発  栌闘䌝説  ------

●第郚

  でかい仕事をやり終え、高局ビルの屋䞊で朝焌けを芋ながら煙草を吹かす俺。
小鳥のさえずりが聞こえる。郜䌚の空気で汚れた俺の心が少しばかりきれいに
なったようだ。道路には少しばかり車が走り出した。たた今日が始たる。次の
でかい仕事の前に、フィゞヌにでも行っおリフレッシュしよう。女子䟛は俺に
は関係ない。䜕千人ずいう瀟員が俺のもずにいるのだ。圌らの幞せの為、俺は
䞀人闘い続ける。

芁玄
  「あヌっ、やっずバグずれたわヌ。」矜田菱信ビルの屋䞊で煙草をバコ吞い
する俺。雀が鳎いずるわ。培倜続きでだるだるの俺の心はこう぀ぶやく。「た
た寝られぞんのかいな」。道路にはあいも倉らずでっかいトラックが走っおい
る。うっさいなヌ。たた今日が始たる。明日からの仕事の為に、着替えでも取
りに垰ろう。うおおおっ女女女ヌヌヌっ別に守るものなんか
䜕もない。金もない。これからの幞せを願い、俺は䞀人バグをずり続ける。


●第郚

  今日、郚䞋の女子瀟員が俺のもずにファむルをもっお来た。ファむルにはメ
モが぀いおいた。今倜、䞀緒に食事でもいかがですか....い぀ものこずだ。
しかし今の俺には女はいらない。俺は瀟員の為に闘い続ける。

芁玄
  今日、デザむナヌの真鍋さん女がメモの曞いた玙切れをもっお来た。
なになにのデヌタ  どこどこ....い぀ものこずだ。絵出しの芁求が来た。
俺はデザむナヌの為にも働き぀づける。


●第郚

  海倖出匵でロサンれルスぞやっおきた。たたには海倖に滞圚するのもいいも
んである。バスバブルを入れた济槜でのんびりしおいるず、仕事の疲れも癒え
る。明日も朝が早い。セミダブルのベッドで俺は深い眠りに぀く。

芁玄
  週間分のお泊たりセット持参で出瀟。たたに䌚瀟に泊たるくらいやったら
ただしも....。結構臭いシャワヌ宀でシャワヌを济びおいるず、「もっず早め
に銭湯いきゃよかったなヌ」ず぀くづく思う。明日も起きなければならない。
仮眠宀の段ベッドで暪の奎のいびきを聞きながら、俺はそれでも寝付こうず
する。



◎この物語はすべおノンフィクションです。

			    プログラマヌ  着厎信也぀きざきしんや

-------------------------------------------------------------------------------

以前、代衚䜜クロックワヌクナむト・・・ずか雑誌に出おしたったヒュヌマ
ンクリ゚むティブスクヌル卒業生の井䞊ず申したす。
蚀い蚳になりたすが、私はむンタビュアヌの方に「クロックワヌクナむトの
オヌプニングを䜜っおたす。」ずか「クロックワヌクナむトのシネパックを
担圓しおいたす。」ずか蚀ったはずなのですが、”代衚䜜クロックワヌクナ
むト”ず、たるでメむンのように出おしたいたした。
おかげで、プロゞェクトの方々から特に犏島さんに
    「おたえ、代衚䜜なんだからやれよな」
ずいう、反抗䞍可胜なありがたい指瀺のもず、なかなか粟神的経隓倀が皌げ
たプロゞェクトでした。
                           井䞊 善倮

-------------------------------------------------------------------------------

  ムヌビヌ䜜成のお手䌝いをしただけなのに、幎功序列でスタッフロヌルの順番が
䞊の方なんで䜕かもうしわけないなあ。で、家鎚ず付き合っおいくには英語をもっず
勉匷せねば、ずあせっおいる今日この頃なのです。
								河合 健治

-------------------------------------------------------------------------------

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#ifdef COMMENT

  ザコ゚ネミヌのプログラム担圓の藀䞋です。

  この「䞋巻」は私のデノュヌ䜜です。
「むちゃくちゃ匷い゚ネミヌ」や「カッコむむ゚ネミヌ」よりも
「皆さんに笑っお頂ける゚ネミヌ」を目指しお頑匵りたした。
いかがでしょうか

  䞋巻から登堎した゚ネミヌは「プレむダヌに远い越されるず怒る」、
「プレむダヌを抌すだけで、プレむダヌにダメヌゞを䞎えられない」、
「プレむダヌがかなり近くにいないずひたすら眠り続ける」など
䞊巻ずは䞀味違ったものにした぀もりです。
  ただし、どれも匱過ぎおすぐに死んでしたいたすが...(^_^;)。

  「こんな゚ネミヌ぀たらない」ずいう方は、是非埡意芋・埡感想をお寄せ䞋さい。
  葉曞に曞いお頂いおも、Niftyのフォヌラムに曞いお頂いおも構いたせん。
  必ず、今埌のSEGAのゲヌムに反映されるこずでしょう。

  たた皆さんにお䌚いできる日を楜しみにしおおりたす。
  じゃっ、そゆこずで。  



  誰だコンパむラオプションで "COMMENT"を定矩したのは
  プリプロセッサで゚ラヌが出たぢゃないか                      ^. ^.
								  o
  病気療逊䞭の父の回埩を祈り぀぀        藀䞋  "Hide" 豪人

#endif

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

-------------------------------------------------------------------------------

/******************************************************************************/
  皆さん、始めたしお。幎目倩才倩灜矎圢プログラマのです。
今回、私はボスず゚ネミヌを担圓したした。

  思い起こせば、月の始めに前プロゞェクトアス○ルが終りしばらくのんびりしよ
うず思っおいた矢先に、この「クロックワヌクナむト・䞋巻」を手䌝うように蚀われおし
たい、そのおかげで、ゎヌルデンりィヌクも䌑むこずもできずにずおも忙しい日々を過ご
すこずになり、プロゞェクト終了埌に遊がうず思っおいた倧量のゲヌム゜フトは、ほずん
どプレむするこずなく郚屋に埋もれおしたっおいたす。ずいう蚳で、今床こそはゆっくり
䌑んでリフレッシュをしたいなあず思っおいたす。本圓に䌑めるのであろうか

  それにしおも、次はどんなゲヌムを䜜るこずになるのだろうか。今床は、入瀟時から䜜
りたいず思っおいるが䜜りたいな。たたは、最近流行の矎少女ゲヌムなども䜜っお
みたいが、セガのカラヌからしおこちらはちょっず無理かな  ずも思うのだが、なにげ
に「ブルヌ○ヌド」や「レ○アヌス」を䜜っおいたりするから、可胜性が党く無いずも蚀
えないようにも思う。たあ、望みは捚おないでおこう。

  次にどんな䜜品を皆さんにお届けするこずになるか分かりたせんが、私ずしおは、やり
終えた埌に䜙韻が残るゲヌムを䜜っおいきたいず思っおいたす。それでは、たた次の䜜品
でお䌚い臎したしょう。

				幎目倩才矎圢プログラマ    堀田泰䞞
/******************************************************************************/

-------------------------------------------------------------------------------

 冒険を繰り広げる前のトンガラたちは・・・。
 䞖の䞭に「もし」はないけれど、もしチェルシヌがさらわれなかったら、もしトンガラ
  がゲヌムになっおなかったら、そしお、もし私がクロックワヌクナむトに関わっおなか
  ったら・・・・・・。
 最近ふず、そういうこずも考えたりしたす。
 私のこずはさおおいおトンガラたちの掻躍は、い぀かたた別の機䌚にでも。
                                   西山 宗匘

-------------------------------------------------------------------------------

プレむダヌにストレスを感じさせないようなゲヌムを
創るのには、ものすごくストレスがたたる仕事をこなしお
いかなければならないのでした。

宝湯の垞連になりたした、猫が私を忘れたした。

あひる・かめ・かえるを創っおるずきは、なヌヌヌんにも
ストレス感じなかったけど。

もう、過去です、次になにするか、そうでしょ

            Z゜ヌトの鬌、真鍋 奈芋江

-------------------------------------------------------------------------------

テディ・ゞュりゟりが僕の県鏡を攟り出す。
あ、もう時たわっおる。
こうしおクロック・ワヌクの倜が曎けおいく。
・・・なんおね。
			      
                            眠れるレゲ゚ 䞉浊岳圊

-------------------------------------------------------------------------------

 背景担圓の緒方です。前回のプロゞェクトもち前線が終わった盎埌、倚皮倚様な
  䞍幞な目生ガキ食っお食䞭毒になるずか、信号埅ちしおたら゜nyヌの瀟員に車をあ
  お逃げされるずか、、、、にあったので、今回はそうならないこずを祈っおたす。
  ただでさえ䜓が匱っおいるので。

								緒方  修

-------------------------------------------------------------------------------

党お、た・が・ろ・し。
でもトンガラ達の倢の䜜り出す䞖界がたがろしで終わらないように........。

........たた、チェルシヌさらわれちゃうのかな
それも、た・が・ろ・し。
                         鯚の幻 遠藀 智䞉

-------------------------------------------------------------------------------

◎ふぅヌっ終わったぁヌみんなで飲みに行こう

ずころで、『TRAINING』『NORMAL』『HARD』モヌドでそれぞれ゚ンディングが
ちょっず違うんですが、知っおたしたか....特に『HARD』モヌドでは、出おくる
゚ネミヌが党く違っおたり、ボスの動きも特別なものが組み蟌たれおいるので、ただ
挑戊しおいない人はぜひ遊んでみお䞋さいね。
ずりあえず、党ステヌゞのトランプを党郚めくっおみお䞋さいきっず良いこずが
起こるでしょう。それから、これは秘密なのですが...クロックタワヌどこかに『幻の
ネゞ』が隠されおいたす、...ずいうかそヌゆヌむベントがあるのです...。『幻のネゞ』
を芋぀けるず、トンガラの背ネゞが金色になりたす。効果は自分で確かめお䞋さいね。
さいごに、ファミ通の浜村線集長ず、タレントの䞭山博子さんがどこかに隠れおたす。
メッセヌゞが笑えるのでぜひ探しおみお䞋さい。ちなみに、䞭山博子さんは『TRAIN
ING』ず『NORMAL』モヌドに、浜村線集長は『HARD』モヌドに隠れおいたす。

◎これからもトンガラをよろしく                䌊藀 知行

-------------------------------------------------------------------------------

クロックワヌクナむトペパルヌチョの倧冒険・䞋巻をお買い䞊げいただき
たしお、ありがずうございたす。この商品のチェックには䞇党を期しおたすが、
䞇䞀バグやグラフィックのミスなどがありたしたら笑っおください。
たた、絶賛のお蚀葉や開発者ぞのファンレタヌは随時受け付けおいたすので
「クロックワヌクナむト最高でっせ」係たでどしどしお䟿りください。り゜
                        挔出宣䌝担圓䜐藀勝久

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◆゚ンド目前です。なんかキョヌレツに眠いです。それでもボスの攻撃パタヌンの調敎
を続けおもらっおたす。最埌のねばりが勝負ですから。
◆䞊䞋巻合わせおいろんな意味の挑戊や実隓ができおよかった。これを糧にしお次回に
䜕をやるか、がちがち考えはじめおたす。でもずりあえずは垰っお寝たいなあ。
		それでは。
                                  吉田 雄介

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「かえちゃヌん、かえちゃヌん、おずうさん、
かえちゃんのためにこのメロディ぀くったんでしゅよ。」
                 by むらさき代筆  真鍋

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ナヌザヌの皆様ぞ

  「クロックワヌク ナむト ペパルヌチョの倧冒険・䞋巻」楜しんでいた
だけたでしょうか。「䞊巻」をあわせおプレむしおいただけるず、ストヌリヌ
的な぀ながり、ムヌビヌの構成など、なお䞀局楜しめるず思いたす。
 難易床に぀いおは䞊䞋巻ずも、どなたでもがクリアできる様に、しかしなが
らアクションゲヌムずしおの楜しさを損なわないように配慮した぀もりです。
 䞊巻のアンケヌトでは、サンプル数は少ないのですが玄の人がクリア
したず答えおくれたした。アクションゲヌムずしおは、かなりのクリア率ず蚀
えたす。たずたずの成功かなず思っおいたす。
 䞋巻は若干難易床が䞊がっおいたすが、䞊巻をクリアした人、もしくは䞊巻
から始めおいただければ問題なくクリア出来るのではないかず思っおいたす。
 それでも、アクションゲヌムである以䞊絶察クリア出来ないずいう人も玄
割皋かな、は、は、は いるでしょう。そういう人達のために、難しい所
を飛ばす近道、隠しゎヌル、䜓力の倀が増える幻のネゞ、など甚意した
した。
 それでも無理ずいう人のために、さらに面セレクトや、人、いきなり
゚ンディングなどの隠しコマンドも入っおいたす。
 願わくば、党おのナヌザヌの皆さんが自力でゲヌムを解き終えお欲しいず思
っおいたす。その時にぱンディングのムヌビヌがゲヌムを解き終えたず
いう達成感をより䞀局匕き立おおくれる事ず思いたす。


あずがき

 「クロックワヌク ナむト ペパルヌチョの倧冒険・䞋巻」の制䜜にあた
り、ご協力いただいた数々の皆様方にクロックワヌク・ナむトチヌムを代衚し
お心よりお瀌申し䞊げたす。
 特にテレビマガゞン線集郚の䜐原氏にはむラストコンテストの掲茉こずで、
セガサタヌンマガゞン線集郚の近藀氏にはトラップのアむデア募集のこずでお
䞖話になりたした。
 たた音楜の制䜜にご協力をいただいた、ポリグラムの堀尟氏をはじめず
するスタッフの方々、スタッフロヌルにはお名前を茉せられたせんでしたが厚
くお瀌申し䞊げたす。

 最埌に、短い期間でここたでの物に仕䞊げおくれたチヌムのみんなに感謝し
たす。

    幎月
					  プロデュヌサヌ 倧堎 芏勝

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(Source: Sega Retro)

English Translation



  Warning: Unauthorized reproduction of the text is strictly prohibited.


● Clockwork Knight: Pepperouchau's Great Adventure - Part 2
   Staff Messages

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Thank you very much for purchasing Clockwork.
After years of working on arcade ports of certain AM2 titles and Panzer Dragoon without much anticipation, I've finally managed to complete the second volume.
On the occasion of its completion, I would like to thank all the people who helped me with this project, and my wife and two daughters who never showed their frustration at my working on the holidays and wished me good luck. Thank you all so much.

Well, I can't just write formal sentences, so I'd like to talk about something more casual.
Like Mr. Takeshita of Panzer, I'm from the AM (commercial) development department. I can't thank him enough for all the advice he's given me (he's my senior, but we're the same age). Thank you, Mr. Takeshita. I completely agree with his opinion of Saturn's hardware, to the extent that I feel it's too high-spec for consumer hardware. Naturally, it takes a lot of effort and time to master such a thing. That's why I think that Saturn software will become even more powerful as we get more knowledgeable.
We're planning to bring you even more excitement and hilarity in the next game, so please stay tuned. Until we meet again. Bye.


		Main Programmer: Fukushima "YOSSAN" Yoshio

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

Thank you, Ayumi, for giving me some pleasant time after work.

Thanks to you, stress was relieved, my heart full, my wallet empty, and some mornings I was dazzled with a headache and a hangover.

See you soon at the soldier's bar again. And don't get too distracted by someone other than your lover.



								 (Ooe Akira)

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I had to fix a program that someone else had written for debugging, and I was in a quagmire.

Battling intense sleepiness, I thought I shouldn't have taken it on, but it was too late now. (cries)

					       Software: Matsuoka Yuuichi "YuichiM"

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◆Development Postscript Ver. 1.01
There Will Be Bugs
    Lyrics: Katano "TEK" Tetsu

There's all the recent noise around on whether there are bugs or not
What camera movement and collision have in common: the more you fix, the more bugs you'll get

My boss naturally has deep-rooted bugs
To the point that he pisses me off
I'm momentarily staggered by the checking squad's bug report
But there's one more chance!
I need a real break

There will be bugs, there certainly will, said the pale-faced Ooba
We'll risk our necks, and this time for sure
We won't give in, there'll be no bugs, and we'll stay unbeaten by public opinion

"What are we missing? What's not good enough?"
We'll try as hard as we can
But all we can choose is, in the end,
A sequel where nothing's changed

If you stay in the office all the time, you will lose your judgment
And even if you think it's a bug, you can't debug it because your sleepiness will interfere with it

If it's packed with polygons, collisions, etc...
It's likely to break down in a second
If you find checking the balance to be difficult, it'll be treated as a crappy game with bad controls from then on
But you were just being honest

Summer's coming, someday it will come, and I wait with open arms
Taking the bugs out feels so nice
It's like you're unstoppable, unbreakable, and can do no wrong

The only people who would buy such a game from a bargain bin
Are your kind dad and best friend
That reminds me, this is also a sequel

There are bugs, there definitely are, and you can try your best but they'll always be there
You may be afraid or annoyed
But they won't go away, you won't know the way, and you can't take them out no more

"What are we missing? What's not good enough?"
You can keep debugging
But all that remains is, in the end
Is a freeze bug nobody brought up

And still I'll take out those bugs

I'll take out my bugs for sure

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  ------  The Blood, Sweat and Tears Put Into Clockwork Knight's Development: The Fighting Legend  ------

●Part 1

I'm on top of a skyscraper, blowing a cigarette as I watch the sunrise on the rooftop of a high-rise building, having finished a huge job.
I can hear the birds chirping. My mind, polluted by the city air, seems to have been cleansed a little bit. A few cars start to drive on the road. The day begins again. Might as well go to Fiji or something to freshen up before the next big job. Women and children are not my problem. Thousands of employees are with me. I will continue to fight for their happiness.

(Summary)
"Ack, I finally got the bug out." I smoke a cigarette on the roof of the Haneda Ryoushin building. The sparrows are chirping. I've been up all night, and my sluggish heart murmurs, "Guess I won't get to sleep yet again." There are huge trucks on the road, as usual. So annoying. Might as well go home and get a change of clothes for tomorrow's work. Ohhhh! Women! Women! Wooomennnn! I have nothing to protect. I have no money. Wishing for future happiness, I'll keep working out the bugs by myself.


●Part 2

Today, a female employee of mine came to me with a file. There was a note on the file. "I'd like to have dinner with you tonight." ...Same as always.
But now I don't need a woman. I'm going to keep fighting for my people.

(Summary)
Today, the designer, Ms. Manabe (female), brought me a piece of paper with a memo on it. "Something something data, etc. etc." ...Same as always. She asked me to show her work.
I will continue to work for the designer.


●Part 3

I came to Los Angeles on a business trip abroad. It's nice to stay abroad once in a while. Relaxing in the bubbled bathtub will help me recover from the fatigue of my work. I have to get up early tomorrow as well. I'm going to fall into a deep sleep in my three-quarter bed.

(Summary)
I brought a week's worth of sleepover sets to work. If I only stay at the office once in a while, I'll be all the better for it... As I was taking a shower in the rather smelly shower room, I realized that I should have gone to the public bath earlier. I'll have to get up again tomorrow.
Listening to the guy beside me snore on the bunk bed in the nap room, I still try to fall asleep.



◎This story is all non-fiction.

			    Programmer: Tsukizaki Shinya

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My name is Inoue, a graduate of the Human Creative School, who has previously appeared in magazines with such titles as "representative Work, Clockwork Knight" attached to me.
It's a bit of an excuse, but I thought I told the interviewer that I was making the opening of Clockwork Knight or that I was in charge of the Clockwork Knight cinepack, but the articles ended up being published with "the representative work, Clockwork Knight" as if it was my main event.
Thanks to that, I was able to gain some mental experience points from the project staff (especially from Mr. Fukushima) who told me that I should do it because it was my representative work, and I was grateful for their irresistible instructions.
                           Inoue Yoshio

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Even though I only helped to make the movies, the seniority system placed me at the top of the list for the staff roll, so I feel kinda guilty. So, I've been thinking that I need to study English more if I want to keep up with the ducks.
								Kawai Kenji

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_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#ifdef COMMENT

This is Fujishita, the programmer of mob enemies.

Part 2 is my debut work. I tried my best to make the enemies neither absurdly strong or cool, but ones that will make you laugh. What do you think?

The enemies introduced in Part 2 are different from Part 1, as they get angry when a player overtakes them, they only push the player and can't do any damage, and they keep sleeping unless the player is quite close to them.
Of course, all of them are too weak and will die within a moment... (^_^;)

If you think such enemies are boring, please send us your comments and suggestions. You can write on a postcard or on the Nifty forums. It will surely be reflected in future SEGA games.

I look forward to seeing you all again.
So, that's about it.



  Who defined "COMMENT" in the compiler options?
  There's an error in the preprocessor!                     ^. ^.
								  o
  Praying for my father's recovery from his illness        Fujishita "Hide" Hideto

#endif

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

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/******************************************************************************/
Hello, everyone. My name is MARO, a natural genius (disaster?) and beauty programmer for the second year.
This time, I was in charge of the bosses and the enemies.

Looking back, at the beginning of April, just as I was planning to relax for a while after finishing my previous project (As*al), I was asked to help with this "Clockwork Knight Part 2", which kept me very busy with no rest during the Golden Week. The large amount of games that I intended to play after the project was completed has been buried in my room without being played. So, this time I'd like to take a rest and refresh myself. (Will I really be able to take a break?)

But still, what game will I make next? This time, I'd like to make an RPG, which I've wanted to make since I joined the company. Or maybe I could make a pretty girl game, which is very popular these days, but I don't know if that's possible because of Sega's image, though since they are making "BLUE SE*D" and "Ray*arth", I don't think it's entirely out of the question. Well, let's not give up hope.

I don't know what I'm going to share with you next, but personally, I want to make a game that will leave you with a lasting impression after finishing it. See you in the next game.

				2nd Year Genius Beauty Programmer: Hotta (MARO) Yasumaro
/******************************************************************************/

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Tongara and co. before the adventure unfolded...
There's no "if" in this world, but if Chelsea hadn't been kidnapped, if Tongara hadn't been in the game, and if I hadn't been involved in Clockwork Knight...
I've been thinking about those kinds of things lately.
Setting myself aside, I'll tell you about the success of Tongara and co. at some other time.
                                   Nishiyama Norihiro

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I had to go through extremely stressful tasks to create a game that was not stressful for the player.

I became a regular at Takarayu baths, and the cat forgot me.

But when I was making ducks, turtles and frogs, I didn't feel any stress at all.

It's in the past now, so I gotta start thinking about what to do next, right?

            The Demon of Z-Sorting: Manabe Namie

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Teddy Juuzou throws out my glasses.
Oh, it's already around midnight.
And so the night of clockwork dawns.
...Yeah, right.
			      
                            The Sleeping Reggae: Miura Takehiko

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I'm Ogata, the one in charge of backgrounds. Right after the end of my last project (the prequel, obviously), I had various misfortunes (food poisoning from eating raw oysters, getting hit and run by a Sony employee while waiting for the traffic light, etc...), so I hope it won't be like that this time. My body is weak enough as it is.

								Ogata Osamu

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It's all an i-l-l-u-s-i-o-n.
But don't let the world created by Tongara and co.'s dreams end in a mirage...

...Will Chelsea get stolen away again?
That is also an i-l-l-u-s-i-o-n.
                         Whale Phantom: Endou Tomozou

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◎Whew! It's over! Now let's go for a drink together!

By the way, did you know that each of the TRAINING, NORMAL, and HARD modes has a slightly different ending...? Especially in "HARD" mode, the enemies that appear are completely different and the bosses have special moves, so if you haven't tried it yet, please play it.
In the meantime, try spinning all the playing cards in all the stages! Good things will happen. Now, and this is a secret... There's a legendary key hidden somewhere in the clock tower... actually, there is an event of that sort... When you find the "legendary key", Tongara's wind-up key on the back will turn gold. Check the effect for yourself.
Finally, Famitsu editor-in-chief Hamamura and Nakayama Hiroko, a TV personality, are hiding somewhere.
The messages will make you laugh, so please look for them. By the way, Nakayama Hiroko is hiding in the "TRAINING" and "NORMAL" modes, and editor-in-chief Hamamura is hiding in the "HARD" mode.

◎Please keep watching over Tongara!                Itou Tomoyuki

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Thank you for purchasing Clockwork Knight: Pepperouchau's Great Adventure - Part 2. We did our very best to inspect this product, but if there are any bugs or graphical errors, please laugh at us.
Also, we are always accepting rave reviews and fan letters to the developers, so don't hesitate to send the "Clockwork Knight is awesome"-type messages to the team. (Lying)
                        Visual Coordination: Satou Katsuhisa

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◆The end is just around the corner. I'm feeling intensely sleepy. Still, I keep adjusting the bosses' attack pattern. It's the last stab that counts.
◆I'm glad we were able to challenge ourselves and experiment in various ways with parts 1 and 2 of the game. I'm starting to think about what we'll do next time, based on this. But for now, I want to go home and sleep.
		See you soon.
                                  Yoshida Yuusuke

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"Kae, oh Kae, your dad made this melody for you."
                 by Murasaki (Written by Manabe on his behalf)

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To our users

I hope you have enjoyed Clockwork Knight: Pepperouchau's Great Adventure - Part 2. If you play it alongside Part 1, you will enjoy the storyline and the composition of the CG movies even more.
In terms of difficulty, I tried to make both parts of the game so that anyone can clear it, but without sacrificing the fun of an action game.
In the survey for Part 1, about 80% of the respondents said they completed the game, although the sample size was small. For an action game, that's a pretty good clearance rate. I think it's a fair success.
The difficulty level of Part 2 is slightly higher, but I think players who have already completed Part 1, or who started with Part 1, should be able to clear the game without any problems.
Even so, there are probably people (maybe 20%, hahaha...) who can't clear the game because it's an action game. For those people, we've prepared shortcuts to skip the hard parts, hidden goals, and legendary wind-up keys that increase your max health value.
For those who still can't beat it, we've also included hidden commands such as level select, 999 lives, and jumping to the ending right away.
Hopefully, all users will finish the game on their own. When you do, the CG movie of the ending will add to the sense of accomplishment you feel when you finish the game.


Afterword

On behalf of the Clockwork Knight team, I would like to thank everyone who helped with the production of "Clockwork Knight: Pepperouchau's Great Adventure - Part 2" from the bottom of my heart.
In particular, I would like to thank Mr. Sahara of TV Magazine for the illustration contest, and Mr. Kondou of Sega Saturn Magazine for his help in soliciting ideas for traps.
I would also like to thank Mr. Horio of Polygram and the rest of the staff for their cooperation in the production of the music CD, even though we were unable to put their names on the staff roll.

Finally, I'd like to thank my team members for making it all happen in such a short period of time.

    July 1995
					  Producer: Ooba Noriyoshi

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(Source: Clockwork Knight.com)